# translation of it.po to ITALIAN # Daniele C. , September 2006 # Matteo Azzali , 2006. msgid "" msgstr "" "Project-Id-Version: it\n" "Report-Msgid-Bugs-To: ufoai-developer@lists.sourceforge.net\n" "POT-Creation-Date: 2007-04-30 23:42+0200\n" "PO-Revision-Date: 2007-04-16 23:11+0100\n" "Last-Translator: Daniele C \n" "Language-Team: ITALIAN \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-Country: ITALY\n" "X-Poedit-SourceCharset: utf-8\n" "X-Generator: KBabel 1.11.4\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: ../base/maps/frozend.ump:245 ../base/maps/frozenn.ump:211 msgid "Snow" msgstr "Neve" #: ../base/maps/frozend.ump:261 ../base/maps/frozenn.ump:227 msgid "Alien landing - Snow" msgstr "Atterraggio alieno - Neve" #: ../base/maps/frozend.ump:278 ../base/maps/frozenn.ump:244 msgid "Industrial" msgstr "Industriale" #: ../base/maps/frozend.ump:296 ../base/maps/frozenn.ump:263 msgid "Alien landing - Industrial" msgstr "Atterraggio alieno - Industriale" #: ../base/maps/frozend.ump:316 ../base/maps/frozenn.ump:283 #, fuzzy msgid "Multiplayer Coop" msgstr "Multigiocatore" #: ../base/maps/frozend.ump:336 ../base/maps/frozenn.ump:303 #, fuzzy msgid "Multiplayer Deathmatch" msgstr "Multigiocatore" #: ../base/maps/orientald.ump:178 ../base/maps/orientaln.ump:159 msgid "Oriental small" msgstr "Orientale piccola" #: ../base/maps/orientald.ump:198 ../base/maps/orientaln.ump:179 msgid "Oriental medium" msgstr "Orientale media" #: ../base/maps/orientald.ump:217 ../base/maps/orientaln.ump:139 msgid "Oriental big" msgstr "Orientale grande" #: ../base/maps/tropicd.ump:220 ../base/maps/tropicn.ump:220 msgid "Tropical river" msgstr "Fiume tropicale" #: ../base/maps/tropicd.ump:252 ../base/maps/tropicn.ump:252 msgid "Tropical drug" msgstr "Droga tropicale" #: ../base/maps/villaged.ump:385 ../base/maps/villagen.ump:371 msgid "Village residential" msgstr "Villaggio residenziale" #: ../base/maps/villaged.ump:423 ../base/maps/villagen.ump:447 msgid "Village recreational" msgstr "Villaggio ricreativo" #: ../base/maps/villaged.ump:459 ../base/maps/villagen.ump:409 msgid "Village commercial" msgstr "Villaggio commerciale" #: ../base/maps/villaged.ump:497 ../base/maps/villagen.ump:483 msgid "Village big" msgstr "Villaggio grande" #: ../base/ufos/aircraftmanagement.ufo:33 msgid "Firebird-class Dropship" msgstr "Nave da trasporto classe Firebird" #: ../base/ufos/aircraftmanagement.ufo:34 msgid "Firebird D" msgstr "Firebird D" #: ../base/ufos/aircraftmanagement.ufo:52 msgid "Stiletto-class Interceptor" msgstr "Intercettore classe Stiletto" #: ../base/ufos/aircraftmanagement.ufo:53 msgid "Stiletto I" msgstr "Stiletto I" #: ../base/ufos/aircraftmanagement.ufo:74 msgid "Saracen-class Interceptor" msgstr "Intercettore classe Saracen" #: ../base/ufos/aircraftmanagement.ufo:75 msgid "Saracen I" msgstr "Saracen I" #: ../base/ufos/aircraftmanagement.ufo:96 ../base/ufos/research.ufo:2362 #: ../base/ufos/research.ufo:2371 ../base/ufos/research.ufo:2378 msgid "UFO - Scout" msgstr "UFO - Scout" #: ../base/ufos/aircraftmanagement.ufo:97 msgid "Scout U" msgstr "Scout U" #: ../base/ufos/aircraftmanagement.ufo:115 ../base/ufos/research.ufo:2403 #: ../base/ufos/research.ufo:2412 ../base/ufos/research.ufo:2419 msgid "UFO - Fighter" msgstr "UFO - Intercettore" #: ../base/ufos/aircraftmanagement.ufo:116 msgid "Fighter U" msgstr "Intercettore U" #: ../base/ufos/armor.ufo:4 msgid "normal" msgstr "normale" #: ../base/ufos/armor.ufo:5 msgid "blast" msgstr "espscoppio" #: ../base/ufos/armor.ufo:6 msgid "fire" msgstr "fuoco" #: ../base/ufos/armor.ufo:7 msgid "shock" msgstr "impatto" #: ../base/ufos/armor.ufo:8 msgid "laser" msgstr "laser" #: ../base/ufos/armor.ufo:9 msgid "plasma" msgstr "plasma" #: ../base/ufos/armor.ufo:10 msgid "particlebeam" msgstr "flusso di particelle" #: ../base/ufos/armor.ufo:11 msgid "stun" msgstr "stordente" #: ../base/ufos/armor.ufo:17 msgid "Combat Armour" msgstr "Armatura da combattimento" #: ../base/ufos/armor.ufo:56 msgid "Nanocomposite Armour" msgstr "Armatura Nanocomposita" #: ../base/ufos/armor.ufo:132 msgid "Alien Body Armour" msgstr "Corazza Aliena" #: ../base/ufos/armor.ufo:171 msgid "Medium Alien Armour" msgstr "Armatura Aliena Intermedia" #: ../base/ufos/basemanagement.ufo:62 msgid "Alien Containment Facility" msgstr "Unità di Contenimento Alieni" #: ../base/ufos/basemanagement.ufo:79 msgid "Entrance" msgstr "Ingresso" #: ../base/ufos/basemanagement.ufo:94 msgid "Storage" msgstr "Magazzino" #: ../base/ufos/basemanagement.ufo:111 msgid "Power Plant" msgstr "Generatore" #: ../base/ufos/basemanagement.ufo:127 msgid "Command Centre" msgstr "Quartier Generale" #: ../base/ufos/basemanagement.ufo:141 msgid "Living Quarters" msgstr "Aree residenziali" #: ../base/ufos/basemanagement.ufo:159 ../base/ufos/basemanagement.ufo:180 msgid "Large Hangar" msgstr "Hangar Grande" #: ../base/ufos/basemanagement.ufo:189 msgid "Small Hangar" msgstr "Hangar Piccolo" #: ../base/ufos/basemanagement.ufo:209 msgid "Small UFO Hangar" msgstr "Hangar Piccolo per UFO" #: ../base/ufos/basemanagement.ufo:225 ../base/ufos/basemanagement.ufo:242 msgid "Large UFO Hangar" msgstr "Hangar Grande per UFO" #: ../base/ufos/basemanagement.ufo:251 msgid "Team Room" msgstr "Sala di ricreazione" #: ../base/ufos/basemanagement.ufo:263 ../base/ufos/basemanagement.ufo:282 msgid "Workshop" msgstr "Officina" #: ../base/ufos/basemanagement.ufo:291 msgid "Radar" msgstr "Radar" #: ../base/ufos/basemanagement.ufo:308 msgid "Laboratory" msgstr "Laboratorio di Ricerca & Sviluppo" #: ../base/ufos/basemanagement.ufo:326 msgid "Hospital" msgstr "Ospedale" #: ../base/ufos/basemanagement.ufo:345 msgid "Home" msgstr "Casa" #: ../base/ufos/basemanagement.ufo:346 msgid "Base #2" msgstr "Base #2" #: ../base/ufos/basemanagement.ufo:347 msgid "Base #3" msgstr "Base #3" #: ../base/ufos/basemanagement.ufo:348 msgid "Base #4" msgstr "Base #4" #: ../base/ufos/basemanagement.ufo:349 msgid "Base #5" msgstr "Base #5" #: ../base/ufos/basemanagement.ufo:350 msgid "Base #6" msgstr "Base #6" #: ../base/ufos/basemanagement.ufo:351 msgid "Base #7" msgstr "Base #7" #: ../base/ufos/basemanagement.ufo:352 msgid "Base #8" msgstr "Base #8" #: ../base/ufos/campaign.ufo:141 msgid "Very Hard Campaign" msgstr "Campagna Molto Difficile" #: ../base/ufos/campaign.ufo:142 msgid "txt_veryhard_campaign" msgstr "txt_veryhard_campaign" #: ../base/ufos/campaign.ufo:162 msgid "Hard Campaign" msgstr "Campagna Difficile" #: ../base/ufos/campaign.ufo:163 msgid "txt_hard_campaign" msgstr "txt_hard_campaign" #: ../base/ufos/campaign.ufo:192 msgid "Standard Campaign" msgstr "Campagna Normale" #: ../base/ufos/campaign.ufo:193 ../base/ufos/campaign.ufo:338 msgid "txt_standard_campaign" msgstr "txt_standard_campaign" #: ../base/ufos/campaign.ufo:241 msgid "Easy Campaign" msgstr "Campagna Facile" #: ../base/ufos/campaign.ufo:242 msgid "txt_easy_campaign" msgstr "txt_easy_campaign" #: ../base/ufos/campaign.ufo:271 msgid "Very Easy Campaign" msgstr "Campagna Molto Facile" #: ../base/ufos/campaign.ufo:272 msgid "txt_veryeasy_campaign" msgstr "txt_veryeasy_campaign" #: ../base/ufos/campaign.ufo:316 msgid "Play the aliens" msgstr "Gioca nel ruolo degli alieni" #: ../base/ufos/campaign.ufo:317 msgid "txt_alien_campaign" msgstr "txt_alien_campaign" #: ../base/ufos/campaign.ufo:337 msgid "Testing and Tweaking Campaign --- Please Ignore" msgstr "Campagna test --- Ignoratela per favore" #: ../base/ufos/events.ufo:21 msgid "Devastating alien terror attack on Mumbai" msgstr "Devastante attacco alieno a Mumbai" #: ../base/ufos/events.ufo:29 msgid "Alien aircraft spotted" msgstr "Velivolo alieno individuato" #: ../base/ufos/fonts.ufo:15 ../base/ufos/fonts.ufo:22 #: ../base/ufos/fonts.ufo:28 ../base/ufos/fonts.ufo:35 #: ../base/ufos/fonts.ufo:41 ../base/ufos/fonts.ufo:48 #: ../base/ufos/fonts.ufo:54 msgid "media/DejaVuSans.ttf" msgstr "media/DejaVuSans.ttf" #: ../base/ufos/fonts.ufo:60 ../base/ufos/fonts.ufo:66 #: ../base/ufos/fonts.ufo:73 msgid "media/FreeSans.ttf" msgstr "media/FreeSans.ttf" #: ../base/ufos/medals.ufo:3 msgid "Cross" msgstr "Croce" #: ../base/ufos/medals.ufo:9 msgid "Coin" msgstr "Testa" #: ../base/ufos/medals.ufo:30 client/cl_employee.c:189 msgid "Scientist" msgstr "Scienziato" #: ../base/ufos/medals.ufo:37 client/cl_employee.c:193 msgid "Medic" msgstr "Medico" #: ../base/ufos/medals.ufo:44 client/cl_employee.c:195 msgid "UGV" msgstr "UGV" #: ../base/ufos/medals.ufo:51 client/cl_employee.c:191 msgid "Worker" msgstr "Operaio" #: ../base/ufos/medals.ufo:58 msgid "Rifleman" msgstr "Fuciliere" #: ../base/ufos/medals.ufo:59 msgid "Rfn" msgstr "Fcl" #: ../base/ufos/medals.ufo:66 msgid "Corporal" msgstr "Caporale" #: ../base/ufos/medals.ufo:67 msgid "Cpl" msgstr "Cpl" #: ../base/ufos/medals.ufo:77 msgid "Sergeant" msgstr "Sergente" #: ../base/ufos/medals.ufo:78 msgid "Sgt" msgstr "Sgt" #: ../base/ufos/medals.ufo:88 msgid "Captain" msgstr "Capitano" #: ../base/ufos/medals.ufo:89 #, fuzzy msgid "Cpt" msgstr "Cpt" #: ../base/ufos/menu_aircraft.ufo:49 msgid "Assign your squad" msgstr "Assegna la squadra" #: ../base/ufos/menu_aircraft.ufo:65 msgid "Hire your team first" msgstr "Assolda una squadra prima" #: ../base/ufos/menu_aircraft.ufo:76 msgid "Aircraft absent from base" msgstr "Velivolo non presente nella base" #: ../base/ufos/menu_aircraft.ufo:87 msgid "Assign Soldiers" msgstr "Assegna Soldati" #: ../base/ufos/menu_aircraft.ufo:97 msgid "NA" msgstr "ND" #: ../base/ufos/menu_aircraft.ufo:106 msgid "Aircraft away" msgstr "Velivolo assente" #: ../base/ufos/menu_aircraft.ufo:118 msgid "Buy or sell aircraft" msgstr "Compra o vendi velivolo" #: ../base/ufos/menu_aircraft.ufo:133 msgid "Buy/Sell Aircraft" msgstr "Compra/Vendi Velivolo" #: ../base/ufos/menu_aircraft.ufo:146 msgid "Start your aircraft" msgstr "Fai decollare il tuo velivolo" #: ../base/ufos/menu_aircraft.ufo:162 msgid "Start Aircraft" msgstr "Decolla" #: ../base/ufos/menu_aircraft.ufo:171 msgid "Call back aircraft" msgstr "Richiama velivolo" #: ../base/ufos/menu_aircraft.ufo:187 ../base/ufos/menu_aircraft.ufo:286 msgid "Call back" msgstr "Richiama" #: ../base/ufos/menu_aircraft.ufo:216 msgid "Equip" msgstr "Equipaggia" #: ../base/ufos/menu_aircraft.ufo:253 ../base/ufos/menu_aircraft.ufo:470 #: ../base/ufos/menu_hospital.ufo:125 ../base/ufos/menu_hospital.ufo:331 #: ../base/ufos/menu_team.ufo:944 ../base/ufos/menu_team.ufo:1715 msgid "Done" msgstr "Fatto" #: ../base/ufos/menu_aircraft.ufo:264 msgid "Switch to the previous aircraft" msgstr "Scorri al velivolo precedente" #: ../base/ufos/menu_aircraft.ufo:275 msgid "Switch to the next aircraft" msgstr "Scorri al velivolo successivo" #: ../base/ufos/menu_aircraft.ufo:299 ../base/ufos/menu_team.ufo:928 msgid "Team Members:" msgstr "Membri della Squadra:" #: ../base/ufos/menu_aircraft.ufo:390 msgid "Available equipment:" msgstr "Equipaggiamento disponibile:" #: ../base/ufos/menu_aircraft.ufo:406 ../base/ufos/menu_aircraft.ufo:416 msgid "Weapons" msgstr "Armi" #: ../base/ufos/menu_aircraft.ufo:423 ../base/ufos/menu_aircraft.ufo:433 #: ../base/ufos/menu_buy.ufo:1000 ../base/ufos/menu_production.ufo:360 #: ../base/ufos/menu_team.ufo:1322 msgid "Armour" msgstr "Armature" #: ../base/ufos/menu_aircraft.ufo:440 ../base/ufos/menu_aircraft.ufo:450 msgid "Items" msgstr "Oggetti" #: ../base/ufos/menu_aliencont.ufo:48 ../base/ufos/menu_bases.ufo:335 #: ../base/ufos/menu_buildings.ufo:76 ../base/ufos/menu_buy.ufo:893 #: ../base/ufos/menu_buy.ufo:1489 ../base/ufos/menu_geoscape.ufo:101 #: ../base/ufos/menu_production.ufo:49 ../base/ufos/menu_research.ufo:900 msgid "CREDIT" msgstr "CREDITO" #: ../base/ufos/menu_aliencont.ufo:68 ../base/ufos/menu_buildings.ufo:58 #: ../base/ufos/menu_buy.ufo:1005 ../base/ufos/menu_hire.ufo:641 #: ../base/ufos/menu_production.ufo:373 ../base/ufos/menu_research.ufo:956 #: ../base/ufos/menu_transfer.ufo:350 msgid "Back to baseview" msgstr "Torna alla vista sulla base" #: ../base/ufos/menu_aliencont.ufo:82 msgid "Previous Alien Containment" msgstr "Unità Contenimento Alieni precedente" #: ../base/ufos/menu_aliencont.ufo:95 msgid "Click to do autopsy" msgstr "Clicca per fare l'autopsia" # #ufopedia #: ../base/ufos/menu_aliencont.ufo:108 msgid "Check UFOpedia entry" msgstr "Controlla l'articolo sull'UFOpedia" #: ../base/ufos/menu_aliencont.ufo:121 msgid "Kill all aliens in this base" msgstr "Uccidi tutti gli alieni di questa base" #: ../base/ufos/menu_aliencont.ufo:134 msgid "Next Alien Containment" msgstr "Unità Contenimento Alieni successiva" #: ../base/ufos/menu_aliencont.ufo:148 msgid "Alive Aliens in all bases:" msgstr "Alieni vivi in tutte le basi:" #: ../base/ufos/menu_aliencont.ufo:163 msgid "Alive Aliens in this base:" msgstr "Alieni vivi in questa base:" #: ../base/ufos/menu_aliencont.ufo:178 msgid "Aliens available to process:" msgstr "Alieni disponibili per il trattamento:" #: ../base/ufos/menu_aliencont.ufo:185 msgid "Alien type" msgstr "Specie aliena" #: ../base/ufos/menu_aliencont.ufo:192 msgid "Examined" msgstr "Esaminati" #: ../base/ufos/menu_aliencont.ufo:199 msgid "Amount" msgstr "Quantità" #: ../base/ufos/menu_aliencont.ufo:227 ../base/ufos/menu_aliencont.ufo:241 #: ../base/ufos/menu_aliencont.ufo:255 ../base/ufos/menu_aliencont.ufo:269 #: ../base/ufos/menu_aliencont.ufo:283 ../base/ufos/menu_aliencont.ufo:297 #: ../base/ufos/menu_aliencont.ufo:311 ../base/ufos/menu_aliencont.ufo:325 #: ../base/ufos/menu_aliencont.ufo:339 ../base/ufos/menu_aliencont.ufo:353 msgid "Kill one alien" msgstr "Uccidi un alieno" #: ../base/ufos/menu_aliencont.ufo:378 ../base/ufos/menu_research.ufo:825 msgid "Base Info" msgstr "Info Base" #: ../base/ufos/menu_aliencont.ufo:384 msgid "Current base:" msgstr "Base corrente:" #: ../base/ufos/menu_aliencont.ufo:398 msgid "Alien Type:" msgstr "Specie aliena:" #: ../base/ufos/menu_aliencont.ufo:425 msgid "Killed:" msgstr "Uccisi:" #: ../base/ufos/menu_aliencont.ufo:439 msgid "Captured in all bases:" msgstr "Catturati in tutte le basi:" #: ../base/ufos/menu_althud.ufo:45 ../base/ufos/menu_inventory.ufo:176 #: ../base/ufos/menu_physdat.ufo:179 msgid "Inventory and physical stats" msgstr "Inventario e caratteristiche" #: ../base/ufos/menu_althud.ufo:75 ../base/ufos/menu_hud.ufo:601 msgid "Chat" msgstr "Chat" #: ../base/ufos/menu_althud.ufo:88 ../base/ufos/menu_hud.ufo:614 msgid "Teamchat" msgstr "Chat di squadra" #: ../base/ufos/menu_althud.ufo:101 ../base/ufos/menu_hud.ufo:627 #, fuzzy msgid "Show chat history" msgstr "Mostra armature nel magazzino" #: ../base/ufos/menu_althud.ufo:124 ../base/ufos/menu_hud.ufo:650 msgid "Chat messages" msgstr "Messaggi chat" #: ../base/ufos/menu_althud.ufo:502 ../base/ufos/menu_hud.ufo:225 msgid "Enemy spotted" msgstr "Nemico individuato" #: ../base/ufos/menu_althud.ufo:510 ../base/ufos/menu_hud.ufo:237 msgid "Click to cycle through spotted enemies" msgstr "Clicca per scorrere fra i nemici individuati" #: ../base/ufos/menu_althud.ufo:520 ../base/ufos/menu_hud.ufo:213 msgid "Finish round" msgstr "Fine turno" #: ../base/ufos/menu_althud.ufo:581 ../base/ufos/menu_althud.ufo:603 #: ../base/ufos/menu_hud.ufo:416 ../base/ufos/menu_hud.ufo:426 msgid "Primary fire mode" msgstr "Fuoco primario" #: ../base/ufos/menu_althud.ufo:592 ../base/ufos/menu_althud.ufo:614 #: ../base/ufos/menu_hud.ufo:436 ../base/ufos/menu_hud.ufo:446 msgid "Secondary fire mode" msgstr "Fuoco secondario" #: ../base/ufos/menu_althud.ufo:627 ../base/ufos/menu_hud.ufo:526 msgid "Multiple-shot reaction fire" msgstr "Fuoco di reazione a più colpi" #: ../base/ufos/menu_althud.ufo:632 ../base/ufos/menu_hud.ufo:531 msgid "One-shot reaction fire" msgstr "Fuoco di reazione a colpo singolo" #: ../base/ufos/menu_althud.ufo:637 ../base/ufos/menu_hud.ufo:536 msgid "No reaction fire" msgstr "Nessun fuoco di reazione" #: ../base/ufos/menu_althud.ufo:654 msgid "Reload right hand weapon" msgstr "Ricarica arma mano destra" #: ../base/ufos/menu_althud.ufo:665 msgid "Reload left hand weapon" msgstr "Ricarica arma mano sinistra" #: ../base/ufos/menu_althud.ufo:682 ../base/ufos/menu_hud.ufo:515 msgid "Crouch/Stand up" msgstr "Abbassato/In piedi" #: ../base/ufos/menu_althud.ufo:694 msgid "Level up" msgstr "Piano sopra" #: ../base/ufos/menu_althud.ufo:705 msgid "Level down" msgstr "Piano sotto" #: ../base/ufos/menu_althud.ufo:760 msgid "Switch to right hand weapon" msgstr "Passa all'arma nella mano destra" #: ../base/ufos/menu_althud.ufo:769 msgid "Switch to left hand weapon" msgstr "Passa all'arma nella mano sinistra" #: ../base/ufos/menu_althud.ufo:1413 ../base/ufos/menu_althud.ufo:1425 #: ../base/ufos/menu_althud.ufo:1437 ../base/ufos/menu_althud.ufo:1449 #: ../base/ufos/menu_althud.ufo:1461 ../base/ufos/menu_althud.ufo:1473 #: ../base/ufos/menu_althud.ufo:1485 ../base/ufos/menu_althud.ufo:1497 #: ../base/ufos/menu_althud.ufo:1509 ../base/ufos/menu_althud.ufo:1521 #: ../base/ufos/menu_althud.ufo:1533 ../base/ufos/menu_althud.ufo:1545 #: ../base/ufos/menu_althud.ufo:1557 ../base/ufos/menu_althud.ufo:1569 #: ../base/ufos/menu_althud.ufo:1581 ../base/ufos/menu_althud.ufo:1593 #: ../base/ufos/menu_hud.ufo:1140 ../base/ufos/menu_hud.ufo:1152 #: ../base/ufos/menu_hud.ufo:1164 ../base/ufos/menu_hud.ufo:1176 #: ../base/ufos/menu_hud.ufo:1188 ../base/ufos/menu_hud.ufo:1200 #: ../base/ufos/menu_hud.ufo:1212 ../base/ufos/menu_hud.ufo:1224 #: ../base/ufos/menu_hud.ufo:1236 ../base/ufos/menu_hud.ufo:1248 #: ../base/ufos/menu_hud.ufo:1260 ../base/ufos/menu_hud.ufo:1272 #: ../base/ufos/menu_hud.ufo:1284 ../base/ufos/menu_hud.ufo:1296 #: ../base/ufos/menu_hud.ufo:1308 ../base/ufos/menu_hud.ufo:1320 msgid "Check to use this firemode for reaction fire." msgstr "Marca per usare questa modalità per il fuoco di reazione" #: ../base/ufos/menu_bases.ufo:49 msgid "Back to geoscape" msgstr "Torna al mappamondo" #: ../base/ufos/menu_bases.ufo:74 ../base/ufos/menu_bases.ufo:91 #: ../base/ufos/menu_bases.ufo:170 ../base/ufos/menu_bases.ufo:241 #: ../base/ufos/menu_bases.ufo:314 msgid "Build base facilities" msgstr "Costruisci strutture nella base" #: ../base/ufos/menu_bases.ufo:99 msgid "Buildings" msgstr "Edifici" #: ../base/ufos/menu_bases.ufo:110 msgid "Manage your aircraft" msgstr "Gestisci il velivolo" #: ../base/ufos/menu_bases.ufo:127 msgid "Buy a new aircraft" msgstr "Compra un nuovo velivolo" #: ../base/ufos/menu_bases.ufo:142 ../base/ufos/menu_geoscape.ufo:820 #: ../base/ufos/menu_transfer.ufo:49 ../base/ufos/menu_transfer.ufo:305 #: ../base/ufos/research.ufo:84 client/cl_map.c:296 msgid "Aircraft" msgstr "Velivolo" #: ../base/ufos/menu_bases.ufo:153 msgid "Buy/Sell equipment" msgstr "Compra/Vendi equipaggiamento" #: ../base/ufos/menu_bases.ufo:178 msgid "Buy/Sell Equipment" msgstr "Compra/Vendi Equipaggiamento" #: ../base/ufos/menu_bases.ufo:188 msgid "Transfer equipment or personnel" msgstr "Trasferisci equipaggiamento o personale" #: ../base/ufos/menu_bases.ufo:204 msgid "Can't transfer - only one base" msgstr "Non posso trasferire - solo una base" #: ../base/ufos/menu_bases.ufo:213 ../base/ufos/menu_geoscape.ufo:484 #: ../base/ufos/menu_transfer.ufo:146 ../base/ufos/menu_transfer.ufo:345 msgid "Transfer" msgstr "Trasferisci" #: ../base/ufos/menu_bases.ufo:224 msgid "Research new technology" msgstr "Ricerca nuova tecnologia" #: ../base/ufos/menu_bases.ufo:249 msgid "Research" msgstr "Ricerca e Sviluppo" #: ../base/ufos/menu_bases.ufo:260 msgid "Produce new equipment" msgstr "Produci nuovo equipaggiamento" #: ../base/ufos/menu_bases.ufo:277 msgid "Workshop not operational" msgstr "Officina non operativa" #: ../base/ufos/menu_bases.ufo:286 msgid "Production" msgstr "Produzione" #: ../base/ufos/menu_bases.ufo:297 ../base/ufos/menu_bases.ufo:322 msgid "Hire employees" msgstr "Assumi impiegati" #: ../base/ufos/menu_bases.ufo:343 ../base/ufos/menu_geoscape.ufo:109 msgid "Organisation capital" msgstr "Capitale organizzazione" #: ../base/ufos/menu_bases.ufo:352 msgid "Name of this base" msgstr "Nome della base" #: ../base/ufos/menu_bases.ufo:366 msgid "Rename your base" msgstr "Rinomina la base" #: ../base/ufos/menu_bases.ufo:380 msgid "Switch to the previous base" msgstr "Base precedente" #: ../base/ufos/menu_bases.ufo:391 msgid "Switch to the next base" msgstr "Base successiva" #: ../base/ufos/menu_bases.ufo:484 msgid "Destroy building" msgstr "Distruggi edificio" #: ../base/ufos/menu_bases.ufo:493 msgid "Are you sure you want to destroy this building?" msgstr "Sei sicuro di voler distruggere l'edificio?" #: ../base/ufos/menu_bases.ufo:500 ../base/ufos/menu_geoscape.ufo:348 #: ../base/ufos/menu_geoscape.ufo:451 ../base/ufos/menu_geoscape.ufo:539 #: ../base/ufos/menu_geoscape.ufo:639 ../base/ufos/menu_geoscape.ufo:689 #: ../base/ufos/menu_geoscape.ufo:781 ../base/ufos/menu_geoscape.ufo:849 #: ../base/ufos/menu_geoscape.ufo:907 ../base/ufos/menu_multiplayer.ufo:1766 #: ../base/ufos/menu_options.ufo:599 msgid "Close this dialogue" msgstr "Chiudi questa finestra" #: ../base/ufos/menu_bases.ufo:513 ../base/ufos/menu_geoscape.ufo:361 #: ../base/ufos/menu_geoscape.ufo:464 ../base/ufos/menu_geoscape.ufo:563 #: ../base/ufos/menu_geoscape.ufo:652 ../base/ufos/menu_geoscape.ufo:702 #: ../base/ufos/menu_geoscape.ufo:794 ../base/ufos/menu_geoscape.ufo:862 #: ../base/ufos/menu_options.ufo:623 msgid "Cancel" msgstr "Annulla" #: ../base/ufos/menu_bases.ufo:520 msgid "Destroy the building" msgstr "Distruggi l'edificio" #: ../base/ufos/menu_bases.ufo:533 msgid "Destroy" msgstr "Distruggi" #: ../base/ufos/menu_buy.ufo:94 ../base/ufos/menu_buy.ufo:96 #: ../base/ufos/menu_buy.ufo:98 ../base/ufos/menu_buy.ufo:100 #: ../base/ufos/menu_buy.ufo:102 ../base/ufos/menu_buy.ufo:104 #: ../base/ufos/menu_buy.ufo:106 ../base/ufos/menu_buy.ufo:108 #: ../base/ufos/menu_buy.ufo:110 ../base/ufos/menu_buy.ufo:112 #: ../base/ufos/menu_buy.ufo:114 ../base/ufos/menu_buy.ufo:116 #: ../base/ufos/menu_buy.ufo:118 ../base/ufos/menu_buy.ufo:120 #: ../base/ufos/menu_buy.ufo:122 ../base/ufos/menu_buy.ufo:124 #: ../base/ufos/menu_buy.ufo:126 ../base/ufos/menu_buy.ufo:128 #: ../base/ufos/menu_buy.ufo:130 ../base/ufos/menu_buy.ufo:132 #: ../base/ufos/menu_buy.ufo:134 ../base/ufos/menu_buy.ufo:136 #: ../base/ufos/menu_buy.ufo:138 ../base/ufos/menu_buy.ufo:140 #: ../base/ufos/menu_buy.ufo:142 ../base/ufos/menu_buy.ufo:144 #: ../base/ufos/menu_buy.ufo:146 ../base/ufos/menu_buy.ufo:148 msgid "Item autosell enabled." msgstr "Vendita automatica dell'oggetto attivata." #: ../base/ufos/menu_buy.ufo:95 ../base/ufos/menu_buy.ufo:97 #: ../base/ufos/menu_buy.ufo:99 ../base/ufos/menu_buy.ufo:101 #: ../base/ufos/menu_buy.ufo:103 ../base/ufos/menu_buy.ufo:105 #: ../base/ufos/menu_buy.ufo:107 ../base/ufos/menu_buy.ufo:109 #: ../base/ufos/menu_buy.ufo:111 ../base/ufos/menu_buy.ufo:113 #: ../base/ufos/menu_buy.ufo:115 ../base/ufos/menu_buy.ufo:117 #: ../base/ufos/menu_buy.ufo:119 ../base/ufos/menu_buy.ufo:121 #: ../base/ufos/menu_buy.ufo:123 ../base/ufos/menu_buy.ufo:125 #: ../base/ufos/menu_buy.ufo:127 ../base/ufos/menu_buy.ufo:129 #: ../base/ufos/menu_buy.ufo:131 ../base/ufos/menu_buy.ufo:133 #: ../base/ufos/menu_buy.ufo:135 ../base/ufos/menu_buy.ufo:137 #: ../base/ufos/menu_buy.ufo:139 ../base/ufos/menu_buy.ufo:141 #: ../base/ufos/menu_buy.ufo:143 ../base/ufos/menu_buy.ufo:145 #: ../base/ufos/menu_buy.ufo:147 ../base/ufos/menu_buy.ufo:149 msgid "Item autosell disabled." msgstr "Vendita automatica dell'oggetto disattivata." #: ../base/ufos/menu_buy.ufo:216 ../base/ufos/menu_buy.ufo:240 #: ../base/ufos/menu_buy.ufo:264 ../base/ufos/menu_buy.ufo:288 #: ../base/ufos/menu_buy.ufo:312 ../base/ufos/menu_buy.ufo:336 #: ../base/ufos/menu_buy.ufo:360 ../base/ufos/menu_buy.ufo:384 #: ../base/ufos/menu_buy.ufo:408 ../base/ufos/menu_buy.ufo:432 #: ../base/ufos/menu_buy.ufo:456 ../base/ufos/menu_buy.ufo:480 #: ../base/ufos/menu_buy.ufo:504 ../base/ufos/menu_buy.ufo:528 #: ../base/ufos/menu_buy.ufo:552 ../base/ufos/menu_buy.ufo:576 #: ../base/ufos/menu_buy.ufo:600 ../base/ufos/menu_buy.ufo:624 #: ../base/ufos/menu_buy.ufo:648 ../base/ufos/menu_buy.ufo:672 #: ../base/ufos/menu_buy.ufo:696 ../base/ufos/menu_buy.ufo:720 #: ../base/ufos/menu_buy.ufo:744 ../base/ufos/menu_buy.ufo:768 #: ../base/ufos/menu_buy.ufo:792 ../base/ufos/menu_buy.ufo:816 #: ../base/ufos/menu_buy.ufo:840 ../base/ufos/menu_buy.ufo:864 msgid "Buy item" msgstr "Compra oggetto" #: ../base/ufos/menu_buy.ufo:224 ../base/ufos/menu_buy.ufo:248 #: ../base/ufos/menu_buy.ufo:272 ../base/ufos/menu_buy.ufo:296 #: ../base/ufos/menu_buy.ufo:320 ../base/ufos/menu_buy.ufo:344 #: ../base/ufos/menu_buy.ufo:368 ../base/ufos/menu_buy.ufo:392 #: ../base/ufos/menu_buy.ufo:416 ../base/ufos/menu_buy.ufo:440 #: ../base/ufos/menu_buy.ufo:464 ../base/ufos/menu_buy.ufo:488 #: ../base/ufos/menu_buy.ufo:512 ../base/ufos/menu_buy.ufo:536 #: ../base/ufos/menu_buy.ufo:560 ../base/ufos/menu_buy.ufo:584 #: ../base/ufos/menu_buy.ufo:608 ../base/ufos/menu_buy.ufo:632 #: ../base/ufos/menu_buy.ufo:656 ../base/ufos/menu_buy.ufo:680 #: ../base/ufos/menu_buy.ufo:704 ../base/ufos/menu_buy.ufo:728 #: ../base/ufos/menu_buy.ufo:752 ../base/ufos/menu_buy.ufo:776 #: ../base/ufos/menu_buy.ufo:800 ../base/ufos/menu_buy.ufo:824 #: ../base/ufos/menu_buy.ufo:848 ../base/ufos/menu_buy.ufo:872 msgid "Sell item" msgstr "Vendi oggetto" #: ../base/ufos/menu_buy.ufo:925 ../base/ufos/menu_production.ufo:285 msgid "Show primary weapons" msgstr "Mostra armi primarie" #: ../base/ufos/menu_buy.ufo:940 ../base/ufos/menu_production.ufo:300 #: ../base/ufos/menu_team.ufo:1262 msgid "Primary" msgstr "Primarie" #: ../base/ufos/menu_buy.ufo:945 ../base/ufos/menu_production.ufo:305 msgid "Show only secondary weapons" msgstr "Mostra armi secondarie" #: ../base/ufos/menu_buy.ufo:960 ../base/ufos/menu_production.ufo:320 #: ../base/ufos/menu_team.ufo:1282 msgid "Secondary" msgstr "Secondarie" #: ../base/ufos/menu_buy.ufo:965 ../base/ufos/menu_production.ufo:325 msgid "Show miscellaneous equipment" msgstr "Mostra il resto dell'equipaggiamento" #: ../base/ufos/menu_buy.ufo:980 ../base/ufos/menu_production.ufo:340 #: ../base/ufos/menu_team.ufo:1302 msgid "Misc" msgstr "Altro" #: ../base/ufos/menu_buy.ufo:985 ../base/ufos/menu_production.ufo:345 msgid "Show armour" msgstr "Mostra armatura" #: ../base/ufos/menu_buy.ufo:1058 ../base/ufos/menu_team.ufo:1367 #: ../base/ufos/menu_ufopedia.ufo:343 msgid "Previous weapon chambered for this ammunition" msgstr "" #: ../base/ufos/menu_buy.ufo:1073 ../base/ufos/menu_team.ufo:1382 #: ../base/ufos/menu_ufopedia.ufo:358 msgid "Previous ammunition compatible with this weapon" msgstr "" #: ../base/ufos/menu_buy.ufo:1089 ../base/ufos/menu_team.ufo:1398 #: ../base/ufos/menu_ufopedia.ufo:373 msgid "Next weapon chambered for this ammunition" msgstr "" #: ../base/ufos/menu_buy.ufo:1104 ../base/ufos/menu_team.ufo:1413 #: ../base/ufos/menu_ufopedia.ufo:388 msgid "Next ammunition compatible with this weapon" msgstr "" #: ../base/ufos/menu_buy.ufo:1120 ../base/ufos/menu_team.ufo:1429 #: ../base/ufos/menu_ufopedia.ufo:403 #, fuzzy msgid "With weapon:" msgstr "Armi d'Assalto:" #: ../base/ufos/menu_buy.ufo:1129 ../base/ufos/menu_team.ufo:1438 #: ../base/ufos/menu_ufopedia.ufo:412 msgid "With ammo:" msgstr "" #: ../base/ufos/menu_buy.ufo:1146 ../base/ufos/menu_team.ufo:1455 #: ../base/ufos/menu_ufopedia.ufo:430 #, fuzzy msgid "Previous firemode" msgstr "Squadra libera precedente" #: ../base/ufos/menu_buy.ufo:1161 ../base/ufos/menu_team.ufo:1470 #: ../base/ufos/menu_ufopedia.ufo:445 #, fuzzy msgid "Next firemode" msgstr "Prossima squadra libera" #: ../base/ufos/menu_buy.ufo:1176 ../base/ufos/menu_team.ufo:1485 #: ../base/ufos/menu_ufopedia.ufo:460 msgid "Firemode:" msgstr "" #: ../base/ufos/menu_buy.ufo:1324 ../base/ufos/menu_buy.ufo:1340 #: ../base/ufos/menu_buy.ufo:1356 ../base/ufos/menu_buy.ufo:1372 #: ../base/ufos/menu_buy.ufo:1388 ../base/ufos/menu_buy.ufo:1404 #: ../base/ufos/menu_buy.ufo:1420 ../base/ufos/menu_buy.ufo:1436 #: ../base/ufos/menu_buy.ufo:1452 ../base/ufos/menu_buy.ufo:1468 msgid "Buy aircraft" msgstr "Compra velivolo" #: ../base/ufos/menu_buy.ufo:1332 ../base/ufos/menu_buy.ufo:1348 #: ../base/ufos/menu_buy.ufo:1364 ../base/ufos/menu_buy.ufo:1380 #: ../base/ufos/menu_buy.ufo:1396 ../base/ufos/menu_buy.ufo:1412 #: ../base/ufos/menu_buy.ufo:1428 ../base/ufos/menu_buy.ufo:1444 #: ../base/ufos/menu_buy.ufo:1460 ../base/ufos/menu_buy.ufo:1476 msgid "Sell aircraft" msgstr "Vendi velivolo" #: ../base/ufos/menu_buy.ufo:1509 msgid "Back to hangar" msgstr "Torna all'hangar" #: ../base/ufos/menu_campaign.ufo:53 msgid "Campaigns" msgstr "Campagne" #: ../base/ufos/menu_campaign.ufo:76 msgid "Start campaign" msgstr "Inizia campagna" #: ../base/ufos/menu_campaign.ufo:96 ../base/ufos/menu_multiplayer.ufo:123 #: ../base/ufos/menu_multiplayer.ufo:527 ../base/ufos/menu_options.ufo:123 #: ../base/ufos/menu_singleplayer.ufo:152 #: ../base/ufos/menu_singleplayer.ufo:542 #: ../base/ufos/menu_singleplayer.ufo:725 ../base/ufos/menu_tutorials.ufo:66 msgid "Back" msgstr "Indietro" #: ../base/ufos/menu_campaign.ufo:125 ../base/ufos/menu_irc.ufo:147 #: ../base/ufos/menu_options.ufo:812 ../base/ufos/menu_production.ufo:109 #: ../base/ufos/menu_transfer.ufo:164 ../base/ufos/menu_ufopedia.ufo:125 #: ../base/ufos/menu_ufopedia.ufo:155 msgid "Scroll up (right click to scroll multiple lines)" msgstr "Scorri sù (clic destro per scorrere più righe)" #: ../base/ufos/menu_campaign.ufo:139 ../base/ufos/menu_irc.ufo:161 #: ../base/ufos/menu_options.ufo:826 ../base/ufos/menu_production.ufo:123 #: ../base/ufos/menu_transfer.ufo:178 ../base/ufos/menu_ufopedia.ufo:140 #: ../base/ufos/menu_ufopedia.ufo:170 msgid "Scroll down (right click to scroll multiple lines)" msgstr "Scorri giù (clic destro per scorrere più righe)" #: ../base/ufos/menu_geoscape.ufo:120 msgid "Reset time to 5 seconds" msgstr "Riporta tempo a 5 secondi" #: ../base/ufos/menu_geoscape.ufo:132 msgid "Slow down time" msgstr "Rallenta il tempo" #: ../base/ufos/menu_geoscape.ufo:144 msgid "Speed up time" msgstr "Velocizza il tempo" #: ../base/ufos/menu_geoscape.ufo:187 msgid "INBOX" msgstr "POSTA IN ARRIVO" #: ../base/ufos/menu_geoscape.ufo:198 msgid "Organisation statistics" msgstr "Statistiche organizzazione" # #ufopedia #: ../base/ufos/menu_geoscape.ufo:216 msgid "UFOpaedia" msgstr "UFOpedia" #: ../base/ufos/menu_geoscape.ufo:235 msgid "Create base" msgstr "Crea base" #: ../base/ufos/menu_geoscape.ufo:253 ../base/ufos/menu_hud.ufo:695 #: ../base/ufos/menu_main.ufo:110 ../base/ufos/menu_multiplayeringame.ufo:89 #: ../base/ufos/menu_singleplayer.ufo:219 #: ../base/ufos/menu_singleplayer.ufo:361 msgid "Options" msgstr "Opzioni" #: ../base/ufos/menu_geoscape.ufo:272 msgid "Open up messages" msgstr "Leggi messaggi" #: ../base/ufos/menu_geoscape.ufo:335 msgid "Ready" msgstr "Pronto" #: ../base/ufos/menu_geoscape.ufo:342 msgid "Aircraft reached desired location - what to do?" msgstr "" "Il velivolo ha raggiunto la destinazione desiderata - in attesa di ordini" #: ../base/ufos/menu_geoscape.ufo:368 ../base/ufos/menu_geoscape.ufo:709 msgid "Enter the battlefield" msgstr "Entra in battaglia" #: ../base/ufos/menu_geoscape.ufo:381 ../base/ufos/menu_geoscape.ufo:722 msgid "Enter" msgstr "Entra" #: ../base/ufos/menu_geoscape.ufo:389 msgid "Automatically finish mission" msgstr "Missione automatica" #: ../base/ufos/menu_geoscape.ufo:403 msgid "Auto mission" msgstr "Missione automatica" #: ../base/ufos/menu_geoscape.ufo:431 msgid "Select base to transfer to" msgstr "Selezionare una base dove trasferire" #: ../base/ufos/menu_geoscape.ufo:471 ../base/ufos/menu_transfer.ufo:330 msgid "Start the transfer" msgstr "Avvia il trasferimento" #: ../base/ufos/menu_geoscape.ufo:507 msgid "New base" msgstr "Nuova base" #: ../base/ufos/menu_geoscape.ufo:514 ../base/ufos/menu_geoscape.ufo:608 #: ../base/ufos/menu_geoscape.ufo:765 ../base/ufos/menu_multiplayer.ufo:658 #: ../base/ufos/menu_options.ufo:1292 msgid "Name:" msgstr "Nome:" #: ../base/ufos/menu_geoscape.ufo:527 msgid "Cost:" msgstr "Costo:" #: ../base/ufos/menu_geoscape.ufo:532 msgid "100000 c" msgstr "100000 c" #: ../base/ufos/menu_geoscape.ufo:550 msgid "Build the base" msgstr "Costruisci la base" #: ../base/ufos/menu_geoscape.ufo:571 msgid "Build" msgstr "Costruisci" #: ../base/ufos/menu_geoscape.ufo:600 msgid "Select aircraft" msgstr "Seleziona velivolo" #: ../base/ufos/menu_geoscape.ufo:614 msgid "Status:" msgstr "Stato:" #: ../base/ufos/menu_geoscape.ufo:620 msgid "Base:" msgstr "Base:" #: ../base/ufos/menu_geoscape.ufo:676 msgid "Base attack" msgstr "Attacco alla Base" #: ../base/ufos/menu_geoscape.ufo:683 msgid "What to do?" msgstr "In attesa di ordini." #: ../base/ufos/menu_geoscape.ufo:752 msgid "Select item" msgstr "Seleziona oggetto" #: ../base/ufos/menu_geoscape.ufo:759 msgid "Type:" msgstr "Tipo:" #: ../base/ufos/menu_geoscape.ufo:827 msgid "Action:" msgstr "Azione:" #: ../base/ufos/menu_geoscape.ufo:833 msgid "Description:" msgstr "Descrizione:" #: ../base/ufos/menu_geoscape.ufo:920 ../base/ufos/menu_multiplayer.ufo:1779 msgid "OK" msgstr "OK" #: ../base/ufos/menu_hire.ufo:132 ../base/ufos/menu_hire.ufo:141 #: ../base/ufos/menu_hire.ufo:150 ../base/ufos/menu_hire.ufo:159 #: ../base/ufos/menu_hire.ufo:168 ../base/ufos/menu_hire.ufo:177 #: ../base/ufos/menu_hire.ufo:186 ../base/ufos/menu_hire.ufo:195 #: ../base/ufos/menu_hire.ufo:204 ../base/ufos/menu_hire.ufo:213 #: ../base/ufos/menu_hire.ufo:222 ../base/ufos/menu_hire.ufo:231 #: ../base/ufos/menu_hire.ufo:240 ../base/ufos/menu_hire.ufo:249 #: ../base/ufos/menu_hire.ufo:258 ../base/ufos/menu_hire.ufo:267 #: ../base/ufos/menu_hire.ufo:276 ../base/ufos/menu_hire.ufo:285 #: ../base/ufos/menu_hire.ufo:294 msgid "Hire/Unhire" msgstr "Assumi/Licenzia" #: ../base/ufos/menu_hire.ufo:336 #, fuzzy msgid "Rename your employee" msgstr "Rinomina la base" #: ../base/ufos/menu_hire.ufo:382 ../base/ufos/menu_hospital.ufo:219 #: ../base/ufos/menu_physdat.ufo:52 ../base/ufos/menu_team.ufo:821 #: ../base/ufos/menu_team.ufo:1504 msgid "Strength:" msgstr "Forza:" #: ../base/ufos/menu_hire.ufo:395 ../base/ufos/menu_hospital.ufo:224 #: ../base/ufos/menu_physdat.ufo:57 ../base/ufos/menu_ptleditor.ufo:48 #: ../base/ufos/menu_team.ufo:826 ../base/ufos/menu_team.ufo:1509 msgid "Speed:" msgstr "Velocita':" #: ../base/ufos/menu_hire.ufo:409 ../base/ufos/menu_hospital.ufo:229 #: ../base/ufos/menu_physdat.ufo:62 ../base/ufos/menu_team.ufo:831 #: ../base/ufos/menu_team.ufo:1514 msgid "Accuracy:" msgstr "Mira:" #: ../base/ufos/menu_hire.ufo:423 ../base/ufos/menu_hospital.ufo:234 #: ../base/ufos/menu_physdat.ufo:67 ../base/ufos/menu_team.ufo:836 #: ../base/ufos/menu_team.ufo:1519 msgid "Mind:" msgstr "Mente:" #: ../base/ufos/menu_hire.ufo:436 ../base/ufos/menu_hospital.ufo:239 #: ../base/ufos/menu_physdat.ufo:72 ../base/ufos/menu_team.ufo:841 #: ../base/ufos/menu_team.ufo:1524 msgid "Close Combat:" msgstr "Corpo a Corpo:" #: ../base/ufos/menu_hire.ufo:449 ../base/ufos/menu_hospital.ufo:244 #: ../base/ufos/menu_physdat.ufo:77 ../base/ufos/menu_team.ufo:846 #: ../base/ufos/menu_team.ufo:1529 msgid "Heavy Weapons:" msgstr "Armi Pesanti:" #: ../base/ufos/menu_hire.ufo:462 ../base/ufos/menu_hospital.ufo:249 #: ../base/ufos/menu_physdat.ufo:82 ../base/ufos/menu_team.ufo:851 #: ../base/ufos/menu_team.ufo:1534 msgid "Assault Weapons:" msgstr "Armi d'Assalto:" #: ../base/ufos/menu_hire.ufo:475 ../base/ufos/menu_hospital.ufo:254 #: ../base/ufos/menu_physdat.ufo:87 ../base/ufos/menu_team.ufo:856 #: ../base/ufos/menu_team.ufo:1539 msgid "Sniper Rifles:" msgstr "Fucili da Cecchino:" #: ../base/ufos/menu_hire.ufo:488 ../base/ufos/menu_hospital.ufo:259 #: ../base/ufos/menu_physdat.ufo:92 ../base/ufos/menu_team.ufo:861 #: ../base/ufos/menu_team.ufo:1544 msgid "High-Explosives:" msgstr "Esplosivi ad alto potenziale:" #: ../base/ufos/menu_hire.ufo:502 ../base/ufos/menu_hospital.ufo:264 #: ../base/ufos/menu_team.ufo:866 msgid "Health:" msgstr "Salute:" #: ../base/ufos/menu_hire.ufo:516 ../base/ufos/menu_team.ufo:880 msgid "Missions Performed:" msgstr "Missioni Affrontate:" #: ../base/ufos/menu_hire.ufo:523 ../base/ufos/menu_team.ufo:886 msgid "Enemies Killed:" msgstr "Nemici Uccisi:" #: ../base/ufos/menu_hire.ufo:561 msgid "Hire soldiers" msgstr "Assumi soldati" #: ../base/ufos/menu_hire.ufo:576 msgid "Soldiers" msgstr "Soldati" #: ../base/ufos/menu_hire.ufo:581 msgid "Hire scientists" msgstr "Assumi scienziati" #: ../base/ufos/menu_hire.ufo:596 msgid "Scientists" msgstr "Scienziati" #: ../base/ufos/menu_hire.ufo:601 msgid "Hire workers" msgstr "Assumi operai" #: ../base/ufos/menu_hire.ufo:616 ../base/ufos/menu_production.ufo:89 msgid "Workers" msgstr "Operai" #: ../base/ufos/menu_hire.ufo:621 msgid "Hire medics" msgstr "Assumi medici" #: ../base/ufos/menu_hire.ufo:636 ../base/ufos/menu_hospital.ufo:105 msgid "Medics" msgstr "Medici" #: ../base/ufos/menu_hospital.ufo:65 msgid "Capacity" msgstr "Capacità" # # in game #: ../base/ufos/menu_hospital.ufo:85 msgid "Currently healing" msgstr "Attualmente in cura" #: ../base/ufos/menu_hospital.ufo:276 msgid "Heal this soldier" msgstr "Guarisci questo soldato" #: ../base/ufos/menu_hospital.ufo:292 ../base/ufos/weapons.ufo:22 msgid "Heal" msgstr "Guarisci" #: ../base/ufos/menu_hospital.ufo:317 msgid "Implants" msgstr "Impianti" #: ../base/ufos/menu_hud.ufo:62 msgid "Level 1" msgstr "Livello 1" #: ../base/ufos/menu_hud.ufo:71 msgid "Level 2" msgstr "Livello 2" #: ../base/ufos/menu_hud.ufo:80 msgid "Level 3" msgstr "Livello 3" #: ../base/ufos/menu_hud.ufo:89 msgid "Level 4" msgstr "Livello 4" #: ../base/ufos/menu_hud.ufo:98 msgid "Level 5" msgstr "Livello 5" #: ../base/ufos/menu_hud.ufo:107 msgid "Level 6" msgstr "Livello 6" #: ../base/ufos/menu_hud.ufo:116 msgid "Level 7" msgstr "Livello 7" #: ../base/ufos/menu_hud.ufo:125 msgid "Level 8" msgstr "Livello 8" #: ../base/ufos/menu_hud.ufo:271 msgid "Soldier 1" msgstr "Soldato 1" #: ../base/ufos/menu_hud.ufo:281 msgid "Soldier 2" msgstr "Soldato 2" #: ../base/ufos/menu_hud.ufo:291 msgid "Soldier 3" msgstr "Soldato 3" #: ../base/ufos/menu_hud.ufo:301 msgid "Soldier 4" msgstr "Soldato 4" #: ../base/ufos/menu_hud.ufo:311 msgid "Soldier 5" msgstr "Soldato 5" #: ../base/ufos/menu_hud.ufo:321 msgid "Soldier 6" msgstr "Soldato 6" #: ../base/ufos/menu_hud.ufo:331 msgid "Soldier 7" msgstr "Soldato 7" #: ../base/ufos/menu_hud.ufo:341 msgid "Soldier 8" msgstr "Soldato 8" #: ../base/ufos/menu_hud.ufo:456 ../base/ufos/menu_hud.ufo:467 #: ../base/ufos/seq_tutorials.ufo:600 msgid "Reload weapon" msgstr "Ricarica arma" #: ../base/ufos/menu_hud.ufo:706 msgid "Physical stats of this soldier" msgstr "Caratteristiche fisiche di questo soldato" #: ../base/ufos/menu_hud.ufo:717 ../base/ufos/seq_tutorials.ufo:518 msgid "Inventory" msgstr "Inventario" #: ../base/ufos/menu_inventory.ufo:21 ../base/ufos/menu_team.ufo:995 msgid "Backpack" msgstr "Zaino" #: ../base/ufos/menu_inventory.ufo:30 ../base/ufos/menu_team.ufo:1004 msgid "Left Hand" msgstr "Mano Sinistra" #: ../base/ufos/menu_inventory.ufo:39 ../base/ufos/menu_team.ufo:1013 msgid "Right Hand" msgstr "Mano Destra" #: ../base/ufos/menu_inventory.ufo:48 msgid "Extension" msgstr "Estensione" #: ../base/ufos/menu_inventory.ufo:57 ../base/ufos/menu_team.ufo:1022 msgid "Holster" msgstr "Sacca" #: ../base/ufos/menu_inventory.ufo:66 ../base/ufos/menu_team.ufo:1031 msgid "Belt" msgstr "Cintura" #: ../base/ufos/menu_inventory.ufo:75 msgid "Floor" msgstr "Piano" #: ../base/ufos/menu_irc.ufo:46 ../base/ufos/menu_multiplayer.ufo:714 msgid "Lobby" msgstr "Ingresso" #: ../base/ufos/menu_irc.ufo:64 msgid "Users" msgstr "Utenti" #: ../base/ufos/menu_lostwon.ufo:61 ../base/ufos/menu_lostwon.ufo:190 msgid "Retry this mission" msgstr "Riprova questa missione" #: ../base/ufos/menu_lostwon.ufo:76 ../base/ufos/menu_lostwon.ufo:205 msgid "Try again" msgstr "Riprova" #: ../base/ufos/menu_lostwon.ufo:101 ../base/ufos/menu_lostwon.ufo:116 #: ../base/ufos/menu_lostwon.ufo:230 ../base/ufos/menu_lostwon.ufo:245 #: ../base/ufos/menu_multiplayeringame.ufo:69 #: ../base/ufos/menu_singleplayer.ufo:132 #: ../base/ufos/menu_singleplayer.ufo:181 #: ../base/ufos/menu_singleplayer.ufo:198 #: ../base/ufos/menu_singleplayer.ufo:301 msgid "Continue" msgstr "Continua" #: ../base/ufos/menu_main.ufo:70 msgid "Single-player" msgstr "Singolo giocatore" #: ../base/ufos/menu_main.ufo:90 msgid "Multiplayer" msgstr "Multigiocatore" #: ../base/ufos/menu_main.ufo:130 ../base/ufos/menu_tutorials.ufo:46 msgid "Tutorials" msgstr "Tutorial" #: ../base/ufos/menu_main.ufo:150 msgid "Credits" msgstr "Crediti" #: ../base/ufos/menu_main.ufo:170 ../base/ufos/menu_singleplayer.ufo:227 #: ../base/ufos/menu_singleplayer.ufo:381 msgid "Exit" msgstr "Esci" #: ../base/ufos/menu_multiplayer.ufo:63 msgid "Join" msgstr "Entra" #: ../base/ufos/menu_multiplayer.ufo:83 msgid "Create" msgstr "Crea" #: ../base/ufos/menu_multiplayer.ufo:103 msgid "Team" msgstr "Squadra" #: ../base/ufos/menu_multiplayer.ufo:236 msgid "Load team from current selected slot" msgstr "Carica squadra dallo slot selezionato" #: ../base/ufos/menu_multiplayer.ufo:247 ../base/ufos/menu_singleplayer.ufo:89 #: ../base/ufos/menu_singleplayer.ufo:439 msgid "Load" msgstr "Carica" #: ../base/ufos/menu_multiplayer.ufo:256 msgid "Save team to current selected slot" msgstr "Salva squadra nello slot selezionato" #: ../base/ufos/menu_multiplayer.ufo:267 #: ../base/ufos/menu_singleplayer.ufo:109 #: ../base/ufos/menu_singleplayer.ufo:605 msgid "Save" msgstr "Salva" # # in game #: ../base/ufos/menu_multiplayer.ufo:279 msgid "Current Team" msgstr "Squadra corrente" #: ../base/ufos/menu_multiplayer.ufo:288 msgid "Edit your team after loading" msgstr "Modifica la squadra dopo il caricamento" #: ../base/ufos/menu_multiplayer.ufo:302 msgid "Edit" msgstr "Modifica" #: ../base/ufos/menu_multiplayer.ufo:311 msgid "Generate a new team" msgstr "Genera una nuova squadra" #: ../base/ufos/menu_multiplayer.ufo:325 msgid "New" msgstr "Nuovo" #: ../base/ufos/menu_multiplayer.ufo:334 msgid "Generate a team automatically" msgstr "Genera una squadra automaticamente" #: ../base/ufos/menu_multiplayer.ufo:349 ../base/ufos/weapons_human.ufo:158 msgid "Auto" msgstr "Automatico" #: ../base/ufos/menu_multiplayer.ufo:356 msgid "Race:" msgstr "Razza:" #: ../base/ufos/menu_multiplayer.ufo:386 msgid "Name" msgstr "Nome" #: ../base/ufos/menu_multiplayer.ufo:487 msgid "Bookmark" msgstr "Segnalibro" #: ../base/ufos/menu_multiplayer.ufo:507 ../base/ufos/menu_multiplayer.ufo:759 msgid "Connect" msgstr "Connetti" #: ../base/ufos/menu_multiplayer.ufo:550 msgid "Serverfilter:" msgstr "Filtro dei server:" #: ../base/ufos/menu_multiplayer.ufo:603 ../base/ufos/menu_multiplayer.ufo:812 msgid "Serverbrowser" msgstr "Lista dei server" #: ../base/ufos/menu_multiplayer.ufo:629 ../base/ufos/menu_multiplayer.ufo:820 #: ../base/ufos/menu_multiplayer.ufo:829 msgid "Bookmarks" msgstr "Segnalibri" #: ../base/ufos/menu_multiplayer.ufo:694 msgid "Refresh" msgstr "Aggiorna" #: ../base/ufos/menu_multiplayer.ufo:726 msgid "Connect to IP" msgstr "Conetti all'IP" #: ../base/ufos/menu_multiplayer.ufo:835 ../base/ufos/menu_multiplayer.ufo:838 #: ../base/ufos/menu_multiplayer.ufo:841 ../base/ufos/menu_multiplayer.ufo:844 #: ../base/ufos/menu_multiplayer.ufo:847 ../base/ufos/menu_multiplayer.ufo:850 #: ../base/ufos/menu_multiplayer.ufo:853 ../base/ufos/menu_multiplayer.ufo:856 #: ../base/ufos/menu_multiplayer.ufo:859 ../base/ufos/menu_multiplayer.ufo:862 #: ../base/ufos/menu_multiplayer.ufo:865 ../base/ufos/menu_multiplayer.ufo:868 #: ../base/ufos/menu_multiplayer.ufo:871 ../base/ufos/menu_multiplayer.ufo:874 #: ../base/ufos/menu_multiplayer.ufo:877 ../base/ufos/menu_multiplayer.ufo:880 msgid "Delete this bookmark" msgstr "Cancella questo segnalibro" #: ../base/ufos/menu_multiplayer.ufo:895 msgid "Make this server public:" msgstr "Fai diventare pubblico questo server:" #: ../base/ufos/menu_multiplayer.ufo:906 msgid "Don't make it public via masterserver" msgstr "Non rendere pubblico il server attraverso il server-centrale" #: ../base/ufos/menu_multiplayer.ufo:920 msgid "Publish server address via masterserver" msgstr "Pubblica l'indirizzo del server attraverso il server-centrale" #: ../base/ufos/menu_multiplayer.ufo:938 msgid "Enable morale states:" msgstr "Abilita morale:" #: ../base/ufos/menu_multiplayer.ufo:979 msgid "Gametype:" msgstr "Tipo di gioco:" #: ../base/ufos/menu_multiplayer.ufo:1018 msgid "Teamplay:" msgstr "Gioco di squadra:" #: ../base/ufos/menu_multiplayer.ufo:1059 msgid "Max. clients:" msgstr "Max. giocatori:" #: ../base/ufos/menu_multiplayer.ufo:1061 msgid "Sets the max allowed clients to connect" msgstr "Scegli il numero massimo di giocatori" #: ../base/ufos/menu_multiplayer.ufo:1093 msgid "Max. soldiers per team:" msgstr "Max. soldati per squadra:" #: ../base/ufos/menu_multiplayer.ufo:1095 msgid "Sets the max allowed soldiers per team" msgstr "Scegli il massimo di soldati per squadra" #: ../base/ufos/menu_multiplayer.ufo:1127 msgid "Max. soldiers per player:" msgstr "Max. soldati per giocatore:" #: ../base/ufos/menu_multiplayer.ufo:1129 msgid "Sets the max allowed soldiers per player when in teamplay" msgstr "Scegli il max soldati per giocatore quando si gioca in squadra" #: ../base/ufos/menu_multiplayer.ufo:1162 #, fuzzy msgid "Max. human players per team:" msgstr "Max. giocatori per squadra:" #: ../base/ufos/menu_multiplayer.ufo:1195 msgid "Max. AI actors:" msgstr "Max. attori IA:" #: ../base/ufos/menu_multiplayer.ufo:1197 msgid "Max AI actors for teamplay mode" msgstr "" "Numero massimo degli attori gestiti dal computer (IA) nel gioco di squadra" #: ../base/ufos/menu_multiplayer.ufo:1229 msgid "AI autojoin:" msgstr "" #: ../base/ufos/menu_multiplayer.ufo:1231 msgid "AI autojoin on free teams" msgstr "" #: ../base/ufos/menu_multiplayer.ufo:1271 msgid "Server-Password:" msgstr "Password Server:" #: ../base/ufos/menu_multiplayer.ufo:1294 msgid "RCON-Password:" msgstr "Password RCON:" #: ../base/ufos/menu_multiplayer.ufo:1317 msgid "Hostname:" msgstr "Nome host:" #: ../base/ufos/menu_multiplayer.ufo:1340 msgid "Map" msgstr "Mappa" #: ../base/ufos/menu_multiplayer.ufo:1420 msgid "Start server" msgstr "Avvia server" #: ../base/ufos/menu_multiplayer.ufo:1481 msgid "Team selection" msgstr "Selezione della squadra" #: ../base/ufos/menu_multiplayer.ufo:1490 msgid "Click the big button in the lower right corner when ready" msgstr "" #: ../base/ufos/menu_multiplayer.ufo:1526 msgid "Max. players per team" msgstr "Max. giocatori per squadra" #: ../base/ufos/menu_multiplayer.ufo:1538 msgid "Max. teams for this map" msgstr "Max. squadre su questa mappa" #: ../base/ufos/menu_multiplayer.ufo:1550 msgid "Team preference:" msgstr "Preferenze squadra:" #: ../base/ufos/menu_multiplayer.ufo:1561 msgid "Next free team" msgstr "Prossima squadra libera" #: ../base/ufos/menu_multiplayer.ufo:1571 msgid "Previous free team" msgstr "Squadra libera precedente" #: ../base/ufos/menu_multiplayer.ufo:1582 msgid "Finish the teamselection and start the game" msgstr "" #: ../base/ufos/menu_multiplayer.ufo:1600 #, fuzzy msgid "Activate chat" msgstr "Attiva spiegazioni" #: ../base/ufos/menu_multiplayer.ufo:1663 msgid "Please wait" msgstr "Attendere prego" #: ../base/ufos/menu_multiplayer.ufo:1669 msgid "Waiting for other players to join the game" msgstr "Sto aspettando