// Please don't mess with order here - the missions marked as 'used' are // sorted here by stages (see campaign.ufo). // // Valid definition of a mission should not only be valid but also self-explaining. // That's why please use given scheme: // // Put country name and city or region name at first (real-world names, not game ones) // Put additional info what artifacts we can find in this mission - if there is landed // alien aircraft - put this info; if there is crashed alien aircraft - put such info as well. // We need such information when gathering alien artifacts other than equipment. // mission missionname // { // location "_City or region, mark as translatable" // type "_Type of mission - translatable, this will go into mission description node" // text "_Mission description - translatable" // map mapname from base/maps/ - without "d" or "n" marks // music track name from base/music/ // pos position on the map - if you want new, use set cl_showcoords 1 and then click // aliens amount of aliens // alienteam name of alien team, see team_aliens.ufo // alienequip alien equip definition, see equipment_missions.ufo // civilians amount of civilians // civteam definition of civilian team - see team_civilians.ufo // nation definition of nation, should be proper for position, see nations.ufo // onlose "trigger to onlose action" // onwin "trigger to onwin action" // storyrelated boolean, true means no "automission" resolving // } //---------------------------- // STAGE 1, SUBSTAGE 1 - first //---------------------------- // USA // artifacts: craft_ufo_scout mission farm { location "_Revelstoke" type "_Landed Alien Ship" text "_Secure Alien Ship before Liftoff" map farm08 music PsymongN2 pos "116 52" aliens 4 alienteam taman alienequip stage1_workers civilians 3 civteam european nation "states" onlose "" onwin "cp_add_item craft_ufo_scout;" storyrelated true } //---------------------------------- // STAGE 1, SUBSTAGE 2 - terror_only //---------------------------------- // South-Middle Africa mission africa_excavation { location "_Gwanda" type "_Terror Attack" text "_Protect the excavation site at all cost." map excavation06 music PsymongN1 pos "-29 -20" aliens 5 alienteam ortnok alienequip stage1_workers civilians 6 civteam oriental nation "africa" onlose "" onwin "" storyrelated true } // Wachau Valley, Austria mission estate { location "_Wachau" type "_Terror Attack" text "_Protect inhabitants" map estate01 music PsymongO3 pos "-15 48" aliens 7 alienteam alien //FIXME: Shevaars should appear in STAGE1 SUBSTAGE3 alienequip stage1_soldiers civilians 3 civteam european nation "europa" onlose "" onwin "" storyrelated true } // Antarctica // artifacts: craft_ufo_scout mission frozen_alienlandingindustrial { location "_Somewhere in Antarctica" type "_Landed Alien Ship" text "_Secure Alien Ship before Liftoff" map "+frozen" param alienlandingindustrial music alBasrahM pos "22 -77" aliens 7 alienteam alien //FIXME: Shevaars should appear in STAGE1 SUBSTAGE3 alienequip stage4_soldiers //FIXME: this is way too hard alien team for this stage civilians 3 civteam european nation "oceania" //FIXME: does Antarctica belongs to Oceania? onlose "" onwin "" //FIXME: craft_ufo_scout here (or harvester? check it) storyrelated false } // Italy mission italy { location "_Marina Serra" type "_Terror Attack" text "_Protect inhabitants" map italy05 music PsymongO2 pos "-18 40" aliens 3 alienteam taman alienequip stage1_soldiers civilians 8 civteam european nation "europa" onlose "" onwin "" storyrelated true } // Germany mission mart { location "_Berlin" type "_Terror Attack" text "_Protect civilians" map mart05 music PsymongO4 pos "-13 52" aliens 6 alienteam taman alienequip stage1_workers civilians 6 civteam european nation "europa" onlose "" onwin "" storyrelated true } // New Zealand mission mine { location "_Wellington" type "_Terror Attack" text "_There are rumors of a mine being overrun by aliens. Although this source of information is doubtful, you'll need to investigate." map mine01 music alBasrahM pos "-174 -41" aliens 7 alienteam ortnok alienequip stage1_workers_explosive civilians 6 civteam european nation "oceania" onlose "" onwin "" storyrelated true } // Tennessee, USA //FIXME - artifacts? mission transport { location "_Greeneville" type "_Terror Attack" text "_Protect inhabitants" map transport06 music dbsea pos "83 36" aliens 3 alienteam