// base/ufos/seq_ingame.ufo - 2006-08-08 // Screens with scrolling text at the begin of the stages // ToDo: write & insert text from the wiki sequence invasion { cmd "music ufo2;music_start;" cmd "seq_animspeed 100;" 2dobj inv_sentence1 { // text "_inv_sentence1" text "_The aliens begin their invasion ..." pos "512 485" align uc color "0 1 0 1" speed "0 -30" relative true } wait 20.0 rem inv_sentence1 } sequence ufos_are_coming { cmd "music space;music_start;" cmd "seq_animspeed 100;" 2dobj uac_sentence1 { // text "_ufos_sentence1" text "_UFOs appear in the sky around the world ..." pos "512 485" align uc color "0 1 0 1" speed "0 -30" relative true } 2dobj uac_sentence2 { // text "_ufos_sentence2" text "_(Catch them with your Interceptor to shoot them down.)" pos "512 510" align uc color "0 1 0 1" speed "0 -30" relative true } wait 20.0 rem uac_sentence1 rem uac_sentence2 } sequence alienbase { cmd "music PsymongO2;music_start;" cmd "seq_animspeed 100;" 2dobj ab_sentence1 { // text "_alienbase_sentence2" text "_Finally: The attack on the alien base ..." pos "512 485" align uc color "0 1 0 1" speed "0 -30" relative true } 2dobj ab_sentence2 { // text "_alienbase_sentence2" text "(Not implemented yet, just as many other features." pos "512 520" align uc color "0 1 0 1" speed "0 -30" relative true } 2dobj ab_sentence3 { // text "_alienbase_sentence3" text "Please contribute, e.g., mission names and definitions.)" pos "512 527" align uc color "0 1 0 1" speed "0 -30" relative true } wait 20.0 rem ab_sentence1 rem ab_sentence2 rem ab_sentence3 }