[Project] FileName=snd_sdl.dev Name=snd_sdl Ver=1 IsCpp=1 Type=3 Compiler=-D__GNUWIN32__ -D_M_IX86=500 -Wall -DWIN32 -DDEBUG -D_WINDOWS -DDEVCPP -DC_ONLY_@@_ CppCompiler=_@@_ Includes= Linker=-lkernel32 -luser32 -lwinmm_@@_--export-all-symbols_@@_-lSDL_@@_ Libs= UnitCount=3 Folders="Header Files","Resource Files","Source Files" ObjFiles= PrivateResource= ResourceIncludes= MakeIncludes= Icon= ExeOutput=..\.. ObjectOutput= OverrideOutput=1 OverrideOutputName=snd_sdl.dll HostApplication= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [VersionInfo] Major=2 Minor=1 Release=1 Build=0 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion=0.1 FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename=game.exe ProductName=game ProductVersion=0.1 AutoIncBuildNr=0 [Unit1] FileName=..\..\src\client\snd_loc.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=..\..\src\ports\linux\snd_sdl.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c snd_sdl.c -o snd_sdl.o $(CFLAGS) [Unit3] FileName=..\..\src\ports\linux\snd_sdl.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=