alien //FIXME: Shevaars should appear in STAGE1 SUBSTAGE3 alienequip stage1_soldiers civilians 6 civteam european nation "states" onlose "" onwin "" storyrelated true } //------------------------------------- // STAGE 1, SUBSTAGE 3 - soldier_terror //------------------------------------- // England mission bunker { location "_Bristol" type "_Terror Attack" text "_Protect the military installation crew" map bunker01 music greecei pos "2 51" aliens 8 alienteam alien //FIXME: ortnoks and tamans here only alienequip stage1_workers_explosive //FIXME: stage1_workers_explosive is broken, fix it civilians 7 civteam scientist nation "europa" onlose "" onwin "" storyrelated true } // Pakistan mission dam { location "_Jiwani" type "_Terror Attack" text "_Secure Dam" map dam01 music PsymongO1 pos "-62 25" aliens 7 alienteam alien alienequip stage1_soldiers civilians 3 civteam scientist nation "middle" onlose "" onwin "" storyrelated true } // Japan mission japan { location "_Morioka" type "_Alien Hideout" text "_Eliminate intruders" map japan06 music PsymongR5 pos "-141 39" aliens 10 alienteam taman alienequip stage2_soldiers_melee civilians 3 civteam european nation "asia" onlose "" onwin "" storyrelated true } // Norway mission spedition { location "_Oslo" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map spedition06 music AlexForest pos "-10 60" aliens 4 alienteam alien alienequip stage4_soldiers civilians 2 civteam european nation "europa" onlose "" onwin "" storyrelated true } // America mission stadium { location "_New York" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map stadium06 music PsymongR4 pos "74 41" aliens 4 alienteam alien alienequip stage4_soldiers civilians 2 civteam european nation "states" onlose "" onwin "" storyrelated true } // Canada //FIXME - artifacts? mission industrial { location "_Radisson" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map industrial06 music AlexFightmare pos "77 54" aliens 8 alienteam alien //FIXME: put only Sheevars here alienequip stage4_soldiers civilians 4 civteam european nation "states" onlose "" onwin "" storyrelated true } //-------------------------------------- // STAGE 1, SUBSTAGE 4 - ultimate_terror //-------------------------------------- // Mexico //FIXME - artifacts? mission city { location "_Veracruz" type "_Terror Attack" text "_Protect inhabitants" map city04 music ufo1 pos "96 19" aliens 6 alienteam taman alienequip stage2_workers civilians 3 civteam americans nation "latin" onlose "" onwin "" storyrelated true } //FIXME - where do we play now? //FIXME - artifacts? mission gasstation { location "_La Paz" type "_Terror Attack" text "_Protect inhabitants" map gasstation05 music AlexFightmare pos "-111 21" aliens 4 alienteam taman alienequip stage2_soldiers civilians 6 civteam european nation "latin" //FIXME: wrong nation for given position onlose "" onwin "" storyrelated true } //FIXME - where we will play now? //FIXME - artifacts? mission oriental { location "_Gobabis" type "_Terror Attack" text "_Protect inhabitants" map oriental06 music PsymongO4 pos "-20 -23" aliens 5 alienteam ortnok alienequip stage2_soldiers civilians 7 civteam oriental nation "africa" onlose "" onwin "" storyrelated true } // America mission subway { location "_New York" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map subway07 music PsymongN4 pos "74 40" aliens 6 alienteam alien alienequip stage2_workers civilians 8 civteam americans nation "states" onlose "" onwin "" storyrelated true } // America //FIXME: artifacts? mission tower { location "_San Francisco" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map tower06 music greecei //FIXME: AlexSullencity here? pos "119 34" aliens 6 alienteam alien alienequip stage2_soldiers civilians 8 civteam european nation "states" onlose "" onwin "" storyrelated true } //FIXME - where we will play now? //FIXME - artifacts? mission village { location "_Fargo" type "_Terror Attack" text "_Protect inhabitants" map village07 music PsymongO3 pos "97 47" aliens 4 alienteam ortnok alienequip stage4_soldiers civilians 6 civteam european nation "states" onlose "" onwin "" storyrelated true } //----------------------------------- // STAGE 2, SUBSTAGE 1 - first_coming //----------------------------------- // Kenya, Africa // artifacts: crashed harvester mission mine_crash { location "_Wajir" type "_Crash Site" text "_Secure Area" map mine_crash05 