// ======================= // ASSAULT RIFLE // ======================= item assault { name "_Assault Rifle" model weapons/assault/assault weapon true type rifle category 1 holdtwohanded false firetwohanded true shape "0 0 5 2" center "3 0 2" scale 1.25 ammo 30 reload 12 price 8400 buytype weap_pri } item assault_ammo { name "_Assault Rifle Magazine" model weapons/assault/assault_clip type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.25 price 130 buytype weap_pri weapon_mod assault { firedef { name "_Snap Shot" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/assaultrifle.wav speed 0 spread "1.0 1.0" modif 0.7 crouch 0.7 range 80 shots 1 ammo 1 time 8 damage "37 0" dmgtype normal reaction true } firedef { name "_3-Round Burst" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/assaultrifle.wav speed 0 spread "1.4 1.4" modif 0.7 crouch 0.7 range 70 shots 3 ammo 3 rof 5 time 12 damage "37 0" dmgtype normal reaction true } firedef { name "_Full-Auto" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/assaultrifle.wav speed 0 spread "1.8 1.8" modif 0.7 crouch 0.6 range 70 shots 8 ammo 8 rof 10 time 18 damage "37 0" dmgtype normal reaction true } } } // ======================= // CHAINGUN // (should be multiplayer only) // ======================= item chaingun { name "_Chaingun" model weapons/chaingun/chaingun weapon true type biggun category 1 holdtwohanded true firetwohanded true shape "0 0 5 2" center "5 0 2" scale 1.25 ammo 30 reload 12 price 18400 buytype weap_pri } item chaingun_ammo { name "_Chaingun Magazine" model weapons/chaingun/chaingun_ammo type ammo category 0 shape "0 0 4 2" center "-3 -6 0" scale 1.6 price 300 buytype weap_pri weapon_mod chaingun { firedef { name "_Burst" skill heavy projtl bullet impact bulletImpact hitbody blood firesnd weapons/chaingun.wav speed 0 spread "0 2" crouch 0.7 range 60 shots 3 ammo 3 rof 5 time 7 damage "20 5" dmgtype normal } firedef { name "_Auto" skill heavy projtl bullet impact bulletImpact hitbody blood firesnd weapons/chaingun.wav speed 0 spread "1 2" crouch 0.6 range 60 shots 9 ammo 9 rof 10 time 9 damage "20 5" dmgtype normal } } } // ======================= // SNIPER RIFLE // ======================= item sniper { name "_Sniper Rifle" model weapons/sniper/sniper weapon true type rifle category 1 holdtwohanded false firetwohanded true shape "0 0 5 2" center "9 0 3" scale 1.05 ammo 5 reload 10 price 5920 buytype weap_pri } item sniper_ammo { name "_Sniper Rifle Magazine" model weapons/sniper/sniper_clip type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.15 price 190 buytype weap_pri weapon_mod sniper { firedef { name "_Snap Shot" skill sniper projtl bullet impact bulletImpact hitbody blood firesnd weapons/sniperrifle.wav speed 0 spread "0.3 0.3" modif 1.7 crouch 0.7 range 250 shots 1 ammo 1 time 12 damage "95 0" dmgtype normal reaction true } firedef { name "_Aimed Shot" skill sniper projtl bullet impact bulletImpact hitbody blood firesnd weapons/sniperrifle.wav speed 0 spread "0.1 0.1" modif 1.7 crouch 0.7 range 250 shots 1 ammo 1 time 18 damage "105 0" dmgtype normal } firedef { name "_Headshot" skill sniper projtl bullet impact bulletImpact hitbody blood firesnd weapons/sniperrifle.wav speed 0 spread "0.3 0.3" modif 1.7 crouch 0.7 range 250 shots 1 ammo 1 time 24 damage "150 0" dmgtype normal } } } // ======================= // PISTOL // ======================= item pistol { name "_7.62mm Pistol" model weapons/pistol/pistol weapon true type pistol category 2 holdtwohanded false firetwohanded false shape "0 0 2 2" center "2 0 1" scale 1.35 ammo 12 reload 12 price 900 buytype weap_sec } item pistol_ammo { name "_7.62mm Pistol Magazine" model weapons/pistol/pistol_clip type ammo category 0 shape "0 0 1 1" center "0 0 -0.21" scale 1.57 price 20 buytype weap_sec weapon_mod pistol { firedef { name "_Snap Shot" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/pistol2.wav speed 0 spread "2.2 2.2" crouch 0.9 range 40 