# map Diagram # X = block, I = entrance, O = exit # . = space, G = entrance gate # g = exit gate, M = monster spawn point # S = player start point :Map XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X X......................................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX :Monsters # s = shooter, h = hunter, g = gunner # a = spider, r = robot, B = Boss. # - = None # Possessions: # - = nothing, b = bullets, r = rockets # l = laserammo, g = grenades, B = bomb # k = end level key, + = health kit