// in - TUs that are needed to move an item into this container // out - TUs that are needed to move an item out of this container // single - only a single item // shape - the container 'form' defined by x1,y1 and x2,y2 // a container can have several shapes that are added to the final container form // temp - a temporary container - such a container is not cleared - it's just a pointer to another one // armor - only armors can be placed here // all - everything can be placed here - even armors // headhear - headgear slot - only useable for headgear // extension - the extension slot - only weapon or item extension can be places here // What's this "extension" exactly? inventory extension { shape "0 0 5 1" extension true single true in 1 out 0 } // Right hand inventory right { shape "0 0 5 2" single true in 1 out 0 } // Left hand inventory left { shape "0 0 5 2" single true in 1 out 0 } // Backpack inventory backpack { shape "1 0 3 1" shape "0 1 5 2" in 5 out 5 } // Belt (L shape) inventory belt { shape "0 0 3 1" shape "0 1 1 1" in 2 out 1 } // Holster inventory holster { shape "0 0 3 2" in 2 out 1 } // Armor (Region=Soldier) inventory armor { shape "0 0 6 6" single true armor true in 200 out 200 } // Battlescape floor inventory floor { shape "3 0 12 1" shape "0 1 15 4" shape "15 0 3 3" temp true in 1 out 2 } // Base equipment place inventory equip { shape "0 0 24 13" shape "0 13 20 2" temp true all true } // Headgear slot (WIP) inventory headgear { shape "0 0 2 2" single true headgear true in 1 out 0 }