sequence credits { cmd "music ufo1;music_start;" cmd "seq_animspeed 730;" precache models { models/civilians/male/body01.md2 models/soldiers/male/body.md2 models/soldiers/malelight/body.md2 models/soldiers/male/head04a.md2 models/soldiers/male/head05a.md2 models/soldiers/malemedium/body.md2 models/soldiers/malemedium/head01a.md2 models/aliens/ortnok/body01.md2 models/aliens/ortnok/head02.md2 models/aircraft/ufo_small/alienship1_hull.md2 models/aircraft/ufo_small/alienship1_engines_1.md2 models/aircraft/ufo_small/alienship1_engines_2.md2 models/aircraft/ufo_small/alienship1_wings.md2 } precache pics { ufoai } camera cam1 { zoom 6.0 angles "30 215 0" dist 100 } model mattn_body { model models/civilians/male/body01.md2 skin 2 anim walk0 origin "-277.5 0 0" speed "60 0 0" } model mattn_head { model models/civilians/male/head01.md2 parent mattn_body tag tag_head } wait 3.625 model mattn_head { omega "-25 40 0" } wait 1.0 2dobj mattn_text { text "_Project leader" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" } 2dobj mattn_name { text "Martin Gerhardy (Mattn/tlh2000)" pos "974 75" align ur color "1 1 1 0" fade "0 0 0 1" } model mattn_body { anim stand_still speed "0 0 0" } model mattn_head { omega "0 0 0" } wait 0.2 model mattn_body { anim stand0 speed "0 0 0" } wait 1.8 model hoehrer_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model hoehrer_head { model models/soldiers/male/head03a.md2 parent hoehrer_body tag tag_head } wait 2.0 2dobj mattn_text { fade "0 0 0 -1" speed "0 60" } 2dobj mattn_name { fade "0 0 0 -1" speed "0 100" } model mattn_body { anim walk0 speed "50 0 0" } model mattn_head { omega "25 -40 0" } wait 1.5 model hoehrer_head { omega "-20 -30 0" } model mattn_head { omega "0 0 0" } wait 1.0 2dobj hoehrer_text { text "_Project leader" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj hoehrer_name { text "_Werner Hoehrer (hoehrer)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model hoehrer_body { anim stand_still speed "0 0 0" } model hoehrer_head { omega "0 0 0" } wait 0.2 model hoehrer_body { anim stand0 speed "0 0 0" } wait 1.8 rem mattn_body rem mattn_head rem mattn_text rem mattn_name model winter_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model winter_head { model models/soldiers/male/head03a.md2 parent winter_body tag tag_head } wait 2.0 2dobj hoehrer_text { fade "0 0 0 -1" speed "0 60" } 2dobj hoehrer_name { fade "0 0 0 -1" speed "0 100" } model hoehrer_body { anim walk2 speed "0 50 0" } model hoehrer_head { omega "20 30 0" } wait 1.5 model winter_head { omega "-20 -30 0" } model hoehrer_head { omega "0 0 0" } wait 1.0 rem hoehrer_body rem hoehrer_head rem hoehrer_text rem hoehrer_name 2dobj winter_text { text "_Lead Story Developer" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj winter_name { text "_Ryan A. Span. (Winter)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model winter_body { anim stand_still speed "0 0 0" } model winter_head { omega "0 0 0" } wait 0.2 model winter_body { anim stand0 speed "0 0 0" } wait 1.8 model btaxis_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model btaxis_head { model models/soldiers/male/head03a.md2 parent btaxis_body tag tag_head } wait 2.0 2dobj winter_text { fade "0 0 0 -1" speed "0 60" } 2dobj winter_name { fade "0 0 0 -1" speed "0 100" } model winter_body { anim walk2 speed "0 50 0" } model winter_head { omega "20 30 0" } wait 1.5 model btaxis_head { omega "-20 -30 0" } model winter_head { omega "0 0 0" } wait 1.0 rem winter_body rem winter_head rem winter_text rem winter_name 2dobj btaxis_text { text "_Story Developer" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj btaxis_name { text "_Bas Fournier (BTAxis)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model btaxis_body { anim stand_still speed "0 0 0" } model btaxis_head { omega "0 0 0" } wait 0.2 model btaxis_body { anim stand0 speed "0 0 0" } wait 1.8 model lordhavoc_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model lordhavoc_head { model models/soldiers/male/head03a.md2 parent lordhavoc_body tag tag_head } wait 2.0 2dobj btaxis_text { fade "0 0 0 -1" speed "0 60" } 2dobj btaxis_name { fade "0 0 0 -1" speed "0 100" } model btaxis_body { anim walk2 speed "0 50 0" } model btaxis_head { omega "20 30 0" } wait 1.5 model lordhavoc_head { omega "-20 -30 0" } model btaxis_head { omega "0 0 0" } wait 1.0 rem btaxis_body rem btaxis_head rem btaxis_text rem btaxis_name 2dobj lordhavoc_text { text "_Technology Consultant" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj lordhavoc_name { text "_Forest Hale (LordHavoc)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model lordhavoc_body { anim stand_still speed "0 0 0" } model lordhavoc_head { omega "0 0 0" } wait 0.2 model lordhavoc_body { anim stand0 speed "0 0 0" } wait 1.8 model sheldonh_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model sheldonh_head { model models/soldiers/male/head03a.md2 parent sheldonh_body tag tag_head } wait 2.0 2dobj lordhavoc_text { fade "0 0 0 -1" speed "0 60" } 2dobj lordhavoc_name { fade "0 0 0 -1" speed "0 100" } model lordhavoc_body { anim walk2 speed "0 50 0" } model lordhavoc_head { omega "20 30 0" } wait 1.5 model sheldonh_head { omega "-20 -30 0" } model lordhavoc_head { omega "0 0 0" } wait 1.0 rem lordhavoc_body rem lordhavoc_head rem lordhavoc_text rem lordhavoc_name 2dobj sheldonh_text { text "_Contributing Programmer" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj sheldonh_name { text "_Sheldon Hearn (sheldonh)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model sheldonh_body { anim stand_still speed "0 0 0" } model sheldonh_head { omega "0 0 0" } wait 0.2 model sheldonh_body { anim stand0 speed "0 0 0" } wait 1.8 model ubequitz_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model ubequitz_head { model models/soldiers/male/head03a.md2 parent ubequitz_body tag tag_head } wait 2.0 2dobj sheldonh_text { fade "0 0 0 -1" speed "0 60" } 2dobj sheldonh_name { fade "0 0 0 -1" speed "0 100" } model sheldonh_body { anim walk2 speed "0 50 0" } model sheldonh_head { omega "20 30 0" } wait 1.5 model ubequitz_head { omega "-20 -30 0" } model sheldonh_head { omega "0 0 0" } wait 1.0 rem sheldonh_body rem sheldonh_head rem sheldonh_text rem sheldonh_name 2dobj ubequitz_text { text "_Contributing Programmer" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj ubequitz_name { text "_Ivor Blockley (ubequitz/cassiterite)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model ubequitz_body { anim stand_still speed "0 0 0" } model ubequitz_head { omega "0 0 0" } wait 0.2 model ubequitz_body { anim stand0 speed "0 0 0" } wait 1.8 model tomshackell_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model tomshackell_head { model models/soldiers/male/head03a.md2 parent tomshackell_body tag tag_head } wait 2.0 2dobj ubequitz_text { fade "0 0 0 -1" speed "0 60" } 2dobj ubequitz_name { fade "0 0 0 -1" speed "0 100" } model ubequitz_body { anim walk2 speed "0 50 0" } model ubequitz_head { omega "20 30 0" } wait 1.5 model tomshackell_head { omega "-20 -30 0" } model ubequitz_head { omega "0 0 0" } wait 1.0 rem ubequitz_body rem ubequitz_head rem ubequitz_text rem ubequitz_name 2dobj tomshackell_text { text "_Contributing Programmer" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj tomshackell_name { text "_Tom Shackell (archmoo/tomshackell)" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model tomshackell_body { anim stand_still speed "0 0 0" } model tomshackell_head { omega "0 0 0" } wait 0.2 model tomshackell_body { anim stand0 speed "0 0 0" } wait 1.8 model kaeau_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model kaeau_head { model models/soldiers/male/head03a.md2 parent kaeau_body tag tag_head } wait 2.0 2dobj tomshackell_text { fade "0 0 0 -1" speed "0 60" } 2dobj tomshackell_name { fade "0 0 0 -1" speed "0 100" } model tomshackell_body { anim walk2 speed "0 50 0" } model tomshackell_head { omega "20 30 0" } wait 1.5 model kaeau_head { omega "-20 -30 0" } model tomshackell_head { omega "0 0 0" } wait 1.0 rem tomshackell_body rem tomshackell_head rem tomshackell_text rem tomshackell_name // to add additional credits, duplicate this section (including the 4 rems // at the end) and place it above this comment, then search/replace the // relevant names and uncomment the new person's name ("nicknamegoeshere") // in that copy. 2dobj kaeau_text { text "_Contributing Artist and Modeller" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj kaeau_name { text "_Philipp Hummer (kaeau) - Nathan : INC :: www.ninc.at" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model kaeau_body { anim stand_still speed "0 0 0" } model kaeau_head { omega "0 0 0" } wait 0.2 model kaeau_body { anim stand0 speed "0 0 0" } wait 1.8 //model nicknamegoeshere_body //{ // model models/soldiers/male/body.md2 // anim walk0 // origin "0 -270 0" // speed "0 60 0" // angles "0 90 0" //} //model nicknamegoeshere_head //{ // model models/soldiers/male/head03a.md2 // parent nicknamegoeshere_body // tag tag_head //} //wait 2.0 2dobj kaeau_text { fade "0 0 0 -1" speed "0 60" } 2dobj kaeau_name { fade "0 0 0 -1" speed "0 100" } model kaeau_body { anim walk2 speed "0 50 0" } model kaeau_head { omega "20 30 0" } wait 1.5 //model nicknamegoeshere_head { omega "-20 -30 0" } model kaeau_head { omega "0 0 0" } wait 1.0 rem kaeau_body rem kaeau_head rem kaeau_text rem kaeau_name // now begin the original dev team credits 2dobj community_driven { text "_This game is now community driven" pos "512 708" align uc color "0 1 0 1" speed "0 -80" } 2dobj original_team { text "_To honor the original development team:" pos "512 768" align uc color "0 1 0 1" speed "0 -80" } 2dobj community_driven { fade "0 0 0 -0.1" } 2dobj original_team { fade "0 0 0 -0.1" } wait 8.0 rem original_team rem community_driven model herby_body { model models/civilians/male/body01.md2 skin 2 anim walk0 origin "-277.5 0 0" speed "60 0 0" } model herby_head { model models/civilians/male/head01.md2 parent herby_body tag tag_head } wait 3.625 model herby_head { omega "-25 40 0" } wait 1.0 2dobj herby_text { text "_Code, Visual Effects" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" } 2dobj herby_name { text "Herby" pos "974 75" align ur color "1 1 1 0" fade "0 0 0 1" } model herby_body { anim stand_still speed "0 0 0" } model herby_head { omega "0 0 0" } wait 0.2 model herby_body { anim stand0 speed "0 0 0" } wait 1.8 model sparx_body { model models/soldiers/male/body.md2 anim walk0 origin "0 -270 0" speed "0 60 0" angles "0 90 0" } model sparx_head { model models/soldiers/male/head03a.md2 parent sparx_body tag tag_head } wait 2.0 2dobj herby_text { fade "0 0 0 -1" speed "0 60" } 2dobj herby_name { fade "0 0 0 -1" speed "0 100" } model herby_body { anim walk0 speed "50 0 0" } model herby_head { omega "25 -40 0" } wait 1.5 model sparx_head { omega "-20 -30 0" } model herby_head { omega "0 0 0" } wait 1.0 rem herby_body rem herby_head rem herby_text rem herby_name 2dobj sparx_text { text "_Maps, Textures, Art" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj sparx_name { text "_SparX" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model sparx_body { anim stand_still speed "0 0 0" } model sparx_head { omega "0 0 0" } wait 0.2 model sparx_body { anim stand0 speed "0 0 0" } wait 1.8 model rasta_body { model models/soldiers/malemedium/body.md2 skin 3 anim walk2 origin "-270 0 0" speed "60 0 0" } model rasta_head { model models/soldiers/malemedium/head01a.md2 skin 3 parent rasta_body tag tag_head } wait 2.0 2dobj sparx_text { fade "0 0 0 -1" speed "0 60" } 2dobj sparx_name { fade "0 0 0 -1" speed "0 100" } model sparx_body { anim walk2 speed "0 50 0" } model sparx_head { omega "20 30 0" } wait 1.5 model rasta_head { omega "-20 30 0" } model sparx_head { omega "0 0 0" } wait 1.0 rem sparx_body rem sparx_head rem sparx_text rem sparx_name 2dobj rasta_text { text "_Models, Animations" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" } 2dobj rasta_name { text "_Rastaman" pos "974 75" align ur color "1 1 1 0" fade "0 0 0 1" } model rasta_body { anim stand_still speed "0 0 0" } model rasta_head { omega "0 0 0" } wait 0.2 model rasta_body { anim stand0 speed "0 0 0" } wait 1.8 model vanethian_body { model models/aliens/ortnok/body01.md2 skin 1 anim walk2 origin "0 -270 0" angles "0 90 0" speed "0 60 0" } model vanethian_head { model models/aliens/ortnok/head02.md2 parent