music PsymongR2 pos "-40 2" aliens 7 alienteam alien alienequip stage2_soldiers civilians 6 civteam european nation "africa" onlose "" onwin "" storyrelated true } //----------------------------------------- // STAGE 2, SUBSTAGE 2 - crashed_and_landed //----------------------------------------- // Netherlands mission bridge { location "_Arnhem" type "_Crash Site" text "_Secure Area" map bridge01 music PsymongR2 pos "-6 52" aliens 7 alienteam alien alienequip stage3_soldiers civilians 6 civteam european nation "europa" onlose "" onwin "" storyrelated true } // Sweden mission construction { location "_Uppsala" type "_Terror Attack" text "_Protect inhabitants" map const05 music PsymongR1 pos "-17 60" aliens 6 alienteam alien alienequip stage3_soldiers civilians 6 civteam european nation "europa" onlose "" onwin "" storyrelated true } //FIXME - this mission uses farm08 map which is used in other mission (farm) //FIXME - replace this mission with new mission (new map) //FIXME - industrial could be moved here because of craft_ufo_scout? mission farm2 { location "_Revelstoke" type "_Landed Alien Ship" text "_Secure Alien Ship" map farm08 music PsymongO4 pos "116 52" aliens 5 alienteam alien alienequip stage3_workers civilians 4 civteam european nation "states" onlose "" onwin "" storyrelated true } // Korea mission harbor { location "_Busan" type "_Terror Attack" text "_Protect inhabitants" map harbor07 music AlexFightmare pos "-129 35" aliens 8 alienteam ortnok alienequip stage3_workers civilians 6 civteam european nation "asia" onlose "" onwin "" storyrelated true } // Australia //FIXME - artifacts? mission office { location "_Mackay" type "_Terror Attack" text "_Protect inhabitants" map office06 music dawn pos "-149 -21" aliens 8 alienteam taman alienequip stage3_soldiers civilians 2 civteam scientist nation "oceania" onlose "" onwin "" storyrelated true } // Turkey //FIXME - artifacts? mission pdi { location "_Antalya" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map pdi08 music PsymongO5 pos "-30 36" aliens 4 alienteam alien alienequip stage3_workers_explosive civilians 2 civteam oriental nation "europa" onlose "" onwin "" storyrelated true } //------------------------------------- // STAGE 3, SUBSTAGE 1 - first_invasion //------------------------------------- //FIXME: where will we play now? //FIXME: artifacts? mission africa { location "_Dongola" type "_Crashed Alien Ship" text "_Secure area" map africa04 music PsymongR4 pos "-30 18" aliens 10 alienteam alien alienequip stage4_workers civilians 6 civteam oriental nation "africa" onlose "" onwin "" storyrelated true } //FIXME: where will we play now? //FIXME: artifacts? harvester crashsite? mission falconcrash { location "_Atacama Desert" type "_Crashed Alien Ship" text "_Secure Alien Ship" map falcon_crash04 music PsymongR3 pos "70 -27" aliens 7 alienteam alien alienequip stage4_soldiers civilians 3 civteam european nation "latin" onlose "" onwin "" storyrelated true } //FIXME: where will we play now? //FIXME: artifacts? mission lake { location "_Tazovskij" type "_Terror Attack" text "_Protect inhabitants" map lake03 music AlexForest pos "-77 67" aliens 6 alienteam alien alienequip stage4_soldiers civilians 5 civteam european nation "russia" onlose "" onwin "" storyrelated true } // Qatar //FIXME: artifacts? mission qatar { location "_Doha" type "_Terror Attack" text "_Protect inhabitants" map oriental05 music PsymongN3 pos "-51 25" aliens 7 alienteam ortnok alienequip stage4_soldiers civilians 5 civteam oriental nation "middle" onlose "" onwin "" storyrelated true } // Switzerland //FIXME: artifacts? mission terrain { location "_Altdorf" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map terrain08 music PsymongO6 pos "-9 46" aliens 4 alienteam alien alienequip stage4_soldiers_plasma civilians 2 civteam european nation "europa" onlose "" onwin "" storyrelated true } //----------------------------------------- // BASE DEFEMCE MISSIONS // FIXME: in the future versions we should // make a static list of base defence missions // and use them in given stages as normal // missions //----------------------------------------- mission baseattack { location "" //FIXME - code needed type "_Base Attack" text "_Aliens attacked one of our bases" //FIXME: simple present instead of past simple here? // . means that they attack a random base (only the first char counts) map ".base" music turinItalyM aliens 12 alienteam alien alienequip stage4_soldiers civilians 12 civteam scientist //FIXME - scientists, medics, workers, pilots nation "baseTODO" //FIXME - code needed onlose "" onwin "" storyrelated true } // // CLEANUP CURRENTLY FINISHED HERE - DON'T MESS (20070325 Zenerka) // BELOW ONLY MISSIONS UNFINISHED AND COMMENTED OUT // OR MISSIONS WITH RANDOM MAP ASSEMBLING, NOT CHECKED YET // // France mission vil_lille { location "_Lille" type "_Terror Attack" text "_Protect inhabitants" map "+village" param recreational music PsymongN5 pos "-3 50" aliens 7 alienteam ortnok alienequip stage2_workers civilians 6 civteam european nation "europa" onlose "" onwin "" storyrelated false } mission frozen_groenland { location "_Nuuk" type "_Terror Attack" text "_Protect inhabitants" map "+frozen" param small music AlexFightmare pos "47 -42" aliens 6 alienteam alien alienequip stage4_soldiers civilians 3 civteam european nation "states" onlose "" onwin "" storyrelated false } mission frozen_small { location "_Revelstoke" // TODO: change location? type "_Terror Attack" text "_Protect inhabitants" map "+frozen" param small music PsymongO6 pos "116 52" aliens 7 alienteam alien alienequip stage4_soldiers civilians 3 civteam european nation "states" onlose "" onwin "" storyrelated false } mission frozen_landingnature { location "_Antarctic" type "_Landed Alien Ship" text "_Secure Alien Ship before Liftoff" map "+frozen" param alienlandingnature music PsymongR5 pos "32 -66" aliens 7 alienteam alien alienequip stage4_soldiers civilians 3 civteam european nation "oceania" onlose "" onwin "" storyrelated false } mission frozen_industrial { location "_Agpat" type "_Terror Attack" text "_Protect inhabitants" map "+frozen" param industrial music PsymongR4 pos "54 75" aliens 7 alienteam alien alienequip stage4_soldiers civilians 3 civteam european nation "latin" onlose "" onwin "" storyrelated false } mission or_asyut { location "_Asyut" type "_Terror Attack" text "_Protect inhabitants" map "+oriental" music PsymongO6 pos "-31 27" aliens 7 alienteam alien alienequip stage4_soldiers civilians 6 civteam oriental nation "middle" onlose "" onwin "" storyrelated false } mission or_tabelbala { location "_Tabelbala" type "_Terror Attack" text "_Protect inhabitants" map "+oriental" music PsymongO4 pos "3 28" aliens 7 alienteam alien alienequip stage4_soldiers civilians 6 civteam oriental nation "middle" onlose "" onwin "" storyrelated false } // this map is not finished right now //mission rocketsilo //{ // location "_TODO" // type "_Terror Attack" // text "_The Aliens have taken over a rocket silo. Go and capture it again." // map rocketsilo06 // music PsymongR5 // pos "308 412" // aliens 4 // civilians 2 // nation "states" // alienequip stage4_soldiers // onlose "" // onwin "" // storyrelated true //} // Jinotega, Nicaragua mission tropic_river { location "_Wiwili" // Wiwili is a river-side town type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map "+tropic" param river music PsymongR5 pos "86 14" aliens 4 alienteam alien alienequip stage4_soldiers civilians 2 civteam oriental nation "latin" onlose "" onwin "" storyrelated false } // Jamaica mission tropic_drug { location "_Linstead" type "_Terror Attack" text "_Damn it, you've let some of them get away again! Reequip your squad and get after them!" map "+tropic" param drug music PsymongR5 pos "77 18" aliens 4 alienteam alien alienequip stage4_soldiers civilians 2 civteam european nation "latin" onlose "" onwin "" storyrelated false } mission vil_grenchen { location "_Grenchen" type "_Terror Attack" text "_Protect inhabitants" map "+village" param residential music PsymongO6 pos "-7 47" aliens 3 alienteam alien alienequip stage4_soldiers civilians 7 civteam european nation "europa" onlose "" onwin "" storyrelated false } mission vil_albany { location "_Albany" type "_Terror Attack" text "_Protect inhabitants" map "+village" param commercial music PsymongO4 pos "84 32" aliens 8 alienteam alien alienequip stage4_soldiers civilians 7 civteam european nation "europa" onlose "" onwin "" storyrelated false } mission vil_shannon { location "_Shannon" type "_Major Alien Intrusion" text "_Stop them" map "+village" param big music PsymongR5 pos "9 52" aliens 18 alienteam alien alienequip stage4_soldiers civilians 4 civteam european nation "europa" onlose "" onwin "" storyrelated false }