medal cross { name "_Cross" image "" } medal coin { name "_Coin" image "" } //======================= // RANKS // // !!Higher ranks last!! // // mind // Minimum "mind" value the soldier needs. // killed_enemies // Minimum number of _enemies_ killed by the soldier. // killed_others // Maximum number of killed _civilian_ targets or _own soldiers_ killed by the soldier. // type // employeeType_t //======================= rank scientist { name "_Scientist" image "hud/rank_scientist" type EMPL_SCIENTIST } rank medic { name "_Medic" image "hud/rank_medic" type EMPL_MEDIC } rank ugv { name "_UGV" image "hud/rank_ugv" type EMPL_ROBOT } rank worker { name "_Worker" image "hud/rank_worker" type EMPL_WORKER } rank rookie { name "_Rifleman" shortname "_Rfn" image "hud/rank_01" type EMPL_SOLDIER } rank squadleader { name "_Corporal" shortname "_Cpl" image "hud/rank_02" mind 75 killed_enemies 5 killed_others 3 type EMPL_SOLDIER } rank sergeant { name "_Sergeant" shortname "_Sgt" image "hud/rank_03" mind 80 killed_enemies 20 killed_others 5 type EMPL_SOLDIER } rank captain { name "_Captain" shortname "_Cpt" image "hud/rank_04" mind 80 killed_enemie 30 killed_others 7 type EMPL_SOLDIER }