// // valid flags: // filename (only when frag or vertex are true): filename to shader file // frag, vertex, emboss (emboss_2, emboss_low, emboss_high), blur, light, edge : boolean // glmode replace, blend, add, filter (default), invfilter // // TODO: To bind one shader to more than one image we should introduce an image variable that // can be set more than once for one shader - init this image at shader load time and // assign the shader //shader pics/menu/main_ur //{ // filename "shaders/water.fp" // frag true //} shader textures/exterior/ext_road01a { emboss true } shader textures/exterior/ext_conc03 { emboss true } shader textures/tex_buildings/roof007 { emboss true } shader textures/tex_buildings/step { emboss true } shader textures/tex_material/c_blue { emboss_low true } shader textures/tex_material/metal002 { emboss true } shader textures/exterior/ext_brik03g { emboss true } shader textures/interior/int_met01 { emboss true } shader textures/tex_buildings/wall002 { emboss true } shader textures/tex_buildings/wall021 { emboss_low true }