// ======================= // MEDIKIT // ======================= item medikit { name "_Medikit" model weapons/medikit/medikit weapon false type melee category 2 shape "0 0 2 2" center "1 0 2" scale 1.1 price 170 buytype misc thrown true weapon_mod medikit { firedef { name "_Heal" projtl null impact null hitbody null firesnd weapons/medikit.wav speed 0 range 1.5 shots 1 time 20 damage "-40 20" } firedef { name "_Throw" skill close projtl medikit impsnd misc/klonk03.wav bodysnd misc/klonk01.wav gravity true speed 220 range 8 spread "4 7" shots 1 ammo 1 time 10 damage "1 1" dmgtype normal } } } // ======================= // FRAGMENTATION GRENADE // ======================= item fraggrenade { name "_Frag Grenade" model weapons/fraggren/fraggren weapon true type grenade category 0 shape "0 0 1 1" center "0 0 0" scale 1.3 price 70 buytype misc thrown true weapon_mod fraggrenade { firedef { name "_Lob" skill explosive projtl fraggren impact frag_explosion hitbody frag_explosion impsnd weapons/grenade.wav bodysnd weapons/grenade.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 14 shots 1 ammo 1 rof 1 time 8 spldmg "200 90" splrad 4 dmgtype blast } firedef { name "_Roll" skill explosive projtl fraggren impact frag_explosion hitbody frag_explosion impsnd weapons/grenade.wav bodysnd weapons/grenade.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 14 shots 1 ammo 1 rof 1 time 8 spldmg "200 90" splrad 4 dmgtype blast } } } // ======================= // FLASHBANG GRENADE // TODO: fix spldmg value // ======================= item flashbang { name "_Flashbang" model weapons/flashbang/flashbang weapon true type grenade category 0 shape "0 0 1 1" center "0 1.5 0" scale 2.4 price 170 buytype misc thrown true weapon_mod flashbang { firedef { name "_Lob" skill explosive projtl flashgren impact flash_explosion hitbody flash_explosion impsnd weapons/flashbang.wav bodysnd weapons/flashbang.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "7 7" range 12 shots 1 ammo 1 rof 1 time 12 spldmg "999 0" // TODO: needed at all? splrad 4 dmgtype shock } firedef { name "_Roll" skill explosive projtl flashgren impact flash_explosion hitbody flash_explosion impsnd weapons/flashbang.wav bodysnd weapons/flashbang.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "7 7" range 12 shots 1 ammo 1 rof 1 time 12 spldmg "999 0" // TODO: needed at all? splrad 4 dmgtype shock } } } // ======================= // SMOKE GRENADE // ======================= item smokegrenade { name "_Smoke Grenade" model weapons/smokegren/smokegren weapon true type grenade category 0 shape "0 0 1 1" center "0 0 -0.25" scale 1.5 price 50 buytype misc thrown true weapon_mod smokegrenade { firedef { name "_Lob" skill explosive projtl smokegren impact smoke_explosion hitbody smoke_explosion impsnd weapons/smokeexplosion.wav bodysnd weapons/smokeexplosion.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "5 5" splrad 6 dmgtype normal } firedef { name "_Roll" skill explosive projtl smokegren impact smoke_explosion hitbody smoke_explosion impsnd weapons/smokeexplosion.wav bodysnd weapons/smokeexplosion.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "5 5" splrad 6 dmgtype normal } } } // ======================= // STUNGAS GRENADE // ======================= item stungrenade { name "_Gas Grenade" model weapons/stungren/stungren weapon true type grenade category 0 shape "0 0 1 1" center "-0.7 0 0" scale 2.2 price 90 buytype misc thrown true weapon_mod stungrenade { firedef { name "_Lob" skill explosive projtl stungren impact coronaImpact hitbody coronaImpact impsnd weapons/smokeexplosion.wav bodysnd weapons/smokeexplosion.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "150 60" splrad 6 dmgtype stun } firedef { name "_Roll" skill explosive projtl stungren impact coronaImpact hitbody coronaImpact impsnd weapons/smokeexplosion.wav bodysnd weapons/smokeexplosion.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "150 60" splrad 6 dmgtype stun } } } // ==================== // INCENDIARY GRENADE // TODO fix the various values // ==================== item incgrenade { name "_Incendiary grenade" model weapons/incgren/incgren weapon true type grenade category 0 shape "0 0 1 1" center "0 0 -0.3" scale 1.4 price 350 buytype misc thrown true weapon_mod incgrenade { firedef { name "_Lob" skill explosive projtl incgren impact fire_explosion hitbody fire_explosion impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "160 60" splrad 3 dmgtype "fire" } firedef { name "_Roll" skill explosive projtl incgren impact fire_explosion hitbody fire_explosion impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "160 60" splrad 3 dmgtype "fire" } } } // ================ // PLASMA GRENADE // ================ item plasmagrenade { name "_Plasma Grenade" model weapons/plasmagren/plasmagren weapon true type grenade category 0 shape "0 0 1 1" center "0 0 -0.25" scale 1.5 price 550 buytype misc thrown true weapon_mod plasmagrenade { firedef { name "_Lob" skill explosive projtl plasmagren impact plasmaBigExplosion hitbody plasmaBigExplosion impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "320 60" splrad 6 dmgtype "plasma" } firedef { name "_Roll" skill explosive projtl plasmagren impact plasmaBigExplosion hitbody plasmaBigExplosion impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true rolled true delay 1 bounce 10 bncfac 0.5 spread "2 6" range 12 shots 1 ammo 1 rof 1 time 8 spldmg "320 60" splrad 6 dmgtype "plasma" } } }