shots 1 ammo 1 time 6 damage "37 0" dmgtype normal reaction true } firedef { name "_Aimed Shot" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/pistol2.wav speed 0 spread "1.2 1.2" modif 0.7 crouch 0.9 range 40 shots 1 ammo 1 rof 10 time 8 damage "37 0" dmgtype normal } } } // ======================= // PISTOL2 // ======================= item pistol2 { name "_Machine Pistol" model weapons/pistol2/pistol2 weapon true type pistol category 2 holdtwohanded false firetwohanded false shape "0 0 2 2" center "-0.1 0 0.9" scale 2.0 ammo 30 reload 12 price 900 buytype weap_sec } item pistol2_ammo { name "_4.2mm MP Magazine" model weapons/pistol2/pistol2_clip type ammo category 0 shape "0 0 1 2" center "0 0 -0.21" scale 2.5 price 20 buytype weap_sec weapon_mod pistol2 { firedef { name "_Snap Shot" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/machinepistol.wav speed 0 spread "0 1" crouch 0.9 range 40 shots 1 ammo 1 time 5 damage "20 5" dmgtype normal reaction true } firedef { name "_3-Round Burst" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/machinepistol.wav speed 0 spread "1 2" crouch 0.9 range 40 shots 3 ammo 3 rof 10 time 7 damage "20 5" dmgtype normal reaction true } firedef { name "_Full-Auto" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/machinepistol.wav speed 0 spread "2 2" crouch 0.9 range 40 shots 8 ammo 8 rof 10 time 14 damage "20 5" dmgtype normal reaction true } } } // ======================= // SMG // ======================= item smg { name "_Submachine Gun" model weapons/smg/smg weapon true type pistol category 2 holdtwohanded false firetwohanded true shape "0 0 3 2" center "6.4 0 1" scale 1.15 ammo 50 reload 12 price 3500 buytype weap_sec } item smg_ammo { name "_SMG Magazine" model weapons/smg/smg_clip type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.4 price 40 buytype weap_sec weapon_mod smg { firedef { name "_5-Round Burst" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/smg2.wav speed 0 spread "2.5 2.5" crouch 0.7 range 45 shots 5 ammo 5 rof 10 time 14 damage "25 0" dmgtype normal reaction true } firedef { name "_Full-Auto" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/smg2.wav speed 0 spread "3.0 3.0" modif 0.1 crouch 0.7 range 45 shots 15 ammo 15 rof 20 time 20 damage "25 0" dmgtype normal reaction true } } } // ======================= // SHOTGUN2 // ======================= item shotgun2 { name "_Riot Shotgun" model weapons/shotgun2/shotgun weapon true type rifle category 1 holdtwohanded false firetwohanded true shape "0 0 4 2" center "1.5 0 1" scale 0.98 ammo 7 reload 20 price 3500 buytype weap_pri } // shotgun2 uses the "shotgun_micro_ammo" flechett magazine as well. // TODO: Check if further changes need to be done to shotgun2 or shotgun_micro_ammo, then remove the stuff below. // //item shotgun2_ammo //{ // name "_Flechette Shells" // model weapons/shotgun/shotgun_clip // type ammo // category 0 // shape "0 0 1 1" // center "0 0 0" // scale 1.5 // price 35 // buytype weap_pri // // primary // { // name "_Single Shot" // skill heavy // projtl null // impact bulletImpact // hitbody blood // firesnd weapons/shotgun.wav // sndonce true // speed 0 // spread "3.6 3.6" // crouch 1.0 // range 60 // shots 10 // ammo 1 // rof 0 // time 12 // damage "11 0" // dmgtype blast // } // // secondary // { // name "_Double Shot" // skill heavy // projtl null // impact bulletImpact // hitbody blood // firesnd weapons/shotgun.wav // sndonce true // speed 0 // spread "5.5 5.5" // crouch 1.0 // range 60 // shots 16 // ammo 2 // rof 0 // time 17 // damage "11 0" // dmgtype blast // } //} item shotgun2_slug_ammo { name "_Saboted Slugs" model weapons/shotgun2/shotgun_clip type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 2.0 price 35 buytype weap_pri weapon_mod shotgun2 { firedef { name "_Single Shot" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce true speed 0 spread "1.6 1.6" crouch 1.0 range 60 shots 1 ammo 1 rof 0 time 12 damage "51 0" dmgtype blast reaction true } firedef { name "_3-Round Burst" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce false speed 0 spread "2.7 2.7" crouch 1.0 range 60 shots 3 ammo 3 rof 5 time 17 damage "51 0" dmgtype blast reaction true } firedef { name "_Full-Auto" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce false speed 0 spread "3.5 3.5" crouch 1.0 range 60 shots 7 ammo 7 rof 7 time 26 damage "51 0" dmgtype normal reaction true } } } // ======================= // SHOTGUN // (should be multiplayer only) // ======================= item shotgun { name "_Shotgun" model weapons/shotgun/shotgun weapon true type biggun category 1 holdtwohanded false firetwohanded true shape "0 0 4 2" center "10.4 0 1" scale 1 ammo 7 reload 20 price 3500 buytype weap_pri } item shotgun_ammo { name "_Flechette Shells" model weapons/shotgun/shotgun_clip type ammo category 0 shape "0 0 1 1" center "0 0 0" scale 1.5 price 35 buytype weap_pri weapon_mod shotgun { firedef { name "_Single Shot" skill heavy projtl null impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce true speed 0 spread "3.6 3.6" crouch 1.0 range 60 shots 10 ammo 1 rof 0 time 12 damage "11 0" dmgtype blast reaction true } firedef { name "_Double Shot" skill heavy projtl null impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce true speed 0 spread "5.5 5.5" crouch 1.0 range 60 shots 16 ammo 2 rof 0 time 17 damage "11 0" dmgtype blast } } } // ======================= // SHOTGUN MICRO // ======================= item shotgun_micro { name "_Micro Shotgun" model weapons/shotgunmicro/shotgunmicro weapon true type biggun category 1 holdtwohanded false firetwohanded true shape "0 0 3 2" center "1 0 1" scale 2.0 ammo 7 reload 20 price 3500 buytype weap_sec } item shotgun_micro_ammo { name "_Flechette Shells" model weapons/shotgunmicro/shotgunmicro_clip type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 2.0 price 35 buytype multi_ammo // buytype weap_pri weapon_mod shotgun_micro // weap_fds_idx=0 { firedef { name "_Single Shot" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/microshotgun2.wav sndonce true speed 0 spread "4 0" crouch 1.0 range 60 shots 8 ammo 1 rof 0 time 6 damage "7 2" dmgtype normal reaction true } firedef { name "_3-Round Burst" skill close projtl bullet impact bulletImpact hitbody blood firesnd weapons/microshotgun2.wav sndonce false speed 0 spread "5.5 5.5" crouch 1.0 range 60 shots 24 ammo 3 rof 15 time 10 damage "7 2" dmgtype normal reaction true } } weapon_mod shotgun2 // weap_fds_idx=1 { firedef { name "_Single Shot" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce true speed 0 spread "3.6 3.6" crouch 1.0 range 60 shots 8 ammo 1 rof 0 time 12 damage "11 0" dmgtype normal reaction true } firedef { name "_3-Round Burst" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce false speed 0 spread "5.5 5.5" crouch 1.0 range 60 shots 24 ammo 3 rof 15 time 17 damage "11 0" dmgtype normal reaction true } firedef { name "_Full-Auto" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/riotshotgun.wav sndonce false speed 0 spread "6.0 6.0" crouch 1.0 range 60 shots 56 ammo 7 rof 30 time 26 damage "11 0" dmgtype normal reaction true } } } // ======================= // FLAMETHROWER // ======================= item flamer { name "_Flamethrower" model weapons/flamer/flamer weapon true type biggun category 1 holdtwohanded false firetwohanded true shape "0 0 5 2" center "9 0 2" scale 1.2 ammo 6 reload 14 price 6050 buytype weap_pri } item flamer_ammo { name "_C90 Canister" model weapons/flamer/flamer_ammo type ammo category 0 shape "0 0 2 1" center "0 0 0" scale 1.1 price 270 buytype weap_pri weapon_mod flamer { firedef { name "_Candlelight" skill heavy projtl fireBall impact fireImpact hitbody burning firesnd weapons/flamer_s.wav sndonce true speed 400 spread "3 1" crouch 1.0 range 8 shots 15 ammo 1 rof 25 time 8 damage "6 2" dmgtype fire reaction true } firedef { name "_Inferno" skill heavy