che gli altri giocatori entrino in gioco" #: ../base/ufos/menu_multiplayer.ufo:1675 msgid "Players that must join before starting: " msgstr "Giocatori che devono entrare prima di cominciare:" #: ../base/ufos/menu_multiplayer.ufo:1687 msgid "Start the game even if not all teams have joined" msgstr "Inizia la partita anche se non tutte le squadre sono entrate" #: ../base/ufos/menu_multiplayer.ufo:1700 msgid "Force start" msgstr "Forza a cominciare" #: ../base/ufos/menu_multiplayer.ufo:1738 #, fuzzy msgid "Enter server password" msgstr "Password Server:" #: ../base/ufos/menu_multiplayer.ufo:1746 #, fuzzy msgid "Password:" msgstr "Password RCON:" #: ../base/ufos/menu_multiplayer.ufo:1787 msgid "1on1" msgstr "1vs1" #: ../base/ufos/menu_multiplayer.ufo:1801 msgid "1on1on1" msgstr "1vs1vs1" #: ../base/ufos/menu_multiplayer.ufo:1815 msgid "2on2" msgstr "2vs2" #: ../base/ufos/menu_multiplayer.ufo:1829 msgid "2on2on2" msgstr "2vs2vs2" #: ../base/ufos/menu_multiplayer.ufo:1843 msgid "3on3" msgstr "3vs3" #: ../base/ufos/menu_multiplayer.ufo:1857 msgid "3on3on3" msgstr "3vs3vs3" #: ../base/ufos/menu_multiplayer.ufo:1871 msgid "4on4" msgstr "4vs4" #: ../base/ufos/menu_multiplayer.ufo:1885 msgid "4on4on4" msgstr "4vs4vs4" #: ../base/ufos/menu_multiplayer.ufo:1899 msgid "Coop 2 players" msgstr "Coop 2 giocatori" #: ../base/ufos/menu_multiplayer.ufo:1913 msgid "Coop 3 players" msgstr "Coop 3 giocatori" #: ../base/ufos/menu_multiplayer.ufo:1927 msgid "Coop 4 players" msgstr "Coop 4 giocatori" #: ../base/ufos/menu_multiplayeringame.ufo:109 msgid "Abort Game" msgstr "Annulla" #: ../base/ufos/menu_options.ufo:63 msgid "Video" msgstr "Video" #: ../base/ufos/menu_options.ufo:83 msgid "Sound" msgstr "Audio" #: ../base/ufos/menu_options.ufo:103 msgid "Game" msgstr "Gioco" #: ../base/ufos/menu_options.ufo:144 msgid "Video settings" msgstr "Impostazioni video" #: ../base/ufos/menu_options.ufo:152 msgid "Resolution:" msgstr "Risoluzione:" #: ../base/ufos/menu_options.ufo:195 msgid "Fullscreen:" msgstr "Schermo intero:" #: ../base/ufos/menu_options.ufo:233 msgid "Texture compression:" msgstr "Compressione texture:" #: ../base/ufos/menu_options.ufo:271 msgid "Texture resolution cap:" msgstr "Max. risoluzione texture:" #: ../base/ufos/menu_options.ufo:309 msgid "Show FPS:" msgstr "Mostra FPS:" #: ../base/ufos/menu_options.ufo:347 msgid "Texture anisotropy level:" msgstr "Livello anisotropico:" #: ../base/ufos/menu_options.ufo:377 msgid "Texture Lod:" msgstr "Lod Texture:" #: ../base/ufos/menu_options.ufo:415 msgid "Image Filter:" msgstr "Filtro immagini:" #: ../base/ufos/menu_options.ufo:453 msgid "Isometric Mode:" msgstr "Modalità Isometrica:" #: ../base/ufos/menu_options.ufo:491 msgid "Multitexturing:" msgstr "Multitexturing:" #: ../base/ufos/menu_options.ufo:529 msgid "Gamma:" msgstr "Gamma:" #: ../base/ufos/menu_options.ufo:586 msgid "Maintain resolution" msgstr "Mantieni risoluzione" #: ../base/ufos/menu_options.ufo:593 msgid "Want To Maintain resolution" msgstr "Voglio mantenere la risoluzione" #: ../base/ufos/menu_options.ufo:610 msgid "Change the resolution" msgstr "Cambia risoluzione" #: ../base/ufos/menu_options.ufo:631 msgid "Accept" msgstr "Accetta" #: ../base/ufos/menu_options.ufo:659 msgid "Sound settings" msgstr "Impostazioni audio" #: ../base/ufos/menu_options.ufo:667 msgid "Volume Control" msgstr "Controllo Volume" #: ../base/ufos/menu_options.ufo:672 msgid "Effects:" msgstr "Effetti:" #: ../base/ufos/menu_options.ufo:693 msgid "Music:" msgstr "Musica:" #: ../base/ufos/menu_options.ufo:715 msgid "Mixing Rate:" msgstr "Frequenza di mixaggio:" #: ../base/ufos/menu_options.ufo:751 msgid "Sound renderer:" msgstr "Renderer audio:" #: ../base/ufos/menu_options.ufo:792 msgid "Show key bindings" msgstr "Mostrale assegnazione dei tasti" #: ../base/ufos/menu_options.ufo:854 msgid "Game settings" msgstr "Impostazioni di gioco" #: ../base/ufos/menu_options.ufo:865 msgid "Confirm Actions:" msgstr "Conferma Azioni:" #: ../base/ufos/menu_options.ufo:881 msgid "No confirmation before walking and shooting" msgstr "Non confermare prima di camminare e sparare" #: ../base/ufos/menu_options.ufo:895 msgid "Confirmation needed before walking and shooting" msgstr "Conferma necessaria prima di camminare e sparare" #: ../base/ufos/menu_options.ufo:908 msgid "Confirm Movement:" msgstr "Conferma Movimento:" #: ../base/ufos/menu_options.ufo:924 msgid "No confirmation before walking" msgstr "Nessuna conferma prima di camminare" #: ../base/ufos/menu_options.ufo:938 msgid "Confirmation needed before walking" msgstr "Conferma necessaria prima di camminare" #: ../base/ufos/menu_options.ufo:951 msgid "HUD Design:" msgstr "Modello HUD:" #: ../base/ufos/menu_options.ufo:967 ../base/ufos/menu_options.ufo:977 msgid "Choose another hud" msgstr "Scegli un altro HUD" #: ../base/ufos/menu_options.ufo:986 msgid "Tooltips:" msgstr "Spiegazioni:" #: ../base/ufos/menu_options.ufo:1002 msgid "Deactivates tooltips" msgstr "Disattiva spiegazioni" #: ../base/ufos/menu_options.ufo:1016 msgid "Activates tooltips" msgstr "Attiva spiegazioni" #: ../base/ufos/menu_options.ufo:1029 msgid "Centre view:" msgstr "Centra visuale:" #: ../base/ufos/menu_options.ufo:1045 msgid "No centring at soldier selecting, shooting and appearing" msgstr "" "Non centrare visuale sui soldati in caso di selezione, fuoco o apparizione" #: ../base/ufos/menu_options.ufo:1059 msgid "Centring at soldier selecting, shooting and appearing" msgstr "Centra visuale sui soldati in caso di selezione, fuoco o apparizione" #: ../base/ufos/menu_options.ufo:1072 msgid "Cursor tooltips:" msgstr "Suggerimenti cursore:" #: ../base/ufos/menu_options.ufo:1088 msgid "Deactivates cursor tooltips" msgstr " Disattiva sugg. cursore" #: ../base/ufos/menu_options.ufo:1102 msgid "Activates cursor tooltips" msgstr "Attiva sugg. cursore" #: ../base/ufos/menu_options.ufo:1115 msgid "3D Geoscape:" msgstr "Mappamondo 3D:" #: ../base/ufos/menu_options.ufo:1131 msgid "Use 2D geoscape" msgstr "Usa mappamondo 2D" #: ../base/ufos/menu_options.ufo:1145 msgid "Use 3D geoscape" msgstr "Usa mappamondo 3D" #: ../base/ufos/menu_options.ufo:1158 msgid "Camera Scroll:" msgstr "Scorrimento della telecamera:" #: ../base/ufos/menu_options.ufo:1180 msgid "Camera Rotation:" msgstr "Rotazione camera:" #: ../base/ufos/menu_options.ufo:1206 msgid "Start with employees:" msgstr "Inizia con impiegati:" #: ../base/ufos/menu_options.ufo:1222 msgid "No employees hired at campaign start" msgstr "Nessun impiegato a inizio campagna" #: ../base/ufos/menu_options.ufo:1236 msgid "Employees already hired at campaign start" msgstr "Impiegati gia'assunti a inizio campagna" #: ../base/ufos/menu_options.ufo:1249 msgid "Start with buildings:" msgstr "Inizia con edifici:" #: ../base/ufos/menu_options.ufo:1265 msgid "No buildings in the initial base" msgstr "Nessun edificio nella base iniziale" #: ../base/ufos/menu_options.ufo:1279 msgid "Buildings already built in the initial base" msgstr "Edifici già costruiti nella base iniziale" #: ../base/ufos/menu_options.ufo:1325 msgid "Keys" msgstr "Pulsanti" #: ../base/ufos/menu_production.ufo:69 msgid "Productionlimit" msgstr "Limite di produzione" #: ../base/ufos/menu_production.ufo:137 msgid "Q" msgstr "Q" #: ../base/ufos/menu_production.ufo:144 msgid "Num" msgstr "Num" #: ../base/ufos/menu_production.ufo:188 msgid "Increase production by 1" msgstr "Aumenta produzione di 1" #: ../base/ufos/menu_production.ufo:198 msgid "Stop production" msgstr "Ferma produzione" #: ../base/ufos/menu_production.ufo:208 msgid "Decrease production by 1" msgstr "Diminuisci produzione di 1" #: ../base/ufos/menu_production.ufo:218 msgid "Increase production by 10" msgstr "Aumenta produzione di 10" #: ../base/ufos/menu_production.ufo:228 msgid "Decrease production by 10" msgstr "Diminuisci produzione di 10" #: ../base/ufos/menu_production.ufo:238 msgid "Increase priority" msgstr "Aumenta priorità" #: ../base/ufos/menu_production.ufo:248 msgid "Decrease priority" msgstr "Diminuisci priorità" #: ../base/ufos/menu_ptleditor.ufo:16 msgid "Loop" msgstr "Ciclo" #: ../base/ufos/menu_ptleditor.ufo:28 msgid "Show the particle only once" msgstr "Mostra le particelle solo una volta" #: ../base/ufos/menu_ptleditor.ufo:38 msgid "Loop the particle" msgstr "Mostra le particelle ciclicamente" #: ../base/ufos/menu_ptleditor.ufo:55 msgid "Very slow" msgstr "Molto lento" #: ../base/ufos/menu_ptleditor.ufo:64 msgid "Slow" msgstr "Lento" #: ../base/ufos/menu_ptleditor.ufo:74 client/cl_main.c:2142 msgid "Normal" msgstr "Normale" # # in game #: ../base/ufos/menu_ptleditor.ufo:93 msgid "Currently loaded:" msgstr "Attualmente caricato:" #: ../base/ufos/menu_research.ufo:373 ../base/ufos/menu_research.ufo:389 #: ../base/ufos/menu_research.ufo:405 ../base/ufos/menu_research.ufo:421 #: ../base/ufos/menu_research.ufo:437 ../base/ufos/menu_research.ufo:453 #: ../base/ufos/menu_research.ufo:469 ../base/ufos/menu_research.ufo:485 #: ../base/ufos/menu_research.ufo:501 ../base/ufos/menu_research.ufo:517 #: ../base/ufos/menu_research.ufo:533 ../base/ufos/menu_research.ufo:549 #: ../base/ufos/menu_research.ufo:565 ../base/ufos/menu_research.ufo:581 #: ../base/ufos/menu_research.ufo:597 ../base/ufos/menu_research.ufo:613 #: ../base/ufos/menu_research.ufo:629 ../base/ufos/menu_research.ufo:645 #: ../base/ufos/menu_research.ufo:661 ../base/ufos/menu_research.ufo:677 #: ../base/ufos/menu_research.ufo:693 ../base/ufos/menu_research.ufo:709 #: ../base/ufos/menu_research.ufo:725 ../base/ufos/menu_research.ufo:741 #: ../base/ufos/menu_research.ufo:757 ../base/ufos/menu_research.ufo:773 #: ../base/ufos/menu_research.ufo:789 ../base/ufos/menu_research.ufo:805 msgid "Add scientist" msgstr "Aggiungi scienziato" #: ../base/ufos/menu_research.ufo:381 ../base/ufos/menu_research.ufo:397 #: ../base/ufos/menu_research.ufo:413 ../base/ufos/menu_research.ufo:429 #: ../base/ufos/menu_research.ufo:445 ../base/ufos/menu_research.ufo:461 #: ../base/ufos/menu_research.ufo:477 ../base/ufos/menu_research.ufo:493 #: ../base/ufos/menu_research.ufo:509 ../base/ufos/menu_research.ufo:525 #: ../base/ufos/menu_research.ufo:541 ../base/ufos/menu_research.ufo:557 #: ../base/ufos/menu_research.ufo:573 ../base/ufos/menu_research.ufo:589 #: ../base/ufos/menu_research.ufo:605 ../base/ufos/menu_research.ufo:621 #: ../base/ufos/menu_research.ufo:637 ../base/ufos/menu_research.ufo:653 #: ../base/ufos/menu_research.ufo:669 ../base/ufos/menu_research.ufo:685 #: ../base/ufos/menu_research.ufo:701 ../base/ufos/menu_research.ufo:717 #: ../base/ufos/menu_research.ufo:733 ../base/ufos/menu_research.ufo:749 #: ../base/ufos/menu_research.ufo:765 ../base/ufos/menu_research.ufo:781 #: ../base/ufos/menu_research.ufo:797 ../base/ufos/menu_research.ufo:813 msgid "Remove scientist" msgstr "Togli scienziato" #: ../base/ufos/menu_research.ufo:920 msgid "Stop research" msgstr "Ferma ricerca" #: ../base/ufos/menu_research.ufo:931 msgid "Start research" msgstr "Inizia ricerca" #: ../base/ufos/menu_research.ufo:942 msgid "Show research proposal" msgstr "Mostra proposta di ricerca" #: ../base/ufos/menu_singleplayer.ufo:69 msgid "New game" msgstr "Nuova partita" #: ../base/ufos/menu_singleplayer.ufo:123 msgid "Load last saved game or continue playing" msgstr "" #: ../base/ufos/menu_singleplayer.ufo:321 msgid "Abort" msgstr "Annulla" #: ../base/ufos/menu_singleplayer.ufo:341 msgid "Retry" msgstr "Riprova" #: ../base/ufos/menu_singleplayer.ufo:780 msgid "Thank you for playing UFO:Alien Invasion" msgstr "Grazie per aver giocato a UFO: Alien Invasion" #: ../base/ufos/menu_singleplayer.ufo:789 msgid "Now after you have finished the single-player campaigns" msgstr "Adesso dopo aver completato le campagne giocatore-singolo" #: ../base/ufos/menu_singleplayer.ufo:797 msgid "you should try the multiplayer features" msgstr "dovresti provare le modalità multigiocatore" #: ../base/ufos/menu_singleplayer.ufo:806 msgid "Visit http://www.ufoai.net" msgstr "Visita http://www.ufoai.net/" #: ../base/ufos/menu_singleplayer.ufo:815 msgid "and join irc.freenode.org #ufo:ai" msgstr "ed entra in irc.freenode.org #ufo:ai" #: ../base/ufos/menu_singleplayer.ufo:824 ../base/ufos/seq_intro.ufo:73 #: ../base/ufos/seq_intro.ufo:192 msgid "Click to continue" msgstr "Clicca per continuare" #: ../base/ufos/menu_stats.ufo:55 msgid "Statistics" msgstr "Statistiche" #: ../base/ufos/menu_stats.ufo:63 msgid "Missions" msgstr "Missioni" #: ../base/ufos/menu_stats.ufo:79 msgid "Bases" msgstr "Basi" #: ../base/ufos/menu_stats.ufo:95 ../base/ufos/menu_transfer.ufo:265 msgid "Employees" msgstr "Impiegati" #: ../base/ufos/menu_stats.ufo:111 msgid "Costs" msgstr "Costi" #: ../base/ufos/menu_stats.ufo:127 msgid "Nations" msgstr "Nazioni" #: ../base/ufos/menu_team.ufo:132 ../base/ufos/menu_team.ufo:134 #: ../base/ufos/menu_team.ufo:136 ../base/ufos/menu_team.ufo:138 #: ../base/ufos/menu_team.ufo:140 ../base/ufos/menu_team.ufo:142 #: ../base/ufos/menu_team.ufo:144 ../base/ufos/menu_team.ufo:146 #: ../base/ufos/menu_team.ufo:148 ../base/ufos/menu_team.ufo:150 #: ../base/ufos/menu_team.ufo:152 ../base/ufos/menu_team.ufo:154 #: ../base/ufos/menu_team.ufo:156 ../base/ufos/menu_team.ufo:158 #: ../base/ufos/menu_team.ufo:160 ../base/ufos/menu_team.ufo:162 #: ../base/ufos/menu_team.ufo:164 ../base/ufos/menu_team.ufo:166 #: ../base/ufos/menu_team.ufo:168 msgid "Soldier carries equipment" msgstr "Il soldato ha dell'equipaggiamento" #: ../base/ufos/menu_team.ufo:171 ../base/ufos/menu_team.ufo:173 #: ../base/ufos/menu_team.ufo:175 ../base/ufos/menu_team.ufo:177 #: ../base/ufos/menu_team.ufo:179 ../base/ufos/menu_team.ufo:181 #: ../base/ufos/menu_team.ufo:183 ../base/ufos/menu_team.ufo:185 #: ../base/ufos/menu_team.ufo:187 ../base/ufos/menu_team.ufo:189 #: ../base/ufos/menu_team.ufo:191 ../base/ufos/menu_team.ufo:193 #: ../base/ufos/menu_team.ufo:195 ../base/ufos/menu_team.ufo:197 #: ../base/ufos/menu_team.ufo:199 ../base/ufos/menu_team.ufo:201 #: ../base/ufos/menu_team.ufo:203 ../base/ufos/menu_team.ufo:205 #: ../base/ufos/menu_team.ufo:207 msgid "Soldier carries no equipment" msgstr "Il soldato non ha equipaggiamento" #: ../base/ufos/menu_team.ufo:462 ../base/ufos/menu_team.ufo:471 #: ../base/ufos/menu_team.ufo:480 ../base/ufos/menu_team.ufo:489 #: ../base/ufos/menu_team.ufo:498 ../base/ufos/menu_team.ufo:507 #: ../base/ufos/menu_team.ufo:516 ../base/ufos/menu_team.ufo:525 #: ../base/ufos/menu_team.ufo:534 ../base/ufos/menu_team.ufo:543 #: ../base/ufos/menu_team.ufo:552 ../base/ufos/menu_team.ufo:561 #: ../base/ufos/menu_team.ufo:570 ../base/ufos/menu_team.ufo:579 #: ../base/ufos/menu_team.ufo:588 ../base/ufos/menu_team.ufo:597 #: ../base/ufos/menu_team.ufo:606 ../base/ufos/menu_team.ufo:615 #: ../base/ufos/menu_team.ufo:624 msgid "Add/remove this soldier" msgstr "Aggiungi/togli questo soldato" #: ../base/ufos/menu_team.ufo:786 #, fuzzy msgid "Rename your soldier" msgstr "Rinomina la base" #: ../base/ufos/menu_team.ufo:1101 ../base/ufos/menu_team.ufo:1110 #: ../base/ufos/menu_team.ufo:1119 ../base/ufos/menu_team.ufo:1128 #: ../base/ufos/menu_team.ufo:1137 ../base/ufos/menu_team.ufo:1146 #: ../base/ufos/menu_team.ufo:1155 ../base/ufos/menu_team.ufo:1164 msgid "Equip this soldier" msgstr "Equipaggia questo soldato" #: ../base/ufos/menu_team.ufo:1247 msgid "Show primary weapons in store" msgstr "Mostra armi primarie nel magazzino" #: ../base/ufos/menu_team.ufo:1267 msgid "Show secondary weapons in store" msgstr "Mostra armi secondarie nel magazzino" #: ../base/ufos/menu_team.ufo:1287 msgid "Show miscellaneous equipment in store" msgstr "Mostra il resto dell'equipaggiamento nel magazzino" #: ../base/ufos/menu_team.ufo:1307 msgid "Show armour in store" msgstr "Mostra armature nel magazzino" #: ../base/ufos/menu_team.ufo:1621 msgid "Object Info" msgstr "Informazioni" #: ../base/ufos/menu_team.ufo:1633 msgid "Actor Abilities" msgstr "Abilità Attori" #: ../base/ufos/menu_team.ufo:1677 msgid "Use current skin with every soldier aboard." msgstr "Usa questa skin per tutti i soldati a bordo." #: ../base/ufos/menu_transfer.ufo:58 msgid "Selected aircraft" msgstr "Velivolo selezionato" #: ../base/ufos/menu_transfer.ufo:76 client/cl_map.c:290 msgid "Base" msgstr "Base" #: ../base/ufos/menu_transfer.ufo:85 msgid "Selected base" msgstr "Base selezionata" #: ../base/ufos/menu_transfer.ufo:128 msgid "Baseinfo" msgstr "Info Base" #: ../base/ufos/menu_transfer.ufo:196 msgid "Cargo onboard" msgstr "Carico a bordo" #: ../base/ufos/menu_transfer.ufo:230 msgid "Show only items" msgstr "Mostra solo oggetti" #: ../base/ufos/menu_transfer.ufo:245 ../base/ufos/research.ufo:87 msgid "Equipment" msgstr "Equipaggiamento" #: ../base/ufos/menu_transfer.ufo:250 msgid "Show only employees" msgstr "Mostra solo impiegati" #: ../base/ufos/menu_transfer.ufo:270 msgid "Show only aliens" msgstr "Mostra solo alieni" #: ../base/ufos/menu_transfer.ufo:285 client/cl_campaign.c:4053 msgid "Aliens" msgstr "Alieni" #: ../base/ufos/menu_transfer.ufo:290 msgid "Show only aircraft" msgstr "Mostra solo velivoli" #: ../base/ufos/menu_transfer.ufo:310 msgid "Empty the aircraft storage" msgstr "Svuota il magazzino del velivolo" #: ../base/ufos/menu_transfer.ufo:325 msgid "Unload" msgstr "Scarica" #: ../base/ufos/menu_ufopedia.ufo:50 msgid "Previous entry" msgstr "Voce precedente" #: ../base/ufos/menu_ufopedia.ufo:61 msgid "Next entry" msgstr "Voce successiva" #: ../base/ufos/menu_ufopedia.ufo:72 msgid "Back to content" msgstr "Torna ai contenuti" #: ../base/ufos/menu_ufopedia.ufo:84 msgid "Pre research text" msgstr "Testo prima della ricerca" #: ../base/ufos/menu_ufopedia.ufo:98 msgid "Research results" msgstr "Risultati della ricerca" #: ../base/ufos/menu_ufopedia.ufo:111 msgid "Leave UFOpaedia" msgstr "Lascia UFOpedia" #: ../base/ufos/menu_ufopedia.ufo:534 msgid "Mailclient" msgstr "Client email" #: ../base/ufos/menu_ufopedia.ufo:543 msgid "Time:" msgstr "Ora:" #: ../base/ufos/menu_ufopedia.ufo:560 msgid "Date:" msgstr "Data:" #: ../base/ufos/menu_ufopedia.ufo:590 msgid "Leave mailclient" msgstr "Lascia client email" #: ../base/ufos/missions.ufo:38 ../base/ufos/missions.ufo:530 #: ../base/ufos/missions.ufo:794 msgid "Revelstoke" msgstr "Revelstoke" #: ../base/ufos/missions.ufo:39 ../base/ufos/missions.ufo:104 #: ../base/ufos/missions.ufo:531 ../base/ufos/missions.ufo:815 msgid "Landed Alien Ship" msgstr "Nave Aliena Atterrata" #: ../base/ufos/missions.ufo:40 ../base/ufos/missions.ufo:105 #: ../base/ufos/missions.ufo:816 msgid "Secure Alien Ship before Liftoff" msgstr "Assicura la nave aliena prima del decollo" #: ../base/ufos/missions.ufo:62 msgid "Gwanda" msgstr "Gwanda" #: ../base/ufos/missions.ufo:63 ../base/ufos/missions.ufo:83 #: ../base/ufos/missions.ufo:125 ../base/ufos/missions.ufo:145 #: ../base/ufos/missions.ufo:165 ../base/ufos/missions.ufo:186 #: ../base/ufos/missions.ufo:210 ../base/ufos/missions.ufo:230 #: ../base/ufos/missions.ufo:270 ../base/ufos/missions.ufo:290 #: ../base/ufos/missions.ufo:311 ../base/ufos/missions.ufo:336 #: ../base/ufos/missions.ufo:357 ../base/ufos/missions.ufo:378 #: ../base/ufos/missions.ufo:398 ../base/ufos/missions.ufo:419 #: ../base/ufos/missions.ufo:440 ../base/ufos/missions.ufo:509 #: ../base/ufos/missions.ufo:551 ../base/ufos/missions.ufo:572 #: ../base/ufos/missions.ufo:593 ../base/ufos/missions.ufo:660 #: ../base/ufos/missions.ufo:681 ../base/ufos/missions.ufo:702 #: ../base/ufos/missions.ufo:755 ../base/ufos/missions.ufo:775 #: ../base/ufos/missions.ufo:795 ../base/ufos/missions.ufo:835 #: ../base/ufos/missions.ufo:855 ../base/ufos/missions.ufo:874 #: ../base/ufos/missions.ufo:912 ../base/ufos/missions.ufo:933 #: ../base/ufos/missions.ufo:953 ../base/ufos/missions.ufo:973 msgid "Terror Attack" msgstr "Attacco" #: ../base/ufos/missions.ufo:64 msgid "Protect the excavation site at all cost." msgstr "Proteggi il sito di scavo a tutti i costi." #: ../base/ufos/missions.ufo:82 msgid "Wachau" msgstr "Wachau" #: ../base/ufos/missions.ufo:84 ../base/ufos/missions.ufo:126 #: ../base/ufos/missions.ufo:187 ../base/ufos/missions.ufo:337 #: ../base/ufos/missions.ufo:358 ../base/ufos/missions.ufo:379 #: ../base/ufos/missions.ufo:441 ../base/ufos/missions.ufo:510 #: ../base/ufos/missions.ufo:552 ../base/ufos/missions.ufo:573 #: ../base/ufos/missions.ufo:661 ../base/ufos/missions.ufo:682 #: ../base/ufos/missions.ufo:756 ../base/ufos/missions.ufo:776 #: ../base/ufos/missions.ufo:796 ../base/ufos/missions.ufo:836 #: ../base/ufos/missions.ufo:856 ../base/ufos/missions.ufo:875 #: ../base/ufos/missions.ufo:954 ../base/ufos/missions.ufo:974 msgid "Protect inhabitants" msgstr "Proteggi gli abitanti" #: ../base/ufos/missions.ufo:103 msgid "Somewhere in Antarctica" msgstr "Da qualche parte nell'antartico" #: ../base/ufos/missions.ufo:124 msgid "Marina Serra" msgstr "Marina Serra" #: ../base/ufos/missions.ufo:144 msgid "Berlin" msgstr "Berlino" #: ../base/ufos/missions.ufo:146 msgid "Protect civilians" msgstr "Proteggi i civili" #: ../base/ufos/missions.ufo:164 msgid "Wellington" msgstr "Wellington" #: ../base/ufos/missions.ufo:166 msgid "" "There are rumors of a mine being overrun by aliens. Although this source of " "information is doubtful, you'll need to investigate." msgstr "" "Ci sono voci di una miniera invasa dagli alieni. Anche se questa fonte di " "informazioni e' dubbia, devi investigare." #: ../base/ufos/missions.ufo:185 msgid "Greeneville" msgstr "Greeneville" #: ../base/ufos/missions.ufo:209 msgid "Bristol" msgstr "Bristol" #: ../base/ufos/missions.ufo:211 msgid "Protect the military installation crew" msgstr "Proteggi il personale dell'installazione militare" # # cl_campaign.c #: ../base/ufos/missions.ufo:229 msgid "Jiwani" msgstr "Jiwani" #: ../base/ufos/missions.ufo:231 msgid "Secure Dam" msgstr "Rendi sicura la diga" #: ../base/ufos/missions.ufo:249 msgid "Morioka" msgstr "Morioka" #: ../base/ufos/missions.ufo:250 msgid "Alien Hideout" msgstr "Nascondiglio Alieno" #: ../base/ufos/missions.ufo:251 msgid "Eliminate intruders" msgstr "Elimina gli intrusi" #: ../base/ufos/missions.ufo:269 msgid "Oslo" msgstr "Oslo" #: ../base/ufos/missions.ufo:271 ../base/ufos/missions.ufo:291 #: ../base/ufos/missions.ufo:312 ../base/ufos/missions.ufo:399 #: ../base/ufos/missions.ufo:420 ../base/ufos/missions.ufo:594 #: ../base/ufos/missions.ufo:703 ../base/ufos/missions.ufo:913 #: ../base/ufos/missions.ufo:934 msgid "" "Damn it, you've let some of them get away again! Reequip your squad and get " "after them!" msgstr "" "Dannazione, ne hai lasciati scappare alcuni! Riequipaggia la squadra e " "inseguili!" #: ../base/ufos/missions.ufo:289 ../base/ufos/missions.ufo:397 msgid "New York" msgstr "New York" #: ../base/ufos/missions.ufo:310 msgid "Radisson" msgstr "Radisson" #: ../base/ufos/missions.ufo:335 msgid "Veracruz" msgstr "Veracruz" #: ../base/ufos/missions.ufo:356 msgid "La Paz" msgstr "La Paz" #: ../base/ufos/missions.ufo:377 msgid "Gobabis" msgstr "Gobabis" #: ../base/ufos/missions.ufo:418 msgid "San Francisco" msgstr "San Francisco" #: ../base/ufos/missions.ufo:439 msgid "Fargo" msgstr "Fargo" #: ../base/ufos/missions.ufo:464 msgid "Wajir" msgstr "Wajir" #: ../base/ufos/missions.ufo:465 ../base/ufos/missions.ufo:489 msgid "Crash Site" msgstr "Sito dello Schianto" #: ../base/ufos/missions.ufo:466 ../base/ufos/missions.ufo:490 msgid "Secure Area" msgstr "Rendi sicura l'Area" #: ../base/ufos/missions.ufo:488 msgid "Arnhem" msgstr "Arnhem" #: ../base/ufos/missions.ufo:508 msgid "Uppsala" msgstr "Uppsala" #: ../base/ufos/missions.ufo:532 ../base/ufos/missions.ufo:640 msgid "Secure Alien Ship" msgstr "Rendi sicura la Nave Aliena" #: ../base/ufos/missions.ufo:550 msgid "Busan" msgstr "Busan" #: ../base/ufos/missions.ufo:571 msgid "Mackay" msgstr "Mackay" #: ../base/ufos/missions.ufo:592 msgid "Antalya" msgstr "Antalya" #: ../base/ufos/missions.ufo:617 msgid "Dongola" msgstr "Dongola" #: ../base/ufos/missions.ufo:618 ../base/ufos/missions.ufo:639 msgid "Crashed Alien Ship" msgstr "Nave Aliena Schiantata" #: ../base/ufos/missions.ufo:619 msgid "Secure area" msgstr "Assicura l'area" #: ../base/ufos/missions.ufo:638 msgid "Atacama Desert" msgstr "Deserto Atacama" #: ../base/ufos/missions.ufo:659 msgid "Tazovskij" msgstr "Tazovskij" #: ../base/ufos/missions.ufo:680 msgid "Doha" msgstr "Doha" #: ../base/ufos/missions.ufo:701 msgid "Altdorf" msgstr "Altdorf" #: ../base/ufos/missions.ufo:729 client/cl_campaign.c:767 msgid "Base Attack" msgstr "Attacco alla Base" #: ../base/ufos/missions.ufo:730 msgid "Aliens attacked one of our bases" msgstr "Gli alieni hanno attaccato una nostra base" #: ../base/ufos/missions.ufo:754 msgid "Lille" msgstr "Lille" #: ../base/ufos/missions.ufo:774 msgid "Nuuk" msgstr "Nuuk" #: ../base/ufos/missions.ufo:814 msgid "Antarctic" msgstr "Antartide" #: ../base/ufos/missions.ufo:834 msgid "Agpat" msgstr "Agpat" #: ../base/ufos/missions.ufo:854 msgid "Asyut" msgstr "Asyut" #: ../base/ufos/missions.ufo:873 msgid "Tabelbala" msgstr "Tabelbala" #: ../base/ufos/missions.ufo:911 msgid "Wiwili" msgstr "Wiwili" #: ../base/ufos/missions.ufo:932 msgid "Linstead" msgstr "Linstead" #: ../base/ufos/missions.ufo:952 msgid "Grenchen" msgstr "Grenchen" #: ../base/ufos/missions.ufo:972 msgid "Albany" msgstr "Albania" #: ../base/ufos/missions.ufo:992 msgid "Shannon" msgstr "Shannon" #: ../base/ufos/missions.ufo:993 msgid "Major Alien Intrusion" msgstr "Intrusione Aliena" #: ../base/ufos/missions.ufo:994 msgid "Stop them" msgstr "Fermali" #: ../base/ufos/nations.ufo:31 msgid "The Revolutionary Countries" msgstr "Paesi Rivoluzionari" #: ../base/ufos/nations.ufo:44 msgid "United America" msgstr "Americhe Unite" #: ../base/ufos/nations.ufo:57 msgid "The Greater European Union" msgstr "Grande Unione Europea" #: ../base/ufos/nations.ufo:80 msgid "The Asian Republic" msgstr "Repubblica Asiatica" #: ../base/ufos/nations.ufo:93 msgid "The Middle-Eastern Alliance" msgstr "Alleanza Medio Orientale" #: ../base/ufos/nations.ufo:106 msgid "New Africa" msgstr "Nuova Africa" #: ../base/ufos/nations.ufo:119 msgid "Russia" msgstr "Russia" #: ../base/ufos/nations.ufo:132 msgid "The Commonwealth of Oceania" msgstr "Commonwealth Oceanico" #: ../base/ufos/research.ufo:83 msgid "Background" msgstr "Sfondo" #: ../base/ufos/research.ufo:85 msgid "Base Facilities" msgstr "Infrastrutture" #: ../base/ufos/research.ufo:86 msgid "Research Reports" msgstr "Rapporti di Ricerca" #: ../base/ufos/research.ufo:88 msgid "Alien Artifacts" msgstr "Velivoli Alieni" #: ../base/ufos/research.ufo:89 msgid "Autopsies & Observation" msgstr "Autopsie & Osservazione" #: ../base/ufos/research.ufo:90 msgid "The Alien Threat" msgstr "La Minaccia Aliena" #: ../base/ufos/research.ufo:100 ../base/ufos/research.ufo:109 #: ../base/ufos/research.ufo:116 msgid "Continuous Wave Laser Operation" msgstr "Tecnologia laser avanzata" #: ../base/ufos/research.ufo:102 msgid "laser_txt" msgstr "" "Comandante, sono estremamente compiaciuto nel riportare che il nostro " "progetto è stato un successo. Ho incluso immagini del nostro prototipo di " "arma laser, che produce onde continue in un contenitore manegevole.\n" "\n" "La soluzione pratica non giace nel futile tentativo di creare batterie più " "grandi, ma piuttosto nell'utilizzo di una miniaturizzazione radicale delle " "tecnologie, al fine di alleggerire e rimpicciolire le già esistenti " "attrezzature laser ad alimentazione chimica. I laser chimici erano già in " "uso da lungo tempo, ed erano parte dei programmi di armi sperimentali dal " "tardo ventesimo secolo, ma hanno sempre avuto grossi difetti. Gli unici tipi " "di laser chimici con un vero scopo militare erano troppo grandi e " "ingombranti per essere trasportati in battaglia da un soldato. Fino ad ora " "le uniche applicazioni in combattimento erano limitate ai cannoni laser " "montati su mezzi corazzati, o a batterie anti-missili poste sulle navi.\n" "\n" "Adesso, comunque, noi PHALANX abbiamo costruito un cannone laser " "convenzionale in miniatura. Nonostante le piccole dimensioni, è " "perfettamente capace di gestire la reazione deuterio-fluoruro e di contenere " "le scorie tossiche senza pericolo di contaminazione. Mi lasci dare una breve " "descrizione di come funziona.\n" "\n" "Nella camera di combustione, l'etilene viene bruciato in nitrogeno " "trifluoridico. Questa reazione produce radicali di fluoruro eccitati, i " "quali vengono quindi messi a contatto con un misto di elio e deuterio. Il " "deuterio reagisce con il fluoruro producendo molecole eccitate di deuterio " "fluoridico. Queste subiscono una emissione stimolata nel risonatore " "dell'arma, generando il raggio. Una serie di lenti intelligenti concentrano " "e dirigono quindi il raggio nel punto mirato, e addirittura corregge " "l'eventuale movimento relativo fra il fucile e l'obbiettivo. Le scorie di " "gas deuterio vengono spinte in un sistema di filtraggio ad alta pressione da " "noi ideato, che cattura tutte le molecole tossiche o radioattive prima di " "espellere il restante vapore innocuo nell'atmosfera.\n" "\n" "Il filtro deve essere sostituito dopo ogni missione, ma abbiamo messo a " "punto un sistema semplice e indolore. Se il filtro venisse danneggiato nel " "corso della missione, l'arma smetterà immediatamente di funzionare per " "evitare contaminazioni.\n" "\n" "Il laser opera su frequenze del medio-infrarosso, quindi non produce alcun " "raggio visibile ad eccezione per chi indossa occhiali infrarossi.\n" "\n" "Il prototipo che abbiamo prodotto sfortunatamente non è ancora pronto per " "una produzione in serie come arma da fanteria, visto che sono necessarie più " "rifiniture e bilanciamenti per un utilizzo umano, ma le innovazioni che " "abbiamo fatto possono anche essere applicate alle armi per i veicoli -- " "magari anche armi per velivoli. Ho presentato diverse nuove proposte nella " "sua casella di posta con le idee principali che abbiamo avuto.\n" "\n" "Mi faccia sapere quando vuole che cominciamo a lavoraci sopra, Comandante.\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:103 msgid "laser_pre_txt" msgstr "" "I dati sulla ricerca delle Nazioni Unite che abbiamo raccolto hanno portato " "molte informazioni importanti circa lo sviluppo degli armamenti portato " "avanti sulla Terra all'inizio di questo secolo. Uno degli argomenti più " "interessanti è stato la produzione di EAD (Armi a Energia Diretta), armi che " "trasferiscono energia all'obbiettivo con metodi diversi dall'uso di " "proiettili. Siamo particolarmente interessati ai dati sulle Onde Laser " "Continue.\n" "\n" "Molte nazioni e compagnie hanno cercato di creare armamenti laser nel corso " "degli anni, ma nessuno è mai riuscito a creare un laser maneggiabile da un " "solo uomo e che abbia una potenza tale da competere con armi da fuoco " "ordinarie. Adesso, tuttavia, abbiamo accesso a tutte queste ricerche " "combinate, così come a tutte le biblioteche riguardanti le tecnologie più " "evolute sulla Terra. Credo che non solo siamo in grado di produrre " "un'efficiente e maneggevole arma laser, ma che possiamo realizzarla di " "dimensioni prima impensabili per un EAD.\n" "\n" "Comandante, dovremmo iniziare questa ricerca il prima possibile. Variando il " "nostro arsenale diventerà più difficile contrastarlo, e l'esperienza " "ottenuta potrebbe portarci a sviluppare velivoli laser che potrebbero " "agganciare più efficacemente gli UFO ad alta velocità rispetto alle armi da " "fuoco tradizionali.\n" "\n" "Per quel che mi riguarda, noi PHALANX faremo l'impossibile, e cominceremo a " "farlo appena approverà questa proposta.\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:107 ../base/ufos/research.ufo:114 #: ../base/ufos/research.ufo:135 ../base/ufos/research.ufo:142 #: ../base/ufos/research.ufo:384 ../base/ufos/research.ufo:391 #: ../base/ufos/research.ufo:414 ../base/ufos/research.ufo:421 #: ../base/ufos/research.ufo:613 ../base/ufos/research.ufo:620 #: ../base/ufos/research.ufo:648 ../base/ufos/research.ufo:655 #: ../base/ufos/research.ufo:678 ../base/ufos/research.ufo:685 #: ../base/ufos/research.ufo:710 ../base/ufos/research.ufo:717 #: ../base/ufos/research.ufo:742 ../base/ufos/research.ufo:749 #: ../base/ufos/research.ufo:773 ../base/ufos/research.ufo:780 #: ../base/ufos/research.ufo:891 ../base/ufos/research.ufo:898 #: ../base/ufos/research.ufo:924 ../base/ufos/research.ufo:931 #: ../base/ufos/research.ufo:955 ../base/ufos/research.ufo:962 #: ../base/ufos/research.ufo:987 ../base/ufos/research.ufo:994 #: ../base/ufos/research.ufo:1018 ../base/ufos/research.ufo:1025 #: ../base/ufos/research.ufo:1050 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../base/ufos/research.ufo:2877 msgid "mail_from_paul_navarre" msgstr "mail_from_paul_navarre" #: ../base/ufos/research.ufo:108 ../base/ufos/research.ufo:115 #: ../base/ufos/research.ufo:136 ../base/ufos/research.ufo:143 #: ../base/ufos/research.ufo:195 ../base/ufos/research.ufo:202 #: ../base/ufos/research.ufo:227 ../base/ufos/research.ufo:234 #: ../base/ufos/research.ufo:260 ../base/ufos/research.ufo:267 #: ../base/ufos/research.ufo:290 ../base/ufos/research.ufo:297 #: ../base/ufos/research.ufo:320 ../base/ufos/research.ufo:327 #: ../base/ufos/research.ufo:385 ../base/ufos/research.ufo:392 #: ../base/ufos/research.ufo:415 ../base/ufos/research.ufo:422 #: ../base/ufos/research.ufo:614 ../base/ufos/research.ufo:621 #: ../base/ufos/research.ufo:649 ../base/ufos/research.ufo:656 #: ../base/ufos/research.ufo:679 ../base/ufos/research.ufo:686 #: ../base/ufos/research.ufo:711 ../base/ufos/research.ufo:718 #: ../base/ufos/research.ufo:743 ../base/ufos/research.ufo:750 #: ../base/ufos/research.ufo:774 ../base/ufos/research.ufo:781 #: ../base/ufos/research.ufo:892 ../base/ufos/research.ufo:899 #: ../base/ufos/research.ufo:925 ../base/ufos/research.ufo:932 #: ../base/ufos/research.ufo:956 ../base/ufos/research.ufo:963 #: ../base/ufos/research.ufo:988 ../base/ufos/research.ufo:995 #: ../base/ufos/research.ufo:1019 ../base/ufos/research.ufo:1026 #: ../base/ufos/research.ufo:1051 ../base/ufos/research.ufo:1058 #: ../base/ufos/research.ufo:1083 ../base/ufos/research.ufo:1090 #: ../base/ufos/research.ufo:1117 ../base/ufos/research.ufo:1124 #: ../base/ufos/research.ufo:1454 ../base/ufos/research.ufo:1461 #: ../base/ufos/research.ufo:1492 ../base/ufos/research.ufo:1499 #: ../base/ufos/research.ufo:1525 ../base/ufos/research.ufo:1532 #: ../base/ufos/research.ufo:1557 ../base/ufos/research.ufo:1564 #: ../base/ufos/research.ufo:1589 ../base/ufos/research.ufo:1596 #: ../base/ufos/research.ufo:1622 ../base/ufos/research.ufo:1629 #: ../base/ufos/research.ufo:1654 ../base/ufos/research.ufo:1661 #: ../base/ufos/research.ufo:1686 ../base/ufos/research.ufo:1693 #: ../base/ufos/research.ufo:1720 ../base/ufos/research.ufo:1727 #: ../base/ufos/research.ufo:2370 ../base/ufos/research.ufo:2377 #: ../base/ufos/research.ufo:2411 ../base/ufos/research.ufo:2418 #: ../base/ufos/research.ufo:2453 ../base/ufos/research.ufo:2460 #: ../base/ufos/research.ufo:2513 ../base/ufos/research.ufo:2520 #: ../base/ufos/research.ufo:2548 ../base/ufos/research.ufo:2555 #: ../base/ufos/research.ufo:2584 ../base/ufos/research.ufo:2591 #: ../base/ufos/research.ufo:2618 ../base/ufos/research.ufo:2625 #: ../base/ufos/research.ufo:2871 ../base/ufos/research.ufo:2878 #: ../base/ufos/research.ufo:2998 msgid "mail_to_base_commander" msgstr "mail_to_base_commander" #: ../base/ufos/research.ufo:128 ../base/ufos/research.ufo:137 #: ../base/ufos/research.ufo:144 msgid "Antimatter" msgstr "Antimateria" #: ../base/ufos/research.ufo:130 msgid "antimatter_txt" msgstr "" "Il nostro studio sull'antimateria è completo, Comandante, e siamo pronti a " "presentare i nostri risultati. Mi dispiace, ma le notizie sono in larga " "parte brutte.\n" "\n" "Ci sono molte cose che gli alieni conoscono e noi no. Da nessuna parte è più " "evidente che nel loro diffuso utilizzo di antimateria. Sembra essere " "abbondante per loro, o almeno abbondante a sufficienza da spedire UFO dopo " "UFO sulla Terra, bruciando serbatoi peni di antiprotoni. D'altra parte gli " "esperimenti degli umani sull'antimateria...\n" "\n" "La prima produzione di antimateria artificiale sulla Terra è stata di nove " "atomi di anti-idrogeno creati nel laboratorio di fisica particellare CERN, " "che si trova vicino a Ginevra, al confine tra Francia e Svizzera. Non molto " "tempo dopo, un altro laboratorio ne ha prodotti circa altri cento. Siamo " "andati avanti lentamente nel corso degli anni con piccoli passi, ma anche se " "ora possiamo produrre antiprotoni a milioni, è facile dimenticare quanto " "sono piccoli in realtà.\n" "\n" "Infatti, il più grande ostacolo nel nostro adattamento del combustibile " "alieno è la disponibilità di antiprotoni. Abbiamo fatto molta strada dal " "1995, ma se tutti i laboratori di fisica particellare nel mondo sfornassero " "quanti più antiprotoni possibile, ci vorrebbero diciotto milioni di anni per " "produrne un grammo. Di contro, la quantità contenuta nel serbatoio dello " "Scout UFO supera la quantità di antimateria prodotta sulla Terra nel secolo " "scorso.\n" "\n" "Un altro punto preoccupante è che gli alieni sembrano usare l'antimateria " "come parte del loro sistema di armamenti. I missili con carburante di " "antimateria sono una cosa; ma cosa succederebbe se cominciassero a usare la " "stessa antimateria come esplosivo? La mia squadra ha trovato ben più di una " "idea preoccupante di questo tipo. Per quanto mi riguarda, penso che dobbiamo " "cercare di raggiungere gli alieni su questo aspetto. Uno speciale programma " "riguardante armi ad antimateria potrebbe essere un'opzione molto " "interessante da perseguire -- potrebbe essere economicamente più conveniente " "piuttosto che cercare di adattare i missili alieni ai nostri intercettori.\n" "\n" "L'umanità è molto, molto lontana dall'essere capace di creare antiprotoni in " "quantità sufficiente da essere usati come combustibile per questi missili ad " "anti-materia. La morale è che non possiamo duplicare questa tecnologia " "aliena. Non sappiamo come riescano a creare la loro antimateria o come " "riescano a generare abbastanza elettricità per farlo. A meno che o finché " "non riusciamo a mettere le mani sul loro equipaggiamento, i nostri sforzi " "saranno infruttuosi. Il nostro unico maggiore successo viene dallo studio di " "come gli alieni immagazzinano la loro antimateria. Siamo convinti che " "possiamo impiegare le stesse tecniche di immagazzinaggio magnetico, creando " "speciali pallet protettivi che si adattano ai nostri magazzini senza " "realizzare ulteriori accorgimenti, e abbiamo progettato serbatoi di " "combustibile di antimateria che si adattano ai nostri intercettori, dopo " "alcune maggiori revisioni. Sicuramente avremo bisogno di una conoscenza " "completa dei motori alieni prima che possiamo iniziare a incorporarli.\n" "\n" "Nonostante gli sforzi, non siamo in grado di replicare il combustibile degli " "alieni. Se usassimo antimateria nella nostra tecnologia dipenderemmo da " "fonti aliene. Sembra una direzione pericolosa, ma non abbiamo scelta; " "dobbiamo adattarci a questa tecnologia il prima possibile se vogliamo avere " "una qualche possibilità di fermare veramente l'invasione.\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:131 msgid "antimatter_pre_txt" msgstr "" "Comandante, basandomi sui ritrovamenti particolarmente interessanti che " "abbiamo fatto durante l'esame sello Scout UFO, vorrei il suo permesso di " "usare il laboratorio per analizzare più da vicino l'uso estensivo " "dell'antimateria da parte degli alieni e le sue implicazioni in questa " "guerra.\n" "\n" "Più in particolare mi piacerebbe vedere se possiamo trovare un modo per " "replicare l'antimateria per i nostri scopi. L'annullamento fra materia e " "antimateria ha un enorme potenziale come combustibile. In termini di " "generazione di energia, ha il miglior rapporto peso-volume di qualsiasi " "materiale nell'universo; la possibilità di usarla come fanno gli alieni " "catapulterebbe secoli avanti la nostra tecnologia base. Dobbiamo ricercarla " "alla prima occasione!\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:187 ../base/ufos/research.ufo:196 #: ../base/ufos/research.ufo:203 msgid "Live Alien" msgstr "Alieno Vivo" #: ../base/ufos/research.ufo:189 msgid "alien_live_txt" msgstr "" "Commander,\n" "\n" "We have finished our first survey of a live alien specimen. The project has " "produced mixed results.\n" "\n" "The subject is certainly alive, and we have put it through an extensive " "array of toxicology experiments which have provided vital data about its " "vulnerabilities to various chemicals and bio-agents. However, we have been " "completely unable to produce a behavioural analysis of the alien mind. This " "is because the specimen has showed virtually no signs of intelligence since " "its capture. It has done little more than eat, sleep, and stare at the walls " "of its containment unit. It responds to physical stimuli with reflex " "actions, aggression and/or submission, but we could not coax any information " "out of it. Even simple hand signals seem to be beyond the creature's " "comprehension. EEG monitoring reveals that the seemingly highly-developed " "brain registers virtually no brainwave activity at all.\n" "\n" "It is hard to believe this same specimen could have fired advanced alien " "weaponry at our troops during a tactical mission. There is no physical " "trauma that might explain the regression. Perhaps its capture has activated " "some manner of alien counter-interrogation mechanism; we don't know. None of " "my team have managed to produce a viable hypothesis as to the reason why. " "Certainly more research is required. We will keep monitoring the specimen, " "and will notify you immediately if the situation changes.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:190 msgid "alien_live_pre_txt" msgstr "" "Commander,\n" "\n" "We have captured a live alien in the field! The creature has been recovered " "from our last tactical mission and is being held in our new Containment " "unit, which I'm pleased to report seems to be working up to spec.\n" "\n" "I don't need to explain why we should start research on this specimen right " "away. The information that could be gleaned from it supercedes all other " "considerations. Up until now we've had no chance to study the alien mind, " "their thoughts and motivations, except through their continued attacks upon " "our world. This is our first chance to discover the aliens' purpose for " "humanity, perhaps even an explanation. Who are they? Why are they here? What " "can we do against them? We can know nothing without interrogating this " "specimen.\n" "\n" "Please send your approval for this program at your earliest convenience.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:194 ../base/ufos/research.ufo:201 #: ../base/ufos/research.ufo:226 ../base/ufos/research.ufo:233 #: ../base/ufos/research.ufo:259 ../base/ufos/research.ufo:266 #: ../base/ufos/research.ufo:289 ../base/ufos/research.ufo:296 #: ../base/ufos/research.ufo:2512 ../base/ufos/research.ufo:2519 #: ../base/ufos/research.ufo:2547 ../base/ufos/research.ufo:2554 #: ../base/ufos/research.ufo:2583 ../base/ufos/research.ufo:2590 #: ../base/ufos/research.ufo:2617 ../base/ufos/research.ufo:2624 #: ../base/ufos/research.ufo:2997 msgid "mail_from_dr_connor" msgstr "mail_from_dr_connor" #: ../base/ufos/research.ufo:219 ../base/ufos/research.ufo:228 #: ../base/ufos/research.ufo:235 msgid "Alien Breathing Apparatus" msgstr "Apparato Respiratorio degli Alieni" #: ../base/ufos/research.ufo:221 msgid "alien_breathing_txt" msgstr "" "Comandante,\n" "\n" "ho fatto un esame approfondito dei dispositivi trovanti durante le autopsie " "degli alieni che abbiamo eseguito. Credo che ora siamo pronti a presentare " "delle conclusioni.\n" "\n" "Dalle nostre ricerche sula crescita dei tessuti e la cicatrizzazione della " "laringe degli alieni, abbiamo concluso che questi artefatti sono stati " "chirurgicamente impiantati nella gola ad un'età molto prematura. Attorno " "all'adolescenza, il dispositivo in versione giovanile è stato rimosso e " "sostituito con la versione adulta.\n" "\n" "Abbiamo valutato diverse differenti possibilità per la funzione del " "dispositivo, dal pre-trattamento del cibo, al suicidio, ma la risposta più " "ovvia si è rivelata quella giusta. E' un qualche tipo di respiratore che " "permette agli alieni di sopravvivere nella nostra atmosfera, e probabilmente " "in altre atmosfere. Ogni esemplare organico sottoposto ad autopsia aveva uno " "di questi dispositivi, tutti con la stessa funzionalità di base. Ciò implica " "due alternative: o è necessario per la sopravvivenza sul pianeta natale " "degli alieni, oppure stiamo vedendo solo gli esemplari che sono destinati a " "frequenti operazioni planetarie. Certamente un sistema di respirazione " "esterno sarebbe più semplice ed economico da utilizzare se questi esemplari " "dovessero fare solo piccoli viaggi in atmosfere ostili.\n" "\n" "Il dispositivo consiste in un sofisticato filtro allungato nella trachea " "dell'alieno, e due piccoli serbatoi sferici posizionati su entrambi i lati " "del midollo allungato, connessi alla trachea con due piccoli tubi metallici. " "I serbatoi sono pieni di un insieme di gas compressi allo stato liquido, che " "funzionano come le bombole di ossigeno dei sub. Il meccanismo filtrante è " "semi-intelligente; rimuove scrupolosamente tutti gli elementi dannosi per il " "soggetto, ma permette agli altri di passare. I serbatoi vengono ricaricati " "da una sorta di ombelico metallico posto dietro al collo degli alieni.\n" "\n" "L'analizzare il contenuto dei serbatoi ci ha dato una prima accurata stima " "dell'atmosfera aliena. Ora abbiamo messo da parte diverse miscele che " "crediamo siano in grado di mantenere in vita diverse forme aliene nella " "nostra unità di confinamento. Alcune miscele sono di azoto-ossigeno, molto " "simili alla nostra, ma altre non contengono affatto ossigeno. Se tutte " "queste miscele venissero attivamente usate da una o più specie aliene, " "significherebbe che alcuni dei nostri nemici sono in grado di respirare " "un'atmosfera di quasi tutto metano.\n" "\n" "La grande differenziazione di miscele ci sta dando qualche grattacapo. " "Sicuramente sarebbe più economico usare equipaggi isolati piuttosto che " "forzare a coesistere diverse specie nello stesso posto.\n" "\n" "Comunque sia, sono molto compiaciuto del nostro attuale risultato. Possiamo " "ora immagazzinare alieni nella nostra unità di contenimento per periodi " "prolungati di tempo -- non soffocheranno più quando i serbatoi finiranno le " "riserve. Di solito questo succede dopo 24 ore dalla ricarica, quindi non " "devono esserci ritardi quando cerchiamo di catturare degli esemplari vivi.\n" "\n" "La mia squadra e io non vediamo l'ora di mettere finalmente le mani su " "esemplari vivi, Comandante.