[Project] FileName=game.dev Name=game Ver=1 IsCpp=1 Type=3 Compiler=-D__GNUWIN32__ _@@_-D_M_IX86=500 _@@_-Wall _@@_-DWIN32 _@@_-DDEBUG _@@_-D_WINDOWS _@@_-DDEVCPP _@@_-DC_ONLY _@@_-DNO_GETTEXT_@@_ CppCompiler=_@@_ Includes= Linker=-lkernel32 -luser32 -lwinmm_@@_../../src/ports/win32/intl.lib _@@_--export-all-symbols_@@__@@_ Libs= UnitCount=14 Folders="Header Files","Resource Files","Source Files" ObjFiles= PrivateResource= ResourceIncludes= MakeIncludes= Icon= ExeOutput=..\..\base ObjectOutput=game OverrideOutput=1 OverrideOutputName=game.dll HostApplication= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [Unit1] FileName=..\..\src\game\g_ai.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=..\..\src\game\g_client.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=..\..\src\game\g_cmds.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=..\..\src\game\g_main.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=..\..\src\game\g_spawn.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=..\..\src\game\g_svcmds.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=..\..\src\game\g_utils.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit8] FileName=..\..\src\game\q_shared.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=..\..\src\game\g_local.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=..\..\src\game\game.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=..\..\src\game\q_shared.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=..\..\src\game\game.def Folder=Resource Files Compile=0 CompileCpp=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [VersionInfo] Major=2 Minor=1 Release=1 Build=0 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion=0.1 FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename=game.exe ProductName=game ProductVersion=0.1 AutoIncBuildNr=0 [Unit13] FileName=..\..\src\game\g_combat.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c g_combat.c -o g_combat.o $(CFLAGS) [Unit14] FileName=..\..\src\game\g_phys.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c g_phys.c -o game/g_phys.o $(CFLAGS)