/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BSPFILE_H #define BSPFILE_H #include #include "qtypes.h" // upper design bounds #define MAX_MAP_HULLS 4 #define MAX_MAP_MODELS 256 #define MAX_MAP_BRUSHES 4096 #define MAX_MAP_ENTITIES 1024 #define MAX_MAP_ENTSTRING 65536 #define MAX_MAP_PLANES 16384 /* TYR - was 8192 */ #define MAX_MAP_NODES 32767 /* negative shorts are contents */ #define MAX_MAP_CLIPNODES 32767 /* negative shorts are contents */ #define MAX_MAP_LEAFS 32767 /* negative shorts are contents */ #define MAX_MAP_VERTS 65535 #define MAX_MAP_FACES 65535 #define MAX_MAP_MARKSURFACES 65535 #define MAX_MAP_TEXINFO 4096 #define MAX_MAP_EDGES 256000 #define MAX_MAP_SURFEDGES 512000 #define MAX_MAP_TEXTURES 512 #define MAX_MAP_MIPTEX 0x200000 #define MAX_MAP_LIGHTING 0x100000 #define MAX_MAP_VISIBILITY 0x100000 #define MAX_MAP_PORTALS 65536 // key / value pair sizes #define MAX_KEY 32 #define MAX_VALUE 1024 //============================================================================= #define BSPVERSION 29 typedef struct { int32_t fileofs; int32_t filelen; } lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_TEXTURES 2 #define LUMP_VERTEXES 3 #define LUMP_VISIBILITY 4 #define LUMP_NODES 5 #define LUMP_TEXINFO 6 #define LUMP_FACES 7 #define LUMP_LIGHTING 8 #define LUMP_CLIPNODES 9 #define LUMP_LEAFS 10 #define LUMP_MARKSURFACES 11 #define LUMP_EDGES 12 #define LUMP_SURFEDGES 13 #define LUMP_MODELS 14 #define HEADER_LUMPS 15 typedef struct { float mins[3], maxs[3]; float origin[3]; int32_t headnode[MAX_MAP_HULLS]; int32_t visleafs; // not including the solid leaf 0 int32_t firstface, numfaces; } dmodel_t; typedef struct { int32_t version; lump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { int32_t nummiptex; int32_t dataofs[4]; // [nummiptex] } dmiptexlump_t; #define MIPLEVELS 4 typedef struct miptex_s { char name[16]; uint32_t width, height; uint32_t offsets[MIPLEVELS]; // four mip maps stored } miptex_t; typedef struct { float point[3]; } dvertex_t; // 0-2 are axial planes #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 // 3-5 are non-axial planes snapped to the nearest #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 typedef struct { float normal[3]; float dist; int32_t type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } dplane_t; #define CONTENTS_EMPTY -1 #define CONTENTS_SOLID -2 #define CONTENTS_WATER -3 #define CONTENTS_SLIME -4 #define CONTENTS_LAVA -5 #define CONTENTS_SKY -6 #define CONTENTS_ORIGIN -7 /* removed at csg time */ #define CONTENTS_CLIP -8 /* changed to contents_solid */ #define CONTENTS_CURRENT_0 -9 #define CONTENTS_CURRENT_90 -10 #define CONTENTS_CURRENT_180 -11 #define CONTENTS_CURRENT_270 -12 #define CONTENTS_CURRENT_UP -13 #define CONTENTS_CURRENT_DOWN -14 // !!! if this is changed, it must be changed in asm_i386.h too !!! typedef struct { int32_t planenum; int16_t children[2]; // negative numbers are -(leafs+1), not nodes int16_t mins[3]; // for sphere culling int16_t maxs[3]; uint16_t firstface; uint16_t numfaces; // counting both sides } dnode_t; /* * Note that children are interpreted as unsigned values now, so that we can * handle > 32k clipnodes. Values > 0xFFF0 can be assumed to be CONTENTS * values and can be read as the signed value to be compatible with the above * (i.e. simply subtract 65536). * * I should probably change the type here to uint16_t eventaully and fix up * the rest of the code. */ typedef struct { int32_t planenum; int16_t children[2]; } dclipnode_t; static inline int clipnode_child(dclipnode_t *node, int child) { int ret = *(uint16_t *)&node->children[child]; if (ret > 0xfff0) ret -= 0x10000; return ret; } typedef struct texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int32_t miptex; int32_t flags; } texinfo_t; #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face typedef struct { uint16_t v[2]; // vertex numbers } dedge_t; #define MAXLIGHTMAPS 4 typedef struct { int16_t planenum; int16_t side; int32_t firstedge; // we must support > 64k edges int16_t numedges; int16_t texinfo; // lighting info uint8_t styles[MAXLIGHTMAPS]; int32_t lightofs; // start of [numstyles*surfsize] samples } dface_t; #define AMBIENT_WATER 0 #define AMBIENT_SKY 1 #define AMBIENT_SLIME 2 #define AMBIENT_LAVA 3 #define NUM_AMBIENTS 4 // automatic ambient sounds // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas // all other leafs need visibility info typedef struct { int32_t contents; int32_t visofs; // -1 = no visibility info int16_t mins[3]; // for frustum culling int16_t maxs[3]; uint16_t firstmarksurface; uint16_t nummarksurfaces; uint8_t ambient_level[NUM_AMBIENTS]; } dleaf_t; #endif /* BSPFILE_H */