\n" "\n" "Saluti,\n" "\n" "Dott. Connor" #: ../base/ufos/research.ufo:222 msgid "alien_breathing_pre_txt" msgstr "" "Comandante,\n" "\n" "Durante l'autopsia sui campioni alieni che abbiamo recuperato, la mia " "squadra e io abbiamo scoperto alcuni particolari macchinari impiantati nella " "gola degli esemplari alieni. Consistono in due sfere metalliche poste su " "entrambi i lati del midollo allungato, connesse direttamente alla trachea " "con dei piccoli tubi. La trachea stessa è protetta da un qualche tipo di " "valvola o filtro. Crediamo che questo apparato interconnesso possa essere un " "qualche tipo di equipaggiamento per respirare o un respiratore artificiale, " "o addirittura qualcosa di completamente diverso; non siamo ancora sicuri di " "come funzioni.\n" "\n" "Vorrei il suo permesso e il suo finanziamento per esaminare questi oggetti " "più attentamente di quanto un'autopsia possa permettere di fare. A questo " "punto della guerra, qualsiasi cosa che migliori la conoscenza base della " "minaccia aliena è utile, e potremmo scoprire indizi cruciali circa la loro " "tecnologia e la loro biologia. Certamente abbiamo bisogno di scoprire cosa " "respirano gli alieni prima di metterli nella nostra unità di contenimento.\n" "\n" "Il com. Navarre e la sua squadra potrebbe assisterci sul lato tecnico. Ha " "già promesso il pieno supporto alla proposta.\n" "\n" "Saluti,\n" "\n" "Dott. Connor" #: ../base/ufos/research.ufo:252 ../base/ufos/research.ufo:261 #: ../base/ufos/research.ufo:268 msgid "The Alien Mind" msgstr "La Mente Aliena" #: ../base/ufos/research.ufo:254 msgid "alien_mind_txt" msgstr "" "Commander,\n" "\n" "My team has finished conducting a number of tests on our captives that have " "shed some light on the aliens' behaviour.\n" "\n" "In one experiment, an alien specimen was given a box of food, sealed by a " "two-digit number lock. The subject took six hours to find the right " "combination by trial and error. This places the alien's IQ well below most " "large terrestrial mammals; however, when other subjects in the Containment " "were given the same task, with exactly the same lock, they all immediately " "input the right combination on their first attempt without having been " "exposed to the first specimen's attempts. We know how this looks, Commander, " "but I assure you my team and I have been thoroughly conscientious about " "security and separation. The aliens have not been allowed to communicate in " "any way. We're not yet willing to commit to any definite hypothesis about " "these events, though we're working on it.\n" "\n" "Unfortunately, results of our other experiments have been inconclusive at " "best. Various ways of communication have been attempted without success. " "Despite having fully functional vocal cords and/or working hands, they do " "not seem to speak or sign in any sense that we understand. Pheromone " "communication has had no effect beyond simple physical reactions. The large " "biological disparity between alien species also creates its own share of " "problems with containment and communication -- please refer to the alien " "autopsy reports for more details on individual alien physiology.\n" "\n" "Nevertheless, I believe we're making progress, however slowly. Communication " "with the aliens is certainly within the realm of possibility. Our studies " "confirm that all alien specimens react to external stimuli. This means that " "we can make them respond, one way or another. Dr. Yamamura is currently " "working on teaching an isolated group how to express desire, acknowledgement " "and denial. Their intelligence is too limited to attempt anything more " "sophisticated at the moment. Once the subjects have mastered these basic " "concepts, we will have some data on the rate at which the aliens can learn, " "and a solid foundation upon which to build. Yamamura hopes we can gradually " "raise their communication skills until they can make themselves intelligible " "to us, thereby spreading this knowledge to others of their kind who may " "possess superior intellect and talents.\n" "\n" "As always, I will keep you informed, Commander.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:255 msgid "alien_mind_pre_txt" msgstr "" "Commander,\n" "\n" "Though we've achieved limited results so far, research must continue on our " "alien captives. There's a number of experiments we'd like to run that " "require your authorisation for lab time and funding. I assure you this is " "not blue-sky research; with enough tests and behavioural data, we may be " "able to figure out a way to communicate with these aliens, perhaps even " "reawaken their intelligence somehow. We don't know what the results of the " "program will be -- we simply know too little about these aliens, our body of " "data is far too small to make any predictions at this point. What we do know " "is that every tidbit we learn about alien psychology is a valuable piece of " "the puzzle.\n" "\n" "On a personal note, I'm convinced they must know something, Commander. The " "trick is in getting it out of them, and we're by God going to do it.\n" "\n" "My team and I are all eagerly awaiting your approval for the program.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:282 ../base/ufos/research.ufo:291 #: ../base/ufos/research.ufo:298 msgid "Odd Behaviour" msgstr "Comportamento Strano" #: ../base/ufos/research.ufo:284 msgid "alien_odd_behaviour_txt" msgstr "" "Commander,\n" "\n" "We have spent the past few weeks investigating these strange occurrences in " "our Containment unit, and we believe we've formulated a theory that may " "begin to explain the aliens' newfound intelligence.\n" "\n" "It seems that we were off in our preliminary appraisal of how the alien " "intellect works. We first believed them to be autonomously operating " "individuals, in the same way humans are, though with superior communications " "and team tactics. However, our lab experiments and an intense review of " "battlefield footage now seem to contradict that hypothesis.\n" "\n" "In our video records, we have often seen the aliens seeking cover, " "coordinating their fire, working as a team even though they carry no obvious " "communications equipment. However, when we captured a few live specimens in " "our Containment unit, they never displayed anything above the level of " "animal instinct. This seems incongruous with the evidence we have; large, " "well-developed brain structures and a proven knowledge of combat tactics.\n" "\n" "We sought to reconcile these ideas in a new hypothesis, and our experiments " "have begun to produce tangible results. The new specimens certainly are " "responsible for the strange behaviour we've observed, but we originally " "assumed that they were officers of some type under colour of authority. We " "now believe that theory to also be wrong. Our experiments prove that when " "the aliens are allowed to congregate, with or without the suspected " "'officers', they become significantly more active and sophisticated. When " "they are separated from each other for a large enough distance, they revert " "back to their basic states. The conclusion is obvious. There is some kind of " "communal force binding these creatures together.\n" "\n" "A string of new theories has emerged. The most likely explanation is in the " "alien brain. There are several species of alien, all of which meet the " "physiological requirements for a sentient species, but they show little to " "no brainwave activity of their own. This implies the presence of some kind " "of shared or distributed thought between them, a hive mind that grows more " "intelligent as it grows in numbers. We're not sure how it's possible for " "this hive mind to cross species boundaries; it's obvious that the different " "alien races originated on different worlds, with vastly divergent " "evolutionary paths, and some species appear to have been around far longer " "than others. However, given the aliens' advanced technology, the 'how' is " "less of an enigma than the 'why'.\n" "\n" "These new findings also seem to suggest that specimens down on Earth are cut " "off from the source of their intelligence. While this may be an important " "advantage for PHALANX forces, it also brings up threats we had not yet " "considered. Our research into alien physiology has established that isolated " "specimens cannot survive very long in our environment, and behave with " "little enough intelligence while they're on the surface; but if a large " "enough number is allowed to escape and coordinate with each other -- or with " "alien sympathisers on Earth -- we could be looking at a serious infiltration " "risk.\n" "\n" "With several specimens on hand, their intelligence now seems to be " "approaching the human level. If we can create a suitable translation device " "or common language, we believe we may finally be able to establish " "communications with aliens in PHALANX captivity. Perhaps some of our " "linguists or psychology experts could form a dialogue. This is an avenue of " "inquiry that we cannot afford to ignore.\n" "\n" "Of course, if such experiments were to be approved by the Base Commander, I " "assure you that my team would take full precautions. Nothing is more " "important to us than the lives of our men and the security of our " "facilities.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:285 msgid "alien_odd_behaviour_pre_txt" msgstr "" "Commander,\n" "\n" "The live aliens in our Containment unit have begun to display erratic " "behaviour since the last tactical mission.\n" "\n" "Before, the specimens were barely intelligent, operating solely on instinct " "despite their significantly-developed brain structures. Yet they now seem to " "be exercising some sort of intelligent control, clearly communicating " "through the soundproof cells and operating as a team, even going so far as " "to engineer coordinated escape attempts. Sedative darts were required to " "subdue the more active specimens.\n" "\n" "We believe the new specimens recently added to Containment are having some " "sort of effect on the group. They may be higher-ranking members of the alien " "hierarchy. If we have captured an alien officer, or if there is some " "entirely different cause for the new behaviour, we need to investigate the " "how and why of this right away. On behalf of DivBio, I would like your " "permission to start a new research project to look into the matter.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:312 ../base/ufos/research.ufo:321 #: ../base/ufos/research.ufo:328 msgid "Alien Origins" msgstr "Le Origini degli Alieni" #: ../base/ufos/research.ufo:314 msgid "alien_origins_txt" msgstr "" "Buongiorno, Signore\n" "\n" "Ho qui i risultati del nostro progetto sulle Origini degli Alieni e credo li " "troverà incoraggianti. Ecco un riassunto dei dati.\n" "\n" "Il progetto in generale è stato un clamoroso successo di investigazione e " "cooperazione. Per brevi periodi negli ultimi giorni, abbiamo avuto un " "controllo diretto su ogni mezzo esplorativo civile o militare del sistema " "solare, incluse diverse installazioni sulla catena di asteroidi così segrete " "che le Nazioni Unite ci hanno costretti a giurare di non diffondere la " "notizia. Le nostre sonde nello spazio profondo hanno esplorato ogni " "centimetro di superficie edificabile per localizzare una qualsiasi traccia " "di base aliena. Con queste risorse a nostra disposizione, abbiamo realizzato " "una rilevazione di circa il 90% del sistema solare nelle due settimane " "passate. Il restante 10% è stato scoperto in non più di quaranta minuti alla " "volta.\n" "\n" "Sfortunatamente -- a seconda di come lei consideri la parola " "\"sfortunatamente\" -- non abbiamo trovato tracce di flotte aliene che si " "nascondono nel sistema solare. Ma siamo convinti che questi risultati siano " "tutto fuorché definitivi. Non possiamo essere sicuri in alcun modo che le " "nostre conclusioni siano corrette, ma faccio la seguente affermazione in via " "del tutto confidenziale:\n" "\n" "Crediamo che non ci siano navi aliene o basi nel nostro sistema solare in " "questo momento.\n" "\n" "Questo risponde a una delle nostre domande, ma non ci porta a capire da dove " "vengano gli alieni o come facciano ad arrivare fino a qui. Infatti, la " "domanda di come arrivino qui diventa un enigma ancora più grande. Se gli " "alieni non sono stanziati nel nostro sistema solare, come fanno a spedire " "gli UFO sulla Terra?\n" "\n" "Ho parlato a lungo col Com. Navarre e i membri della sua squadra della " "questione, cercando di capire, e la maggior parte delle nostre teorie " "sembrano speculazioni perfino a noi stessi. Comunque sia, la sorte ci ha " "dato la prova che cercavamo.\n" "\n" "Avevamo poca fortuna con il problema del 'come' e del 'dove' finché non " "abbiamo messo le mani sulle registrazioni della scorsa settimana del " "telescopio spaziale MIMIR. Guardando i video, abbiamo realizzato che " "l'allineamento del MIMIR ha accidentalmente catturato su nastro uno degli " "arrivi degli UFO. Abbiamo le registrazioni complete nello spettro del " "visibile e degli infrarossi di una grande, sconosciuta classe di UFO che è " "'comparsa' a circa 10.000 kilometri dalla Terra, da dove ha acceso i suoi " "motori e ha impostato la rotta sul pianeta.\n" "\n" "E' possibile che gli alieni abbiano un qualche tipo di tecnologia di " "'mascheramento' che ci ha impedito di rintracciare l'UFO oltre quella " "distanza, ma abbiamo seri dubbi su questo; l'apparizione è stata del tutto " "improvvisa, accompagnata da una scarica di raggi gamma e una momentanea " "anomalia del campo gravitazionale. Non c'è la minima traccia dell'esistenza " "dell'UFO prima della sua comparsa a 10.000 kilometri dalla Terra.\n" "\n" "La conclusione più probabile è anche quella più spaventosa: gli alieni non " "hanno bisogno di trovarsi nel nostro sistema solare, perché hanno un mezzo " "di trasporto più veloce della luce. Apparentemente questo dispositivo PVL " "(Più Veloce della Luce) permette loro di 'saltare' nel nostro sistema da una " "distanza ben superiore al nostro raggio di ricognizione. Non sappiamo come " "possa essere possibile, visto che questo vìola chiaramente uno o più dei " "concetti di relatività generale (ad esempio la causalità e/o la relatività " "ristretta), che rimane il modello fisico più accurato che abbiamo. Gli " "alieni sanno qualcosa che noi non sappiamo.\n" "\n" "La nostra priorità deve essere la cattura di un UFO con equipaggiamento PVL " "così da poterlo studiare e adattare ai nostri velivoli. Ovviamente, questa " "non sarà un'operazione facile, ma sviluppare l'abilità di contrattaccare è " "importante -- casomai avessimo bisogno di porre fine a questa guerra col " "metodo della forza.\n" "\n" "Ovviamente, la decisione finale di come bilanciare la nostra difesa nel " "breve periodo e l'attacco nel lungo periodo dipende da lei, Comandante.\n" "\n" "Distinti saluti,\n" "\n" "Col. Falkland" #: ../base/ufos/research.ufo:315 msgid "alien_origins_pre_txt" msgstr "" "Buongiorno, Signore\n" "\n" "Benché ci stiamo ancora organizzando per diventare operativi, uno dei nostri " "primi ordini deve essere quello di scoprire da dove vengono gli alieni. " "L'unica cosa che sappiamo ora è che entrano nell'atmosfera dallo spazio, " "fanno quello che devono fare, e poi scappano in orbita di nuovo prima di " "scomparire dalla scena. Dobbiamo scoprire cosa succede prima e dopo questi " "punti. Da dove vengono, come fanno ad arrivare, e dove vanno?\n" "\n" "Non ho visto alcuna prova di navi in orbita attorno alla Terra o basi da " "nessuna parte nel sistema solare, ma ciò non significa che non ce ne siano. " "La regione della catena di asteroidi o dei pianeti esterni -- lo spazio fra " "Marte e Nettuno -- è stata poco esplorata da un punto di vista militare e, " "date le capacità di nascondersi dimostrate dagli UFO che attaccano, una " "flotta aliena potrebbe essere stata male identificata o semplicemente non " "registrata dall'attrezzatura civile. Non c'è stato nessuno sforzo concreto " "nell'analizzare la superficie dei vari oggetti celesti adatti alla " "costruzione di basi nel nostro sistema solare.\n" "\n" "Per questi motivi, propongo un nuovo programma di ricerca mirato al " "rastrellamento del sistema solare con sonde e potenti telescopi ottici o " "radiotelescopi per trovare attività aliene da qualche parte nello spazio. I " "nostri scienziati analizzeranno anche i dati che abbiamo sulle passate " "incursioni e cercheranno di mettere insieme un qualche schema dei movimenti " "alieni dalla o verso l'orbita terrestre. Anche se ci fosse una flotta che si " "nasconde dietro a Marte, o uno dei pianeti esterni, devono comunque esporsi " "se continuano a spedire UFO sulla superficie della Terra. Se puntiamo " "abbastanza occhi sul problema, anche questi alieni non potranno nascondersi " "per molto.\n" "\n" "Questo progetto prenderà un significativo ammontare di fondi e di tempo, " "Comandante, quindi richiediamo la sua autorizzazione prima di cominciare a " "lavorare.\n" "\n" "Distinti saluti,\n" "\n" "Col. Falkland" #: ../base/ufos/research.ufo:319 ../base/ufos/research.ufo:326 msgid "mail_from_col_falkland" msgstr "mail_from_col_falkland" #: ../base/ufos/research.ufo:346 msgid "assault_txt" msgstr "" "Technical Specifications: AR-80 Assault Rifle\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The French LeBlanc FAA-191 (Fusil Assaut Automatique) provides the most " "advantageous mix of range, penetration against alien armour, and magazine " "size in the assault rifle class. It is a bullpup design, meaning the " "magazine and action of the weapon are located behind the grip to reduce " "overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " "caseless ammunition, tungsten-cored steel penetrators with impressive armour-" "piercing capability over short and medium ranges. The round does not perform " "well at long range, but then assault rifles aren't meant for long-range " "firefights.\n" "\n" "Though the design is far from new, first prototyped in 2057, no other rifle " "has fully surpassed the 191. It is accurate and quick to reload. Its rugged " "construction makes it dependable in combat and unlikely to break or jam. It " "is resistant to heat, cold, dust and humidity all at once. Ammunition and " "replacement parts are widely available due to the design's maturity and " "relative popularity among Earth's armed forces. This is a rifle you can " "entrust your life to.\n" "\n" "For PHALANX use, we have given this rifle the classification AR-80.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "This should be our go-to weapon for medium-range engagements. It can lay " "down an impressive amount of fire and is deadly out to far longer ranges " "than any pistol or SMG.\n" "\n" "However, no one should entertain the illusion that the assault rifle is the " "end-all be-all of our arsenal. A balance of weapons is required for us to be " "able to deal with different situations; while the assault rifle remains a " "good weapon at close range, it can be slow to manoeuvre in tight spaces and " "is eclipsed by both submachine guns and shotguns at these ranges, weapons " "which provide a far greater point-blank punch. Any sweep of an urban " "building should be led by close-range weapons, while rifle-equipped soldiers " "either secure the perimeter or form a second assault wave to support the " "others.\n" "\n" "If our rifle-equipped troops are caught beyond effective weapon range, they " "should make an advance from cover to cover in order to effectively bring " "their weapons to bear. Snipers should provide covering fire for the " "advancing teams or attempt to take out the enemy at range.\n" "\n" "\n" "Addenda\n" "\n" "While the AR-80 is a fine rifle in all respects, it was not designed to " "fight an alien invasion force. We should develop our own purpose-built " "weapons as soon as it becomes feasible to do so." #: ../base/ufos/research.ufo:362 msgid "assault_mag_txt" msgstr "" "Technical Specifications: Assault Rifle Magazine\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-" "piercing mod. It is of a classic curved box design with the rounds stacked " "in a dual-column arrangement. The rounds themselves are tungsten-cored steel " "penetrators, encased in their own propellant rather than heavy brass " "casings. They perform well against a variety of enemies at short and medium " "ranges.\n" "\n" "The magazine is meant to be loaded into an AR-80 Assault Rifle.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with assault rifles should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:379 ../base/ufos/research.ufo:409 msgid "bolterrifle_txt" msgstr "" "The EM rifle project has been a resounding success! For the first time in " "human history, we've created a viable man-portable electromagnetic weapon. " "We have named our weapon the Bolter Rifle to avoid ambiguity with other " "existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to " "explain its operation in this short summary.\n" "\n" "The Bolter Rifle is equipped with a railgun configuration, as opposed to a " "coilgun/Gauss gun configuration, due to the high inefficiency and generally " "poor operation of coilguns. Railguns work by utilising electromagnetic force " "to propel an electrically conductive projectile along two conducting rails. " "The electric current flowing through the rails sets up a magnetic field " "between them and through the projectile. The direction of the magnetic field " "is perpendicular to the current flowing through the rails and the " "projectile; this results in the rails and projectile pushing each other, " "thereby accelerating the projectile along the rails.\n" "\n" "The world's first large-scale railgun, built in the 1970s, used 500 MJ of " "stored energy from the largest homopolar generator ever built. The " "electrical equipment needed to power these guns has become much more compact " "in the past century or so, but it is still not small or light enough to " "create man-portable weapons capable of replacing chemical-propellant " "firearms. Another major failing of railguns is their extreme susceptibility " "to rail erosion. The rails suffer heavy damage from every shot fired along " "them, and when the contact points are badly damaged, the electric current " "cannot properly pass from the rails through the projectile. This causes " "successive shots to lose more and more of their power. Each round needs at " "least a short length of undamaged rail in order to build up velocity.\n" "\n" "Fortunately, we've managed to find a way around this problem -- by loading " "new rails into the gun after every series of shots.\n" "\n" "The concept of pre-loading all of a weapon's ammunition into the barrel has " "been around for a long time. Until now it has only been applied to " "conventional firearms, but we have come up with a new concept; a small, " "individually-powered and insulated length of rail loaded with every round. " "This gives each round a viable contact point and will allow the weapon to " "sustain power through all its shots. When all rounds in the current barrel " "have been depleted -- and therefore the rails thoroughly destroyed -- the " "soldier can simply unlock the old barrel, let it drop to the ground, and " "slot in a fresh spare. Then he can replace the battery pack for a new series " "of shots.\n" "\n" "The projectiles are specially-developed 3.2x40mm finned flechettes, stamped " "from large sheets of tungsten alloy. They are razor-sharp, with excellent " "armour-piercing qualities, and they tumble like demons inside the target. " "The holes that these flechettes cause are many times larger than their " "actual size.\n" "\n" "This choice of loading system makes the Bolter slow and clumsy to reload, " "with expensive, oversized magazines (a new barrel and battery pack for each " "reload) and a small ammo capacity of 4 shots per barrel. On the other hand, " "the Bolter's stopping power is far greater than any chemical firearm in our " "arsenal. It can be used both as a sniper rifle and a powerful assault " "weapon, depending on whether it is fired on semi-automatic or 4-round burst " "mode. It is a highly versatile weapon with many possible applications; its " "tactical value will certainly become apparent once we get some real combat " "experience with it.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:380 ../base/ufos/research.ufo:410 msgid "bolterrifle_pre_txt" msgstr "" "Commander, we've received a number of research files from several UN nations " "concerning research and development for man-portable electromagnetic " "weaponry; various designs have been proposed and even prototyped for " "railguns, coilguns and quench guns. Of course, all these experiments have " "failed, since electromagnetic weapons require huge amounts of power -- and " "therefore banks of capacitors so heavy that no human soldier could possibly " "carry them. Even atomic batteries have not given us the power output we need " "to make man-portable electromagnetic guns a reality. It is impossible.\n" "\n" "At least, that's what we thought, until the aliens showed up.\n" "\n" "Seeing alien craft hurtling through our skies, advanced robots scuttling " "through our streets, and high-powered energy weapons tearing up our people " "has given us a whole host of new ideas. It has also caused us to take a very " "close look through our collected UN research data. It's nothing short of a " "gold mine in disguise. By combining the best of these individual cluttered " "pieces, we believe we may be able to devise a new weapon for our tactical " "teams that will be both man-portable and combat-effective. This weapon would " "have extreme range and power and may serve us well in the days ahead.\n" "\n" "This idea holds a lot of promise, Commander. We would like your " "authorisation for lab time and funding in order finally make electromagnetic " "weaponry a reality.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:386 ../base/ufos/research.ufo:393 #: ../base/ufos/research.ufo:416 ../base/ufos/research.ufo:423 msgid "Electromagnetic Rifle" msgstr "Fucile Elettromagnetico" #: ../base/ufos/research.ufo:440 msgid "combatknife_txt" msgstr "" "Technical Specifications: Combat Knife\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The combat knife is a solid, twenty-six centimetre bar of sharp steel that " "can be used for a number of everyday purposes. As a weapon, the combat " "knife's edge is reinforced with hard ceramics to give it extra armour-" "piercing power, and it is balanced for throwing should the need arise. It " "also has a bayonet ring for affixing the knife to the barrel of an old-style " "battle rifle.\n" "\n" "The inclusion of the combat knife in our arsenal was a subject of hot " "debate. Mumbai has taught us that even in the most favourable conditions, a " "knife is no match for the aliens' weaponry. If a knife-equipped soldier " "isn't shot down before he even reaches his target, he will almost certainly " "be gutted by one of the wicked alien blades that slice right through armour. " "Only in a handful of occasions have experienced knife-fighters been able to " "win out against alien opponents.\n" "\n" "Still, the combat knife has saved many a life over the years when firearms " "became inoperable or ran out of ammo. It has never been rendered obsolete by " "centuries of progressing technology; even the aliens use bladed weapons. " "When the chips are down, a knife in hand is still vastly better than a man's " "own fists.\n" "\n" "If a soldier makes it all the way to melee range, this weapon will serve him " "well.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "In combat, the knife is a weapon of last resort. If all other weapons are " "exhausted and the enemy is at the gates, then a good knife can save the day. " "However, even in such desperate situations it is risky business; using a " "knife on an enemy that hasn't been previously wounded or weakened is a fast " "way to end up in the morgue.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:457 msgid "flamer_txt" msgstr "" "Technical Specifications: CRC-FL Flamethrower\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "From our experiences in Mumbai and other stricken cities, we've concluded " "that the aliens seem to concentrate their efforts on population centres, " "especially dense urban areas. A majority of engagements have taken place at " "knife-fighting range. For the purposes of the Excalibur Program, we've " "chosen several high-performance weapons for our Close Range Combat package.\n" "\n" "The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance " "troops) is a marvel of modern engineering. Unlike the old flamethrowers of " "the 20th century, it requires no heavy pressure tanks to be carried on a " "soldier's back -- the ADA is one unit carried in the hands without any hoses " "or tubes. It simply slots a relatively small 200mm gas canister into the " "feed, fires its deadly ammunition, and then ejects the empty canister to " "make room for a reload. The system is ingenious and surprisingly reliable.\n" "\n" "The muzzle of the weapon is a powerful pump that squirts gas into the air, " "then sets off the gas-air mixture by way of four parallel spark igniters, " "one main unit and three backups. These igniters each emit as many as ten " "sparks per second in order to ignite the fuel before it disperses. The " "backups are very important in preventing an explosion due to the special " "fuel the ADA uses, a substance called Compound 90.\n" "\n" "Compound 90 is a new flamethrower fuel that, when injected into the air, " "creates a slow thermobaric reaction -- a fuel-air ignition rather than a " "fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts " "horrific damage on organic targets; the heat generated exceeds 1700 degrees " "celsius, enough to melt titanium. However, due to its gaseous nature it " "leaves no burning residue (like napalm) on the target or in the surrounding " "area and disperses its heat much more quickly. This makes it significantly " "safer for urban use than napalm-derivative substances.\n" "\n" "The ADA 22's main drawbacks are its short range and its complex internals, " "which are difficult to repair. However, our experienced technicians should " "have no problem doing maintenance on this model.\n" "\n" "For PHALANX use, we have given this flamethrower the classification CRC-FL.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The CRC-FL is a close-range weapon; the operator needs to be fast in order " "to get into weapons range and unleash as much hell as possible. It is also a " "rather weighty weapon despite its relatively slim design. Strength as well " "as speed is required to wield it effectively.\n" "\n" "Flamethrowers also make great ambush weapons -- just make sure that none of " "our soldiers are in the line of fire.\n" "\n" "\n" "Addenda\n" "\n" "This weapon should not be fired if there are civilians in or near the target " "zone." #: ../base/ufos/research.ufo:473 msgid "flamer_mag_txt" msgstr "" "Technical Specifications: C90 Canister\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a 200mm canister of high-pressure flammable gas, locked and secured " "via three different systems to prevent accidents. Compound 90 is a new " "flamethrower fuel that, when injected into the air, creates a slow " "thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion " "-- that can roast living tissue in seconds. Its range is limited, as the C90 " "must be quickly ignited before it disperses, but it inflicts horrific damage " "on organic targets that few weapons can hope to match. The heat generated by " "C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its " "gaseous nature it leaves no burning residue (like napalm) and disperses heat " "much more quickly. This makes it significantly safer for urban use than " "napalm-derivative substances.\n" "\n" "The canister is meant to be loaded into a CRC-FL Flamethrower.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with flamethrowers should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare canisters.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:490 msgid "flashbang_txt" msgstr "" "Technical Specifications: Flashbang\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The flashbang is a non-lethal grenade that produces a blinding flash and a " "deafening blast to temporarily confuse or disorient targets in the area of " "effect. The grenade body does not explode or fragment upon detonation. In " "fact, if the body remains undamaged, it can be easily refilled and used " "again.\n" "\n" "Humans affected by a flashbang suffer temporary deafness and impaired " "balance, as well as complete loss of eyesight for up to five seconds before " "the effect fades and vision returns to normal. This makes the flashbang an " "excellent weapon for distracting and temporarily disabling the enemy, " "especially when assaulting heavily-defended positions. From combat reports, " "we've concluded that flashbangs have much the same effect on aliens as they " "do on humans; alien targets are effectively blind and deaf for a short time " "after the flashbang is deployed, rendering them helpless. We can't say " "exactly how long this period is, and it will undoubtedly vary from alien to " "alien, but it's still long enough to make the difference in a firefight.\n" "\n" "Aside from being a useful tactical tool, the flashbang will allow our " "soldiers to get in close and personal without being cut to shreds by the " "alien weapons. It allows the commander to choose exactly which weapons are " "applied in a given situation whilst avoiding the collateral damage potential " "of a frag grenade. A very quick enemy can take precautions to negate " "flashbang effects simply by closing his eyes and plugging his ears, but he " "will have very little warning and in most cases will require special " "training to respond in time. From what we can tell the aliens have had no " "prior experience with this type of weapon and have no defensive doctrine " "against it. Even a prepared enemy will still be distracted by a flashbang " "and could be engaged by fast-action troops before being able to reclaim his " "weapon and take aim.\n" "\n" "The flashbang's strengths far outweigh its weaknesses. It has served with " "distinction in many wars before this one, and it will continue to do so " "until all its functions can be replaced somehow by a new system.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The flashbang does no physical damage to anyone caught in its area of " "effect, and for that reason alone this weapon should be used over frag " "grenades and other explosive ordnance during any mission where civilians are " "placed at risk.\n" "\n" "It is an indispensible weapon in any terrain that features large amounts of " "available cover. If aliens are lying in wait and charging around a corner " "might be suicide, the mere act of popping a flashbang down the corridor can " "significantly change the outcome of the ensuing firefight in favour of our " "troops. Its utility is not to be underestimated.\n" "\n" "\n" "Addenda\n" "\n" "Naturally the flashbang is only effective against organic aliens with eyes " "and ears." #: ../base/ufos/research.ufo:507 msgid "fraggren_txt" msgstr "" "Technical Specifications: Fragmentation Grenade\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The concept of the fragmentation grenade has changed little since it was " "first conceived, when Chinese soldiers packed gunpowder into ceramic or " "metal containers. It only solidified further after the end of the 20th " "century. Improvements in explosive technology and casing materials have made " "them a little faster and a little deadlier, but the mechanics are the same: " "An explosive substance at the heart of the grenade causes the casing (and " "possibly additional payload such as a layer of wire or white phosphorus " "coiled around the explosive) to fragment into shrapnel and fly in all " "directions at high speed, killing or wounding targets in the area of effect. " "The delayed fuse is ignited by first pulling the pin and then releasing the " "handle, usually released as the grenade is thrown. It will detonate after a " "period of several seconds.\n" "\n" "For PHALANX purposes, we’ve selected the Australian HG15 as the best of the " "lot. This grenade is loaded with an extremely conventional charge of C8 " "solid chemical explosive, an inner layer of coiled wire, and an outer layer " "of thin plated steel. It's designed to maximise coverage by putting out more " "shrapnel than any other grenade on the market. The HG15's outer layer is " "smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to " "make it easier to roll across various surfaces. The C8 explosive at its core " "may be old in design, but it's both highly powerful and can be counted on to " "work right under harsh conditions. Reliability is an especially important " "attribute in any kind of hand-held bomb.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Though quite effective against enemy infantry, frag grenades are weapons of " "opportunity, not a replacement for firearms or portable artillery. Their " "range is highly limited and their casualty radius is small. However, if the " "situation calls for close-range indirect fire or something deadly thrown " "around a corner, the frag grenade is just the thing.\n" "\n" "Care should be taken that no friendlies (especially civilians) are caught in " "the area of effect. In such situations the use of lethal grenades is " "strongly discouraged; flashbangs should be given preference.\n" "\n" "It's recommended that all soldiers carrying non-heavy weapons should be " "equipped with at least one grenade of some variety -- be it a frag grenade, " "flashbang, incendiary grenade or other -- in case the need should arise. Two " "or more are strongly recommended.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:524 msgid "incgren_txt" msgstr "" "Technical Specifications: Incendiary Grenade\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "Incendiary grenades are area-denial weapons, covering a large stretch of " "ground with very hot flames that are almost impossible to extinguish. Once " "thrown, the body of the grenade explodes, spreading the incendiary compound " "over the surrounding area -- and anyone unlucky enough to be inside the area " "of effect. The compound itself is a modification of a mixture that has been " "in use since World War II; thermite, barium nitrate, sulphur and binding " "agent. The grenade's delayed fuse is ignited by first pulling the pin and " "then releasing the handle, usually released as the grenade is thrown. It " "will detonate after a period of several seconds.\n" "\n" "The standard American M71 grenade consists of a core of C8 explosive, an " "inner layer of incendiary agent, and an outer plastic casing that provides " "no fragmentation but more importantly doesn't slow down or otherwise impede " "the delivery of the payload over a large area. The M71's casing is a smooth " "cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make " "it easier to roll across various surfaces.\n" "\n" "Like all hand grenades, their range is limited, but they can be an essential " "tool for achieving control of the battlefield.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Incendiary grenades are tactical weapons that should be used to contain or " "herd the enemy into disadvantageous ground. They cannot be thrown very far, " "but they can serve to block off escape routes, to flush out rooms, or simply " "to catch the enemy in a blazing inferno.\n" "\n" "Care should be taken that no friendlies (especially civilians) are caught in " "the area of effect, as the effect of the thermate cocktail on human tissue " "is a particular public relations nightmare. In such situations the use of " "lethal grenades is strongly discouraged; flashbangs should be given " "preference.\n" "\n" "It's recommended that all soldiers carrying non-heavy weapons should be " "equipped with at least one grenade of some variety -- be it an incendiary " "grenade, frag grenade, flashbang or other -- in case the need should arise. " "Two or more are strongly recommended.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:541 msgid "grenl_txt" msgstr "" "Technical Specifications: HPGL Grenade Launcher\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "First released on the open market in 2047, the Brazilian RA6 has received " "numerous upgrades over the years that have kept it at the top of its field. " "It is the most widely-used infantry grenade launcher in use today because of " "its excellent reliability and low weight. It has an impressive selection of " "compatible cartridges in the popular 25mm calibre.\n" "\n" "The RA6 carries up to 9 grenades individually loaded into a simple rotary " "cylinder. The cylinder is hinged at the front and breaks open to accept " "reloads. Reloading individual grenades can be a slow and agonising process, " "but this is often the best way of going about it; while 25mm speedloaders do " "exist and will work on the RA6, they are bulky and hard to carry around.\n" "\n" "The weapon has two fire modes; timed shot, which will detonate grenades at a " "set time after leaving the barrel, and airburst, which will detonate " "grenades in the air after they have travelled a certain distance. The RA6's " "maximum rate of fire is one round per second on semi-automatic, or it can " "rapidly cycle through its cylinder on burst mode, firing quick three-round " "bursts that can devastate whole areas.\n" "\n" "Standard ammunition for the RA6 is the 25mm HIT (High Impulse Thermobaric) " "grenade, which is a 'fuel-air munition' that uses atmospheric oxygen to " "generate an explosion instead of carrying along an oxidising agent. " "Thermobaric weapons produce a far more powerful explosive force than would " "be possible with conventional explosives of the same size. They rely on " "explosive energy, concussion and heat for their lethality rather than on " "fragmentation like most conventional explosives.\n" "\n" "This is one of the most versatile and effective weapons on our roster. While " "not as powerful as the rocket launcher, it is a reliable support weapon and " "infantry artillery piece.\n" "\n" "For PHALANX use, we have given this grenade launcher the classification " "HPGL.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The HPGL is a tactician's dream come true. It has excellent damage and " "range, can hit several clustered targets with one blast, and can be used for " "special tasks such as area denial with incendiary grenades. It can be as " "effective in close situations as it is in large open spaces; however, " "different tactics are required.\n" "\n" "The airburst mode is preferable for use in open ground; it sacrifices some " "range by taking away the 'bounce' factor, but this also has its benefits. " "The bounce factor can seriously foul accuracy if the grenade lands on an " "uneven surface and can allow the enemy to run away or take cover before " "detonation. Airburst fire also allows the operator to place his grenades " "exactly where he wants them. Unless there is a catastrophic detonator " "failure, any airburst fired from the HPGL will go off at the intended spot " "with little chance for mechanical error.\n" "\n" "In close situations, timed grenades can be bounced off walls and around " "corners to reach dangerous or inconvenient places that other weapons have " "trouble getting a bead on. However, care should be taken that the operator " "doesn't fire shots that leave himself or any friendly troops inside the " "blast radius. This would make the operator very unpopular with what's left " "of the team. Due to the bounce factor on timed grenades, they can also be a " "severe hazard to nearby civilians. Use of the grenade launcher in situations " "where civilians might become victim to collateral damage is strongly " "discouraged.\n" "\n" "For close-range emergency work -- for example if the operator has no sidearm " "-- the launcher can also be loaded with special 25mm flechette shells " "similar to our shotgun shells. These have less damage potential than shotgun " "shells due to their lower muzzle velocity, but they can still be deadly in " "close quarters and, unlike explosive grenades, are not a risk to the " "operator at short ranges.\n" "\n" "\n" "Addenda\n" "\n" "Along with sniper rifles and rocket launchers, this is one of the few " "standard-issue human weapons that are fully effective against robotic aliens." #: ../base/ufos/research.ufo:557 msgid "grenl_ammo_txt" msgstr "" "Technical Specifications: 25mm HIT Grenades\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a box of 9 25mm HIT (High Impulse Thermobaric) grenades. They are " "fired electronically by a spark igniter inside the launcher's barrel. These " "grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " "explosion instead of carrying along an oxidising agent. Thermobaric weapons " "produce a far more powerful explosive force than would be possible with " "conventional explosives of the same size.\n" "\n" "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with grenade launchers should carry at least one " "reload whenever they go out in the field. It is not advisable to send our " "troops into combat without spare grenades.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:574 msgid "grenl_fle_ammo_txt" msgstr "" "Technical Specifications: 25mm Flechette Grenades\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a box of 9 25mm flechette grenades. They are fired electronically by " "a spark igniter inside the launcher's barrel. While still classified as " "grenades due to their calibre and delivery system, they have more in common " "with shotgun shells. Each grenade contains 24 solid steel needles packed " "into a sabot shell that breaks away immediately after leaving the muzzle. " "This creates a buckshot-like effect that can shred unarmoured or lightly-" "armoured enemies, but their lower muzzle velocity compared to shotgun shells " "makes them significantly less effective against heavy armour.\n" "\n" "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with grenade launchers should carry at least one " "reload whenever they go out in the field. It is not advisable to send our " "troops into combat without spare grenades.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:591 msgid "grenl_incendiary_ammo_txt" msgstr "" "Technical Specifications: 25mm IC Grenades\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a box of 9 25mm incendiary grenades. They are fired electronically " "by a spark igniter inside the launcher's barrel. These grenades are area-" "denial weapons, covering a large stretch of ground with very hot flames that " "are almost impossible to extinguish. The compound itself is a modification " "of a mixture that has been in use since World War II; thermite, barium " "nitrate, sulphur and binding agent. And thanks to modern miniaturisation " "technology, it will all fit into a handy, lightweight 25mm shell.