// ================== // INVENTORY BASE MENU // ================== menu inventory { // ================== // background // ================== pic bar_inventory { image hud/bar_inventory pos "256 96" click } string s_backpack { pos "676 121" align uc string "_Backpack" color "0 0.6 0 1" size "160 25" } string s_left { pos "676 246" align uc string "_Left Hand" color "0 0.6 0 1" size "160 25" } string s_right { pos "354 246" align uc string "_Right Hand" color "0 0.6 0 1" size "160 25" } string s_extension { pos "354 172" align uc string "_Extension" color "0 0.6 0 1" size "160 25" } string s_holster { pos "676 341" align uc string "_Holster" color "0 0.6 0 1" size "160 25" } string s_belt { pos "354 341" align uc string "_Belt" color "0 0.6 0 1" size "160 25" } string s_floor { pos "318 456" align uc string "_Floor" color "0 0.6 0 1" size "76 25" } string actorname { string "*cvar mn_name" pos "290 120" } // ================== // Containers (see inventory.ufo for the definition) // ================== container extension { pos "289 203" } container right { pos "289 277" } container left { pos "613 277" } // Armor is not switchable in combat - thus no display of "container armor" needed. container floor { pos "284 458" } container backpack { pos "613 155" } container belt { pos "310 372" } container holster { pos "639 369" } container headgear { pos "289 54" } // ================== // model // ================== model actor { md2 "*cvar mn_body" skin "*cvar mn_skin" anim "stand_menu" origin "512 270 0" angles "0 70 90" scale "5 5 5" color "0.5 0.5 0.5 1" } model head { md2 "*cvar mn_head" skin "*cvar mn_skin" tag "actor tag_head" color "0.5 0.5 0.5 1" scale "1.0 1.0 1.0" } // ================== // buttons // ================== pic button_exit { image hud/buttons2 mousefx true pos "684 554" texl "0 0" texh "64 37" click { cmd mn_pop } } } // ================== // HUD INVENTORY // ================== menu hudinv extends inventory { zone bt_physdata { image hud/buttons1 mousefx true pos "983 266" size "36 75" click { cmd mn_pop } } zone bt_inventory { image hud/buttons1 mousefx true pos "983 376" size "36 75" click { cmd mn_pop } } func leave { cmd "mn_pop;" } } // ================== // ALT HUD INVENTORY // ================== menu ahudinv extends inventory { zone zone_clickright { tooltip "_Inventory and physical stats" pos "878 84" size "130 265" click { cmd mn_pop } rclick { cmd mn_pop } } func leave { cmd "mn_pop;" } }