// ================== // MULTI-PLAYER IN_GAME // ================== menu multiplayerInGame { // ================== // don't render // ================== zone render { invis true } // ================== // background // ================== pic back_ul { image menu/main_ul pos "0 0" } pic back_ur { image menu/main_ur pos "512 0" } pic back_ll { image menu/main_ll pos "0 512" } pic back_lr { image menu/main_lr pos "512 512" } string version { string "*cvar version" pos "10 744" } // ================== // buttons // ================== pic button_continue { pos "640 170" click { cmd mn_pop } image menu/button_big texl "0 0" texh "256 64" mousefx true out { *string_continue color "0 0.5 0 1" *button_continue texl "0 0" *button_continue texh "256 64" } in { *string_continue color "1 1 1 1" *button_continue texl "0 64" *button_continue texh "256 128" } } string string_continue { font f_menubig color "0 0.5 0 1" string "_Continue" pos "768 202" align cc } pic button_options { pos "640 240" click { cmd "mn_push options;" } image menu/button_big texl "0 0" texh "256 64" mousefx true out { *string_options color "0 0.5 0 1" *button_options texl "0 0" *button_options texh "256 64" } in { *string_options color "1 1 1 1" *button_options texl "0 64" *button_options texh "256 128" } } string string_options { font f_menubig color "0 0.5 0 1" string "_Options" pos "768 272" align cc } pic button_abort { pos "640 520" click { cmd "game_exit;mn_pop" } image menu/button_big texl "0 0" texh "256 64" mousefx true out { *string_abort color "0 0.5 0 1" *button_abort texl "0 0" *button_abort texh "256 64" } in { *string_abort color "1 1 1 1" *button_abort texl "0 64" *button_abort texh "256 128" } } string string_abort { font f_menubig color "0 0.5 0 1" string "_Abort Game" pos "768 552" align cc } }