\n" "\n" "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with grenade launchers should carry at least one " "reload whenever they go out in the field. It is not advisable to send our " "troops into combat without spare grenades.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:608 msgid "grenl_plasma_ammo_txt" msgstr "" "Commander, we've finished the testing and prototype phase of our new 25mm " "plasma grenades. We're ready to move it to mass-production and full field " "deployment.\n" "\n" "For this project, we already had ready access to all the required " "technology. We've made very few changes to the general design of the " "grenade. The only real challenge was to shrink the complex machinery enough " "to fit inside a standard 25mm shell. We've had to scale back the power of " "the plasma grenade somewhat in order to do that -- the hydrogen core of our " "new 25mm shell is a fair bit smaller, emitting less plasma than the alien " "hand grenade. However, this is offset by the fact that it can be fired en " "masse from our HPGL Grenade Launcher over relatively long distances.\n" "\n" "We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can " "manufacture them by the box or by the speedloader, both of which will be " "extremely expensive to produce. One full load of 25mm PB is essentially an " "entire magazine of miniature plasma grenades, miniatures which are even more " "difficult to create than the original.\n" "\n" "The amount of firepower we've added to our team grenadier(s) is frightening " "to behold. Launch a cylinder of these grenades into a crowded street, and " "the only thing left will be ash. They'll become a highly valuable addition " "to our arsenal.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:609 msgid "grenl_plasma_ammo_pre_txt" msgstr "" "Commander, my team and I have drawn up a research proposal for a new tac " "weapon based on our plasma grenade research.\n" "\n" "Now that we're able to reproduce these alien plasma grenades, we've been " "looking into the possibility of adapting the technology to be fired from a " "grenade launcher. This would be a challenge, as the plasma hand grenades are " "significantly larger than 25mm, but we may be able to produce a scaled-back " "version that -- while not as powerful -- will have all the advantages of " "being fired from our standard HPGL Grenade Launcher.\n" "\n" "If we can manage to design and produce magazines of this type, they'd lend " "the HPGL increased firepower and even more tactical applications, well worth " "the monetary cost.\n" "\n" "The project is waiting for your authorisation, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:615 ../base/ufos/research.ufo:622 msgid "Plasma And The Grenade Launcher" msgstr "Lanciagranate" #: ../base/ufos/research.ufo:643 msgid "laser_ammo_txt" msgstr "" "Commander, we've finalised the design of the Deuterium-Fluoride Cartridges " "and they're now ready for mass production. They'll be expensive to make and " "use, but we've done everything we can to keep the costs down.\n" "\n" "The cartridge is essentially a hard plastic shell containing five separate " "chambers. These are four pressurised storage reservoirs for ethylene, " "nitrogen trifluoride, helium and deuterium, plus a small battery to power " "the laser's electronics.\n" "\n" "The shell itself is made of the toughest polymer we can produce, reinforced " "in vulnerable spots with carbon nanotubes, to prevent mixing in case the " "cartridge receives any shocks or impacts. We can't provide perfect " "protection against direct hits on the cartridge, but we've done our best. " "The chance of combat spillage happening during any engagement has been " "reduced to only a fraction of a percent.\n" "\n" "Any materials remaining in a used cartridge will be pumped back into base " "storage upon the dropship's return. However, once they've been used, these " "cartridges have to be disposed of by a chemohazard team, and we'll have to " "manufacture replacements. They cannot be reused due to deuterium " "contamination.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:644 msgid "laser_ammo_pre_txt" msgstr "" "This is one of several proposals I'm submitting for the research and " "development of new laser weaponry. Each of these will have to be developed " "separately due to the size differences, power levels and complexity of the " "systems involved.\n" "\n" "In order to power our deuterium-fluoride laser weaponry, we need to design a " "magazine that can safely store a lot of different hazardous materials. " "Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are " "toxic compounds -- have to be kept in separate pressurised compartments, " "under complete control at all times. If these materials were allowed to mix, " "it would be what we engineers call a 'Bad Thing'.\n" "\n" "We already have a basic design that should overcome these problems, but we " "need lab facilities and funding in order to test it, prototype it and build " "it to UN safety spec. It's drudge work, but it has to be done in order to " "make our lasers safe to use on the battlefield. I'm not prepared to risk " "poisoning our own troops with deuterium gas by cutting corners. We need " "proper magazines if we're going to use our new laser weapons.\n" "\n" "Please approve this program as soon as you can, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:650 ../base/ufos/research.ufo:657 #: ../base/ufos/weapons_laser.ufo:67 msgid "D-F Cartridge" msgstr "Caricatore D-F" #: ../base/ufos/research.ufo:673 msgid "heavylaser_txt" msgstr "" "Commander, our heavy laser program has been a success. We've got it " "prototyped and ready to go into production at your say-so.\n" "\n" "As promised, the heavy laser is a revolution in our heavy weapons arsenal. " "In the hands of a qualified soldier, it can provide long-range continuous " "wave fire that is both far more accurate than conventional heavy weapons and " "far more powerful than our other infantry laser designs. We in DivEngine " "have no doubt that it will serve a vital role throughout the war.\n" "\n" "This is not to say the heavy laser doesn't have its downsides. For one, it's " "very bulky and very heavy, requiring a strong troop to shoot it effectively. " "It doesn't sacrifice accuracy despite its size, but it's less quick to fire " "or respond than we would like, and its ammo consumption is staggering. It " "can chew through a full deuterium-fluoride cartridge in only 30 seconds of " "continuous fire. This requires a large number of magazines to be kept on " "hand, and the heavy laser is not particularly quick to reload.\n" "\n" "Another weakness is the fact that the heavy laser cannot shoot through " "clouds of smoke, gas or fire. All our lasers have this problem; clouds of " "material will quickly refract the beam into harmless light, so we'll have to " "be careful about our application of smoke and incendiary weapons. Great care " "will also have to be taken that no bystanders or PHALANX troops get into the " "path of the invisible beam. Even momentary exposure to an unobstructed beam " "will char bone and liquefy flesh. A hit to the eyes will result in " "permanent, irreparable blindness. We've talked to our training and field " "officers about this and have underlined safety in our field manual at every " "turn, but it won't hurt the troops to hear it again from you, Commander.\n" "\n" "Robotic or armoured aliens may be able to survive a beam for some time, even " "from a heavy laser, before their armour fails. It's recommended to engage " "these with several soldiers at once and concentrate fire in order to bring " "them down as quickly as possible.\n" "\n" "It's also recommended that you not replace all our conventional heavy " "weapons with heavy lasers, Commander. We need a good balance of weapons to " "play to the strengths of our troops and to the weaknesses of the aliens. A " "varied arsenal is a healthy arsenal, and can't be easily defended against.\n" "\n" "We'll need to have at least one D-F Cartridge on hand at all times in order " "to be able to load and use a heavy laser.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:674 msgid "heavylaser_pre_txt" msgstr "" "This is one of several proposals I'm submitting for the research and " "development of new laser weaponry. Each of these will have to be developed " "separately due to the size differences, power levels and complexity of the " "systems involved.\n" "\n" "Thanks to the experience we've gained from our Continuous Wave Laser " "research, my team and I have figured out one or two possible ways to further " "amplify the damage output of our infantry lasers. However, this will require " "significant research and refining of our prototype, as well as enlarging " "several of the components. The result will be a strictly heavy-infantry " "weapon of about the same size and weight as our HPML Rocket Launcher.\n" "\n" "We estimate that this weapon could be invaluable in a fire support role or " "as a direct-fire blockade breaker, capable of dissolving enemy strongpoints " "with powerful, pinpoint accurate fire. It would have attributes and " "capabilities which may be lacking in our current heavy weapons arsenal. " "Accuracy at range is generally abysmal in Earth-built heavy weapons, and " "they can be difficult to employ in situations where we need to avoid " "collateral damage. The heavy laser would avoid these issues altogether.\n" "\n" "It's certainly worth looking into, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:680 ../base/ufos/research.ufo:687 #: ../base/ufos/weapons_laser.ufo:49 msgid "Heavy Laser" msgstr "Laser Pesante" #: ../base/ufos/research.ufo:705 msgid "kerrblade_txt" msgstr "" "Our analysis of the Kerrblade is complete, Commander. Here is my summary for " "your review.\n" "\n" "The Kerrblade seems at first glance like the alien equivalent of our combat " "knife. Reality would be a better place if that were true. We've concluded it " "is much more than that, and the truth is far from comforting.\n" "\n" "Crafted from carbon alloy and alien plastics, it is surprisingly light and " "contains no metal whatsoever. The material itself is highly interesting for " "our weapons production. No matter how much we abuse it during testing, the " "blade will not chip, nick or bend. We think we might be able to duplicate " "the stuff with some more research.\n" "\n" "Its shape vaguely resembles the old curved swords from human history, though " "perhaps it has more relation to something out of fantasy fiction. It's too " "large, unwieldy and poorly balanced for the human hand. The blade, however, " "tapers to an incredible edge; we have measured it to be only one molecule " "wide. This gives the Kerrblade its fantastic cutting power.\n" "\n" "In our battlefield footage, we've seen the Kerrblade used with a curious, " "long-fingered grip -- one which the human hand is unable to duplicate -- " "that seems to indicate the Kerrblade is used as something other than a " "purpose-designed weapon. The closest analogies we've been able to find on " "Earth are those of a surgeon's scalpel and certain ancient disemboweling " "tools. This comparison was one of our first clues as to the true purpose of " "the Kerrblade. We put this together with some gruesome camera footage from " "Mumbai, which was so grainy that we could only guess what the aliens were " "doing, until now.\n" "\n" "The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut " "up live or dead humans and extract whatever tissue or organ they like. The " "large, sharp spike at the bottom of the blade is inserted into the solar " "plexus, then moved upwards like a pair of scissors, or a can opener. It goes " "through the sternum with disturbing ease. At this point the alien will fold " "open the ribcage and rip or cut out whatever he needs.\n" "\n" "I wish we could just burn the things, but unfortunately they're too damned " "valuable. Though not primarily designed as weapons these Kerrblades are far " "more effective than any human combat knife. They cut up aliens almost as " "well as humans. The grip is highly uncomfortable for human hands, but we can " "adapt human grips easily enough. However, the blades are too big to ever fit " "into the standard-issue PHALANX holster. They can only be kept in a " "soldier's hands or in the backpack. This somewhat defeats the purpose of a " "knife -- but obviously we have no other melee weapon that even comes close " "in terms of power.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:706 msgid "kerrblade_pre_txt" msgstr "" "Commander, we've recovered an interesting alien weapon from the battlefield. " "It looks to be some kind of knife or sword with an edge sharper than " "anything on Earth. It can slice steel like tissue paper and goes through our " "soldiers' body armour as if it wasn't even there. The troops have named it " "the 'Kerrblade' after the distinctive sound it makes when shredding our " "armour.\n" "\n" "We should examine the blade to determine its function and see how it was " "made. There may be a way to duplicate this technology in a form that's " "compatible for human use, which would make melee engagements with alien " "combatants far more survivable than going at them with a combat knife.\n" "\n" "Of course, this program will need your approval for lab time and funding.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:712 ../base/ufos/research.ufo:719 msgid "Alien Artifact - Kerrblade" msgstr "Artefatto Alieno - Lama Kerr" #: ../base/ufos/research.ufo:737 msgid "laserpistol_txt" msgstr "" "Commander, I apologise in advance if my typing isn't up to standard in this " "message. We've had a lot of sleepless nights down here in DivEngine working " "on the laser pistol project. It's been a gruelling amount of work, but I'm " "very proud to say that we've pulled it off. We have prototyped a working " "laser pistol.\n" "\n" "The system is essentially the same as the one I've outlined for you in my " "report on Continuous Wave Laser Operation. Excited molecules of deuterium " "fluoride are lased and focused through a series of intelligent lenses. Waste " "gases are put through our custom filtering system, which we've scaled down " "even further. However, the reduced capacity of the filtering system and the " "smaller optical resonator have demanded some tradeoffs.\n" "\n" "The laser pistol can only lase deuterium-fluoride at about half the rate as " "our old Continuous Wave Laser prototype. Naturally this produces only a half-" "strength beam, doing half the damage of a larger weapon. It requires a " "period of continuous exposure -- several seconds at least -- for the beam to " "inflict enough damage to kill an unarmoured target. Armour will complicate " "the issue even further, and it's impossible for lasers to shoot through " "clouds of smoke, gas or fire. Still, as long as the target isn't obscured or " "immune to highly-focused light or heat, the laser will burn through anything " "given enough time.\n" "\n" "All the usual advantages of laser weaponry are present in the pistol. It's " "very quick to fire, and if the soldier misses his target at first, he can " "adjust his aim without letting go of the trigger. And there's another bonus " "particular to our pistol design. Thanks to the extremely high accuracy " "inherent in laser weaponry, it will be easy for ambidextrous soldiers to use " "two laser pistols at once.\n" "\n" "We've designed the pistol to use the standard deuterium-fluoride cartridges " "which we've drawn up to power all of our laser weaponry. This means it uses " "the same amount of D-F as the larger designs, but uses it up at a much lower " "rate, effectively giving the laser pistol more ammunition than any of our " "other laser weapons.\n" "\n" "As with all handguns, the laser pistol is strictly a backup weapon. It isn't " "powerful enough to compete with rifles of any kind. On the other hand, the " "laser pistol completely eliminates the problems regarding range and accuracy " "that plague conventional handguns. Its range is quite impressive indeed for " "a handgun. It can shoot out to 60 metres with pinpoint accuracy thanks to " "the aim-correcting lenses, and it can fire continuously for minutes without " "reloading. This will make it particularly valuable in wide open terrain.\n" "\n" "We will need to have at least one D-F Cartridge on hand at all times in " "order to be able to load and use a laser pistol.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:738 msgid "laserpistol_pre_txt" msgstr "" "This is one of several proposals I'm submitting for the research and " "development of new laser weaponry. Each of these will have to be developed " "separately due to the size differences, power levels and complexity of the " "systems involved.\n" "\n" "Our notes on Continuous Wave Laser Operation have produced a lot of designs, " "and this is possibly the most difficult one to bring into reality: a " "deuterium-fluoride laser weapon the size of an ordinary pistol.\n" "\n" "The difficulty in making this a reality will be to get the parts small " "enough and light enough so that they will:\n" "\n" "1) Fit into a pistol-sized package, and2) Be light enough to aim and fire " "one-handed.\n" "\n" "As always, it's going to be a tradeoff between size and power, but with " "enough work I believe we can indeed build a functioning laser pistol. We're " "just waiting for your authorisation, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:744 ../base/ufos/research.ufo:751 #: ../base/ufos/weapons_laser.ufo:6 msgid "Laser Pistol" msgstr "Pistola Laser" #: ../base/ufos/research.ufo:768 msgid "laserrifle_txt" msgstr "" "It's done, Commander. We are now the proud owners of a working laser rifle, " "with full production plans loaded into our computers. We've eliminated " "several moving parts and refined the electronics to bring production and " "maintenance costs down into our budget range. I believe you'll find the " "weapon's specs to your satisfaction.\n" "\n" "This rifle is possibly the most accurate weapon ever designed. It's light, " "rests easily in the shooter's hands, and the focusing lenses automatically " "correct the user's aim to help bring the beam on target -- and keep it " "there. It may inflict less damage per shot than its conventional projectile-" "firing counterparts, but it can do more over time if the shooter keeps the " "target in his sights. Eight troops with conventional assault rifles firing " "away at full-auto can easily miss a moving target. With laser rifles, that " "becomes a near-impossibility.\n" "\n" "It is quick to fire, has a good magazine capacity, no recoil, a respectable " "range and does away with many other issues that plague conventional " "firearms. It will never misfire or suffer a jammed mechanism. It will never " "blow up due to a fouled or bent barrel. It will never have problems with " "incompatible or faulty ammunition. It can suffer cracked lenses if subjected " "to severe mistreatment, but those are thoroughly shielded, set into shock-" "resistant foam and protected from the outside by a metal iris that only " "opens when the weapon is ready to fire.\n" "\n" "The laser rifle's biggest weakness is its inability to shoot through clouds " "of smoke, gas or fire. All our lasers have this problem; clouds of material " "will quickly refract the beam into harmless light, so we'll have to be " "careful about our application of smoke and incendiary weapons.\n" "\n" "We've designed the rifle to use the standard deuterium-fluoride cartridges " "which we've drawn up to power all of our laser weaponry. This gives it " "approximately two minutes of continuous wave fire before a new cartridge " "must be inserted. The cartridges can be popped out and left on the ground " "without risk of contaminating the area, but they will require special hazard " "disposal once the mission is completed.\n" "\n" "We'll need to have at least one D-F Cartridge on hand at all times in order " "to be able to load and use a laser rifle.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:769 msgid "laserrifle_pre_txt" msgstr "" "This is one of several proposals I'm submitting for the research and " "development of new laser weaponry. Each of these will have to be developed " "separately due to the size differences, power levels and complexity of the " "systems involved.\n" "\n" "The laser rifle is the flagship design of our new deuterium-fluoride laser " "family. It will be a perfect marriage of power, accuracy, range, " "manoeuvrability and ammo capacity. Even on paper the laser rifle's specs can " "compete with any conventional assault rifle. The only problem will be " "actually building it.\n" "\n" "The components we've been using in our Continuous Wave Laser prototypes have " "been cumbersome, fragile and very expensive. Our soldiers need ruggedness in " "a rifle, something that will last through the bumps and bashes of combat, " "and we badly need to bring down production costs to make the program " "worthwhile. As it is, the price of a squad of working laser rifles would be " "on par with your average main battle tank. We need funding and lab time to " "bring costs down, fix or replace the most sensitive components to make the " "weapon more reliable, and reduce its form factor to something that can be " "comfortably fired by a human soldier.\n" "\n" "As always, Commander, we'll begin work as soon as you give us your " "authorisation.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:775 ../base/ufos/research.ufo:782 #: ../base/ufos/weapons_laser.ufo:27 msgid "Laser Rifle" msgstr "Fucile laser" #: ../base/ufos/research.ufo:800 msgid "medikit_txt" msgstr "" "Technical Specifications: Medikit\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "In the past, the application of first aid and field surgery in hostile " "situations required specially-trained combat medics and surgeons who could " "handle the stresses of saving lives under fire. Troops who saw their friends " "being hit usually had no choice but to keep fighting and hope the medics " "would arrive in time -- that is, if they didn't freeze or panic or make some " "futile attempt at a field dressing without ability or materials. If the " "wounded survived at all, they'd still be out of action for weeks or months " "at a time.\n" "\n" "This may have been a workable strategy in the trenches of World War 2, but " "it isn't any longer. Waiting for a medic to arrive on the scene can " "contribute to the death of a soldier who might have been saved by immediate " "aid. The prompt application of trauma medicine needs to be made as quick and " "easy as possible so that any soldier can provide life-saving effort with " "minimal training. This is where the modern medikit comes in.\n" "\n" "Every medikit contains an onboard computer that can diagnose injuries via " "directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " "measure blood pressure and heart rate, and even calculate the soldier's " "combat effectiveness based on his or her individual record (stored in a " "small subdermal chip for medical, locational and identification purposes). " "All this information can be shown in a small hologram or displayed directly " "to a soldier's helmet information system. At the same time the medikit can " "deploy a number of drugs and sterile surgical tools for emergency " "operations, cauterise wounds via a special heating iron, and -- most " "importantly -- apply its store of nanorobots to a wound.\n" "\n" "The old idea of medical nanobots was first put into practice by Vietnamese " "researchers thirty years ago. Today, medicine without them is almost " "unthinkable. Nanobots are tiny robots several micrometres in diameter which " "can be programmed to perform specific tasks on the fly. They will quickly " "sterilise a wound and seal ruptured arteries, alert the medikit operator " "about any internal bleeding, request suction at appropriate places, patch up " "bowel or stomach punctures, revive or remove necrotic tissue, and repair " "nerve damage. They dissolve harmlessly in the victim's bloodstream once " "their battery runs out, which lasts no longer than 10 to 15 seconds, often " "not long enough to stabilise heavily-wounded troops. Two or more doses of " "nanobots may be required. Any number of doses can be applied and metabolised " "with no ill effects.\n" "\n" "This technology is the most important breakthrough in trauma surgery ever " "made. It can do everything except regenerate tissue. If more attention is " "required -- for example when a vital organ is hit, or a bullet is lodged in " "a critical place -- the medikit provides equipment and detailed instructions " "for the soldier to follow. It can never replace the operating room, but it's " "as close to a portable hospital as we'll ever get.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All our soldiers have been trained in the use of the medikit. In fact, in an " "ideal situation, every soldier would carry one for immediate use -- but I " "recognise that our troops have a limited carrying capacity. All major wounds " "should be treated without delay to prevent complications and further risk to " "the injured soldier. If the victim can still walk, she should retreat from " "the firefight and seek cover in order to safely receive treatment by a " "comrade.\n" "\n" "The medikit's onboard pharmacy can also be used to revive unconscious " "soldiers. If this is done, please take care to remove the revived troop from " "the line of fire as soon as possible and proceed with further treatment from " "a safe position. The medic herself may be forced to engage approaching " "targets to enable the patient's escape; this is acceptable practice, but " "please supply the medic with adequate covering fire. Trading one soldier's " "life for another does not make for good battlefield mathematics.\n" "\n" "Once a wounded soldier makes it back to base alive, our medical team will " "take over treatment. The risk of anyone succumbing to battlefield trauma " "while in a PHALANX ward is less than one percent, and as near to zero as we " "can make it.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:816 msgid "pistol_txt" msgstr "" "Technical Specifications: P-12 Pistol\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "With the return of armour to the battlefield, starting with steel helmets in " "World War 1 and fragmentation vests in Vietnam, pistols have had a harder " "and harder time keeping up. Due to their far lower muzzle velocity compared " "to longer-barreled and/or fully automatic weapons, they've had increasing " "trouble penetrating the new, ever-higher standards of human armour -- much " "less advanced alien composites. The very concept of the pistol in military " "use came under fire at one point in the 21st century, and was saved only by " "the advent of super-high-velocity powder.\n" "\n" "Chief among the new generation of super-pistols is the Dolvich DV762 from " "Russia. It follows the design philosophy of its home country; rugged, " "reliable power without frills. Its design is extremely basic, and though the " "materials used in its construction are far stronger to cope with the new " "powder, the DV762's internals are no more advanced than any pistol of the " "late 20th century.\n" "\n" "The DV762 does not compromise. It isn't a multi-function firearm. It's " "designed for only one thing: to punch through armour and kill the person " "inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol " "round, either on semi-automatic or three-round burst mode, from a 12-round " "detachable box magazine. The Tokarev round is known for its excellent " "penetration, and it has been significantly upgraded on its return to " "military service. This pistol can shoot clean through the side of a modern " "ballistic helmet at ranges of up to 10 metres -- and then out the other " "side.\n" "\n" "Unfortunately, in order to achieve penetration, the DV sacrifices stopping " "power. The 7.62mm round makes a very clean hole in the enemy, which is the " "problem; it's very reluctant to fragment or tumble, requiring a direct hit " "on a vital organ or major artery to incapacitate or kill an enemy.\n" "\n" "For the purposes of the Excalibur program, we concluded that a guaranteed " "minor hit is better than one that may simply bounce off an alien's armour, " "especially as we have yet to gain a clear picture of how nasty alien armour " "can get. We need sidearms that we know will be effective in the crunch, and " "the DV762 is the best of them.\n" "\n" "For PHALANX use, we have given this pistol the classification P-12.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The P-12 is primarily a backup weapon. It is a significant step up from the " "combat knife as a weapon of last resort, and it lets a soldier respond to " "new close-range threats if the primary weapon is rendered ineffective at " "such ranges or has run out of ammo.\n" "\n" "Ambidextrous soldiers may even consider using two pistols at the same time, " "though this will negatively impact accuracy and reduce the soldier's already " "minimal effective range.\n" "\n" "A single P-12 should rarely be considered as a primary weapon, as it is " "outclassed in this role by nearly every other weapon in our arsenal. Its " "advantages are the advantages of a sidearm -- small size and weight. Still, " "it may find a use as a primary weapon with field medics and technicians who " "do not have room for larger weapons.\n" "\n" "\n" "Addenda\n" "\n" "Despite good penetration against organics, this weapon performs very poorly " "against robotic targets." #: ../base/ufos/research.ufo:833 msgid "pistol_mag_txt" msgstr "" "Technical Specifications: 7.62mm Pistol Magazine\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol " "ammunition. It is a conventional single-column box design. Though their " "design is ancient, the bullets in this magazine are brand-new and ready for " "service. The Tokarev round is an excellent penetrator, able to punch through " "heavy armour at close range. However, it is also reluctant to fragment or " "tumble, requiring a direct hit on a vital organ or major artery to " "incapacitate or kill an enemy. Combined with super-high-velocity powder, " "these rounds also kick like a mule in recoil.\n" "\n" "The magazine is meant to be loaded into a P-12 Pistol.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with pistols should carry at least one reload whenever " "they go out in the field. It is not advisable to send our troops into combat " "without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:851 msgid "pistol2_txt" msgstr "" "Technical Specifications: MP-699 Machine Pistol\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "With the return of armour to the battlefield, starting with steel helmets in " "World War 1 and fragmentation vests in Vietnam, pistols have had a harder " "and harder time keeping up. Due to their far lower muzzle velocity compared " "to longer-barreled and/or fully automatic weapons, they've had increasing " "trouble penetrating the new, ever-higher standards of human armour -- much " "less advanced alien composites. The very concept of the pistol in military " "use came under fire at one point in the 21st century, and was saved only by " "the advent of super-high-velocity powder.\n" "\n" "The major drawback of super-high-velocity powder is that it cannot be used " "in fully-automatic weapons, since no firearms action on this Earth can " "survive that much violence for long without breaking. The British APMP " "pistol ignores these concerns by using more ordinary smokeless powder and a " "longer, almost SMG-length barrel to achieve higher velocities and greater " "kinetic power. It is a true machine pistol, fully automatic and capable of " "firing 600 rounds per minute from its surprisingly slim-lined 30-round " "detachable box magazine. It has three firing modes: semi-automatic, 3-round " "burst, and full-automatic.\n" "\n" "The APMP fires the specially-developed 4.2x24mm round that goes through " "kevlar like it wasn't there. Once inside a human body this tiny round " "tumbles like a madman and creates huge wound cavities. It has a deal of " "trouble penetrating modern body armour, but this is offset by the APMP's " "ability to deliver repeated hits from its large magazine, all in a pistol-" "sized package. Unfortunately, the APMP can be a little unwieldy due to its " "size. Accuracy during burst and fully-automatic fire suffers as a result.\n" "\n" "Whenever we need an automatic weapon no larger than our own P-12, this is " "the weapon that fills the gap.\n" "\n" "For PHALANX use, we have given this machine pistol the classification MP-" "699.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The MP-699 is primarily a backup weapon. It is a significant step up from " "the combat knife as a weapon of last resort, and it lets a soldier respond " "to new close-range threats if the primary weapon is rendered ineffective at " "such ranges or has run out of ammo. It is a good alternative for soldiers " "who have trouble hitting anything with the P-12, but the MP-699 is low-" "powered in comparison with the P-12. Furthermore, its magazines are large " "enough to preclude hanging them from a soldier's belt and far fewer of them " "can be carried conveniently.\n" "\n" "Ambidextrous soldiers may consider using two pistols at the same time, " "though this will negatively impact accuracy and reduce the soldier's already " "minimal effective range.\n" "\n" "A single MP-699 should rarely be considered as a primary weapon, as it is " "outclassed in this role by nearly every other weapon in our arsenal. Its " "advantages are the advantages of a sidearm -- small size and weight. Still, " "it may find a use as a primary weapon with field medics and technicians who " "do not have room for larger weapons.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:868 msgid "pistol2_mag_txt" msgstr "" "Technical Specifications: 4.2mm MP Magazine\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a " "double-column box design. The rounds are very small and have decent " "penetration, especially when causing several impacts close to each other, " "and they cause a great deal of tissue damage once they've penetrated skin. " "They're designed to have very little recoil, but this doesn't help the MP-" "699's accuracy very much.\n" "\n" "The magazine is meant to be loaded into an MP-699 Machine Pistol.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with machine pistols should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:886 ../base/ufos/research.ufo:919 msgid "plasatomizer_txt" msgstr "" "When the aliens need a sidearm, they don't screw around.\n" "\n" "This plasma pistol is a nasty piece of work, Commander. Its operation is " "extremely complex and inventive, requiring a great deal of technical skill " "to create. The power pack alone is hundreds of years ahead of our " "technology. It stores enough power to heat several charges of hydrogen to a " "plasmatic state inside the miniature fusion chamber, which are expelled as " "plasma using the ionised particles' own velocity.\n" "\n" "Unlike human firearms, the projectiles themselves are not stored in a " "magazine or reservoir. They are generated inside the pistol from hydrogen " "contained in the magazine, powered by the magazine's power-pack. Once the " "plasma is heated, a thin film of liquid plastic is created between the two " "'spinnerets' located vertically opposite each other in front of the grip. " "The plasma particles are then rapidly fired into the film so that the " "plastic deforms into an orb or 'bolt'. The plastic contains and protects the " "plasma, keeping it from dispersing until it reaches the target. By the time " "a bolt reaches the target, the inside of the plastic will be so eaten away " "that it will burst upon impact like a soap bubble, splashing its payload " "across the target. The maximum range of a pistol bolt -- the point it can " "reach before the plasma eats into open air and disperses -- is approximately " "20 metres.\n" "\n" "A bolt fired from the plasma pistol is so hot that even a near-miss can be " "lethal. The effects on a victim are truly horrific; I will try to list them " "all here.\n" "\n" "Any unarmoured human sprayed with this plasma will suffer extreme pain and " "injuries all across the splash zone. Adipose (fatty) tissue will melt like " "water. Blood and other bodily fluids boil in place. The plasma will actually " "eat its way into a human body, causing bone-deep charring in a large region " "around the splash zone. A large chunk of the body will be literally burnt to " "a crisp.\n" "\n" "Any kind of tough fabric will provide some protection against a plasma hit. " "High-tech armour in particular will disperse the heat as best it can, and " "will resist the burning plasma for a time. Hopefully this will be enough " "time to allow air-cooling to take place, bringing the plasma down to non-" "lethal temperatures.\n" "\n" "I won't pretend to know how the aliens managed to squeeze all this stuff " "into a pistol, but it does look as though they've made the same tradeoffs " "between power and size that we have done with our handguns. It's almost " "certain that larger, more powerful versions of these weapons exist and will " "appear against us in this war. However, my team and I have figured out the " "control scheme of the pistols, and we've written an appropriate field manual " "for human use. Our soldiers will now be able to employ the plasma pistol in " "a combat scenario as they would any other weapon.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:887 ../base/ufos/research.ufo:920 msgid "plasatomizer_pre_txt" msgstr "" "Commander, we've recovered the first alien plasma weapon of the war. I don't " "need to tell you how important this is. The alien armaments are highly-" "advanced, powerful and extremely lethal; we must figure out how they work in " "order to arm and armour ourselves against them.\n" "\n" "The alien plasma weapons represent a curious application of the plasma-" "thrower concept, which was previously believed to be unfeasible as a " "battlefield weapon. I would very much like to figure out how it works. My " "team and I are confident that -- with enough time and proper safety " "procedures -- we can hammer out the plasma pistol's function and controls " "and write a small operational manual; our soldiers could actually use the " "aliens' weapons against them!\n" "\n" "Of course, this program will need your approval for lab time and funding.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:893 ../base/ufos/research.ufo:900 #: ../base/ufos/research.ufo:926 ../base/ufos/research.ufo:933 msgid "Alien Artifact - Plasma Pistol" msgstr "Artefatto Alieno - Pistola al Plasma" #: ../base/ufos/research.ufo:950 ../base/ufos/research.ufo:982 msgid "plasblaster_txt" msgstr "" "Commander, here's my report on our alien plasma blaster research.\n" "\n" "This is by far the heaviest member we've observed out of the plasma weapon " "family, and it seems unlikely that they will get any larger. The blaster " "requires at least two people and a heavy-duty cart to get it in and out of " "secure storage. It's barely man-portable, requiring a troop with great " "strength to carry it into battle. It is so large that, if it were a vehicle-" "mounted piece, it wouldn't even fit on most of our UGVs. The magazines weigh " "nearly a kilogramme apiece and the plasma generated is hot enough to melt " "through conventional armoured vehicles.\n" "\n" "One of the notable improvements over the plasma rifle is the blaster's " "increased range, made possible by thicker containment plastic and higher " "bolt speeds. Ballistic testing has confirmed that blaster shots can reach " "distances of up to 400m before dispersing. The accuracy may be poor, but the " "blaster also has a far higher rate of fire. A heavy-duty plasma chamber and " "upgraded plastic spinnerets can produce up to 250 rounds per minute. " "Unfortunately for us, despite the containment plastic's increased thickness, " "the bolts will still burst and deploy their plasma properly even at extreme " "close range. This makes the blaster highly dangerous at all ranges at which " "PHALANX troops may encounter it. We recommend that any enemies found " "carrying one be neutralised ASAP, as they are an extreme threat to everyone " "and everything in the line of fire.\n" "\n" "The aliens seem to use the blaster mostly in the role of heavy machine gun " "and anti-vehicle weapon. Another interesting fact is that their use is " "almost completely exclusive to the Ortnok species. Most Tamans -- like most " "humans -- would have extreme difficulty trying to lift and aim one and " "require mechanical assistance to do so. Cybernetic enhancements and/or the " "development of powered armour would certainly rectify many of the blaster's " "inherent weaknesses from a human point of view.\n" "\n" "Lastly, we've mapped out the weapon's full control scheme for you, which is " "documented in the attached field manual. Our troops should now be able to " "train with and use the plasma blaster in combat as any other weapon, " "provided they're able to lift it.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:951 ../base/ufos/research.ufo:983 msgid "plasblaster_pre_txt" msgstr "" "Commander, we've recovered an alien plasma blaster from the field. This is " "an extremely powerful new plasma weapon that warrants immediate research. " "Preliminary testing confirms that blaster shots tear right through our " "Combat Armour and have a far longer range than the other plasma weapons " "we've recovered.\n" "\n" "Please authorise this research program at your earliest convenience.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:957 ../base/ufos/research.ufo:964 #: ../base/ufos/research.ufo:989 ../base/ufos/research.ufo:996 msgid "Alien Artifact - Plasma Blaster" msgstr "Artefatto Alieno - Cannone al Plasma" #: ../base/ufos/research.ufo:1013 msgid "plasblade_txt" msgstr "" "Commander, we've figured out the secrets of the alien weapon. I'm afraid the " "news is not good.\n" "\n" "We were wrong to think of the plasma blade as a knife. In essence, it is a " "one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to " "kill armoured infantry and small vehicles rather than tanks.\n" "\n" "It's shaped like a knife handle with no blade. In place of the blade it has " "a small black nozzle with a large plastic ring around it. There is no " "visible trigger or activation button. Instead, it's armed by twisting the " "handle, and subsequently fired by bringing the nozzle within several " "centimetres of a reasonably flat surface. Only then does the plasma blade go " "to work.\n" "\n" "The plastic ring around the nozzle ejects a charge of sticky foam which " "hardens almost instantly to the strength of concrete. At this point the " "weapon is locked firmly to the target and an airtight seal is created. There " "is only vacuum between the nozzle and the target. All the while, a jet of " "plasma has been heating up inside the handle, which is now let loose and " "shot into the target at a fraction of the speed of light. Plasma and hot " "shrapnel begin bouncing around inside the armour, tearing up circuits or " "flesh.\n" "\n" "There is no armour that can withstand this weapon. If a proper seal is " "achieved, the target has no hope of survival. The plasma blade's only saving " "grace is that it's not very accurate, and while it can be thrown, its " "chances of achieving a seal when thrown are very slim. Planting one by hand " "has a much higher chance of success. If an alien manages to rush our troops " "while wielding a plasma blade, anything in the immediate area will be in " "danger. All available fire should be brought to bear to neutralise the " "target before it has the chance to hit anyone.\n" "\n" "This weapon frightens me, Commander. Its very existence implies a lot of " "things. Combined with the aliens' usual pragmatism with regards to their own " "lives, it says to me that they may be prepared to employ kamikaze tactics, " "sacrificing their own lives just to kill one of us. 1 human for 1 alien is a " "ratio that neither PHALANX nor humanity can possibly afford. Even if it was " "closer to 10: 1 I still wouldn't fancy our chances. After all, how many of " "them are there?\n" "\n" "I wish we'd never found the damned thing. I don't like where this war is " "going.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1014 msgid "plasblade_pre_txt" msgstr "" "Commander, our last tactical mission brought back a strange alien weapon in " "the form of a plasma chamber with a handle. At least, we assume it's a " "weapon; the shape seems to suggest some kind of plasma-based knife, though I " "have no idea how this would work. We can't quite figure out how to turn it " "on or what purpose it serves in the alien arsenal.\n" "\n" "More research is definitely required, Commander. Whenever we have a bit of " "free lab time, I'd like a go at it.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1020 ../base/ufos/research.ufo:1027 msgid "Alien Artifact - Plasma Blade" msgstr "Artefatto Alieno - Lama al Plasma" #: ../base/ufos/research.ufo:1045 msgid "plasmagren_txt" msgstr "" "Commander, our assessment of the alien plasma grenade is complete. Like all " "the alien weapons, it's very nasty and very dangerous.\n" "\n" "The device is essentially made up of seven components: a casing, a trigger, " "a battery, a timer, an explosive charge, a plasma chamber and a solid " "hydrogen core. The casing is specially shaped to create a toroidal blast " "zone around the grenade, concentrating power into a smaller area. The " "battery is highly powerful and barely within our power to duplicate. The " "trigger is of particular interest, because it contains a tiny thumbprint " "scanner which verifies that the grenade is not being accidentally activated. " "A legitimate (i.e. non-accidental) activation starts the timer countdown. " "The length of the countdown is variable depending on the number of seconds " "that the trigger is held down, but it has a built-in safe minimum of three " "seconds.\n" "\n" "Once the timer reaches zero, the battery unleashes its power, heating a core " "of hydrogen to plasma in milliseconds. The explosive charge sends the " "grenade tumbling into the air, and once the grenade achieves vertical " "orientation and ideal height, the plasma chamber containment is switched " "off. Rapid expansion of the plasma causes the casing to burst, spraying high-" "velocity fragments and plasma particles all over the area of effect. Due to " "the unstable nature of uncontained plasma, the grenade has a limited blast " "radius, beyond which the plasma particles cool and slow down too much to be " "dangerous. This radius is approximately 50% larger than that of a standard " "human frag grenade.