// useable parameter for amours defines which team can use it: 0 - human, 1 - alien damagetypes standard { "_normal" "_blast" "_fire" "_shock" "_laser" "_plasma" "_particlebeam" "_stun" } //weights 100 item light { name "_Combat Armour" image armor/light model soldiers/malelight/body type armor category 3 shape "0 0 3 4" center "0 0 -5" scale 0.7 price 1400 buytype armour useable 0 protection { normal 20 blast 40 fire 5 shock 5 laser 5 plasma 30 particlebeam 1 stun 20 } hardness { normal 3 blast 5 fire 2 shock 8 laser 8 plasma 2 particlebeam 100 stun 100 } } //weights 120 item medium { name "_Nanocomposite Armour" image armor/medium model soldiers/malemedium/body type armor category 3 shape "0 0 3 4" center "0 0 -5" scale 0.7 price 7500 buytype armour useable 0 protection { normal 35 blast 55 fire 20 shock 20 laser 35 plasma 50 particlebeam 3 stun 35 } hardness { normal 6 blast 10 fire 10 shock 10 laser 16 plasma 2 particlebeam 100 stun 100 } } //weights 320 //item heavy //{ // name "_Heavy Nano Armor" // image armor/heavy // model soldiers/maleheavy/body // type armor // category 3 // shape "0 0 3 4" // center "0 0 -5" // scale 0.7 // price 18000 // buytype 3 // // protection // { // normal 50 // blast 70 // fire 75 // shock 35 // laser 50 // plasma 70 // particlebeam 28 // stun 97 // } // hardness // { // normal 18 // blast 30 // fire 30 // shock 30 // laser 48 // plasma 6 // particlebeam 100 // stun 100 // } //} //weights 100 item light_alien { name "_Alien Body Armour" image armor/taman_light model aliens/tamanlight/body01 type armor category 3 shape "0 0 3 4" center "0 0 -5" scale 0.7 price 1400 buytype armour useable 1 protection { normal 27 blast 47 fire 15 shock 15 laser 22 plasma 45 particlebeam 23 stun 27 } hardness { normal 4 blast 7 fire 6 shock 9 laser 15 plasma 4 particlebeam 100 stun 100 } } //weights 120 item medium_alien { name "_Medium Alien Armour" image armor/taman_medium model aliens/tamanmedium/body01 type armor category 3 shape "0 0 3 4" center "0 0 -5" scale 0.7 price 7500 buytype armour useable 1 protection { normal 42 blast 62 fire 30 shock 30 laser 37 plasma 62 particlebeam 27 stun 42 } hardness { normal 12 blast 20 fire 20 shock 20 laser 20 plasma 8 particlebeam 100 stun 100 } }