projtl fireBall impact fireImpact hitbody burning firesnd weapons/flamer_l.wav sndonce true speed 400 spread "4 1" crouch 1.0 range 8 shots 30 ammo 2 rof 25 time 12 damage "6 2" dmgtype fire } } } // ======================= // RPG // ======================= item rpg { name "_Rocket Launcher" model weapons/rpg/rpg weapon true type rpg category 3 holdtwohanded true firetwohanded true shape "0 0 5 2" center "-5.7 0 2" scale 0.87 ammo 1 reload 12 price 9130 buytype weap_pri } item rpg_ammo { name "_HE Rocket" model weapons/rpg/rpg_ammo type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.1 price 430 buytype weap_pri weapon_mod rpg { firedef { name "_Aimed Shot" skill explosive projtl rocket impact explosion hitbody explosion firesnd weapons/rpg.wav impsnd misc/big_boom.wav bodysnd misc/big_boom.wav speed 250 spread "0.2 0.6" crouch 0.6 range 250 shots 1 ammo 1 time 14 damage "120 30" spldmg "240 60" splrad 4 dmgtype blast } } } item rpg_incendiary_ammo { name "_IC Rocket" model weapons/rpg/rpg_inc_ammo type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.1 price 630 buytype weap_pri weapon_mod rpg { firedef { name "_Aimed Shot" skill explosive projtl rocket_inc impact fire_explosion hitbody fire_explosion firesnd weapons/rpg.wav impsnd weapons/incendiary_rocket.wav bodysnd weapons/incendiary_rocket.wav speed 250 spread "0.2 0.6" crouch 0.6 range 250 shots 1 ammo 1 time 14 damage "60 30" spldmg "120 30" splrad 2 dmgtype fire } } } /* item rpg_particle_ammo { name "_Particle-Beam Rocket" model weapons/rpg/rpg_particle_ammo type ammo category 0 shape "0 0 1 2" center "0 0 0" scale 1.1 price 2740 buytype weap_pri weapon_mod rpg { firedef { name "_Aimed Shot" skill explosive projtl rocket_particle impact pbeamBigImpact hitbody pbeamBigImpact firesnd weapons/rpg.wav impsnd weapons/pbeam_rocket.wav bodysnd weapons/pbeam_rocket.wav speed 250 spread "0.2 0.6" crouch 0.6 range 250 shots 1 ammo 1 time 14 damage "60 60" spldmg "420 30" splrad 3 dmgtype particlebeam } } } */ // ======================= // GRENADE LAUNCHER // ======================= item grenl { name "_Grenade Launcher" model weapons/grenl/grenl weapon true type biggun category 1 holdtwohanded false firetwohanded true shape "0 0 5 2" center "7 0 2" scale 1.1 ammo 9 reload 14 price 2450 buytype weap_pri } item grenl_ammo { name "_25mm HIT Grenades" model weapons/grenl/grenl_clip type ammo category 0 shape "0 0 1 1" center "0 0 0" scale 0.7 price 135 buytype weap_pri weapon_mod grenl { firedef { name "_Snap Shot - Airburst" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 damage "20 10" spldmg "70 20" splrad 4 dmgtype blast } firedef { name "_Aimed Shot - Airburst" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 damage "20 10" spldmg "70 20" splrad 4 dmgtype blast } firedef { name "_3-Round Burst - Airburst" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 damage "20 10" spldmg "70 20" splrad 4 dmgtype blast } firedef { name "_Snap Shot - Timed" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 spldmg "70 20" splrad 4 dmgtype blast } firedef { name "_Aimed Shot - Timed" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 spldmg "70 20" splrad 4 dmgtype blast } firedef { name "_3-Round Burst - Timed" skill explosive projtl grenl_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/deepexplosion.wav bodysnd weapons/deepexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 spldmg "70 20" splrad 4 dmgtype blast } } } item grenl_incendiary_ammo { name "_25mm IC Grenades" model weapons/grenl/grenl_ic_clip type ammo category 0 shape "0 0 1 1" center "0 0 0" scale 0.7 price 135 buytype weap_pri weapon_mod grenl { firedef { name "_Snap Shot - Airburst" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 damage "20 10" spldmg "70 20" splrad 4 dmgtype fire } firedef { name "_Aimed Shot - Airburst" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 damage "20 10" spldmg "70 20" splrad 4 dmgtype fire } firedef { name "_3-Round Burst - Airburst" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 damage "20 10" spldmg "70 20" splrad 4 dmgtype fire } firedef { name "_Snap Shot - Timed" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 spldmg "70 20" splrad 4 dmgtype fire } firedef { name "_Aimed Shot - Timed" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 spldmg "70 20" splrad 4 dmgtype fire } firedef { name "_3-Round Burst - Timed" skill explosive projtl grenl_ic_ammo impact frag_explosion hitbody frag_explosion firesnd weapons/grenade_launcher.wav impsnd weapons/fireexplosion.wav bodysnd weapons/fireexplosion.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 spldmg "70 20" splrad 4 dmgtype fire } } } item grenl_fle_ammo { name "_25mm Flechette Grenades" model weapons/grenl/grenl_flechette_clip type ammo category 0 shape "0 0 1 1" center "0 0 0" scale 0.7 price 135 buytype weap_pri weapon_mod grenl { firedef { name "_Single Shot" skill explosive projtl grenl_fle_ammo impact bulletImpact hitbody blood firesnd weapons/shotgun.wav spread "8 9" range 10 shots 24 ammo 1 rof 15 time 8 damage "6 2" dmgtype normal reaction true } firedef { name "_3-Round Burst" skill explosive projtl grenl_fle_ammo impact bulletImpact hitbody blood firesnd weapons/shotgun.wav spread "10 2" range 10 shots 72 ammo 3 rof 72 time 14 damage "6 2" dmgtype normal } } } item grenl_plasma_ammo { name "_25mm PB Grenades" model weapons/grenl/grenl_plasma_clip type ammo category 0 shape "0 0 1 1" center "0 0 0" scale 0.7 price 530 buytype weap_pri weapon_mod grenl { firedef { name "_Snap Shot - Airburst" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 damage "20 10" spldmg "100 20" splrad 5 dmgtype plasma } firedef { name "_Aimed Shot - Airburst" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 damage "20 10" spldmg "100 20" splrad 5 dmgtype plasma } firedef { name "_3-Round Burst - Airburst" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 damage "20 10" spldmg "100 20" splrad 5 dmgtype plasma } firedef { name "_Snap Shot - Timed" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 3" range 15 shots 1 ammo 1 rof 1 time 8 spldmg "100 20" splrad 5 dmgtype plasma } firedef { name "_Aimed Shot - Timed" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 1" range 15 shots 1 ammo 1 rof 1 time 12 spldmg "100 20" splrad 5 dmgtype plasma } firedef { name "_3-Round Burst - Timed" skill explosive projtl grenl_plasma_ammo impact plasmaBigExplosion hitbody plasmaBigExplosion firesnd weapons/grenade_launcher.wav impsnd weapons/plasma_grenade.wav bodysnd weapons/plasma_grenade.wav bncsnd misc/klonk03.wav gravity true launched true delay 1 bounce 10 bncfac 0.5 spread "0 6" range 15 shots 3 ammo 3 rof 3 time 15 spldmg "100 20" splrad 5 dmgtype plasma } } } // ======================= // BOLTER RIFLE // ======================= item bolterrifle { name "_Bolter Rifle" model weapons/bolterrifle/bolterrifle weapon true type biggun category 3 holdtwohanded false firetwohanded true shape "0 0 5 2" center "4 0 1.1" scale 1.2 ammo 12 reload 15 price 13240 buytype weap_pri } item bolterrifle_ammo { name "_Bolter Rifle Magazine" model weapons/bolterrifle/bolterrifle_clip type ammo category 0 shape "0 0 3 1" center "0 0 0" scale 1.2 price 930 buytype weap_pri weapon_mod bolterrifle { firedef { name "_Snap Shot" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/bolter2.wav speed 0 spread "0 2" crouch 0.8 range 250 shots 1 ammo 1 time 8 damage "80 5" dmgtype normal reaction true } firedef { name "_Cannonade" skill assault projtl bullet impact bulletImpact hitbody blood firesnd weapons/boltercannonade.wav speed 0 spread "3 2" crouch 0.8 range 250 shots 3 ammo 3 time 13 damage "80 5" dmgtype normal reaction true } firedef { name "_Precision Shot" skill sniper projtl bullet impact bulletImpact hitbody blood firesnd weapons/bolter2.wav speed 0 spread "0 1" crouch 0.5 range 250 shots 1 ammo 1 rof 2 time 16 damage "100 5" dmgtype normal } } }