\n" "\n" "Anything caught within the area of effect will be either severely injured or " "dead.\n" "\n" "We've drawn up a set of blueprints that will allow our Workshops to begin " "immediate construction, and a manual to train our soldiers in its use. They " "will now be able to use the plasma grenade as any other grenade in our " "arsenal.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1046 msgid "plasmagren_pre_txt" msgstr "" "Commander, our last tac mission has brought back an alien plasma grenade. " "This is a highly powerful grenade-type weapon that, once thrown, explodes in " "a shower of superheated plasma. It's somewhat larger and appears to be a " "good deal more dangerous than our standard frag grenades.\n" "\n" "We should examine this weapon to see how it works, what it's made of, and " "how it's put together. Once we have those points figured out, we should be " "able to replicate it for our own use.\n" "\n" "The project is ready for research, just waiting on your authorisation, " "Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1052 ../base/ufos/research.ufo:1059 msgid "Alien Artifact - Plasma Grenade" msgstr "Artefatto Alieno - Granata al Plasma" #: ../base/ufos/research.ufo:1077 ../base/ufos/research.ufo:1111 msgid "plasrifle_txt" msgstr "" "Commander, here's my report on our alien plasma rifle research.\n" "\n" "At its most basic level, the plasma rifle is little more than an upscaled " "version of the plasma pistol. However, as any firearms fanatic will tell " "you, pistols are pistols and rifles are rifles. Handguns are small, personal " "defence weapons. Rifles are weapons of war. The disparity in power is " "remarkable.\n" "\n" "Rifle plasma is over 20% hotter than pistol plasma and capable of burning " "through even heavy armour. The plastic globes containing the rifle's plasma " "shots are much thicker than the pistol's, only beginning to disintegrate at " "distances between 80-100m. This is a short maximum range for a general-" "purpose assault rifle, but ideal for urban infantry engagements and other " "close-quarters work. The bolts do not suffer from projectile drop and " "they're far too massive to be affected by wind conditions. This makes the " "plasma rifle highly accurate at all ranges.\n" "\n" "The scariest new feature of this weapon is the fact that it is capable of " "automatic fire. Its rate of fire on full-auto may not be very high -- " "approx. 180 rounds per minute -- and the recoil is difficult to handle, but " "it more than makes up for these failings with sheer power. Two or three " "solid plasma rifle hits are usually all it takes to kill a human in light or " "medium-grade armour. An unarmoured soldier has no hope at all.\n" "\n" "We've figured out the controls on the rifle and written up a manual for " "field use. Our troops should be able to make good use of it.\n" "\n" "There can be no doubt that this weapon was designed and manufactured for " "war, and not in any defensive capacity. The aliens clearly know armed " "conflict very well. The rifle's power and lethality do not imply that they " "invaded us because of some mistake or misunderstanding. They came to Earth " "with a plan, Commander, and that really scares me.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1078 ../base/ufos/research.ufo:1112 msgid "plasrifle_pre_txt" msgstr "" "Commander, my department is ready to begin studying the recovered alien " "plasma rifle. This is a highly dangerous and versatile weapon, vastly " "outstripping the plasma pistol in range and power; something we should try " "to put into the hands of our own soldiers ASAP. Please approve lab time and " "funding as soon as our schedule permits.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1084 ../base/ufos/research.ufo:1091 #: ../base/ufos/research.ufo:1118 ../base/ufos/research.ufo:1125 msgid "Alien Artifact - Plasma Rifle" msgstr "Artefatto Alieno - Fucile al Plasma" #: ../base/ufos/research.ufo:1142 msgid "rpg_txt" msgstr "" "Technical Specifications: HPML Rocket Launcher\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The South-African MPMDS (Multi-Purpose Missile Delivery System) has a " "classic, almost surgically clean name that completely belies its purpose. It " "is the heaviest infantry missile launcher on the market, able to fire anti-" "tank shells as easily as high-explosive rockets that turn infantry into " "hamburger. Originally intended as light field artillery, this weapon is " "fairly new; its only combat experience has been in Mumbai in the hands of " "Commonwealth troops. It was one of the handful of weapons that eventually " "turned the tide in the fighting -- and there is a good reason why.\n" "\n" "Alien craft on the ground emit fantastic amounts of jamming and other EW " "(Electronic Warfare) activity. In fact, they emit so much of it that " "ordinary 'smart' missiles are rendered completely ineffective. If one type " "of alien EW doesn't fool the missile's relatively stupid electronic brain, " "another will. No amount of tinkering by Earth's military engineers has been " "able to fix the situation. The MPMDS, however, will remain effective against " "the alien invaders -- one of the few human missile launchers that can -- " "because its rockets carry no onboard guidance.\n" "\n" "The rockets are 120mm monsters the size of artillery shells. They are fired " "out of a smoothbore barrel, fin-stabilised in flight, and have a maximum " "effective range of 70 metres. Surprisingly they are made up of only three " "parts: a rocket booster, a warhead and an impact trigger. This simplicity " "allows them to remain effective and reliable in the most hazardous " "situations. Though the rockets are not very accurate, they will devastate " "anything in their path, even aliens. It takes only one good hit from an " "MPMDS rocket to send the enemy flying.\n" "\n" "Standard ammunition for this launcher includes: HE (High-Explosive) rockets, " "AA (Anti-Armour) rockets, and IC (Incendiary) rockets. New types of MPMDS " "ammo were being researched by Commonwealth manufacturers before the start of " "the war. We have all their data on file and could use it to create " "revolutionary new rocket types.\n" "\n" "Along with the HPGL Grenade Launcher, this weapon will provide our troops " "the artillery support they need to survive and win through.\n" "\n" "For PHALANX use, we have given this rocket launcher the classification " "HPML.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The HPML is best used in a support role, providing covering fire for our " "assault troops with high-explosive and/or incendiary rockets. However, care " "should be taken that friendly fire incidents do not occur, as this could " "have disastrous effects in a combat mission.\n" "\n" "Friendly troops should be kept away from the rear of the launcher during " "firing; the hot exhaust gases are extremely dangerous to nearby humans. The " "HPML should not be fired at targets closer than 8 metres from the shooter. " "Violating these safety guidelines could result in serious injury or death to " "the shooter and other members of the team. If a target is closer than 8 " "metres, any shooter should immediately resort to his sidearm or a combat " "knife. Anything else would be suicide.\n" "\n" "\n" "Addenda\n" "\n" "Along with sniper rifles and grenades, this is one of the few standard-issue " "human weapons that are fully effective against robotic aliens." #: ../base/ufos/research.ufo:1159 msgid "rpg_ammo_txt" msgstr "" "Technical Specifications: HE Rocket\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It " "is fired electronically by a spark igniter inside the launcher's barrel. The " "fuel is highly stable and resists concussion and heat, though it can cook " "off if exposed to high temperatures for a significant period of time. The " "warhead itself is completely inert unless armed by the impact trigger. Fire " "cannot set it off unless and until it's armed. Like C4 explosive, the " "unarmed compound inside the warhead will burn rather than explode when " "exposed to heat or open flame.\n" "\n" "Because it carries no onboard electronics, the rocket is impervious to EMP " "and electronic jamming. All high-tech aiming is done at the launcher. " "Therefore a properly-aimed rocket will arrive at its target regardless of " "anything that might happen during flight.\n" "\n" "The rocket is meant to be loaded into an HPML Rocket Launcher.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with rocket launchers should carry at least one reload " "whenever they go out in the field. Two or more are strongly recommended. It " "is not advisable to send our troops into combat without sufficient " "ammunition.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1177 msgid "rpg_incendiary_ammo_txt" msgstr "" "Technical Specifications: IC Rocket\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is " "fired electronically by a spark igniter inside the launcher's barrel. The " "fuel is highly stable and resists concussion and heat, though it can cook " "off if exposed to high temperatures for a significant period of time. The " "warhead itself can spill its contents if damaged, but the thermite mix will " "not ignite unless exposed to a very high-temperature flame.\n" "\n" "Incendiary rockets are area-denial weapons, covering a large stretch of " "ground with very hot flames that are almost impossible to extinguish. The " "compound itself is a modification of a mixture that has been in use since " "World War II; thermite, barium nitrate, sulphur and binding agent.\n" "\n" "Because it carries no onboard electronics, the rocket is impervious to EMP " "and electronic jamming. All high-tech aiming is done at the launcher. " "Therefore a properly-aimed rocket will arrive at its target regardless of " "anything that might happen during flight.\n" "\n" "The rocket is meant to be loaded into an HPML Rocket Launcher.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with rocket launchers should carry at least one reload " "whenever they go out in the field. Two or more are strongly recommended. It " "is not advisable to send our troops into combat without sufficient " "ammunition.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1196 msgid "chaingun_txt" msgstr "chaingun_txt" #: ../base/ufos/research.ufo:1197 msgid "chaingun_pre_txt" msgstr "Nessuna informazione disponibile prima della ricerca." #: ../base/ufos/research.ufo:1214 msgid "chaingun_ammo_txt" msgstr "chaingun_ammo_txt" #: ../base/ufos/research.ufo:1215 msgid "chaingun_ammo_pre_txt" msgstr "Nessuna informazione disponibile prima della ricerca." #: ../base/ufos/research.ufo:1233 msgid "shotgun_txt" msgstr "shotgun_txt" #: ../base/ufos/research.ufo:1252 msgid "shotgun_ammo_txt" msgstr "shotgun_ammo_txt" #: ../base/ufos/research.ufo:1271 msgid "shotgun2_txt" msgstr "" "Technical Specifications: CRC-212 Riot Shotgun\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "From our experiences in Mumbai and other stricken cities, we've concluded " "that the aliens seem to concentrate their efforts on population centres, " "especially dense urban areas. A majority of engagements have taken place at " "knife-fighting range. For the purposes of the Excalibur Program, we've " "chosen several high-performance weapons for our Close Range Combat package.\n" "\n" "Many great shotguns have come out of Italy over the past two centuries; the " "latest is the Rossi AAA, a semi-automatic combat shotgun developed for use " "by SWAT and anti-terrorist units. It features several ground-breaking " "technologies, but its most impressive feature is without a doubt the " "specially-developed 'Twist' barrel. The Twist is a new type of shotgun " "barrel that, with a sharp twist of the front handguard, can protrude or " "flatten the rifling inside the barrel. With this mechanism, the AAA can " "change its barrel from smoothbore to rifled and back in a tenth of a second. " "The barrel even adjusts its own diameter and choke to fit whatever type of " "shell is in the chamber. These two innovations allow the AAA to fire any " "kind of shotgun ammo at a moment's notice.\n" "\n" "The most commonly used military and SWAT ammunition is the 12mm centerfire " "flechette shell. Each shell contains 8 tiny flechettes -- solid steel " "needles with fins to stabilise their flight. This ammunition has superior " "accuracy compared to buckshot and performs excellently against armour. The " "flechettes are also prone to tumble after penetration, resulting in " "impressive wounding capability for such a small projectile. Their drawbacks " "are vulnerability to wind conditions and other deflecting factors. Other " "types of ammo are available to deal with these situations, however -- and " "the AAA can fire them all.\n" "\n" "In conclusion, the Rossi AAA is a highly versatile shotgun that is among the " "most effective close-range weapons available. It has a longer range than the " "CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a " "good compromise between speed, range and stopping power.\n" "\n" "For PHALANX use, we have given this shotgun the classification CRC-212.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The CRC-212 performs very well at close quarters but quickly loses power as " "the range increases. Flechette shot tends to spread too far to be effective " "at range (though less so than ordinary buckshot), while rifled slugs suffer " "a pronounced projectile drop and are highly susceptible to wind conditions. " "Though the shotgun can shoot out to medium range, don't expect it to be very " "effective.\n" "\n" "Where this weapon will truly shine is in urban situations where the enemy " "has little cover to hide behind and can be engaged at close range. However, " "it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro " "Shotgun may be preferable in these situations.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1307 msgid "shotgun2_slug_ammo_txt" msgstr "" "Technical Specifications: Saboted Slugs\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a magazine filled with 7 saboted shotgun slugs. These slugs are " "encased in hard plastic shells, 'sabots', which break away shortly after " "leaving the barrel. The sabots are fired from a rifled barrel and can travel " "at far higher velocities than ordinary slugs or shotshells. The slugs " "themselves are made of aluminium-cored steel; their power is not to be " "underestimated. When fired from a high-powered shotgun, these slugs can " "damage even armoured vehicles.\n" "\n" "The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not " "fit into the CRC-M9 Micro Shotgun.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with shotguns should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1325 msgid "shotgun_micro_txt" msgstr "" "Technical Specifications: CRC-M9 Micro Shotgun\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "From our experiences in Mumbai and other stricken cities, we've concluded " "that the aliens seem to concentrate their efforts on population centres, " "especially dense urban areas. A majority of engagements have taken place at " "knife-fighting range. For the purposes of the Excalibur Program, we've " "chosen several high-performance weapons for our Close Range Combat package.\n" "\n" "The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a " "favourite of anti-terrorist and military reconnaissance units around the " "world. It is highly prized for its small frame, manoeuvrability, lightweight " "construction and reliable operation in combat. It is a significant " "competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-" "wielding soldiers.\n" "\n" "The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-" "automatic, able to shoot as fast as the operator can pull the trigger; there " "is no other shotgun in existence that responds as fast or as easily to new " "threats as the Blesk. In its standard configuration, the weapon features a " "folding foregrip in lieu of a buttstock in order to help the operator deal " "with the recoil of repeated firings.\n" "\n" "Unfortunately, the short barrel cuts badly into effective range, making it " "accurate only out to 10-20 metres, but this is usually enough for the tight " "urban situations in which PHALANX will be operating most often. It is also " "more than enough for a sidearm; the Blesk will fit into a sidearm holster " "with minor modifications and can be set to deploy the foregrip as the weapon " "is drawn, allowing immediate accurate fire as needed.\n" "\n" "The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs " "in a handy pistol-style magazine contained in the grip, which makes it much " "faster to reload than the CRC-212 Riot Shotgun. However, it requires short " "shells that can fit into the grip magazine, such as our flechette shells. It " "cannot fit the full-length saboted slugs.\n" "\n" "There are only a handful of weapons that can compete with the Blesk for " "sheer short-range devastation. Its speed combined with flechette ammo makes " "for a deadly mix that can be relied upon to quickly dispatch any enemy " "stupid enough to get into range.\n" "\n" "For PHALANX use, we have given this shotgun the classification CRC-M9.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All the restrictions that plague shotguns are magnified in the M9: short " "range, low ammo capacity, high recoil. This makes its function very clear. " "It is meant only for close-range firefights, where shotguns and sidearms " "shine. However, M9 operators should keep a close eye on their ammo level so " "that they don't run out in a tight spot.\n" "\n" "While not technically designed as a sidearm, the M9 performs well as one " "despite its relative bulk. It does more damage than the P-12 Pistol and is " "more accurate than the CRC-8 SMG. It is a good choice for snipers in " "particular.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1342 msgid "shotgun_micro_ammo_txt" msgstr "" "Technical Specifications: Flechette Shells\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This magazine contains 7 shells of flechette shot. Each 12mm shell contains " "8 tiny flechettes -- solid steel needles with fins to stabilise their " "flight. This ammunition is military-only, banned for all civilian use due to " "the flechettes' excellent performance against armour. The flechettes are " "prone to tumble after penetration, resulting in nasty wounds that will " "either kill the target or send it running for cover.\n" "\n" "This short shell -- only 90mm long -- was designed for pistol-configuration " "shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun " "can fire it just as easily, with all the performance increases of a full-" "sized weapon.\n" "\n" "The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " "Micro Shotgun.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with shotguns should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1360 msgid "smg_txt" msgstr "" "Technical Specifications: CRC-8 SMG\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "From our experiences in Mumbai and other stricken cities, we've concluded " "that the aliens seem to concentrate their efforts on population centres, " "especially dense urban areas. A majority of engagements have taken place at " "knife-fighting range. For the purposes of the Excalibur Program, we've " "chosen several high-performance weapons for our Close Range Combat package.\n" "\n" "Designed and manufactured in mainland China, the Ohm 55 SMG is one of the " "most frightening weapons to come out of the Second Cold War. It was first " "prototyped in 2035 by scientists working for the Communist Chinese " "government. Production models were only trickling into government units by " "the end of the war, but the rebel and Commonwealth troops quickly learned to " "respect the Ohm's ferocity.\n" "\n" "Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew " "through a 50-round magazine in three seconds. It fires an upgraded version " "of the Belgian 5.7mm armour-piercing round, a steel penetrator with " "aluminium core, which can tear kevlar like paper and tumbles brutally " "through flesh and bone. Even modern ballistic fibre cannot stop this round " "at anything closer than 12 metres. The Ohm 55 has dominated the field of " "SMGs for the past 50 years and will continue to do so for at least the next " "decade.\n" "\n" "The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can " "suffer from excessive muzzle climb on full auto due to the sheer weight of " "lead the weapon puts out. Autofire also tends to empty the magazine before " "the shooter even realises he's holding down the trigger. Still, after nearly " "50 years in service around the world, this remains the Ohm 55's only known " "design flaw.\n" "\n" "For PHALANX use, we have given this submachine gun the classification CRC-" "8.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The CRC-8 is intended for point-blank urban firefights. It will perform very " "well in this role, but don't expect it to hit the broad side of a barn out " "to medium range. It can also function as a high-powered sidearm, but may be " "too bulky for most soldiers to use in this manner.\n" "\n" "While the CRC-8 does suffer excessive muzzle climb on full auto, throwing " "off the aim of even experienced users, it is much more docile in its " "standard burst mode. Full auto should rarely be considered outside of panic " "situations.\n" "\n" "\n" "Addenda\n" "\n" "Despite good penetration against organics, this weapon performs very poorly " "against robotic targets." #: ../base/ufos/research.ufo:1377 msgid "smg_mag_txt" msgstr "" "Technical Specifications: SMG Magazine\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a " "complicated triple-column arrangement, its rounds packed into the magazine " "in three large stacks. The round itself shreds armour at close range and " "produces horrific wounds. It typically generates low recoil, but the round's " "gentle characteristics are overwhelmed by the CRC-8's incredible rate of " "fire on full auto.\n" "\n" "The magazine is meant to be loaded into a CRC-8 SMG.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with SMGs should carry at least one reload whenever " "they go out in the field. Two or more are strongly recommended if the SMG is " "used as a primary weapon, since it can consume vast amounts of ammunition. " "It is not advisable to send our troops into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1395 msgid "smokegren_txt" msgstr "" "Technical Specifications: Smoke Grenade\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "The 'Artificial Fog' smoke grenade was developed by the African league of " "nations during the war on the diamond cartels. It is an ingenious design " "which proves that, even in the age of electronic perception, the smoke " "grenade hasn't outlived its usefulness. There is no vision system that " "cannot be defeated somehow, and upgraded smoke grenades like the Artificial " "Fog grenade can block infrared sighting equipment as easily as they block " "the Mk. 1 Eyeball.\n" "\n" "The Artificial Fog grenade is what is called a 'bursting' smoke grenade. " "Instead of pouring smoke out of holes in the top, it bursts apart much like " "an incendiary grenade and covers a large area of ground with titanium " "tetrachloride, which quickly produces vast clouds of corrosive white smoke. " "It also fills the air with minuscule 'chaff', flakes of iron that refract " "radar waves and generally muck up the electronic picture of the battlefield. " "Other trace additives to the smoke help refract most of the non-visible EM " "spectrum. Even alien technology has trouble sifting through the thick soup.\n" "\n" "Titanium tetrachloride smoke by itself is slightly harmful to human beings " "due to its acidity. The additives make it more dangerous, especially " "breathing iron flakes, but it's nothing our medics can't deal with.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Smoke grenades are an important tool to hide our approaches, cover tactical " "withdrawals, and to temporarily lock unwanted participants out of a " "firefight. It is recommended that every soldier carry one for these " "purposes. Not every mission may require concealment, but we can never know " "when the opportune moment will present itself.\n" "\n" "Gas masks are recommended if several smokescreens pile up on each other.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1412 msgid "sniper_txt" msgstr "" "Technical Specifications: S-1 Sniper Rifle\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created to find the most effective weapons on " "Earth by reviewing their manufacturing standards, durability, operational " "record, and their combat performance in the situations where we've managed " "to bring the aliens to battle.\n" "\n" "Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long " "Range Weapon System) has since been adopted by many countries as their " "principal sniper rifle. It is one of the bare handful of sniper rifles " "developed after 2040 that do not feature a bullpup configuration ('bullpup' " "meaning the magazine and action of the weapon are located behind the grip to " "reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine " "Gun) cartridge, fed by 5-round magazines which can weigh as much as one " "kilogramme apiece. The piston-retarded floating breech is equipped with an " "intricate gas dispersal system which decreases felt recoil to the level of " "an ordinary hunting rifle. This allows quick repeated shots on semi-" "automatic without any loss of accuracy.\n" "\n" "The greatest advantages of the LRWS over other modern sniper rifles are its " "incredibly short barrel and light weight, the only rifle in its size class " "that can fire the 20mm HMG round. This is made possible by a uniquely-" "reinforced breech and barrel made almost entirely of tungsten and titanium " "alloys, able to withstand the force of the round's super-high-velocity " "powder. Due to its short barrel, designed for tactical urban situations, the " "LRWS is only effective out to approximately 1 kilometre -- barely a third of " "the range of a standard anti-materiel rifle -- but we estimate that PHALANX " "should never face a situation where this might become a problem. Its reduced " "accuracy is amended by a highly-advanced scope that will calculate and " "display intelligent bullet trajectories wherever the rifle is pointing.\n" "\n" "The integral 'smart' bipod features a pneumatic suspension system that keeps " "the barrel perfectly horizontal to allow accurate fire even on broken " "ground. The buttstock and grip automatically mould themselves to fit any " "shooter. Most importantly, this rifle has racked up more alien kills in " "Mumbai than any other weapon deployed in the fighting.\n" "\n" "At half the weight of other sniper rifles and twice the manoeuvrability, the " "LWRS offers the power and flexibility that our agents require. This weapon " "will not disappoint.\n" "\n" "For PHALANX use, we have given this rifle the classification S-1.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Soldiers equipped with the S-1should keep their distance, fire from cover, " "and try to use aimed shots whenever possible. This is not an automatic " "weapon; a missed shot wastes time, ammunition and possibly life.\n" "\n" "All our snipers should carry at least one backup sidearm such as the P-12 or " "the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a " "sniper at close range, he should immediately draw his sidearm. Under no " "circumstances should he try to use an S-1 to fend off attackers at close " "range. The S-1 is too slow-firing to stop an advancing alien and will " "quickly deplete its magazine if this is attempted. If the soldier tries to " "shoot his magazine dry before drawing his sidearm, it will be too late.\n" "\n" "\n" "Addenda\n" "\n" "Along with high-explosive rockets and grenades, this is one of the few " "standard-issue human weapons that are fully effective against robotic aliens." #: ../base/ufos/research.ufo:1429 msgid "sniper_mag_txt" msgstr "" "Technical Specifications: Sniper Rifle Magazine\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This magazine contains 5 rounds of 20x140mm HMG (Heavy Machine Gun) " "ammunition. It is a conventional single-column box design, and can be " "extremely heavy due to the weight of the rounds inside. One magazine can " "weigh up to 1 kilogramme depending on the type of ammo used. The rounds in " "this magazine are high-quality match grade ammunition meant for heavy sniper " "rifles; they are more accurate and expensive than ordinary HMG rounds.\n" "\n" "The magazine is meant to be loaded into an S-1 Sniper Rifle.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All soldiers equipped with sniper rifles should carry at least one reload " "whenever they go out in the field. It is not advisable to send our troops " "into combat without spare magazines.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1448 msgid "stungren_txt" msgstr "" "Commander,\n" "\n" "We've achieved results in our effort to create anti-alien chemicals that can " "be effectively used on the battlefield. One agent in particular has been " "classified as fully combat-capable and is ready to be deployed at your say-" "so.\n" "\n" "The agent in question is a cocktail of bleach, mustard gas, titanium " "tetrachloride and several other nasty compounds, combining to form a " "substance we like to call \"CHOKE\". It is a highly powerful blistering " "agent that reacts with organic skin in seconds rather than hours. It reacts " "violently with air to provide several minutes of gas coverage over a small, " "concentrated area.\n" "\n" "The effects on organic tissue are harsh. Even minor contact with the skin or " "mucous membranes will cause severe irritation, resulting in restricted " "breathing and excruciating pain. Contact with the eyes can cause prolonged, " "even permanent blindness if left untreated. The agony caused by CHOKE is so " "acute and disabling that it will knock the fight out of almost anything with " "which it comes into contact. Our organic alien captives have all " "demonstrated very satisfying responses; most targets go into shock and " "exhibit little to no motor control until dosed up with painkillers and anti-" "CHOKE medication. Their breathing apparatus offers no defence whatsoever " "against an agent which doesn't need to enter the lungs.\n" "\n" "CHOKE is equally effective against humans. Volunteer testing has left battle-" "hardened soldiers hunched on the floor in a foetal position, frozen in place " "and barely able to breathe. Two subjects had to be rushed to hospital due to " "blistering of the lungs and fluid buildup, but I'm happy to report both will " "survive. It is however recommended that our troops be kept away from any " "deployed CHOKE at all times. If one of our troops does manage to come into " "contact with it, we've loaded our medikits with the appropriate drugs to " "treat and revive.\n" "\n" "The only defence against CHOKE is full body coverage. Any exposed skin or " "breathing passage is a vulnerability, and so far the aliens have deployed no " "armour that would protect their troops against this kind of attack. As far " "as PHALANX agents are concerned, a full head-enclosing gas mask should " "protect them adequately, since our standard uniforms and armours provide " "airtight coverage of the soldier's body.\n" "\n" "We've created a delivery system in the form of a standard throwable " "canister. Our troops should experience no problems using this item in the " "field.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:1449 msgid "stungren_pre_txt" msgstr "" "Commander,\n" "\n" "Ever since the start of the invasion, we have been left scratching our heads " "about the aliens' biology. We knew almost nothing about them, their biology, " "their genetics or their potential vulnerabilities. This left us helpless in " "the fields of biological and chemical warfare.\n" "\n" "Our study of the various live and dead alien specimens we've recovered has " "been enlightening. Thanks to the discoveries we've made over the past few " "months, my team and I have come to believe that we're ready to start a bio/" "chemical warfare program against the alien threat. We have tissue samples, " "autopsy data, live specimens for testing; all the raw materials we require " "to investigate methods of properly incapacitating battlefield specimens " "without being forced to send PHALANX troops into melee combat.\n" "\n" "This will be a challenge given the constant protection and filtration " "offered by the alien breathing apparatus, which prevents any harmful " "materials entering the lungs, but if you authorise sufficient lab time and " "funding we can almost certainly develop an aerosol compound that will " "disable exposed aliens by chemical or biological means.\n" "\n" "This will be a project of greatest importance and priority, Commander. The " "sooner you lend it your authorisation, the better.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:1455 ../base/ufos/research.ufo:1462 msgid "Anti-Alien Gas" msgstr "Gas Anti-Alieno" #: ../base/ufos/research.ufo:1486 msgid "stunrod_txt" msgstr "" "Commander,\n" "\n" "We've finished prototyping our experimental electrical weapon, and it's now " "ready to begin full production.\n" "\n" "The concept of the stun rod, as we call it, requires no in-depth " "explanation. It's an electrical prod that delivers a stunning shock to " "anything that comes into contact with the prongs at the front of the weapon. " "The intensity of the shock can be easily set by the user; high-end shocks " "can temporarily overload the systems of alien robots and trigger a shutdown, " "but such powerful shocks delivered to organic enemies can be quite lethal. " "The stun rod is also more than capable of stunning or electrocuting any " "humans who get too close. Caution is recommended.\n" "\n" "The combat applications are simple. The soldier wielding it would enter into " "melee with an alien, bring the prongs into contact with the enemy's skin or " "armour, and pull the trigger. The ensuing electrical discharge would stun or " "disable the subject for some time, even through armour or protective skin. " "The period of unconsciousness will vary from species to species and between " "individuals, depending on their exposure, metabolism, mental state, and " "more. I'm afraid I cannot provide you with any hard numbers yet. However, we " "estimate the stun rod to give us more than enough time to secure the " "prisoner and render it harmless.\n" "\n" "We fully realise the difficulty of bringing the aliens to melee and then " "besting them. This is why we've armoured the stun rod's body to stand up " "against the Kerrblade without being sliced in two. It's designed to use as a " "staff or club in melee during an emergency, and it will not break, crack or " "become unreliable.\n" "\n" "Unfortunately, with these heavy-duty batteries and electrical systems and " "additional armour, the stun rod has become a rather hefty weapon. It will " "require two hands to use effectively in combat as a prod or a blunt " "instrument, though it will not restrict grenade throwing or pistol use in " "the off hand.\n" "\n" "The outputs that the stun rod can deliver -- repeatedly -- make it the most " "powerful electrical weapon on Earth at this time. However, despite efforts " "to push our designs further, we don't yet have the technology to create " "ranged weapons that can match the stun rod's capabilities. Electrolasers are " "still too weak for their power consumption and wire-tasers can only be used " "once at limited ranges. We are however looking into adapting alien power " "cells for use in PHALANX-built electrolasers. This is a possibility that " "holds great promise for the future of our bio research.\n" "\n" "Thank you for your indulgence in this program, Commander. I firmly believe " "this will be a great help to our capture efforts. Still, I will try to leave " "further technical matters with Cdr. Navarre, where they belong.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:1487 msgid "stunrod_pre_txt" msgstr "" "Commander,\n" "\n" "I hope I'm not overstepping my bounds, but I have an important technical " "research proposal to make, a proposal to create a new piece of PHALANX " "equipment for use by our field agents. I realise this falls outside the " "responsibilities of my division. However, I've already discussed things with " "Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity " "of the item in question. I had no choice but to go to straight to you with " "the proposal.\n" "\n" "As you know, we've yet to capture an alien alive during our tactical " "engagements in all the weeks we've been waging this war. Now that we know " "how to keep them alive in containment, our lack of specimens is becoming a " "serious impediment to our biological and chemical research. We need living " "tissue to study, performing its natural functions inside a living body, and " "we don't have the ability to simply clone up some aliens to research. We " "need prisoners. The sooner the better.\n" "\n" "That's why I would like to propose a simple but high-powered electrical " "shock weapon, not unlike a military stun gun, designed to disable our " "enemies without killing them. It would be a two-handed man-portable unit " "with a large battery and several charge settings, the highest of which " "should be sufficient even to disable alien robots such as the Bloodspider. " "We in DivBio believe that any alien subjected to this weapon would be " "disabled long enough for our soldiers to take control of the situation and " "secure prisoners.\n" "\n" "Cdr. Navarre, however, feels that such a weapon would be hazardous to our " "soldiers and \"a throwback to the 20th century\", and refuses to endorse it. " "He doesn't seem to understand. We have no alternative method of disabling " "enemies at the voltages required. Commander, we need this weapon as badly as " "we need live aliens from the field. We can't merely shoot them and hope to " "patch one or two up again upon return to base. Even if we succeeded in that " "mindset, my division's needs will be far, far higher than that for proper " "research and interrogation.\n" "\n" "I hope you understand. Please authorise lab time and funding for this " "project as soon as you can, and I'll get some people from DivEngine together " "to develop this project properly. I would of course be delighted if you " "could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a " "message from you.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:1493 ../base/ufos/research.ufo:1500 #: ../base/ufos/weapons_melee.ufo:61 msgid "Stun Rod" msgstr "Storditore" #: ../base/ufos/research.ufo:1519 msgid "pbeampistol_txt" msgstr "" "Commander, I've got the specs of the new alien pistol for you, and they're " "not good.\n" "\n" "We've always suspected that a real alien army would field more than just " "plasma weapons and Kerrblades. Now they've gone and proved us right. This " "particle beam weaponry is extremely advanced, a quantum leap above the " "plasma weapons, miniaturised far beyond our ability to duplicate.\n" "\n" "Particle-beam weaponry is designed to hit a target object with a stream of " "accelerated particles moving at near-light velocities, therefore carrying " "tremendous kinetic energy. Until now we've only seen the aliens use this " "technology in large UFO weapons. Now, however, they're using it on the " "ground in the worst way.\n" "\n" "The pistol itself is quite simple in build, just a shell covering a set of " "magnets and electrostatic lenses for focusing and constricting the particle " "beam. This is all stuff we can duplicate easily with enough money and " "effort. However, we've yet to figure out the weapon's ammo supply. The " "energy readings we've taken from the magazines are extreme, and despite our " "efforts, we haven't managed to disable or disarm one in order to safely open " "it up. Even shooting it dry doesn't completely deactivate one of these " "magazines. More research will be required before we can try and understand " "them, much less reproduce them.\n" "\n" "Certainly this pistol is the nastiest handgun I've ever seen in my career, " "with impressive armour-piercing capabilities and extreme damage potential. " "The high-speed particle beam can kill a lightly-armoured human in one shot " "at ranges of up to 40 metres. Just one shot. With regards to lethality at " "range, it outperforms even our laser pistol. The only good news is that the " "PB pistol is significantly less accurate than our lasers and produce too " "much of a kick to make repeated accurate shots.\n" "\n" "In fact, firing the pistol may be difficult for troops with less than the " "required physical strength. The particles leaving the barrel move at a " "fraction of the speed of light, so they generate an unholy amount of recoil " "against the shooter. It would be an extreme challenge for weaker troops to " "keep the weapon on-target. If these pistols are deployed, we recommend they " "only be issued to the stronger troops on our squad.\n" "\n" "I'll keep you posted on our progress with the magazines, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1520 msgid "pbeampistol_pre_txt" msgstr "" "Commander, we've recovered a dangerous new alien pistol that seems to fire " "high-energy particle beams -- more deadly than lasers, more accurate than " "plasma weapons, and an extremely nasty new threat to our troops on the " "battlefield. Preliminary tests against our armour have produced distressing " "results. We need to perform more research on these weapons immediately.\n" "\n" "Please authorise this program at your earliest convenience.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1526 ../base/ufos/research.ufo:1533 #: ../base/ufos/research.ufo:1558 ../base/ufos/research.ufo:1565 msgid "Alien Artifact - Particle Beam Pistol" msgstr "Artefatto Alieno - Pistola a Flusso di Particelle" #: ../base/ufos/research.ufo:1551 ../base/ufos/research.ufo:1616 #: ../base/ufos/research.ufo:1680 ../base/ufos/research.ufo:1714 msgid "pbeamammo_txt" msgstr "" "Commander, my method worked. I think we've managed to crack the secrets of " "the mysterious particle beam weaponry. Here are my conclusions.\n" "\n" "The appearance of man-portable particle beam weaponry suggests a serious " "escalation in this war. Prior to being shot at with it, we had no idea that " "the aliens possessed such advanced technology, and we have no idea why it " "was not deployed before now. The aliens' motivations and strategy remain a " "complete mystery to us. Still, I don't believe I'm overstating the issue " "that these weapons change everything.\n" "\n" "When I try to describe this, you have to understand that I'm not talking " "about the actual weapons. As I've mentioned in my reports, the weapons " "themselves are basically nothing more than a metal shell around a set of " "magnets and electrostatic lenses, all used for focusing and constricting the " "particle beam. The real magic happens in a space about the size of my fist. " "I'm talking about what we have previously thought of as the 'magazine', " "until now. What it actually is is unbelievable.\n" "\n" "Each individual magazine is actually a synchrotron particle accelerator of " "mind-blowingly tiny proportions, wrapped around a battery pack so small that " "we can't even begin to imagine how they built it. The synchrotron speeds " "particles round and round in a very small circle -- less than the diameter " "of the magazine -- until they've achieved sufficient velocity. The particles " "are then diverted via a magnetic field into the focusing array, where they " "are magnetically constricted -- 'pinched' -- into a coherent beam.\n" "\n" "Commander, there is no chance in hell that we can build accelerators this " "complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest " "of the world have the precision machinery or the knowledge necessary to " "duplicate the alien technology. We've documented how the weapons works, and " "they're simple enough to produce, but if we actually want to use them we're " "going to have to scrounge magazines off the aliens. Worse, these little " "accelerators are put under tremendous amounts of strain in their lifetimes, " "and they'll start to malfunction after being used only a few times. Our ammo " "supply will be spotty at best, limited to whatever we can recover in the " "field.\n" "\n" "If the aliens have widespread access to this sort of technology, and they " "obviously do, I couldn't tell you why they haven't just waltzed in and " "mashed humanity into paste. Their war machine is several orders of magnitude " "greater than ours. Their technology is more advanced, they have more numbers " "and better aircraft, and yet they're still coming at us in fits and starts. " "It's baffling. However, any good soldier will tell you that 'why' doesn't " "matter right now. They're the ones making the mistake and it's up to us to " "take advantage of it.\n" "\n" "We need to upgrade, upgun, and uptrain everything we have, Commander. " "Everything. We have to be ready before they start getting really serious " "about this war.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1552 ../base/ufos/research.ufo:1617 #: ../base/ufos/research.ufo:1681 ../base/ufos/research.ufo:1715 msgid "pbeamammo_pre_txt" msgstr "" "Commander, we've decided that more research is badly needed on the particle " "beam weaponry, especially their mysterious power source, the magazines which " "we've been utterly unable to examine. No amount of finesse or ingenuity has " "been able to open them. That's why I'm hereby proposing extreme measures.\n" "\n" "I want to use our lab's radiation chamber to bombard one of the magazines " "with electromagnetic pulses, destroying most of the internal electronics, " "and hopefully causing it to shut down. Once it's safely deactivated, we can " "use brute force to open it up.\n" "\n" "Destroying a magazine to find out how it works may seem crude and backwards, " "but we have no other choice at the moment. Even blasted to hell by EMP, it " "should help us answer a lot of questions about the aliens' particle beam " "technology. It may also give us clues as to how we can get inside an " "undamaged magazine.