vanethian_body tag tag_head } wait 2.0 2dobj rasta_text { fade "0 0 0 -1" speed "0 60" } 2dobj rasta_name { fade "0 0 0 -1" speed "0 100" } model rasta_body { anim walk2 speed "50 0 0" } model rasta_head { omega "20 -30 0" } wait 1.5 model vanethian_head { omega "0 -30 0" } model rasta_head { omega "0 0 0" } wait 1.0 rem rasta_body rem rasta_head rem rasta_text rem rasta_name 2dobj vanethian_text { text "_Music" pos "50 50" align ul color "0 1 0 0" fade "0 0 0 1" } 2dobj vanethian_name { text "_Vanethian" pos "50 75" align ul color "1 1 1 0" fade "0 0 0 1" } model vanethian_body { anim stand_still speed "0 0 0" } model vanethian_head { omega "0 0 0" } wait 0.2 model vanethian_body { anim stand0 speed "0 0 0" } wait 1.8 model ww3_body { model models/soldiers/malelight/body.md2 skin 2 anim walk2 origin "-270 0 0" speed "60 0 0" } model ww3_head { model models/soldiers/male/head02a.md2 parent ww3_body tag tag_head } wait 2.0 2dobj vanethian_text { fade "0 0 0 -1" speed "0 60" } 2dobj vanethian_name { fade "0 0 0 -1" speed "0 100" } model vanethian_body { anim walk2 speed "0 50 0" } model vanethian_head { omega "0 30 0" } wait 1.5 model ww3_head { omega "-20 30 0" } wait 1.0 rem vanethian_body rem vanethian_head rem vanethian_text rem vanethian_name 2dobj ww3_text { text "_Webdesign" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" } 2dobj ww3_name { text "_Ww 3" pos "974 75" align ur color "1 1 1 0" fade "0 0 0 1" } model ww3_body { anim stand_still speed "0 0 0" } model ww3_head { omega "0 0 0" } wait 0.2 model ww3_body { anim stand0 speed "0 0 0" } wait 3.8 2dobj ww3_text { fade "0 0 0 -1" speed "0 60" } 2dobj ww3_name { fade "0 0 0 -1" speed "0 100" } model ww3_body { anim walk2 speed "50 0 0" } model ww3_head { omega "20 -30 0" } wait 1.0 model ww3_head { omega "0 0 0" } wait 2.5 rem ww3_body rem ww3_head rem ww3_text rem ww3_name // ============================ // Special Thanks // ============================ 2dobj special_thx { text "_Special Thanks To" pos "512 768" align uc color "0 1 0 1" speed "0 -80" } 2dobj id { text "_id Software" pos "512 810" align uc color "1 1 1 1" speed "0 -80" } 2dobj engine { text "_Quake 2 Engine" pos "512 835" align uc color ".7 .7 .7 1" speed "0 -80" } 2dobj exp { text "_Extreme Players" pos "512 960" align uc color "1 1 1 1" speed "0 -80" } 2dobj host { text "_Our Host" pos "512 985" align uc color ".7 .7 .7 1" speed "0 -80" } 2dobj additional_thx { text "_Additional Thanks To" pos "512 1300" align uc color "0 1 0 1" speed "0 -80" } 2dobj sacrusha { text "_Sacrusha" pos "512 1340" align uc color "1 1 1 1" speed "0 -80" } 2dobj mattn { text "_Mattn" pos "512 1370" align uc color "1 1 1 1" speed "0 -80" } 2dobj community { text "_The Community" pos "512 1400" align uc color "1 1 1 1" speed "0 -80" } 2dobj everyone { text "_Everyone who supported us" pos "512 1430" align uc color "1 1 1 1" speed "0 -80" } wait 20.0 rem special_thx rem id rem engine rem exp rem host rem additional_thx rem sacrusha rem mattn rem community rem everyone // ============================ // Finish // ============================ 2dobj ufoai { image ufoai align uc pos "512 800" speed "0 -128" } wait 3.5 2dobj ufoai { speed "0 0" } 2dobj www { text "_http://ufoai.sf.net" pos "512 710" align uc color "0 1 0 0" fade "0 0 0 1" } 2dobj copyright { text "_Copyright 2004-2007 by UFO: AI Team" pos "512 736" align uc color "1 1 1 0" fade "0 0 0 1" } wait 8.0 2dobj ufoai { fade "0 0 0 -1" } 2dobj www { fade "0 0 0 -1" } 2dobj copyright { fade "0 0 0 -1" } wait 1.0 rem ufoai rem www rem copyright camera cam1 { zoom 2.0 angles "20 240 0" dist 500 } model ship_hull { model models/aircraft/ufo_small/alienship1_hull.md2 origin "0 -4000 0" speed "0 3000 0" } model ship_wings { model models/aircraft/ufo_small/alienship1_wings.md2 origin "0 -4000 0" speed "0 3000 0" } model ship_engine1 { model models/aircraft/ufo_small/alienship1_engines_1.md2 origin "0 -4000 0" speed "0 3000 0" } model ship_engine2 { model models/aircraft/ufo_small/alienship1_engines_2.md2 origin "0 -4000 0" speed "0 3000 0" } wait 2.0 rem ship_hull rem ship_wings rem ship_engine1 rem ship_engine2 wait 2.0 }