[Project] FileName=ref_gl.dev Name=ref_gl Ver=1 IsCpp=1 Type=3 Compiler=-D__GNUWIN32__ _@@_-D_M_IX86=500 _@@_-Wall _@@_-DDEVCPP _@@_-DC_ONLY _@@_-DSHADERS_@@_-DHAVE_GETTEXT_@@_-DDONT_TYPEDEF_INT32_@@_ CppCompiler= Includes= Linker=-lkernel32 _@@_-luser32 _@@_-lgdi32 _@@_-lwinmm _@@_-llibjpeg_@@_-lpng_@@_-lSDL_ttf_@@_-lSDL_@@_../../src/ports/win32/intl.lib_@@_-def ../../src/ref_gl/ref_gl.def_@@_ Libs= UnitCount=36 Folders="Header Files","Resource Files","Source Files" ObjFiles= PrivateResource= ResourceIncludes= MakeIncludes= Icon= ExeOutput=..\.. ObjectOutput=ref_gl OverrideOutput=0 OverrideOutputName=ref_gl.exe HostApplication= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [Unit1] FileName=..\..\src\ref_gl\gl_anim.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=..\..\src\ref_gl\gl_draw.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=..\..\src\ref_gl\gl_light.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=..\..\src\ref_gl\gl_mesh.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=..\..\src\ref_gl\gl_model.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=..\..\src\ref_gl\gl_particle.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=..\..\src\ref_gl\gl_rmain.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit8] FileName=..\..\src\ref_gl\gl_rmisc.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=..\..\src\ref_gl\gl_rsurf.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=..\..\src\ref_gl\gl_warp.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=..\..\src\ports\win32\glw_imp.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=..\..\src\game\q_shared.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit13] FileName=..\..\src\ports\win32\q_shwin.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit14] FileName=..\..\src\ports\win32\qgl_win.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit15] FileName=..\..\src\ref_gl\anorms.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit16] FileName=..\..\src\ref_gl\anormtab.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit17] FileName=..\..\src\ref_gl\gl_local.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit18] FileName=..\..\src\ref_gl\gl_model.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit19] FileName=..\..\src\ports\win32\glw_win.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit20] FileName=..\..\src\game\q_shared.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=..\..\src\ref_gl\qgl.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit24] FileName=..\..\src\client\ref.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=..\..\src\ref_gl\warpsin.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=..\..\src\ports\win32\winquake.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=..\..\src\ref_gl\ref_gl.def Folder=Resource Files Compile=0 CompileCpp=1 Link=0 Priority=1000 OverrideBuildCmd=1 BuildCmd= [Unit28] FileName=..\..\src\ref_gl\gl_image.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=../../src/ref_gl/gl_arb_shader.c Folder=Source Files Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_arb_shader.c -o gl_arb_shader.o $(CFLAGS) [VersionInfo] Major=2 Minor=1 Release=1 Build=0 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion=0.1 FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename=ref_gl.exe ProductName=ref_gl ProductVersion=0.1 AutoIncBuildNr=0 [Unit21] FileName=..\..\src\qcommon\qcommon.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit22] FileName=..\..\src\qcommon\qfiles.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=..\..\src\ref_gl\gl_shadows.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_shadows.c -o gl_shadows.o $(CFLAGS) [Unit30] FileName=..\..\src\ref_gl\gl_font.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_font.c -o gl_font.o $(CFLAGS) [Unit31] FileName=..\..\src\ref_gl\gl_arb_shader.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_arb_shader.c -o gl_arb_shader.o $(CFLAGS) [Unit32] FileName=..\..\src\ref_gl\gl_font.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=..\..\src\ref_gl\qgl.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c qgl.c -o qgl.o $(CFLAGS) [Unit34] FileName=..\..\src\ref_gl\gl_md3.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=..\..\src\ref_gl\gl_drawmd3.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_drawmd3.c -o gl_drawmd3.o $(CFLAGS) [Unit36] FileName=..\..\src\ref_gl\gl_obj.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c gl_obj.c -o gl_obj.o $(CFLAGS)