\n" "\n" "Once we know how the magazine works, we can reassess the weapons and we'll " "hopefully be able to tell you how it all fits together, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1583 msgid "pbeamcannon_txt" msgstr "" "Commander, we've finished work on this big damned cannon we brought back.\n" "\n" "We've always suspected that a real alien army would field more than just " "plasma weapons and Kerrblades. Now they've gone and proved us right. This " "particle beam weaponry is extremely advanced, a quantum leap above the " "plasma weapons, miniaturised far beyond our ability to duplicate.\n" "\n" "Particle-beam weaponry is designed to hit a target object with a stream of " "accelerated particles moving at near-light velocities, therefore carrying " "tremendous kinetic energy. Until now we've only seen the aliens use this " "technology in large UFO weapons. Now, however, they're using it on the " "ground in the worst way.\n" "\n" "This cannon has got to be the most powerful infantry particle beam the " "aliens can field, because I can't imagine them getting much bigger. Though " "smaller and lighter than the Plasma Blaster, the PB cannon's recoil is out " "of this world. It can blast a full grown man clean off his feet in one shot. " "No normal human will be able to use this weapon. We can adapt it for " "mounting on our UGVs, and we may be able to enhance our soldiers with " "cybernetic implants or powered armour, but that's all.\n" "\n" "As bad as the recoil is, the target will have it worse. A single fleeting " "hit -- a heartbeat of exposure -- will buckle three inches of homogenous " "steel and blow the target back by several metres. This is usually all that's " "necessary. A second hit will turn the buckle into a fist-sized hole, clean " "through. Our infantry armour will perform only slightly better, but " "deflection will help somewhat.\n" "\n" "The cannon's mechanics are quite simple, nothing that we can't duplicate " "easily with enough money and effort. The only thing we have yet to figure " "out is the ammo supply. The energy readings we've taken from the magazines " "are extreme, and despite our efforts, we haven't managed to disable or " "disarm one in order to safely open it up. Even shooting it dry doesn't " "completely deactivate one of these magazines. More research will be required " "before we can try and understand them, much less reproduce them.\n" "\n" "That's all I've got for you right now, Commander. I'll keep you updated on " "our progress with the magazines.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1584 msgid "pbeamcannon_pre_txt" msgstr "" "Commander, we've recovered a large alien cannon that fires high-energy " "particle beams. It is extremely deadly and has frightening effects on our " "armour during preliminary testing. We need to perform more research on these " "weapons immediately.\n" "\n" "Please authorise this program at your earliest convenience.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1590 ../base/ufos/research.ufo:1597 #: ../base/ufos/research.ufo:1623 ../base/ufos/research.ufo:1630 msgid "Alien Artifact - Particle Beam Cannon" msgstr "Artefatto Alieno - Cannone a Flusso di Particelle" #: ../base/ufos/research.ufo:1648 msgid "pbeamrifle_txt" msgstr "" "Commander, we've gotten all the info we can from this new alien rifle. It's " "more bad news, I'm afraid.\n" "\n" "We've always suspected that a real alien army would field more than just " "plasma weapons and Kerrblades. Now they've gone and proved us right. This " "particle beam weaponry is extremely advanced, a quantum leap above the " "plasma weapons, miniaturised far beyond our ability to duplicate.\n" "\n" "Particle-beam weaponry is designed to hit a target object with a stream of " "accelerated particles moving at near-light velocities, therefore carrying " "tremendous kinetic energy. Until now we've only seen the aliens use this " "technology in large UFO weapons. Now, however, they're using it on the " "ground in the worst way.\n" "\n" "The rifle seems to follow a very basic, modular design, quite unlike the " "plasma weapons we've already observed. All the parts can be slotted in or " "out of the weapon just by pressing an appropriately-located release catch. " "Strangely, none of the weapon's parts are particularly high-tech or " "impressive, nothing that we can't duplicate easily with enough money and " "effort. The only thing we have yet to figure out is the weapon's ammo " "supply. The energy readings we've taken from the magazines are extreme, and " "despite our efforts, we haven't managed to disable or disarm one in order to " "safely open it up. Even shooting it dry doesn't completely deactivate one of " "these magazines. More research will be required before we can try and " "understand them, much less reproduce them.\n" "\n" "What first alarmed me about this weapon is its performance against our " "infantry armour. The high-energy particles in a particle beam travel so fast " "that the beam can easily punch a hole through our standard vehicle armour. " "When fired at a suit of Combat Armour, the results are gruesome. It " "penetrates the front of the armour without even slowing down, and still has " "enough power to punch out the back and continue for several metres before " "dispersing.\n" "\n" "Much heavier protection will be required for our troops to be able to stand " "up to this kind of fire. In addition to the development of entirely new " "armours, we should look into upgrading our current suits as soon as " "possible. We may suffer significant troop losses to alien PB weapons if we " "don't.\n" "\n" "Lastly, the rifle's shape is not at all suited to the human body, and even " "with adaptations it will be poorly balanced for human shooters. If deployed " "with our squads, our accuracy won't be as good as the aliens.\n" "\n" "I'll keep you updated on our progress with the magazines, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1649 msgid "pbeamrifle_pre_txt" msgstr "" "Commander, we've recovered an alien rifle that fires high-energy particle " "beams. It's more deadly than lasers, more accurate than plasma weapons, and " "an extremely nasty new threat to our troops on the battlefield. Preliminary " "tests against our armour confirm that the aliens have seriously upgunned " "their troops. We need to perform more research on these weapons " "immediately.\n" "\n" "Please authorise this program at your earliest convenience.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1655 ../base/ufos/research.ufo:1662 #: ../base/ufos/research.ufo:1687 ../base/ufos/research.ufo:1694 msgid "Alien Artifact - Particle Beam Rifle" msgstr "Artefatto Alieno - Fucile a Flusso di Particelle" #: ../base/ufos/research.ufo:1712 ../base/ufos/research.ufo:1721 #: ../base/ufos/research.ufo:1728 msgid "Man-Portable Particle Beams" msgstr "Flusso di Particelle Portatili" #: ../base/ufos/research.ufo:1750 msgid "combat_armour_txt" msgstr "" "Technical Specifications: Combat Armour\n" "\n" "CLASSIFIED LEVEL YELLOW\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Delta Clearance\n" "\n" "Filed: 20 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The alien attack on Mumbai made our situation painfully clear. Their " "technology is far more advanced than ours. The complete inability of " "Commonwealth troops to make a dent in the Mumbai offensive revealed critical " "weaknesses in current military training and equipment. They lost three " "battalions just bringing the aliens to a standstill without inflicting " "significant casualties. PHALANX has to overcome these odds, and to do that " "we need the very best human technology has to offer.\n" "\n" "The Excalibur Program was created not only to find the right weapons to " "combat the alien threat, but also to find armour and other items of " "battlefield utility to help our soldiers complete their missions and return " "to base alive. These items are designed to increase a soldier's combat " "effectiveness or general survivability.\n" "\n" "The use of armour on the battlefield never quite died out completely, though " "it was rendered ineffective in most forms between the early 18th century and " "the late 20th. It began to find its way back to common use in World War 1 in " "the form of steel helmets. This practice continued through WW2, and was " "later superceded by the invention of kevlar. Today, however, kevlar is " "thoroughly obsolete in nearly all its forms; it's now used only by civilians " "and police forces with budget problems. Even more advanced types of 20th-" "century body armour have been rendered useless by modern weapons. New " "materials were needed, materials to make armour stronger and its wearers " "tougher than ever before.\n" "\n" "Surprisingly, several ancient files we've unearthed seem to confirm that " "PHALANX was responsible for some amazing technological breakthroughs in the " "past, technologies that were later adopted across the world. Every attempt " "at producing artificial spider silk had failed, but researchers at the " "PHALANX Pacific Operations Command base finally managed it in 2017. Their " "technique is still in use today, centred around a device called the 'organic " "loom'; a large feeding armature supporting hundreds of individual silk " "glands and spinnerets, designed solely for the mass-production of spider " "silk.\n" "\n" "The first widespread use of military combat armour made from spider silk " "came as a joint effort by NATO in 2023, after ballistic tests proved that " "Chinese rounds tore right through their aging standard-issue kevlar vests. " "The armour itself is a layercake of spider silk and treated ultra high " "molecular weight polyethylene, giving it astonishing strength and " "flexibility. The resulting fabric is about 18 times stronger than steel and " "provides a performance increase over kevlar that is estimated between 300 " "and 400%. Suits made primarily from polyethylene became obsolete after " "artificial spider silk was released into the wider market, and the new " "composite armour soon replaced it in military use throughout the world. The " "armour has been upgraded to move with the times, being so effective that it " "is still in common use today. It features pockets on the front and back that " "can take ceramic or metal inserts to further protect vital areas.\n" "\n" "The Combat Armour's only disadvantage is its relatively high weight compared " "to older suits, but this is mainly due to the number of layers required to " "properly protect against modern weapons. The weight is evenly distributed, " "making it quite comfortable to wear and much less bulky than experimental " "nanocomposite armours. This armour will save lives while preserving the " "soldier's all-important mobility.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Where possible, PHALANX troops should always wear armour whenever they are " "sent into a combat situation. The Combat Armour should be considered the " "basic protection no soldier can afford to go without. For some soldiers, the " "Combat Armour will remain a viable choice compared to heavier, more advanced " "armours due to the freedom of movement it provides. Snipers and anyone else " "not expected to be at the front line will be able to make good use of the " "extra mobility.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:1764 msgid "nano_armour_txt" msgstr "" "Commander, I would like to report the success of our nanocomposite " "production research!\n" "\n" "I won't bore you with the intricacies of CNT production; suffice it to say " "that, by close study of the telltale traces left by alien production lines, " "we've been able to identify some of their processes. Apparently they use " "some kind of plasma furnace in order to spin, shape and press the nanotubes " "into a latticework pattern. We've been able to create a prototype furnace of " "our own, and have made various modifications to our nanotube production " "methods based on the alien examples. The result is a significant increase in " "power efficiency and production volume.\n" "\n" "From here on I'll restrict my summary to the capabilities and tactical " "applications of the new armour, which I trust you will find both fascinating " "and encouraging.\n" "\n" "We've managed to duplicate almost all the functionality of the alien armour, " "from the nanocomposite plates to the servo-assisted movement. It is " "incredibly light for its bulk, though still considerably heavier than our " "Combat Armour. It is almost as protective as the alien model, and bestows " "similar quickness of movement and more precise aiming.\n" "\n" "However, there are some limitations that we just can't get around. The fact " "is that the aliens have a good deal more experience with these materials and " "can work them a lot more elegantly than we can. Our armour is bulkier and " "heavier, more stiffly-constructed, and its electronics do not perform as " "well. This may negatively impact firing speed and reaction time. Our version " "of the polymer isn't quite as good as theirs, it tends to crack more easily. " "Our servomotors in particular are large and unwieldy compared to the compact " "alien designs. There's no way to reduce their size any further than we " "already have.\n" "\n" "We're really quite embarrassed about the boots in particular, but they are " "honestly the best we could do. We simply don't have the precision machinery " "needed to make servos like the aliens do. Regardless, we've tried our best " "to make the boots safe and light, with a powerful suspension system in the " "soles to make them springy enough for rapid movement.\n" "\n" "The new armour's tactical applications are extensive. It's light enough to " "be worn by forward elements of our tac teams, yet protective enough to " "resist heavy weapons fire. It will serve exceptionally well for close " "assault troops that need both speed and armour to perform their best.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1765 msgid "nano_armour_pre_txt" msgstr "" "Our examination of the alien body armour has led us to many interesting " "realisations. Obviously, the key to creating more effective mobile armour " "based on the alien suits lies in the direction of nanocomposites. This will " "require large amounts of carbon nanotubes.\n" "\n" "In the past, carbon nanotubes have been difficult and expensive to produce, " "and trying to work them into a proper shape was even worse. Because of this " "nanocomposite armour has never been used except in high-cost vehicles such " "as aircraft and tanks, and then only in plating that requires minimal " "shaping or other work. The alien armour, however, uses carbon nanotube " "composites in abundance. It's our manufacturing processes that are holding " "us back.\n" "\n" "With the alien armour in hand and enough resources at our disposal, I " "believe that we can devise new production methods and shaping processes that " "will allow us to mass-produce shaped nanocomposite plates, finally bringing " "this technology into our reach.\n" "\n" "This project will require a fair amount of lab time and funding. We'll start " "work as soon as we receive your authorisation, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1780 msgid "alien_body_armour_txt" msgstr "" "Commander, we've got a full report on the alien armour for you.\n" "\n" "It was something of a surprise to learn that the alien armour is made of a " "composite of plastics and carbon containing no metal whatsoever. In fact, " "the most important element is something with which humanity is already well-" "acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or " "'buckytubes') are cylindrical carbon molecules that are incredibly strong, " "one of the strongest materials known to humankind. They have been relatively " "little-used on Earth because of their extreme cost. No economical means of " "mass-production has been found to date, restricting their use to the most " "expensive programs on Earth, such as aeronautics and space exploration.\n" "\n" "The alien armour uses CNTs as its penetration layer, i.e. the layer that " "stops bullets and other incoming ordnance from penetrating into the body. " "The nanotubes are woven into long latticework patterns and recessed into a " "bed of hard polymer, backed by a layer of semi-liquid gel that very " "effectively dampens the energy of a blow and spreads the remaining force " "across a very large area. The final layer -- woven from flexible aramid " "fibre -- serves to contain the gel and doubles as a spall liner, catching " "any fragments that may be blown loose from the inside of the armour.\n" "\n" "Thanks to the conductive properties of carbon nanotubes, the armour performs " "very well against plasma as well as against ordinary bullets, lasers and " "explosives. However ironically, it's not very effective against incendiary " "devices or flamethrowers, since these weapons also raise the atmospheric " "temperature around the wearer. In this scenario the armour is left with no " "place to effectively dump its heat and will not protect the wearer as he " "roasts inside his suit.\n" "\n" "Other features of the armour include servo-assisted movement in the boots, " "allowing the wearer to move more quickly, and a curious system built into " "the bracers that automatically assists the wearer's aim by selectively " "applying pressure to parts of the forearm. We are looking into many new uses " "for this technology.\n" "\n" "Adapting this armour to a human body would be impossible due to the " "differences in physique and the difficulty of working with the materials " "involved. However, I've written up a separate research proposal to " "investigate the possibility of designing and mass-producing our own armour " "using the alien suit as a template. It will be in your inbox presently, " "Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1781 msgid "alien_body_armour_pre_txt" msgstr "" "Commander, we've recovered a suit of alien body armour from the battlefield. " "This armour has been a plague to our soldiers due to its very high " "resistance to various types of damage; aliens wearing it have shrugged off " "shots that would have torn their unarmoured friends apart. It's not " "surprising that we still haven't managed to cut it open to perform an " "initial survey of its composition. We should investigate the armour's " "weaknesses as soon as we can, and perhaps ascertain a way to adapt it for " "our own uses.\n" "\n" "This project will require a moderate amount of lab time and funding. Work " "will start as soon as we have your authorisation, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1796 msgid "alien_medium_armour_txt" msgstr "" "Where armour is concerned, the aliens' design philosophy seems to be, \"If " "it works, let's use more of it.\" This new armour is similar in design to " "the alien body armour, but it does away with the compromises and delicate " "balances of light armour. Instead of just protecting the torso and head, the " "medium armour attempts to cover all vital areas with much more dense " "nanopolymer plates, including major arteries and sensitive nerve clusters. " "In comparison with the alien body armour, the medium suit has double the " "number of nanotube strands per square centimetre. As a result these plates " "are nearly impenetrable to standard human firearms and even the softer mesh " "covering the joints can stop bullets with disturbing ease.\n" "\n" "As I mentioned before, the suit strongly emphasises protection over " "mobility. The large trauma plates get in the wearer's way no matter what " "race or size he might be, and the dense nanotube polymers used are so heavy " "that the overall weight will slow down even an Ortnok. There are numerous " "mini-servos and other mechanical parts that help deal with some of the " "weight, but their effect is limited overall. Other devices are integrated " "into the armour to assist aiming and vision. These are quite interesting and " "we may be able to replicate them on a larger scale as weapon enhancements.\n" "\n" "The aliens seem to have designed this armour with the war against humanity " "in mind. Besides being virtually bulletproof, its performance against " "lasers, incendiary and plasma weapons is much improved over the Alien Body " "Armour, though it's still somewhat vulnerable to particle beams. Aliens " "wearing this armour will suffer minimal damage from crossing open flame or " "brief shots from our flamethrower, but prolonged exposure will still " "overheat the suit and cook the alien inside.\n" "\n" "In better news, the armour does not fully enclose the alien, leaving some " "skin or breathing passages exposed to air. That means blister gas will " "remain effective, though it will take longer for the gas to reach its full " "effect.\n" "\n" "The alien suits won't fit our troops without modifications that would " "critically weaken them. We've taken a few stabs at replicating the dense " "nanopolymers, but our Workshop machinery is currently unable to weave so " "many nanotubes at once. I have a few ideas about how to upgrade it, though, " "as well as some designs for a new armour to take advantage of those " "upgrades. The proposal should be in your queue now, Commander.\n" "\n" "Now please excuse me, sir -- I was due in my rack twelve hours ago and I " "think my eyes are starting to bleed. Goodnight!\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1797 msgid "alien_medium_armour_pre_txt" msgstr "" "Commander, we've salvaged a new suit of alien armour from the field. It's " "much heavier than the alien armour we've encountered previously, and it " "seems to stop ordinary firearms without taking so much as a scratch. Its " "trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever " "seen. We need to research this armour right away to determine which weapons " "will remain effective against aliens wearing it, and to try and find a " "method to replicate it for our own troops. As long as we can't match this " "technology, we are at a severe disadvantage.\n" "\n" "This project will require a significant amount of lab time and funding. Work " "will start as soon as we have your authorisation, Commander.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:1828 msgid "Blast Damage Type" msgstr "Tipo di Danno da Scoppio" #: ../base/ufos/research.ufo:1840 msgid "Fire Damage Type" msgstr "Danno da Bruciatura" #: ../base/ufos/research.ufo:1852 msgid "Laser Damage Type" msgstr "Danno Laser" #: ../base/ufos/research.ufo:1868 msgid "Impact Damage Type" msgstr "Tipo di Danno da Impatto" #: ../base/ufos/research.ufo:1880 msgid "Shock Damage Type" msgstr "Danno da Urto" #: ../base/ufos/research.ufo:1892 msgid "Plasma Damage Type" msgstr "Danno da Plasma" #: ../base/ufos/research.ufo:1911 msgid "Stun Damage Type" msgstr "Tipo di Danno da Stordimento" #: ../base/ufos/research.ufo:1923 msgid "Particle Beam Damage Type" msgstr "Tipo di Danno da Flusso di Particelle" #: ../base/ufos/research.ufo:1940 msgid "Accuracy Attribute" msgstr "Attributo Mira" #: ../base/ufos/research.ufo:1952 msgid "Assault Guns Proficiency" msgstr "Competenza Armi d'Assalto" #: ../base/ufos/research.ufo:1964 msgid "Close Combat Proficiency" msgstr "Competenza Corpo a Corpo" #: ../base/ufos/research.ufo:1976 msgid "High-Explosives Proficiency" msgstr "Competenza Esplosivi" #: ../base/ufos/research.ufo:1988 msgid "Heavy Weapons Proficiency" msgstr "Competenza Armi Pesanti" #: ../base/ufos/research.ufo:2000 msgid "Mind Attribute" msgstr "Qualità Mentali" #: ../base/ufos/research.ufo:2012 msgid "Power Attribute" msgstr "Potenza" #: ../base/ufos/research.ufo:2024 msgid "Sniper Rifles Proficiency" msgstr "Competenza Fucili di Precisione" #: ../base/ufos/research.ufo:2036 msgid "Speed Attribute" msgstr "Velocità" #: ../base/ufos/research.ufo:2052 msgid "b_aliencontainment_txt" msgstr "" "Blueprints -- Alien Containment Facility\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Research Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 16 February 1958\n" "\n" "By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " "Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The first priority of the Extraterrestrial Response Unit is to prepare for a " "time when it may be needed. The PHALANX Containment Facility is an important " "part of any invasion response plan. It contains atmospheric habitation " "chambers, interrogation machinery, nutrition distribution units, and all the " "other apparatus required to sustain any extraterrestrial life that we could " "comprehend.\n" "\n" "Firstly, the airtight habitation chambers provide a place to store and keep " "extraterrestrials (EXT) for a significant period of time. Their atmosphere " "generators are capable of pumping any individual chamber full of any desired " "mix of gases. This can provide an EXT with breathable air for at least " "several weeks, well beyond the expected lifespan for a specimen in our " "research programs. Trace elements that do not occur naturally on Earth may " "be difficult to come by, but the likelihood of this becoming an impediment " "to our research is infinitessimal. In a worst-case scenario, the atmosphere " "generators are designed to allow links to recovered life support equipment.\n" "\n" "Secondly, waldo-operated medical and interrogation apparatus is present in " "each habitation chamber, able to apply sedation, medication or other " "chemical injections via a pneumatic dart launcher, or to administer " "electroshocks for interrogation purposes. There is also a so-called \"panic " "button\" installed on each chamber individually and in the control room for " "every block of chambers. The panic button can immediately incinerate the " "contents of its chamber during an emergency.\n" "\n" "The chambers and corridors of the Containment Facility are specially " "designed to allow EXTs of any shape and size to be transported and held. The " "facility also has a fully-equipped cryo-morgue to store corpses and samples " "for later review.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "In the case of an invasion, the Containment Unit should be used to its full " "extent, storing both live and dead EXTs for research and allowing us to " "examine them in their living state. There is no greater priority than the " "discovery of the thought processes of the extraterrestrial mind, to learn " "their motivations and perhaps find a compromise, an opportunity for " "communication, or a suitable counterstrategy to neutralise the enemy once " "and for all.\n" "\n" "If a PHALANX base were to be attacked, immediate consideration should be " "given to hit the panic button on the entire Containment Facility. Unless " "there are irreplaceable specimens in storage, we cannot risk the attacking " "EXTs freeing their captured comrades. Immediate and complete sedation is " "another, more risky strategy -- however, I stress that we will not win a war " "with half measures.\n" "\n" "\n" "Addenda\n" "\n" "To whatever future Commanders might be reviewing this file: Keep in mind " "that the machinery in the Containment Facility, like a fair portion of " "PHALANX equipment, has yet to undergo its true acid test against an " "extraterrestrial force. Upgrades or adjustments may be required for it to " "perform up to its design spec." #: ../base/ufos/research.ufo:2068 msgid "b_command_txt" msgstr "" "Blueprints -- Command Centre\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 30 July 2027\n" "\n" "By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "To any noble personages reading this report -- yeah, right -- I should warn " "you that I'm somewhat drunk and am dictating the last of my paperwork before " "they close the base down forever. And I'll probably be long-dead before " "anyone digs up any info about this old project, so I can't get in trouble " "for whatever I say here. Just for the record, the bastarding SecDef can get " "buggered with a chainsaw. 'Budget cuts' my ass.\n" "\n" "Anyway, we've made some upgrades to the CC lately, so I've got to submit a " "new report.\n" "\n" "The Command Centre is the nerve centre of any PHALANX base. It coordinates " "all base activity from research to engineering, it gathers and interprets " "data from our radar installations, it serves as a war room for mission " "planning, and it is the C3 (Command/Control/Communications) hub that " "launches and directs our air-to-air interceptions. A base can still operate " "without a functional Command Centre, but it would be blind, deaf and dumb; " "our interceptors couldn't even launch for lack of traffic control.\n" "\n" "The CC is packed floor to ceiling with a brand new H-9000 mainframe and " "state-of-the-art communications gear, all of which is being ripped out by a " "gang of jackhammer-equipped thugs even as we speak. This equipment can't " "function without a power plant to supply it with enough electricity.\n" "\n" "In my experience, most of the command staff actually lives in the CC, but " "I'm told that lower-ranking individuals do get to see their bunks once every " "few days. Speaking for myself, though, that's anecdotal evidence at best.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "In the unlikely event that this type of installation is ever built again, " "keep it supplied with enough power to run it properly, and place it in a " "well-protected spot some distance from the entrance and hangars. If a base " "does get attacked, defending the CC should be a top priority, because " "without it we will be unable to put up any kind of effective fight until it " "can be repaired.\n" "\n" "\n" "Addenda\n" "\n" "Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" "\n" "The old CC blueprints have been updated by our engineers to replace the " "ancient H-9000 mainframe and terminals with up-to-date holo-workstations and " "a fresh supercomputer installation. All other components are still viable " "and effective." #: ../base/ufos/research.ufo:2084 msgid "b_entrance_txt" msgstr "" "Blueprints -- Entrance\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 26 January 1958\n" "\n" "By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " "Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The Base Entrance is the first structure built at any new PHALANX location. " "It is the primary -- and sometimes only -- way for equipment and personnel " "to enter the base. It consists of a vehicle ramp and a stairway that allow " "easy movement between base and surface. A small, camouflaged gatehouse is " "built on top for security and will also hide the entrance from flyovers. " "Like all our surface installations, it is coated with radar- and infrared-" "absorbing paints to reduce the chance of detection.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "By its very nature, the Entrance is one of the most vulnerable facilities in " "any base. Hostile extraterrestrials will almost certainly attempt to gain " "access here. It is one of the focal points for the defence of a base, and " "should be placed at a considered distance to the Command Centre so that on-" "duty soldiers can respond to an attack with utmost alacrity without putting " "the CC at risk.\n" "\n" "On its own the Entrance facility has little tactical value. It can be " "assumed that any EXTs will merely try to hold the Entrance and choose more " "tempting targets to actually assault, since the Entrance usually contains " "nothing volatile and it has no areas that are particularly sensitive to " "destruction. Having no advanced equipment or components, it is also quick " "and cheap to repair. If damaged, other structures can temporarily take over " "the Entrance's functions without significantly impeding base operation.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2096 msgid "b_large_hangar_txt" msgstr "" "Blueprints -- Large Hangar\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 11 August 2008\n" "\n" "By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Due to the recent restructuring of our airfleet, we've had to make a " "complete reassessment and redesign of our hangar facilities. The VTOL " "(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " "eliminated our need for runways. This has allowed us to move all hangar " "facilities into the actual base to improve security and response times.\n" "\n" "The Large Hangar provides underground space to store and maintain 1 large " "VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " "complete obscurity. The aircraft never even sees the light of day until it's " "time for launch. During a launch, the hangar roof folds open and the large " "hydraulic lift raises the aircraft to a position above the roof where it can " "safely take off.\n" "\n" "For landing procedures, the lift features several tall catchhooks that -- " "once engaged by the undercarrige of a hovering pilot -- gently pull the " "aircraft down into a landing position. The catchhooks can intelligently " "adjust their own grip and even pass the grip from hook to hook to properly " "line up the undercarriage for landing. Once the catchhooks have snared the " "undercarriage and pulled it down to the landing surface, all the pilot needs " "to do is power down his engines. The system is simple and easy to use once a " "pilot gets the hang of it.\n" "\n" "A nearly-identical system has been implemented for the Small Hangar.\n" "\n" "The Large Hangar cannot house small craft due to incompatible support " "equipment such as fuel lines.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The primary function of the Large Hangar is to house dropships for rapid " "deployment of troops to sites of alien activity. Alternately it can house " "and support larger combat craft. Please refer to specific aircraft files to " "review their capabilities and deployment strategy.\n" "\n" "Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " "maintenance and deployment.\n" "\n" "Hangars are a particularly vulnerable installation due to their direct " "connection to the surface. They will be a primary point of entrance for any " "extraterrestrial attackers. They are an extreme damage risk, filled with " "volatiles such as jet fuel and possibly high-explosive aircraft munitions. " "Worse, any aircraft left behind at the base will be a highly tempting " "target; severe damage to our interceptors -- or even more frightening, the " "dropship -- might put us out of action for weeks.\n" "\n" "If possible, all aircraft should be scrambled before an impending base " "attack and moved out of the area until the attack is over. They may be " "engaged in the air by an approaching UFO, but at least they will have the " "advantage of being able to manoeuvre. Still, this may not always be a viable " "tactic. Scrambling our craft within range of a heavily-armed attack ship " "could have more disastrous results than leaving them in their hangars, as " "tempting a target as that would make them.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2112 msgid "b_hospital_txt" msgstr "" "Blueprints -- Hospital\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This conflict is going to be ugly, Commander. In order to treat the heavily-" "injured battlefield casualties we're going to see, we need advanced " "facilities with equipment no standard civilian or military hospital has " "available. This much is obvious; hundreds died needlessly in Mumbai " "hospitals because no proper machinery was available to treat the horrific " "bone-deep plasma burns inflicted by the alien weapons. We must be better " "prepared than that.\n" "\n" "The old PHALANX hospital designs are woefully inadequate to deal with the " "coming storm. They have never been updated since their creation in 1960 and " "contained little to no purpose-designed equipment. In the end we've had to " "completely replace them with new plans created by myself, with the help of " "Cdr. Navarre and our building experts. How the previous management expected " "to deal with battle wounds from unknown alien weaponry I will never know.\n" "\n" "As it stands, our hospital facilities are now the finest in the world. We " "are the leading experts in treating burn trauma, especially the removal and " "regeneration of charred tissue. We encourage injured flesh to regrow itself " "through intensive therapy which includes a heavy course of drugs, electrical " "nerve and muscle stimulation, and nanobot infusions directly into the wound. " "Theoretically, we should be able to restore any living human being to full " "health in six weeks. This includes psychological evaluation and injury " "counselling. Lighter injuries will of course take less time to heal.\n" "\n" "We also have facilities to carry out amputation and major bionic surgery. " "Powerful cybernetic limbs have been made available to us by our military " "sources around the world, as well as armoured torso cages, electronic eyes " "and other internal machinery. These can be installed into our soldiers at " "the Hospital facility to upgrade their combat efficiency if we can afford " "the high cost and convalescence time.\n" "\n" "The Hospital requires a Power Plant to fuel its high and continuous " "electricity demand.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Every base with armed-response troops should contain a Hospital for " "treatment. If there is no PHALANX Hospital available, soldiers will have to " "be sent out to standard hospitals where suboptimal treatment could result in " "a permanent loss of ability or even death.\n" "\n" "The advantages of upgrading our soldiers with mechanical parts should be " "obvious. These procedures can only be performed on a healthy body; " "convalescing troops who have sustained recent physical hardships or surgery " "must complete their convalescence before they can become eligible for bionic " "upgrades. Keep in mind also that bionic limb or eye replacement may have a " "negative impact on the patient's morale.\n" "\n" "Tactically, the Hospital is a moderate threat area. The aliens may try to " "kill our wounded and deprive us of proper medical facilities, but it is " "relatively unlikely that any attackers would select the Hospital as their " "primary target. Still, if we are attacked, a guard should be posted at the " "Hospital immediately.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2128 msgid "b_small_hangar_txt" msgstr "" "Blueprints -- Small Hangar\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 11 August 2008\n" "\n" "By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Due to the recent restructuring of our airfleet, we've had to make a " "complete reassessment and redesign of our hangar facilities. The VTOL " "(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " "eliminated our need for runways. This has allowed us to move all hangar " "facilities into the actual base to improve security and response times.\n" "\n" "The Small Hangar provides underground space to store and maintain 1 small " "VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " "complete obscurity. The aircraft never even sees the light of day until it's " "time for launch. During a launch, the hangar roof folds open and the large " "hydraulic lift raises the aircraft to a position above the roof where it can " "safely take off.\n" "\n" "For landing procedures, the lift features several tall catchhooks that -- " "once engaged by the undercarrige of a hovering pilot -- gently pull the " "aircraft down into a landing position. The catchhooks can intelligently " "adjust their own grip and even pass the grip from hook to hook to properly " "line up the undercarriage for landing. Once the catchhooks have snared the " "undercarriage and pulled it down to the landing surface, all the pilot needs " "to do is power down his engines. The system is simple and easy to use once a " "pilot gets the hang of it.\n" "\n" "A nearly-identical system has been implemented for the Large Hangar.\n" "\n" "Obviously the Small Hangar cannot house large craft due to size " "considerations.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The primary function of the Small Hangar is to house interceptors for the " "interception of airborne UFOs. Please refer to specific aircraft files to " "review their capabilities and deployment strategy.\n" "\n" "Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " "maintenance and deployment.\n" "\n" "Hangars are a particularly vulnerable installation due to their direct " "connection to the surface. They will be a primary point of entrance for any " "extraterrestrial attackers. They are an extreme damage risk, filled with " "volatiles such as jet fuel and possibly high-explosive aircraft munitions. " "Worse, any aircraft left behind at the base will be a highly tempting " "target; severe damage to our interceptors -- or even more frightening, the " "dropship -- might put us out of action for weeks.\n" "\n" "If possible, all aircraft should be scrambled before an impending base " "attack and moved out of the area until the attack is over. They may be " "engaged in the air by an approaching UFO, but at least they will have the " "advantage of being able to manoeuvre. Still, this may not always be a viable " "tactic. Scrambling our craft within range of a heavily-armed attack ship " "could have more disastrous results than leaving them in their hangars, as " "tempting a target as that would make them.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2144 msgid "b_lab_txt" msgstr "" "Blueprints -- Laboratory\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 02 October 2021\n" "\n" "By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "There is a reason why PHALANX labs have been considered the best in the US " "for the past 50 years. We invented aircraft Stealth technology in the 1960s " "with the XD4 stealth interceptor and have remained at the forefront with the " "first production of artificial spider silk four years ago. These are the " "results of combining the brightest people with the finest equipment " "available. By keeping ourselves at the forefront, we ensure readiness " "against a possible extraterrestrial threat.\n" "\n" "Our new laboratories are equipped for any kind of research; biotechnology, " "nanotechnology, high-energy lasers, particle physics and more. There is " "nothing that can fit inside the laboratory's walls that cannot be properly " "studied, dissected or disassembled. It comes standard with growing vats that " "can create any organic matter we might need, hologram projectors for testing " "and 3D simulation, laser and maser installations, a miniature tokamak fusion " "chamber for plasma research, and a powerful particle accelerator.\n" "\n" "Any one of these installations would cost a fortune for a civilian operation " "or military contractor, but due to our experience and efficiency, we can " "build and maintain all of them at a fraction of the cost. Project times are " "also greatly reduced by having many types of equipment available at a " "moment's notice. Our high-level research makes full and continuous use of " "all of it.\n" "\n" "As long as we keep receiving the funding we need, the laboratory will remain " "one of the most essential parts of our defence strategy. In order to defeat " "any enemy, we must first come to know him, perhaps even understand him. To " "do that we'll need the best research facilities humanity can build, and ours " "are it.\n" "\n" "The Laboratory requires a working Power Plant and Command Centre to " "function.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Our scientists don't need a lab to live in a base, but they can't do their " "work without one. We should construct and operate as many labs as may be " "needed and/or affordable. All extraterrestrial technology must be analysed " "and reverse-engineered (if possible) as soon as we can.\n" "\n" "As laboratories go, ours are quite cost-effective to build and provide work " "space for up to 10 scientists each, working full-time.\n" "\n" "During a possible base attack, they are a moderate-priority target. If " "extraterrestrial attackers are aware enough of our existence to attack our " "bases directly, they will most certainly want to shut down our research " "programs. There are easier targets that can threaten the survival entire " "base -- especially the power plant -- but if presented as a target of " "opportunity, the EXTs may very well take the time to set off explosives " "inside the lab, which tends to be full of volatile substances. Severe damage " "to the base could result if our labs are not adequately protected.\n" "\n" "\n" "Addenda\n" "\n" "Addendum, Dr. Dolan Connor, 16 March 2084:\n" "\n" "Reviewing the files on PHALANX laboratory facilities, I have concluded that " "these blueprints were well ahead of their time. The design is still viable " "and can be adapted to our use with only minor equipment upgrades." #: ../base/ufos/research.ufo:2160 msgid "b_powerplant_txt" msgstr "" "Blueprints -- Power Plant\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 16 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "PHALANX has had trouble generating enough power to meet its needs ever since " "the organisation was first conceived in 1955. The old bases were forced to " "constantly pump in electricity from large, non-emitting sources (like " "hydroelectric dams) via many kilometres of wiring. They were completely " "dependent on outside power and were paralysed whenever the grid went down. " "It has taken the Russian nuclear revolution to enable full electrical " "autonomy for our underground bases, even when factoring high-energy " "research.\n" "\n" "Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very " "efficient energy amplifier design. It is a subcritical reactor, a reactor " "that produces fission without achieving a sustained chain reaction. Instead " "it uses an external source of neutrons -- in this case a particle " "accelerator -- to stimulate the reaction. This method releases enough power " "to keep the particle accelerator running, as well as a power surplus that is " "redirected to feed the rest of the base.\n" "\n" "The HEFR runs on thorium rather than uranium, and most of its waste output " "will decay naturally to the radioactive level of coal ash in only 500 years. " "By comparison, the half-lives of the isotopes most frequently used in " "nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and " "700 million years for uranium (U-235). The short-lived waste output is " "particularly easy to handle for the depleted element postprocessor " "integrated into the design. After a full trip through the postprocessor, the " "HEFR's reactor waste will take only weeks to decay to human-safe levels of " "radioactivity.