# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXX X.............X.X......................X X..M..........XXX......................X X........................XXX...........X X.....XXX................X.X...........X X.....X.X......M.........XXX......M....X X.....XXX..............................X X......................................X X...............XXX...........M........X X...............X.X....................X X......M........XXX.....M..............X X......................................X XXX..................................XXX ..G...........................XXX....g.X I.G.S.............M...........X.X....gO. ..G........XXX................XXX....g.X XXX........X.X.......................XXX X..........XXX.......XXX...............X X....................X.X...............X X....................XXX.......M.......X X...XXX......M.........................X X...X.X................................X X...XXX......................XXX.......X X............XXX.......M.....X.X...M...X X............X.X.............XXX.......X X....M.......XXX.......................X X......................................X X......................................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit 2s-, 2sb, 4-+, 6hl, 6gr, 7-+, 8-+, 8-b, 9sb, 9ak