\n" "\n" "In our design, the reactor core and operational machinery are built into a " "special shell located far deeper than the rest of the base. Only the coolant " "tanks and control/service entrances poke up to the base level. This protects " "against the possible but minuscule risk of a meltdown in case we completely " "lose refrigeration of the core.\n" "\n" "I admit, I copied half of the specifics verbatim from the various briefs " "I've read -- nuclear physics are a touch above my head -- but I understand " "the stats well enough. The power output of one plant is enough to fully meet " "the needs of a standard base. If a base is equipped with many high-energy " "buildings such as laboratories, a second plant may be required, but a " "subsequent increase in base defences and security will be required to " "properly protect it. We can easily and safely store enough fuel on-site for " "a decade of continued operation. A protected container is installed with " "every reactor, and it can be refuelled if necessary.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Every base needs at least one power plant. Without a power plant, many " "facilities -- including the Command Centre -- can't function. Bases with " "exceptional power use may need two or more to keep all our facilities " "working at top performance.\n" "\n" "Our base defence strategy should pay particular attention to defending the " "power plant. Damage to the coolant tanks could be disastrous; if we lose too " "much coolant a meltdown will be hard to avoid. We may consider stepping down " "the reactor in anticipation of an attack, but it would take a long time to " "get it started up again, during which we wouldn't be able to operate any " "energy-intensive equipment. Things like radar, laboratory equipment, even " "hangar lifts.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2176 msgid "b_quarters_txt" msgstr "" "Blueprints -- Living Quarters\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 22 January 1958\n" "\n" "By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " "Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The Living Quarters facility is the standard habitation unit for PHALANX " "personnel. It provides living space and sanitation for up to 20 people and " "several necessary ancillary personnel.\n" "\n" "The facility's lower floor contains a soldiers' barracks, communal showers, " "bathrooms, and a common area where troops can spend their off-duty time. " "Each soldier receives 1 bunk and 1 locker partition to store their personel " "effects such as civilian clothes. It is also intended for storage of " "uniforms and other on-duty equipment.\n" "\n" "The upper floor contains officers' quarters, generally used for any ranking/" "important personnel. Each private quarters has its own bed, desk, storage " "space and sanitary unit, and the level as a whole sports shared but separate " "shower cabins. This level is located above-ground and receives natural " "sunlight.\n" "\n" "In the case of an emergency, the Living Quarters has a special partition " "designed to function as a disaster shelter where non-combat personnel can " "take refuge until the all clear is given. The shelter provides oxygen and " "supplies for up to 12 people for 1 week. The access hatch is made of " "tungsten-reinforced titanium and will open for little short of a nuclear " "blast.\n" "\n" "The Living Quarters does not depend upon any other structures to operate.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The Living Quarters are an important part of evacuation procedures in the " "event of a base attack. All non-combat personnel are to drop their current " "tasks immediately and retreat to the nearest shelter or strongpoint, be it " "the Command Centre, Living Quarters or other appropriate facility. Seven " "minutes after the attack alarm sounds, all disaster shelter doors will close " "-- regardless of how many personnel are accounted for -- and afterwards they " "will refuse to open except from the inside. Everyone who is not going to " "participate in the fight should be inside by that time.\n" "\n" "The facility is almost worthless from a tactical standpoint, and will most " "likely be ignored by any extraterrestrials. It is thoroughly unimportant " "during an attack, as well as cheap to build and easy to repair. There is " "very little a hostile force could do short of total destruction that can " "really inconvenience a Living Quarters.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2192 msgid "b_radar_txt" msgstr "" "Blueprints -- Radar\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 18 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Commander, we've had to make extensive changes to our old Radar facility " "designs to bring them up to date. The old report is no longer applicable, so " "I've decided to replace it with this one.\n" "\n" "Our Radar facility is not a large radar array in itself. It's actually a " "control centre for a series of camouflaged dishes placed on high ground " "around the base. There are between 8 and 12 dishes set up for each " "installation, depending on the available space and the dishes' individual " "coverage. Each dish is equipped with several means of detection rather than " "simply radar, as radar has trouble maintaining a lock on alien contacts. " "Supplemental systems include, but are not limited to, infrared and laser " "rangefinding.\n" "\n" "Building more than one Radar installation at a base will suitably increase " "the extent of our radar coverage.\n" "\n" "The facility is manned round-the-clock in 6-hour shifts, reviewing the " "processed data after our computers have gathered all discernible information " "from a contact. Human operators are absolutely necessary and should be " "present to supervise at all times; what the computers might dismiss as a " "radar ghost can turn out to be a stealthed alien harvester ready to hit a " "mass off civilians. Instinct and experience count just as much as software " "intelligence.\n" "\n" "Our radar is patched directly into the UN aircraft registry and can cross-" "reference the transponder data of any civilian aircraft with its flight plan " "and cargo manifest. Non-PHALANX military aircraft are also required to log " "their routes into our database, but we can't know for certain if the various " "militaries will be very conscientious in following that directive.\n" "\n" "The Radar facility cannot function without a working Power Plant or a " "Command Centre to coordinate our radar into our tactical efforts.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Since our radar-emitting dishes are not located at the base site, there is " "no direct threat of discovery to a base from using active radar. Considering " "the number of other military radar sources around, it's unlikely that alien " "craft will be able to learn anything from a dedicated backtrace. At most " "they'll be able to find the general area of a base.\n" "\n" "However, any UFOs spotted patrolling the area may be trying to zero in on " "our installation, and should not be allowed to complete their mission under " "any circumstances.\n" "\n" "During an attack, the Radar facility will be at high risk. It is our eyes " "and ears. Without working radar coverage, we wouldn't be able to see the " "UFOs we're supposed to respond to. If any attacking aliens approach the " "facility they will almost certainly attempt to damage or destroy it with " "explosives. We must not let that happen.\n" "\n" "\n" "Addenda\n" "\n" "Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" "\n" "We should not consider the Radar facility to be an end-all solution to UFO " "detection. Even with supplemental systems our coverage is not fully " "reliable, and we should research ways to improve our detection technology if " "we're to have any chance of stopping the bastards." #: ../base/ufos/research.ufo:2208 msgid "b_storage_txt" msgstr "" "Blueprints -- Storage\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 26 January 1958\n" "\n" "By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " "Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The Storage facility is the base's repository for ammunition, weapons, and " "other equipment not currently in use. All small-arms, vehicle and aircraft " "ammunition that is not earmarked for emergency response resides in the " "Storage facility. It also serves as a garage for our battlefield vehicles. " "These remain in their bays until mission time, with fully-loaded magazines " "in case of a base attack.\n" "\n" "Cameras and alarms maintain round-the-clock vigilance to ensure no " "unauthorised removals are made. All removals must be approved by the officer " "on duty before the alarm is deactivated. Live ammunition and other sensitive " "equipment such as alien artifacts are kept in locked containers in the " "quartermaster's office behind rigorous security; checking anything out of " "locked storage requires the presence of the base quartermaster and written " "authorisation from the Command Centre.\n" "\n" "All item requisitions necessary for research, production and aircraft " "maintenance are handled by the appropriate officers; no input from the Base " "Commander is required. Only mission equipment and battlefield vehicles " "require the Commander's direct supervision.\n" "\n" "The Storage facility can fit a maximum of 50 standard-sized pallets of " "equipment. The amount of items in a pallet is relatively unimportant, size " "is the main restricting factor with regards to Storage facility space. The " "contents of each individual pallet are scrupulously tracked by magnetic " "labels and detailed punch-card logs.\n" "\n" "It does not depend upon any other base facilities to function.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "In the case of an invasion, we will need all the storage space we can get. " "Large stores of ammunition may need to be squared away for long periods of " "time. Recovered artifacts will need to be adequately contained and " "protected, as anything with nebulous alien capabilities should be kept in " "our explosion-proof lockers or be destroyed. If all the lockers are full, we " "may have no choice in the matter.\n" "\n" "During a base attack, the Storage facility would not be more than a target " "of opportunity. Any sensitive equipment in the facility will most likely be " "protected and require significant effort to destroy. Even the facility " "itself is cheap and easy to repair. The only threat comes from stored " "explosives and ammunition, which may present a risk due to the possibility " "of sympathetic detonation.\n" "\n" "Still, any extraterrestrials are unlikely to spend the time and effort " "getting into our explosion-proof lockers when there are easier targets " "nearby.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2224 msgid "b_teamroom_txt" msgstr "" "Blueprints -- Team Room\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 11 August 2008\n" "\n" "By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "It is painfully clear that soldiers during wartime lead highly stressful " "lives. In order to maintain morale they need a place to unwind and interact " "in a rank-free environment. We have sought to provide this kind of R&R in " "the form of the Team Room facility.\n" "\n" "It is equipped with a variety of entertainments, from sports tables to high-" "tech game consoles. It also features a modest wall-mounted cinema display " "for communal movie screenings. There are vending machines with alcoholic and " "non-alcoholic beverages, and a separate sitting room for our soldiers to " "achieve some amount of privacy from the closeness of base living. To this " "end the sitting room can be locked from the inside for up to 30 minutes per " "day by each team member. The lock may be overridden from the Control Centre " "or by a present Command Centre or medical officer in case of an emergency.\n" "\n" "All our equipment requires maintenance, and I would argue that our soldiers " "require the most maintenance of all. The Team Room is one of the best ways " "to keep them mentally healthy and in fighting trim.\n" "\n" "Unless it has access to an operational Power Plant, the Team Room will be " "shut down to avoid non-vital power consumption.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The Team Room is an important tool in maintaining good morale amongst our " "soldiers and should be built in any base that houses a combat team. It " "provides them with various vital means of stress relief, which will ease the " "stressful effects of continued combat, life-threatening situations, and the " "near-certain death of team members in the field. High morale is essential " "for our battlefield performance and must be maintained at all costs.\n" "\n" "However, I must stress that the Team Room is not a replacement for base " "leave. Our soldiers will still need to be allowed off-base from time to time " "in order to maintain their connection with the outside world and their " "sanity.\n" "\n" "For the purposes of a base attack, the Team Room is an extremely low-risk " "installation with little to no strategic value. If encountered by " "extraterrestrial attackers, it will almost certainly be bypassed altogether " "in favour of more sensitive installations.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2240 msgid "b_small_ufo_hangar_txt" msgstr "" "Blueprints -- Small UFO Hangar\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Research Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "These are the finished plans for our new UFO storage hangars. They are " "designed to house one recovered UFO for disassembly, and will be marked as " "occupied until the craft has been fully broken down into its component parts " "and the parts transferred to base Storage. UFOs require significant " "disassembly before they will fit inside Storage, so they must be dismantled " "before we can begin to store or use the recovered parts. Doing this job on-" "site is highly inadvisable. It could be hazardous to the health of our " "scientists and engineers, it might attract looters, and it would without " "doubt severely compromise the safety and secrecy of our operation.\n" "\n" "The importance of studying captured UFOs should be more than obvious. It " "will give us insight into the workings and vulnerabilities of alien craft, " "and it may result in the discovery of new techniques to improve our own " "craft's effectiveness. Once a recovered UFO is secured for transport, it is " "carried to a PHALANX base by means of transport helicopters. Salvage " "operations are handled by local UN forces to relieve pressure on our limited " "resources.\n" "\n" "The Small UFO Hangar can store 1 alien craft of limited size. We will assess " "the size of each UFO type as we encounter them and determine what hangar is " "required to store them.\n" "\n" "The Small UFO Hangar requires a Power Plant to feed its high-power machinery " "and plasma-based cutting tools. It also requires a Workshop and Storage to " "handle the dismantling.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All salvaged UFOs should be permanently disabled once delivered into our " "hands. Should the base come under attack from alien forces, we can't afford " "the extra risk of stored UFOs being reactivated and used against us. Even " "without a drive unit, any weapon systems left active would present a grave " "threat to our base.\n" "\n" "If this procedure is followed, the UFO Hangar will be of minor tactical " "importance to alien attackers and will most likely be ignored except as a " "target of opportunity. Preventing us from dismantling UFOs would be far less " "attractive than shutting down our research or production, or destroying our " "base outright.\n" "\n" "We will most likely be needing several of these installations to strip and/" "or examine several UFOs at a time. However, if necessary, we can remove a " "craft from our hangars and have it destroyed to make room for a new one. In " "this scenario all parts already transferred to Storage will be available, " "but everything not yet removed from the UFO will be destroyed with it.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2256 msgid "b_large_ufo_hangar_txt" msgstr "" "Blueprints -- Large UFO Hangar\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Research Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "These are the finished plans for our new UFO storage hangars. They are " "designed to house one recovered UFO for disassembly, and will be marked as " "occupied until the craft has been fully broken down into its component parts " "and the parts transferred to base Storage. UFOs require significant " "disassembly before they will fit inside Storage, so they must be dismantled " "before we can begin to store or use the recovered parts. Doing this job on-" "site is highly inadvisable. It could be hazardous to the health of our " "scientists and engineers, it might attract looters, and it would without " "doubt severely compromise the safety and secrecy of our operation.\n" "\n" "The importance of studying captured UFOs should be more than obvious. It " "will give us insight into the workings and vulnerabilities of alien craft, " "and it may result in the discovery of new techniques to improve our own " "craft's effectiveness. Once a recovered UFO is secured for transport, it is " "carried to a PHALANX base by means of transport helicopters. Salvage " "operations are handled by local UN forces to relieve pressure on our limited " "resources.\n" "\n" "The Large UFO Hangar can store 1 alien craft of significant size. We will " "assess the size of each UFO type as we encounter them and determine what " "hangar is required to store them.\n" "\n" "The Large UFO Hangar requires a Power Plant to feed its high-power machinery " "and plasma-based cutting tools. It also requires a Workshop and Storage to " "handle the dismantling.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "All salvaged UFOs should be permanently disabled once delivered into our " "hands. Should the base come under attack from alien forces, we can't afford " "the extra risk of stored UFOs being reactivated and used against us. Even " "without a drive unit, any weapon systems left active would present a grave " "threat to our base.\n" "\n" "If this procedure is followed, the UFO Hangar will be of minor tactical " "importance to alien attackers and will most likely be ignored except as a " "target of opportunity. Preventing us from dismantling UFOs would be far less " "attractive than shutting down our research or production, or destroying our " "base outright.\n" "\n" "We will most likely be needing several of these installations to strip and/" "or examine several UFOs at a time. However, if necessary, we can remove a " "craft from our hangars and have it destroyed to make room for a new one. In " "this scenario all parts already transferred to Storage will be available, " "but everything not yet removed from the UFO will be destroyed with it.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2272 msgid "b_workshop_txt" msgstr "" "Blueprints -- Workshop\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 28 January 1958\n" "\n" "By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " "Command\n" "\n" "\n" "\n" "Overview\n" "\n" "The PHALANX Workshop is a small-scale production line equipped with the most " "high-tech military manufacturing processes available. It is designed for the " "production of classified materials and parts for which no other facility on " "Earth is equipped; even the replication of extraterrestrial technology.\n" "\n" "All parts produced by the Workshop are machined by hand with as much robotic " "assistance as possible. It requires the most highly-skilled engineers in the " "world to operate its advanced machinery, and to install new machines " "whenever our researchers devise a new or improved production process. The " "Workshop provides working space for up to 10 engineers at once.\n" "\n" "A Power Plant is required to keep the production line going. Without an " "operational plant, all production must be halted until power is restored. " "The Workshop also depends upon a Command Centre to coordinate construction " "efforts.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "During a possible EXT war, we will be depending heavily on Workshop " "facilities to manufacture the weapons we need. H.G. Wells's War of the " "Worlds comes to mind for its frightening depiction of how our present " "technology might fare against an invasion force. Even the A-bomb may not be " "a sufficient deterrent. In a worst-case scenario we may be forced to resort " "to nuclear missiles if we have no other hope of staving off the assault.\n" "\n" "The Workshop is a high-security area due to its sensitive, often classified " "projects. The various hazardous or volatile substances used in production " "make it a dangerous place to be, and it will certainly be at risk during any " "base attack as a target of opportunity or even a moderate-risk mission " "objective. Shutting down our production for any length of time would be a " "victory for any extraterrestrial hostiles, especially if they manage to " "destroy a large project in progress such as the construction of a new " "aircraft.\n" "\n" "Reproducing interplanetary spacecraft technology will be one of the absolute " "necessities if we are ever to take the initiative against an " "extraterrestrial force. We cannot sit on Earth maintaining a defensive " "posture if we wish to put a definitive end to a military conflict. Our " "faithful Workshops and Laboratories are what will arm us against these " "nightmare scenarios.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2291 msgid "dropship_txt" msgstr "" "Aircraft Evaluation -- Firebird-class Dropship\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 17 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Commander, I've been over these old files before you, and I have decided to " "replace them with my own assessment and conclusions about our choice of " "dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " "dropships in storage are simply not up to modern spec. None of them even got " "out of the prototype stage when they were new. There are only two surviving " "examples, and both of those ships have been left mothballed in government " "warehouses for the past 60 years, not worth the trouble to dig out of " "storage. We've inherited a real mess with regards to equipment, I can't even " "find half the stuff that's supposed to be waiting for us. I'm doing my best " "to find superior alternatives for gear that just isn't up to the task.\n" "\n" "The one bit of good luck in this dropship mess is that I managed to persuade " "our UN rep to earmark some budget for a new ship, and I think you'll like " "it.\n" "\n" "The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " "aircraft we can hope to employ in our dropship role. It was designed as a " "cargo hauler, but has quickly been picked up and adapted into a troop " "transport by military contractors. It has since become a popular alternative " "to helicopters in both the military and civilian worlds due to its four HM-" "5600 pulse detonation engines, which provide the Firebird with VTOL " "capability and achieve good fuel-efficiency with far fewer moving parts than " "any helicopter engine. This increases reliability across the board and makes " "for a vastly faster aircraft partly due to the lack of rotor blades. The HM-" "5600s are still very thirsty engines, however, and the high-powered aviation " "fuel can be too expensive for civilian applications.\n" "\n" "The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " "1.03 it can just barely squeak through the sound barrier, but this causes a " "lot of stress on the airframe and should be avoided outside of emergencies. " "It has one variable weapons hardpoint located on its nose, which will mount " "anti-air weapons such as aircraft cannons or missile racks. It can also " "carry additional equipment to improve its flight characteristics and combat " "performance. There are acceleration harnesses for up to 8 soldiers and a " "cargo bay which can contain and deploy small battlefield vehicles.\n" "\n" "There is nothing else in the sky as well-suited to our dropship role as the " "Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-" "wing aeroplane, and it can respond quickly and efficiently to threats all " "over the world.\n" "\n" "The Firebird requires 1 Large Hangar for storage, maintenance and " "deployment. It has 1 medium weapon hardpoint located in the nose.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The dropship is what will carry our troops around the world, in order to " "respond to alien attacks on the ground or to clear UFO crash sites for " "recovery. It should be deployed immediately to sites of alien activity and " "to recover downed alien craft.\n" "\n" "Once a site has been cleared of live aliens, heavily-wounded soldiers will " "immediately be dispatched for medical treatment. The remaining troops will " "secure the area until a PHALANX recovery team can take over and ensure " "delivery of any and all alien artifacts to our facilities. This is important " "because attempted looting of items left on the battlefield may become a " "problem in densely-populated regions. We can't afford to lose valuable alien " "technology because some idiot feels the need to take a souvenir.\n" "\n" "While armed, a Firebird-class dropship is not able to stand up to dedicated " "fighters, and it should never be sent as the sole interceptor to any UFO " "sighting.\n" "\n" "\n" "Addenda\n" "\n" "None.\n" "\n" "\n" "Aircraft statistics:\n" "\n" "\n" "Size: 8m x 30m x 5m\n" "\n" "Cruising speed: 785 km/h\n" "\n" "Top speed: 1,083km/h\n" "\n" "Operational range: 18,000km\n" "\n" "Crew capacity: 3 crew, 8 soldiers max.\n" "\n" "Weapon capacity: 1 Medium hardpoint (nose)" #: ../base/ufos/research.ufo:2306 msgid "interceptor_txt" msgstr "" "Aircraft Evaluation -- Stiletto-class Interceptor\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 04 November 2026\n" "\n" "By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "I'm very happy to report that the first production model of our next-" "generation interceptor has been completed and passed all of its flight tests " "with flying colours. At the risk of sounding boastful, it may be the finest " "piece of human technology ever produced.\n" "\n" "The Stiletto is a single-seat air superiority fighter with VTOL (Vertical " "Take-Off and Landing) capability, allowing it to set down on tiny landing " "pads or in the middle of nowhere if necessary. Its huge, high-performance " "turbofans can turn 360 degrees for full manoeuvrability even at supersonic " "speeds. The giant engine intakes are protected by a sophisticated air " "channeling system that actively filters the air in front of the engine and " "redirects any piece of material large enough to harm the fan blades. They " "are more than powerful enough to lift the heavily-armoured fuselage and can " "hover unassisted for up to two hours before burning through all their fuel.\n" "\n" "The helicopter-like design may not look very fast, but appearances can be " "deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 " "for short periods of time; it has a cruising speed of Mach 1.3 and a max " "velocity of 2.1 on afterburners. These high marks put the Stiletto well " "ahead of many military jet fighters which do not have supercruise ability.\n" "\n" "Once in the air, it can jump like a jackrabbit and is utterly ruthless in " "the hands of an experienced pilot. It can turn laterally around its hangar " "complex in six seconds whilst keeping its nose machine gun on the target at " "all times. It can flip end over end in point-three seconds and acquire " "missile lock on stealth aircraft before the turn is even complete.\n" "\n" "Missiles are fitted on hardpoints mounted just under the outer winglets. The " "Stiletto also has powerful Electronic Warfare capabilities, with a state-of-" "the-art sensor suite contained inside the nose that includes -- but is not " "limited to -- several targeting lasers, a sophisticated radar system, and " "optical imaging as powerful as any spy satellite. Small ECM emitters placed " "in strategic points across the fuselage will throw off missile lock and can " "actively jam incoming radar. The weapon hardpoints can take a variety of " "armaments, and the electronics are fully modular to accept upgrades. " "Remember, however, that space in this craft is at a premium.\n" "\n" "The powerful Volkot VO-36 engines consume a large amount of fuel, and the " "Stiletto's capacity is not large. Leaving enough fuel for interception, its " "maximum effective range is no greater than 2000 kilometres. However, within " "this radius, this craft is the master of all it surveys.\n" "\n" "Please note that because of its exceptional performance this craft is not " "recommended for use by novice pilots. Its handling at low speeds has been " "described by our test crews as 'tricky'.\n" "\n" "The Stiletto requires 1 Small Hangar for storage, maintenance and " "deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 medium wing " "mounts.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The Stiletto is ideal for short-range interception of hostile craft that " "threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with " "anything on Earth and it will win. However, the Stiletto can't be deployed " "against targets more distant than 2000 kilometres from its hangar as it " "won't have enough fuel for both attack manoeuvres and the flight back to " "base. Inflight refuelling may be considered to extend the combat radius, but " "will require additional development.\n" "\n" "Performance against extraterrestrial craft can't be measured, of course, but " "the best we can do is the best we can do. If a real alien threat comes for " "us in our lifetimes and the Stiletto won't do the job, then the human race " "is in trouble.\n" "\n" "\n" "Addenda\n" "\n" "Addendum, Cdr. Paul Navarre, 18 March 2084:\n" "\n" "Commander, I've just looked at these Stiletto-class ships on paper and in " "person, and they have blown my mind. It's hard to believe we built these " "little things in 2026 -- and that no one ever realised the kind of gold they " "held in their hands. That is, until now. What we have here is probably the " "most manoeuvrable aircraft ever built; it puts attack helicopters to shame " "and can turn circles around state-of-the-art jets. It does things most " "modern aircraft can't even dream of.\n" "\n" "It's also a nightmare to fly due to its inherent instability, especially at " "speed. The original file badly underplays that part of the tech assessment. " "However, our pilots inform me that they can handle it. Even better, we've " "managed to track down a complete intact specimen, and it's in the shop right " "now being restored to operation. I've given the go-ahead for a full refit " "and flight testing, on my authority. This is simply the best knife-fighting " "aircraft I have ever laid eyes on. We're going to need it.\n" "\n" "\n" "Aircraft statistics:\n" "\n" "\n" "Size: 5m x 11m x 4m\n" "\n" "Cruising speed: 1,380 km/h\n" "\n" "Top speed: 2,230km/h\n" "\n" "Operational range: 2,000km\n" "\n" "Crew capacity: 1 crew\n" "\n" "Weapon capacity: 1 Small hardpoint (nose), 2 Medium hardpoints (wings)" #: ../base/ufos/research.ufo:2321 msgid "saracen_interceptor_txt" msgstr "" "Aircraft Evaluation -- Saracen-class Interceptor\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "It is clear that the Stiletto-class Interceptor, while a terrific aircraft, " "does not cover all our needs. We must be ready to defend our planet and our " "people anywhere across the globe. The Stiletto's operational range is too " "limited and it is not fast enough to engage all the UFOs we might detect.\n" "\n" "Only one aircraft in the world is capable of filling the operational gap we " "face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO " "code. Mixing old and new stealth technology into a single airframe, the " "Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and " "bearing. It is black as the night itself, covered in radiation-absorbing " "paint that makes it practically invisible to radar, lidar and most other " "forms of active scanning. Its fuselage is composed almost entirely of carbon " "nanotubes and sheets of graphite-reinforced plastic. This makes the craft " "extremely strong and heat-resistant enough to cope with the temperatures of " "cruising at speeds in excess of Mach 4. The Saracen is the fastest military " "airplane still flying today.\n" "\n" "In terms of its capabilities, the Saracen pushes our interception range into " "international territory. Its huge, armoured tanks and amazing fuel-" "efficiency allow it to go anywhere up to 10,000 kilometres from its hangar " "at hypersonic speeds -- and back again -- with fuel to spare for combat " "manoeuvres. Its stealthy design, high speed and tough airframe allow it to " "engage UFOs that our Stiletto-class Interceptors may simply be unable to " "catch. It has tough armour and can fly home even on one engine. Thanks to " "the power of its engines and a set of additional manoeuvring thrusters in " "its belly, it can take off almost vertically; this is definitely within the " "restrictions of our hangar facilities.\n" "\n" "Its electronics suite is similarly impressive. It has state-of-the-art " "targeting computers, advanced radar and lidar systems, advanced ECM " "(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, " "and more. The Saracen can carry about twice the electronics load of a " "Stiletto-class Interceptor, with room to spare for further modular " "equipment.\n" "\n" "Unfortunately, for all its strengths, it is costly to lease and maintain, " "and its heavy load of fuel and armour cuts badly into weapons capacity. The " "Saracen cannot equal the weapons load of the far smaller and less expensive " "Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite " "thrust-vectoring technology (the ability to change the shape of its engine " "nozzles to direct thrust), electro-elastic wing surface (the ability to " "dynamically change the shape of its wings) and other terrific advances, the " "Saracen is still a large fixed-wing aircraft with all the limitations that " "implies. Though it can take much more damage than a Stiletto and remain " "effective, the Saracen will not perform as well in combat with alien craft.\n" "\n" "The Saracen requires 1 Large Hangar for storage, maintenance and deployment. " "It has 2 weapon hardpoints; 2 medium belly bays.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "At its heart the Saracen is a long-range interceptor to be used against " "extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed " "by moving inside Earth atmosphere, making it slightly faster than most of " "the UFOs we have observed so far. This will allow PHALANX to catch the " "aliens wherever they may be going -- short of interplanetary space.\n" "\n" "As always, the Saracen's performance against extraterrestrial craft can't be " "measured without solid observational data from at least one real combat " "encounter. However, if deployed in large enough flights, it should be able " "to cut up alien craft of all varieties.\n" "\n" "\n" "Addenda\n" "\n" "None.\n" "\n" "\n" "Aircraft statistics:\n" "\n" "\n" "Size: 10m x 27m x 5m\n" "\n" "Cruising speed: 4,110 km/h\n" "\n" "Top speed: 4,600km/h\n" "\n" "Operational range: 10,000km\n" "\n" "Crew capacity: 1 crew\n" "\n" "Weapon capacity: 2 Medium hardpoints (belly)" #: ../base/ufos/research.ufo:2363 msgid "ufo_scout_txt" msgstr "" "Commander, my team and I have finished our analysis of the small UFO we " "captured. It's a real miracle of engineering, and we're all looking forward " "to getting a chance to sink our own hooks into all this lovely technology.\n" "\n" "The craft's strange construction has raised a lot of questions for us to " "answer. Much of the design seems to make little sense when viewed from the " "ground. However, now that we've managed to look 'under the hood' and test " "the alien hull materials under laboratory conditions, we have gained a far " "clearer picture of UFO capabilities. I've made a list of our most important " "discoveries.\n" "\n" "- The alien propulsion system is a type of rocket engine unlike any ever " "built on Earth. It uses direct matter-antimatter annihilation to generate " "thrust by injecting protons and antiprotons into the reaction chamber, and " "then channeling this explosive force out the back of the engine. This gives " "a UFO extreme power and needs no air or other gases to fuel the reaction, " "allowing it to burn in hard vacuum. There is a highly-advanced cooling " "system continuously pumping liquid nitrogen through the engine housing in " "order to keep it cool and reduce the infrared signature. Engine heat is also " "used to supply the craft's electricity.\n" "\n" "- We've found no evidence of landing gear or hover ability in this craft, " "implying that it isn't meant to land. If it loses both engines, it goes " "down.\n" "\n" "- The fuel tank is very, very small, measured in fractions of a gramme, but " "even so I nearly had a heart attack when I found out what was in there. The " "maximum load -- two tenths of a gramme -- could create a blast yield of more " "than 8 kilotons. By comparison the bomb at Hiroshima was 13 kilotons. " "Naturally the tank is armoured and buried as deep as possible within the " "fuselage, and there are mechanical systems present to jettison the tank in " "an emergency, but they aren't perfect. A direct hit on the tank or the " "containment system could still cause an explosion. Much of the blast would " "be contained by the UFO's tough structure, but any explosion represents an " "extreme hazard to our interceptors. The only saving grace is that antimatter " "explosions create little to no radioactive fallout.\n" "\n" "- The craft is extremely hard to see with our detection equipment. This is " "largely due to the hull materials which very effectively absorb all kinds of " "radiation. We've had the most luck with infrared and gamma ray detection, as " "the antimatter-based engines produce quite a lot of both.\n" "\n" "- The slim design (generating poor lift and being difficult to handle in " "air) is partly due to the heavy weight of the hull materials. Every gramme " "of excess matter has been stripped, and the craft moves fast enough to need " "very little wing surface. The material itself is quite astonishing, part " "metal and part plastic polymer. It functions as a memory alloy, " "'remembering' at least two assigned shapes, shrinking into a more compact " "form when cold but automatically stretching out and assuming a more " "comfortable flying shape once it heats up. It's far stronger and tougher " "than anything we've ever known. More research is definitely required.\n" "\n" "- We have determined the craft to be unarmed, but it's equipped with what " "appears to be a large suite of sensors contained in the four protrusions " "around the cockpit. Curiously, it seems to mount no communications equipment " "whatsoever, but that would defeat its apparent role as a scout. Your guess " "is as good as ours, sir.\n" "\n" "We have dubbed this class of UFO the 'Scout', as that seems to be its " "purpose here on Earth. It is used primarily as a reconnaissance unit and " "vanguard to scout the way for heavier craft. Though unarmed, we should shoot " "these craft down if we are not otherwise engaged, because anything the " "aliens are up to is bound to be bad for us.\n" "\n" "--Cdr. Navarre\n" "\n" "\n" "Estimated Scout statistics:\n" "\n" "\n" "Size: Small (6m x 14m x 3m)\n" "\n" "Cruising speed: +/- 1,600 km/h\n" "\n" "Top speed: +/- 3,000km/h\n" "\n" "Crew capacity: 3 max.\n" "\n" "Weapon capacity: None" #: ../base/ufos/research.ufo:2364 msgid "ufo_scout_pre_txt" msgstr "" "Commander, we've recovered a new UFO type which is now waiting in our hangar " "for disassembly. We're ready to start studying and dismantling the craft " "whenever you say, but we will need some lab time and funding to make a " "proper assessment of its function and capabilities.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:2404 msgid "ufo_fighter_txt" msgstr "" "Commander, my team and I have just finished another UFO report for you. Here " "is my summary for your review.\n" "\n" "The Fighter craft seems to serve the role of escort to alien harvesting " "expeditions and similar operations. It is frequently deployed as a Harvester " "UFO's fighter wing, or even as a diversion to mask some other mission " "somewhere else.\n" "\n" "Though less manoeuvrable than the Scout craft, it is significantly faster, " "with a tougher airframe and large claw-like heat exchangers on the side to " "compensate for the increased power of the antimatter engines. It mounts a " "single weapons system under the nose of the craft. This weapon, some type of " "high-energy particle beam, will require thorough research before we will be " "able to make any conclusions about it. However, it's obvious just from our " "combat recordings that this weapon is extremely dangerous. It fires a beam " "of particles at a good fraction of the speed of light, giving it significant " "range before the atmosphere can slow and/or disperse the particles enough to " "render them harmless.\n" "\n" "The crew compartment is equipped with 3 duty stations. We have studied these " "intently and, as near as we can determine, they are designed a pilot, a " "gunner and an electronics officer. Like the Scout, the Fighter features no " "discernible communications equipment, nor does it mount landing gear. What " "it does have is a large targeting computer and holographic HUD to make the " "craft even more effective. These systems are very interesting. More research " "might lead us to great improvements in our own avionics.\n" "\n" "Our analysis has led us to some new realisations about these smaller classes " "of UFO. While faster than the Scout, the Fighter is still not very speedy " "for a craft driven by antimatter rockets. From what we've seen of the alien " "hull materials, the aliens could definitely build far more powerful engines " "with their current technology. It seems the limiting factor is fuel " "volatility.\n" "\n" "The antimatter tanks in the Fighter are only slightly larger than those in " "the Scout, and they are very heavily armoured; obviously the aliens aren't " "taking any unnecessary risks. The few tenths of a gramme of antimatter that " "a small UFO can safely carry seem to be just enough to complete a planet " "mission and return to base. If the UFO does manage to get blown up, the " "amount of antimatter in its tanks will not be enough to harm any other craft " "in the formation.\n" "\n" "Tactically, the Fighter is a real threat to PHALANX craft. They most often " "operate in pairs, a lead craft and a wingman, forming a tight, effective " "formation to protect larger and more vulnerable craft. However, their " "function is strictly limited, as they aren't equipped to do anything more " "than armed reconnaissance. The real threat will always be whatever the " "Fighters are protecting. Fighters should never be a main target unless there " "is nothing else left to shoot down.\n" "\n" "--Cdr. Navarre\n" "\n" "\n" "Estimated Fighter statistics:\n" "\n" "\n" "Size: Small (9m x 16m x 4m)\n" "\n" "Cruising speed: +/- 1,900 km/h\n" "\n" "Top speed: +/- 3,600km/h\n" "\n" "Crew capacity: 5 max.\n" "\n" "Weapon capacity: 1 Particle Beam hardpoint" #: ../base/ufos/research.ufo:2405 msgid "ufo_fighter_pre_txt" msgstr "" "Commander, we've recovered a new UFO type which is now waiting in our hangar " "for disassembly. Recovering a Fighter-class UFO has been one of the things " "we at DivEngine have been praying for. This is the first armed combat UFO " "that PHALANX has observed; it is vital that we study these alien craft and " "weapons and learn their weaknesses, if they have any.\n" "\n" "We're ready to start studying and dismantling the craft whenever you say, " "but we will need some lab time and funding to make a proper assessment of " "its function and capabilities.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:2445 ../base/ufos/research.ufo:2454 #: ../base/ufos/research.ufo:2461 msgid "UFO - Harvester" msgstr "UFO - Mietitore" #: ../base/ufos/research.ufo:2446 msgid "ufo_harvester_txt" msgstr "" "Commander, my team and I have just finished another UFO report for you. Here " "is my summary for your review.\n" "\n" "This craft -- which we've dubbed the 'Harvester' -- appears designed " "specifically for landing on a planetary surface and deploying an alien " "harvesting party. It is equipped with a set of large, sturdy landing legs " "and a special set of thrusters located in the UFO's belly to give it VTOL " "(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew " "has collected enough captives, corpses and other biomass, they return to the " "UFO and lift off into orbit, quickly disappearing back to wherever it is " "they came from.\n" "\n" "The Harvester seems to bear out our theories about fuel capacity being the " "main limiting factor for UFO speed, as it is both larger and faster than any " "other we've previously observed. It's able to carry more antimatter fuel and " "protect it far more effectively, with a tougher hull, thicker armour on the " "fuel tank, and more effective emergency antimatter-dumping measures. Even if " "an explosion does occur, most of the blast will be contained by the UFO's " "extremely strong construction.\n" "\n" "The Harvester's fuel tank can take up to 0.6 grammes of antimatter and " "possesses a potential explosive force of approximately 25 kilotons when " "full.\n" "\n" "There are three front-facing weapon mounts arranged in a triangle around the " "craft's cockpit. Two of these are equipped with the particle beam weapon " "we've observed in other UFOs, but the remaining mount features an " "interesting kind of alien missile launcher. The missiles have highly " "sophisticated homing systems and are propelled by matter-antimatter reaction " "rockets similar to UFO engines. These missiles are insanely fast, so fast " "that they don't need explosive warheads to kill their prey, relying solely " "on kinetic impact and the sympathetic detonation of any remaining fuel. More " "research into this weapon will be a high priority.\n" "\n" "In the air, the Harvester is extremely dangerous and should be a high-" "priority target. Between the twin particle beams and the alien launcher, its " "firepower is more than a match for anything we can currently field. Its only " "obvious flaw is a significant drop in manoeuvrability from the Scout and " "Fighter models. Our interceptors are significantly more agile and we have " "far more combat experience in Earth atmosphere than the aliens do. This is " "one of the few advantages we'll have against the Harvester, and it would be " "wise to upgrade our equipment in order to mitigate some of the aliens' tech " "superiority.\n" "\n" "When encountered, we should concentrate our best pilots on any and all " "Harvesters in the area and take them out as fast as possible. Only then " "should we concern ourselves with shooting down any escorts.\n" "\n" "Our analysis of the Harvester's increased capabilities over the Scout raises " "some frightening points. It seems that alien craft will actually grow faster " "as they become larger and more powerful, and there's no doubt that, if they " "can build these Harvesters, they can build bigger and nastier UFOs. We " "should try to adapt the alien antimatter technologies to our own " "interceptors as soon as possible so that we can get on an even footing with " "the aliens now and will be able to stand up to more dangerous threats in the " "future.\n" "\n" "--Cdr. Navarre\n" "\n" "\n" "Estimated Harvester statistics:\n" "\n" "\n" "Size: Small (12m x 18m x 6m)\n" "\n" "Cruising speed: +/- 2,200 km/h\n" "\n" "Top speed: +/- 4,100km/h\n" "\n" "Crew capacity: 12 max.\n" "\n" "Weapon capacity: 2 Particle Beam hardpoints, 1 Alien Launcher hardpoint" #: ../base/ufos/research.ufo:2447 msgid "ufo_harvester_pre_txt" msgstr "" "Commander, we've recovered a new UFO type which is now waiting in our hangar " "for disassembly. This one is significantly larger than previous UFOs we've " "observed and seems to be the centre of many alien formations, making it an " "especially important target for our research. Uncovering the craft's purpose " "and examining its special equipment may give us essential new insights into " "the aliens' mission here on Earth.\n" "\n" "We're ready to start studying and dismantling the craft whenever you say, " "but we will need some lab time and funding to make a proper assessment of " "its function and capabilities.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:2487 msgid "Live Specimen - Bloodspider" msgstr "Esemplare Vivo - Bloodspider" #: ../base/ufos/research.ufo:2488 msgid "bloodspider_notes_txt" msgstr "bloodspider_notes_txt" #: ../base/ufos/research.ufo:2489 msgid "bloodspider_notes_pre_txt" msgstr "Nessuna informazione disponibile prima della ricerca." #: ../base/ufos/research.ufo:2505 ../base/ufos/research.ufo:2514 #: ../base/ufos/research.ufo:2521 msgid "Alien Autopsy - Bloodspider" msgstr "Autopsia Aliena - Bloodspider" #: ../base/ufos/research.ufo:2506 msgid "bloodspider_autopsy_txt" msgstr "" "Commander,\n" "\n" "My team has analysed the remains of the arachnid machine our operatives " "brought back, and we have prepared a summary for your review.\n" "\n" "Autopsy reveals that the creature is a complex robot without any organic " "components. Its body is reminiscent of the terrestrial spider; a central " "body housing the artificial brain and power cells, and eight legs driven by " "powerful servomotors that allow it to move across the battlefield at " "frightening speeds. It is equipped with razor-sharp mandibles which can " "dissect human victims on the spot and store tissue or whole organs in a " "large cavity located in front of the power cells. These machines have been " "recorded cutting apart live humans during a terror mission and storing their " "biomass for retrieval. The process is gruesome and very, very short.\n" "\n" "Our soldiers have dubbed the creature 'Bloodspider', and the name has " "stuck.\n" "\n" "Ballistics testing on samples of the Bloodspider's armour plating reveal " "that it is very tough and has excellent insulating properties, making it " "effective against a wide variety of weapons.\n" "\n" "-- The armour is highly resistant to lasers, electricity and incendiary " "ammunition, but it can be penetrated by high-velocity armour-piercing " "rounds.\n" "\n" "-- High explosives also achieve good results, as they tend to damage the " "vulnerable leg joints. This may be the most effective way to take these " "creatures out.\n" "\n" "The existence of this creature raises some frightening questions. It " "suggests that the aliens are taking a very personal interest in us, and " "they're not asking questions. Commander, these machines pose a dire threat " "to any human that comes close. If encountered, they should be destroyed " "immediately and at all costs.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2507 msgid "bloodspider_autopsy_pre_txt" msgstr "" "Commander,\n" "\n" "We've recovered a new alien corpse from the battlefield. We should begin " "dissection and assessment as soon as possible.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2540 ../base/ufos/research.ufo:2549 #: ../base/ufos/research.ufo:2556 msgid "Alien Autopsy - Ortnok" msgstr "Autopsia Aliena - Ortnok" #: ../base/ufos/research.ufo:2541 msgid "ortnok_autopsy_txt" msgstr "" "Commander,\n" "\n" "The autopsy and evaluation of the green alien specimen is complete. I'm " "hereby submitting my summary for your review.\n" "\n" "The first thing we noticed about this species, which has been named the " "'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " "of a man, something that can be quite disturbing to our agents in the field, " "but we've confirmed that the Ortnok is in no way genetically related to " "humanity.\n" "\n" "In proportion to its body weight, the Ortnok has more muscle than a " "professional body builder. At first we concluded this was solely the product " "of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " "work on our specimen have revealed something interesting. The subject seems " "to have been raised from birth on a heavy diet of genetic tampering and " "anabolic steroids. This, combined with the incredible density of the muscle " "tissue, makes the Ortnok physically stronger than any biological entity on " "Earth.\n" "\n" "During our first incisions, we were surprised to find the Ortnok to be " "without blood. It has lungs, viscera and something akin to digestive organs, " "but no liver or heart that we can identify. Instead of veins there is a very " "well-developed system of nerve tubes, filled with a kind of electrically " "conductive gel, that seems to power and control the muscles by direct " "electrical stimulation. The needed electricity is generated through " "digestion of organic matter and stored in a set of large eel-like organs " "underneath the lungs. The nervous system itself is nourished by the leftover " "products of the digestion process by way of veins filled with pressurised " "air. The whole chest cavity has been richly furnished with armour plating " "inserted just underneath the leathery green skin.\n" "\n" "The eyes are covered with surgically-implanted lenses that improve the " "Ortnok's already excellent vision, stretching it into the infrared spectrum. " "The ears consist of a series of small cavities, three on either side of the " "head, which are surprisingly large and well-developed. Given the evidence we " "must conclude that Ortnoks have acute hearing, though the nose and olfactory " "organs are quite small, atrophied almost to the point of being vestigial.\n" "\n" "From the autopsy and our analysis of battlefield footage, we can conclude " "the following:\n" "\n" "- The brain is fairly small for a hominid of such size, no larger than that " "of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " "Ortnoks certainly don't display any tactical sluggishness on the " "battlefield.\n" "\n" "- The three-fingered hand is able to carry and use a wide variety of " "equipment. However, Ortnoks are most often equipped with heavy weapons to " "match their size.\n" "\n" "- Ortnoks are strong, tough and dangerous. Their internal armour enhances " "their natural endurance even further, making them difficult to take down. " "Armour-piercing rounds or incendiary weapons are recommended. Lasers, " "explosives and cutting weapons will not be very effective due to the " "extensive armouring.\n" "\n" "- All Ortnok specimens we've seen so far were not equipped with reproductive " "organs. From surgical scarring around the groin area, we believe they may " "have been neutered for some reason.\n" "\n" "In combat, specimens seem to be used most often in the role of heavy " "infantry and fire support. They are not particularly accurate with their " "somewhat cumbersome weapons, but when working in numbers they usually lay " "down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " "not seem to serve in many specialist capacities; they are never used as " "technicians according to our camera observations, and usually busy " "themselves handling perimeter security for the Tamans when not engaged in " "combat.\n" "\n" "There is a complex set of implants in the subject's throat that will require " "further research to be fully understood. I will send you a more detailed " "analysis along with a research proposal.\n" "\n" "We have no idea quite where the name 'Ortnok' came from. The troops don't " "seem to know, and neither do we. Still, it's as good a name as any, and it " "seems to have stuck.\n" "\n" "That's all I have for you right now, Commander. I'll contact you again as " "soon as something new develops.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2542 msgid "ortnok_autopsy_pre_txt" msgstr "" "Commander,\n" "\n" "We've recovered a new alien corpse from the battlefield. We should begin " "dissection and assessment as soon as possible.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2576 ../base/ufos/research.ufo:2585 #: ../base/ufos/research.ufo:2592 msgid "Alien Autopsy - Taman" msgstr "Autopsia Aliena - Taman" #: ../base/ufos/research.ufo:2577 msgid "taman_autopsy_txt" msgstr "" "Commander,\n" "\n" "My team and I have completed our autopsy of the 'grey' body we recovered. " "Here is my summary of our findings.\n" "\n" "When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " "they were swarmed by crowds of screaming locals, terrified out of their " "minds and desperate for protection. Most of the soldiers didn't even speak " "the language, unable to understand what was said. When they asked what was " "wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " "'evil spirit' or 'demon'.\n" "\n" "Under fire, the term quickly shortened to \"Taama\", and by the time the " "shooting was over it had further mutated. Everyone had settled on \"Taman" "\" (pronounced 'tah-man') as the word that described the grey nightmares " "that had slaughtered them. The name still remains, but we can now say with " "confidence that these aliens are made of flesh and blood rather than fire " "and darkness.\n" "\n" "First and probably most interesting is the fact that this creature looks " "almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " "visual, olfactory and auditory organs all in the same general location. The " "subject's hands and feet have three long digits, one of which (the 'thumb') " "is opposable. This species is on average shorter than humans and possesses a " "thin, almost delicate frame which belies their toughness.\n" "\n" "The subject has a very simple set of vital organs; heart, lungs, liver, and " "so on. It lacks most of the redundant or obsolete organs that humans have " "carried through our evolutionary history. Biologically, the most interesting " "part of the subject's internals is the digestive tract. The creature has a " "total of three stomachs meant for the digestion of very tough plant matter. " "It is incapable of digesting meat of any kind. This implies that, wherever " "they come from, the Tamans are herbivores feeding on some kind of plant " "life. This finding has comforted some of our more excitable staff. At least " "we know the aliens aren't harvesting us for our meat.\n" "\n" "There is a complex set of implants in the subject's throat that will require " "further research to be fully understood. I will send you a more detailed " "analysis along with a research proposal.\n" "\n" "The large, overdeveloped eyes equip the Taman with natural night-vision. It " "has special irises that protect the retinas from bright light such as " "sunlight, but if a sudden blast of highly intense illumination were to hit " "the retina before the iris can adjust, it could cause prolonged or even " "permanent blindness. Our flashbang may be highly effective here.\n" "\n" "The greyness of the skin is a particularly curious feature. It is actually " "caused by the secretion of trace amounts of silicon, which hardens over the " "supple inner skin to provide a kind of natural armour. This makes a Taman " "fairly resistant to impact and heat.\n" "\n" "From our analysis, we can conclude the following:\n" "\n" "-- The Tamans have a natural resistance to bullets and blunt trauma, but not " "enough to render such weapons combat ineffective.\n" "\n" "-- Their skin easily disperses small to medium amounts of heat, but " "prolonged exposure to a flamethrower or incendiary compound will still do " "the trick. Lasers will do slightly less damage than normal.\n" "\n" "-- Though the body is limber and elastic, the Taman's internal organs are " "badly protected against concussion, which makes them particularly vulnerable " "to the shockwaves of explosive ordnance.\n" "\n" "Further study has ruled out other wild-eyed theories. Though the Tamans' " "appearance is very similar to that of humans, almost enough to imply a kind " "of relationship, they seem to be more a case of convergent evolution (two " "different paths to a similar end result) than a blood relation. There are " "very few similarities between the Taman gene sequences and that of humans, " "and the structure of chromatin in their DNA is several orders of magnitude " "more complex than ours. This seems to preclude a hypothetical common " "origin.\n" "\n" "In combat, Tamans present a significant threat. They are highly agile and " "can wield a variety of weapons with great accuracy. Besides serving as " "soldiers, they fill many specialist roles in the alien war machine, " "positions in which Tamans seem to be the most numerous. Complex weapons and " "advanced armour are more often wielded by Tamans than any other species. " "This is most likely due to their large brains, sensory organs and delicate " "manipulators.\n" "\n" "Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " "couldn't say, but it seems extremely unlikely. PHALANX has never been able " "to verify a single report of alien activity since the 1950s. The UFOs we're " "seeing now are certainly not flying saucers. If they could've invaded Earth " "a century ago, why wait until now to do it? It doesn't really add up -- but " "then, who can know the motivations of an alien mind?\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2578 msgid "taman_autopsy_pre_txt" msgstr "" "Commander,\n" "\n" "We've recovered a new alien corpse from the battlefield. We should begin " "dissection and assessment as soon as possible.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2610 ../base/ufos/research.ufo:2619 #: ../base/ufos/research.ufo:2626 msgid "Alien Autopsy - Shevaar" msgstr "Autopsia Aliena - Shevaar" #: ../base/ufos/research.ufo:2611 msgid "shevaar_autopsy_txt" msgstr "" "Commander,\n" "\n" "Our autopsy of this new alien -- the Shevaar -- has been very interesting. " "It's a significant departure from the more humanoid Tamans and Ortnoks, " "possessing digitigrade legs and a small tail that seems to be a remnant of " "this species's continuing evolution. The creature also appears to be " "completely blind. It lacks eyes and any other kind of organ that could be " "used to process visual light. However, it seems to have other interesting " "organs to make up for this deficiency.\n" "\n" "First off, the Shevaar looks like the unholy merger of a man and a lizard. " "Unlike most Earth lizards, however, the alien is warm-blooded and its brain " "is similar in size to our own -- probably slightly larger. Its massive feet " "are surprisingly springy, and it can cover large amounts of ground in a " "long, leaping gait. The large hands seem to have no problem wielding the " "many varieties of alien weaponry.\n" "\n" "The results of the autopsy are no less interesting. Upon cutting upon the " "chest, we find that the rib cage is a solid shield of bone down the front, " "reinforced with stiff cartilege. The makeup of the bones is different from " "ours as well, made up mostly of carbon rather than calcium, with traces of " "metal that make them extremely hard and tough. Knives and bullets will have " "a great deal of trouble penetrating it, and it will be even harder to find " "vital organs to damage. Any body mass that isn't shielded by bone seems to " "be made up only of lean, wiry muscle.\n" "\n" "The brain is particularly heavily-defended. Several layers of horn wrap " "around it like an impenetrable suit of armour. From the marks of wear and " "tear around this area, we surmise that these aliens regularly engage in " "vigorous head-butting, probably as part of their mating rituals. A small, " "omnivorous mouth protrudes from the mass of bone and leads down to a simple " "but functional digestive tract.\n" "\n" "There are more organs in the head than just the brain and the mouth, " "however. Behind the curls of bone there is a set of three organs that seem " "to detect infrared radiation. This is apparently what the Shevaar uses in " "lieu of eyes. We conclude that the sensitivity of these organs is roughly " "comparable to that of a human wearing PHALANX-standard IR Goggles.\n" "\n" "From the autopsy and our analysis of battlefield footage, we can conclude " "the following:\n" "\n" "- The Shevaar see in infrared. This will make it difficult to hide from them " "or approach them undetected.\n" "\n" "- They carry mostly light equipment to preserve their natural mobility. This " "allows them to employ effective hit-and-run tactics.\n" "\n" "- Shevaar bodies are highly resistant to impact and cutting damage, and " "their compact internals are not easily damaged by concussion or explosives. " "However, their scaly hides provide little protection from fire, lasers or " "electricity.\n" "\n" "Shevaar are most often used as fast, armoured scouts. They're extremely " "effective in this role, combining high mobility with extended vision " "capabilities, and the aliens seem to have no shortage of these creatures. " "The Shevaar seem to be located between Tamans and Ortnoks in the nebulous " "alien hierarchy, in that they sometimes fill specialist or command roles, " "unlike Ortnoks, but these tasks are still usually taken by Tamans whenever " "the two races are deployed together.\n" "\n" "When not engaged in combat, Shevaar spend most of their time as scouts or " "skirmishers, or as herders for captured humans.\n" "\n" ")There is a complex set of implants in the subject's throat that will " "require further research to be fully understood. I will send you a more " "detailed analysis along with a research proposal.\n" "\n" "We should be careful whenever we encounter these aliens in the field. They " "are fast and dangerous skirmishers who prefer to fight from cover, and " "should be pursued and kept under fire at all times when discovered, as long " "as this does not overextend our position. Exposing our team's flanks or rear " "to a squad of Shevaar could have disastrous results. Although grenades are " "unlikely to kill any Shevaar outright, they will be very useful for flushing " "them out into our troops' sights.\n" "\n" "Also, although blind, Shevaar possess balance organs that are affected by " "the sound of our flashbang. It will achieve similar results on them as it " "does on humans.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2612 msgid "shevaar_autopsy_pre_txt" msgstr "" "Commander,\n" "\n" "We've recovered a new alien corpse from the battlefield. We should begin " "dissection and assessment as soon as possible.\n" "\n" "Sincerely,\n" "\n" "Dr. Connor" #: ../base/ufos/research.ufo:2698 msgid "'Raven' ECM Unit" msgstr "Unità ECM 'Raven'" #: ../base/ufos/research.ufo:2700 msgid "craft_electronics_raven_txt" msgstr "" "Technical Specifications: \"Raven\" ECM Unit\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Under the continuing efforts of the Excalibur Program, we have scoured the " "globe for the best components on Earth in order to fit our aircraft with the " "equipment they need to survive against the alien threat. As always, only the " "very best equipment has been selected for the defence of our planet.\n" "\n" "Electronic warfare has been a part of military operations ever since radar " "first appeared on the battlefield in World War 2. Ways of defeating radar " "were constantly under development since it appeared on the shores of " "Britain, methods such as flying below the height of the transmitter, " "throwing radar-scrambling 'chaff', and in later years the advent of stealth " "technology. It has always been better to have the enemy detect your presence " "later rather than sooner -- or not at all. Even better, your enemy can't " "shoot what he can't see.\n" "\n" "Just like the Mk. 1 Eyeball, electronic detection and targeting can be " "fooled, and the devices which fool electronic detection and targeting can be " "fooled in turn. It's a never-ending struggle for superiority which falls " "under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve " "to protect the craft with which they are equipped by jamming, deception, " "decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) " "on the opposing side try to counteract the effect of ECM. And one thing is " "clear; the aliens are very good at both.\n" "\n" "For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the " "most advanced ECM package available in the world, for PHALANX service. It is " "the best humanity has to offer in the field of disrupting enemy detection, " "tracking and homing mechanisms. Any aircraft equipped with this piece of kit " "will have a significantly higher survivability rate against missiles and " "other independent munitions. It's less effective against aircraft guns, as " "their targeting equipment is contained on-board and therefore can't be as " "easily fooled or jammed, but even against these the \"Raven\" unit provides " "a noteworthy benefit.\n" "\n" "It is very expensive thanks to its advanced electronics and takes up a " "complete modular slot on one of our aircraft, but one thing is certain; its " "price tag isn't half as high as the cost of losing one of our aircraft.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "We recommend that every aircraft expected to go up against armed UFOs carry " "either one of these ECM units or an additional skin of Polymer Aircraft " "Armour. Even against superior alien systems the additional protection of the " "\"Raven\" will help our pilots achieve our goals in the skies of Earth. The " "expense may seem prohibitive, but the survival of our craft and pilots will " "certainly justify these costs in the long run.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2714 msgid "Polymer Aircraft Armour" msgstr "Armatura Aliena Polimerica" #: ../base/ufos/research.ufo:2716 msgid "craft_shield_light_txt" msgstr "" "Technical Specifications: Polymer Aircraft Armour\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Under the continuing efforts of the Excalibur Program, we have scoured the " "globe for the best components on Earth in order to fit our aircraft with the " "equipment they need to survive against the alien threat. As always, only the " "very best equipment has been selected for the defence of our planet.\n" "\n" "One of the fundamental truths in aircraft design is that it's easier to dish " "out damage than it is to take it and keep coming. Heavy objects don't really " "belong in the sky; it takes a constant input of power to keep things like " "aircraft, birds and balloons from coming back down, and if the source of " "this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses " "exclusively multi-engine aircraft, but even though it's possible for our " "interceptors to land on only one engine, the loss of an engine during combat " "will immediately render the aircraft combat-ineffective. With such a drastic " "loss of speed and manoeuvring power, continuing the engagement would be " "suicide\n" "\n" "Adding extra armour to our aircraft is a weighty but effective solution to " "keeping them in the sky, protecting critical systems from damage and " "allowing the aircraft to stay in the fight longer than would otherwise be " "possible. It will reduce the severity of hits to the fuel tank and other " "vital systems that might otherwise result in the craft's instant " "destruction.\n" "\n" "The expensive polymer used in our standard add-on armour is one of the " "toughest materials on the planet. It deforms wildly under heat and pressure, " "such as when impacted by kinetic or explosive energy, cushioning the blow " "across the entire armour surface. Once the energy has dissipated, the " "deformed plate amazingly resumes all or most of its previous shape, " "depending on the amount of damage received. We even have facilities in our " "Workshops to repair permanently-deformed polymer plates once the aircraft " "returns to base.\n" "\n" "On the downside, the added weight will slow the aircraft down and " "significantly decrease its effective range. This is less of an issue for " "quick short-range interceptions, but can cause problems if UFOs are spotted " "in areas far distant from any of our bases.\n" "\n" "Installing this armour add-on will completely take up the modular armour " "slot on one of our aircraft.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "It is recommended to restrict this armour add-on to craft which are meant to " "make quick, short-range interceptions not far from their base. The " "installation of add-on armour on our long-range interceptors is left to the " "Commander's discretion, but limiting their effective range in this manner " "can be dangerous, as it will be several hours' work to strip off the armour " "once it's put on. During this time the interceptor will be 'in the shop' and " "unable to launch. Any rearming or refuelling of the aircraft will have to " "wait until the installation/removal is complete. Our techs can't work on " "this material with dangerous munitions or fuel on-site.\n" "\n" "Scrambling an aircraft during a half-finished armour job is possible but not " "recommended. The craft will be highly unbalanced and in danger of crashing " "because of unpredictable handling and behaviour. It certainly won't be able " "to fight, as its targeting electronics will have been shut down for the " "duration of the maintenance cycle, and they cannot be booted up in time to " "be effective in a scramble situation.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2730 msgid "SHIVA Rotary Cannon" msgstr "Cannone Rotante SHIVA" #: ../base/ufos/research.ufo:2732 msgid "craft_weapon_shiva_txt" msgstr "" "Technical Specifications: SHIVA Rotary Cannon\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Now that we have aircraft capable of intercepting the attacking UFOs, we " "need to equip them with armaments that can actually shoot down these alien " "craft. We have evaluated every available weapon on Earth as part of the " "Excalibur Program, and we have selected the very best for the defence of our " "planet.\n" "\n" "The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy " "Machine Gun) round. It is an externally-powered gun -- rather than being " "dependent upon recoil to actuate the system, it uses an external motor to " "produce power. The electric motor which drives the SHIVA is a high-" "efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds " "a minute with the accurate, hard-hitting 20mm HMG shells.\n" "\n" "Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, " "failing every one of its trials during that year. The project was nearly " "discontinued until, in July 2050, an undercover investigation revealed a " "long-running sabotage plot by a rival arms company. A new prototype was " "constructed which showed enough promise justify further development. " "Eventually all the major bugs were ironed out, at which point the power of " "this weapon became apparent.\n" "\n" "The SHIVA is very light for an aircraft weapon of its size and " "effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate " "of fire exceeds that of any other four-barreled cannon in existence. Its " "sophisticated tracking systems can hold a bead on an enemy for as long as " "there is a radar, lidar or optical target solution available. The unlinked " "ammo feeds are highly reliable and no jam has ever been recorded throughout " "the gun's service history.\n" "\n" "The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing " "Incendiary) or HEI (High-Explosive Incendiary). The former achieves better " "penetration while the latter can do more damage if penetration is achieved. " "Both these rounds are proven to be capable of penetrating UFO armour to some " "degree.\n" "\n" "The largest issue with the SHIVA cannon is that it does only limited damage " "to a UFO, requiring a fairly long engagement time in order to bring a target " "down on its own. This also allows the enemy plenty of opportunity to escape " "or peg our craft with return fire. On the other hand, its large magazine " "gives it more staying power than most other weapons, and it is not to be " "underestimated.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "Low damage and long engagement times somewhat limit the SHIVA's usefulness. " "However, most of these failings can be amended or eliminated if the gun is " "used in numbers or as part of a mixed gun-and-missiles armament. It can " "provide continuous automatic fire while the pilot concentrates on delivering " "his missiles, or it can be part of a gunboat configuration -- one or more " "interceptors loaded with as many cannons as possible, bringing down a UFO by " "sheer weight of lead.\n" "\n" "We currently have too little experience to recommend a most-effective way to " "engage alien craft with or without this weapon, but until we manage to " "capture some UFO weapon mounts, the SHIVA will remain the best dogfighting " "gun Earth has to offer.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2746 msgid "SHIVA 20mm API Rounds" msgstr "Proiettili 20mm API per SHIVA" #: ../base/ufos/research.ufo:2748 msgid "craft_ammo_shiva_1_txt" msgstr "" "Technical Specifications: SHIVA 20mm API Rounds\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the " "SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" "\n" "This high-powered anti-aircraft munition consists of a hard titanium-steel " "shell, tipped with depleted uranium, and filled with a core of explosive " "incendiary compound. Once the shell penetrates the outer skin of an " "aircraft, the core detonates, blowing the shell apart like a fragmentation " "grenade and spreading incendiary compound over the target area. Critical " "systems may be damaged before the incendiary compound can be quenched or " "compartmentalised.\n" "\n" "The advantage of the API round over the HEI (High-Explosive Incendiary) is " "its improved penetration, giving each round a better chance of causing some " "damage if a hit is scored. Penetrating API hits do not cause nearly as much " "damage as penetrating HEI hits, however.\n" "\n" "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " "unless there are not enough rounds available in base storage.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "It's a tough choice between API and HEI ammo in most situations. If we're " "expecting to engaging thickly-armoured enemies or have only limited aircraft " "available to intercept, API is the round of choice. If we're engaging " "heavily-armed, highly dangerous craft, then massed HEI fire may be one of " "the quickest ways to take it down.\n" "\n" "We can switch out a gun's ammunition in a matter of minutes, but we can't " "load both types into the same gun. The variable pressure of firing different " "ammunition can cause misfires and may result in extreme damage to the gun " "and the aircraft. Both UN safety procedures and the manufacturer's manual " "absolutely forbid it, and I can't help but agree.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2765 msgid "SHIVA 20mm HEI Rounds" msgstr "Proiettili 20mm HEI per SHIVA" #: ../base/ufos/research.ufo:2767 msgid "craft_ammo_shiva_2_txt" msgstr "" "Technical Specifications: SHIVA 20mm HEI Rounds\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the " "SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" "\n" "This high-powered anti-aircraft munition consists of a hard titanium-steel " "shell, tipped with depleted uranium, and filled with a core of explosive " "incendiary compound. Once the shell penetrates the outer skin of an " "aircraft, the core detonates, blowing the shell apart like a fragmentation " "grenade and spreading incendiary compound over the target area. Critical " "systems may be damaged before the incendiary compound can be quenched or " "compartmentalised. HEI rounds are especially good at this as they pack more " "incendiary compound and blast it over a far larger area.\n" "\n" "The advantage of the HEI round over the API (Armour-Piercing Incendiary) is " "its improved damage potential, giving each round a better chance of " "disabling or destroying the target if a hit is scored. HEI hits do not " "penetrate the target's armour as often as API hits, however. If the angle is " "unfavourable, HEI hits tend to bounce off without causing damage.\n" "\n" "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " "unless there are not enough rounds available in base storage.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "It's a tough choice between API and HEI ammo in most situations. If we're " "expecting to engaging thickly-armoured enemies or have only limited aircraft " "available to intercept, API is the round of choice. If we're engaging " "heavily-armed, highly dangerous craft, then massed HEI fire may be one of " "the quickest ways to take it down.\n" "\n" "We can switch out a gun's ammunition in a matter of minutes, but we can't " "load both types into the same gun. The variable pressure of firing different " "ammunition can cause misfires and may result in extreme damage to the gun " "and the aircraft. Both UN safety procedures and the manufacturer's manual " "absolutely forbid it, and I can't help but agree.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2784 msgid "'Sparrowhawk' AA Missile Rack" msgstr "Batteria di Missili AA 'Sparrowhawk'" #: ../base/ufos/research.ufo:2786 msgid "craft_weapon_sparrowhawk_txt" msgstr "" "Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Now that we have aircraft capable of intercepting the attacking UFOs, we " "need to equip them with armaments that can actually shoot down these alien " "craft. We have evaluated every available weapon on Earth as part of the " "Excalibur Program, and we have selected the very best for the defence of our " "planet.\n" "\n" "Missiles have been humanity's primary anti-air weapon since the Vietnam war. " "The development of advanced Beyond-Visual-Range detection systems and the " "advent of guided missiles have moved combat engagements further and further " "away from the actual aircraft. Cannons, while not replaced, have taken a " "back seat to missiles due to the longer engagement ranges. However, there is " "one major problem with using missiles against our alien enemies. They can't " "hit the bastards.\n" "\n" "The amount and density of alien EW systems is enough to defeat the guidance " "systems of practically any Earth-built missile. Our electronics are simply " "not up to the job. The aliens make short work of radar and infrared homing, " "and manually-guided missiles have no chance of hitting. Even laser-riding " "missiles can't maintain a lock on the alien hull materials. This leaves us " "without a lot of options in the field of guided ordnance.\n" "\n" "It's only thanks to the extensive knowledge and experience of my staff that " "we've found one.\n" "\n" "The \"Sparrowhawk\" missile is an antique that never quite got out of the " "prototype stage. It was first tested in 2019, using then-revolutionary " "digital imaging technology to improve the old guidance technology of " "'contrast seeking'. This technique uses an array of optical cameras mounted " "in the transparent fibreglass nose of the missile. The onboard computer " "looks for a spot in the image where the contrast changes the fastest, and " "then attempts to keep that spot dead centre in front of it. This system has " "been employed mostly in air-to-ground missiles due to the greater " "effectiveness of other guidance systems against Earth-built aircraft.\n" "\n" "The Sparrowhawk program was cancelled only months before the design would've " "been put into service. It was ready to be put into service then, it's ready " "now, and right now it's the only choice we've got.\n" "\n" "We've revived the Sparrowhawk AA program and the UN has agreed to put it " "into mass production. This will give us access to 8-missile racks capable of " "being mounted on all our interceptors, allowing them to engage UFOs at " "ranges that would otherwise be closed off to us.\n" "\n" "The missile's maximum effective range is twelve kilometres. A fully-loaded " "\"Sparrowhawk\" rack weighs approximately 600 kilos.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The Sparrowhawk should be an essential part of our aerial defence plan. " "Preferably all our interceptors would be carrying at least one full rack at " "launch. The ability to soften up an enemy while we close in is something not " "to be ignored lightly. Overall accuracy will be poor -- we estimate " "approximately one hit in twelve -- but the range difference is one of " "miles.\n" "\n" "Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " "greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " "kilometres. While these deliver a lot more damage than the Sparrowhawk at " "their respective ranges, the closer we have to get to attack the enemy, the " "greater the danger to our pilots and interceptors.\n" "\n" "It should theoretically be possible to simply overwhelm UFOs with " "Sparrowhawk fire if we could field enough aircraft armed with them. However, " "our Director of Finances has expressed her extreme displeasure with this " "idea, and I have to admit she's got a point -- but I think it's something we " "should keep in mind if we come up against a particularly dangerous UFO that " "needs to be taken out at range and as quickly as possible.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2800 msgid "'Sparrowhawk' Missile" msgstr "Missile 'Sparrowhawk'" #: ../base/ufos/research.ufo:2802 msgid "craft_ammo_sparrowhawk_txt" msgstr "" "Technical Specifications: \"Sparrowhawk\" Missile\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be " "loaded into the \"Sparrowhawk\" AA Missile Rack.\n" "\n" "The \"Sparrowhawk\" missile is an antique that never quite got out of the " "prototype stage. It was first tested in 2019, using then-revolutionary " "digital imaging technology to improve the old guidance technology of " "'contrast seeking'. This technique uses an array of optical cameras mounted " "in the transparent fibreglass nose of the missile. The onboard computer " "looks for a spot in the image where the contrast changes the fastest, and " "then attempts to keep that spot dead centre in front of it. This system has " "been employed mostly in air-to-ground missiles due to the greater " "effectiveness of other guidance systems against Earth-built aircraft.\n" "\n" "The Sparrowhawk program was cancelled only months before the design would've " "been put into service. It was ready to be put into service then, and it's " "ready now. We've revived the Sparrowhawk AA program and the UN has agreed to " "put it into mass production.\n" "\n" "The \"Sparrowhawk\" is mounted in 8-missile racks, which can then be mounted " "to the appropriate weapons hardpoints on our aircraft. The missile's range " "is far superior to any of the other weapons we have available at this time; " "it's effective out to twelve kilometres from the aircraft thanks to its " "unique guidance technology. It's also hardened against EMP to prevent it " "from being disabled electronically.\n" "\n" "The individual missiles weigh approximately 65 kilos. A fully-loaded rack is " "approximately 600 kilos.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "The Sparrowhawk should be an essential part of our aerial defence plan. " "Preferably all our interceptors would be carrying at least one full rack at " "launch. The ability to soften up an enemy while we close in is something not " "to be ignored lightly. Overall accuracy will be poor -- we estimate " "approximately one hit in twelve -- but the range difference is one of " "miles.\n" "\n" "Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " "greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " "kilometres. While these deliver a lot more damage than the Sparrowhawk at " "their respective ranges, the closer we have to get to attack the enemy, the " "greater the danger to our pilots and interceptors.\n" "\n" "It should theoretically be possible to simply overwhelm UFOs with " "Sparrowhawk fire if we could field enough aircraft armed with them. However, " "our Director of Finances has expressed her extreme displeasure with this " "idea, and I have to admit she's got a point -- but I think it's something we " "should keep in mind if we come up against a particularly dangerous UFO that " "needs to be taken out at range and as quickly as possible.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2819 msgid "TR-20 Rocket Pod" msgstr "Capsula Missile TR-20" #: ../base/ufos/research.ufo:2821 msgid "craft_weapon_tr20_txt" msgstr "" "Technical Specifications: TR-20 Rocket Pod\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Now that we have aircraft capable of intercepting the attacking UFOs, we " "need to equip them with armaments that can actually shoot down these alien " "craft. We have evaluated every available weapon on Earth as part of the " "Excalibur Program, and we have selected the very best for the defence of our " "planet.\n" "\n" "The TR-20 rocket pod is an interesting departure from conventional air-to-" "air weapons, in that it was originally designed for air-to-ground " "operations. The pod contains a total of 128 very small, very fast rockets " "with depleted uranium tips and powerful pulse detonation engines. No one " "considered using the TR-20 for anything other than chewing up ground targets " "until an attack helicopter pilot in Africa discovered their potential.\n" "\n" "At the time, the pilot -- the last surviving member of his flight -- had " "been cornered against a mountain by three MiG jets which were closing in for " "the kill. With nearly all his weapons expended, the only thing the pilot had " "left to fight with was one pod of TR-20 rockets. He made a suicide run with " "full afterburners, and managed to swat all three MiGs out of the sky with " "rapid fire before he ran out of fuel and had to crash-land. He returned to " "his airbase two days later without a scratch on him.\n" "\n" "Though unguided, TR-20 pods contain such a large number of rockets that they " "can be used almost like a rocket machine gun. This is because the rockets " "are stacked nose to tail inside their launch tubes, eight to each tube, and " "fired electronically in a timed sequence. This system is so fast that all " "eight rockets in a tube can be ignited and underway before the first rocket " "actually leaves the tube. At its maximum possible rate of fire, the pod can " "fire all 128 rockets in 0.2 seconds. However, this is usually throttled back " "to approx. 300 rounds per minute due to the low accuracy of any single " "volley.\n" "\n" "The advantages of the TR-20 over the SHIVA cannon are increased range and " "greater hitting power. However, the pod's ammo capacity is limited compared " "to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely " "to last through a full UFO engagement.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "We anticipate the TR-20 will perform nicely against slower or slow-moving " "UFOs, especially if their propulsion systems have been damaged somehow. In " "these situations, TR-20 rockets perform with flying colours, tearing " "mercilessly into a target. However, accuracy drops rapidly against faster " "opponents. Damage potential is irrelevant if we can't place a single round " "on the target.\n" "\n" "For this reason, it's recommended we use the TR-20 in moderation and mostly " "in situations that play to its strengths, such as when engaging a single UFO " "with multiple aircraft. The flight leader can drive the target into his " "wingman's killzone with cannons or guided weapons, at which point the " "wingman has a clear shot with his rockets. Even so, no more than a single TR-" "20 pod should be loaded on any one aircraft for maximum air-to-air " "efficiency.\n" "\n" "If the mission target is stationary or ground-based, these rockets will be " "ideal for softening up any defences and defenders before a tactical " "mission.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2835 msgid "TR-20 Rocket" msgstr "Missile TR-20" #: ../base/ufos/research.ufo:2837 msgid "craft_ammo_tr20_txt" msgstr "" "Technical Specifications: TR-20 Rocket\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 " "Rocket Pod.\n" "\n" "The TR-20 rocket is essentially a very small, very fast plastic dart moulded " "around a rod of depleted uranium. It is fin-stabilised and powered by a " "cheap solid-fuel rocket engine, a civilian model which is also popular in " "amateur rocketry. One of these engines is capable of propelling an amateur " "rocket eight kilometres into the sky. It's also capable of propelling a " "heavy DU penetrator into a fighter jet and out the other side.\n" "\n" "Though unguided, TR-20 pods contain such a large number of rockets that they " "can be used almost like a rocket machine gun. This is because the rockets " "are stacked nose to tail inside their launch tubes, eight to each tube, and " "fired electronically in a timed sequence. This system is so fast that all " "eight rockets in a tube can be ignited and underway before the first rocket " "actually leaves the tube. At its maximum possible rate of fire, the pod can " "fire all 128 rockets in 0.2 seconds. However, this is usually throttled back " "to approx. 300 rounds per minute due to the low accuracy of any single " "volley.\n" "\n" "Due to its weight, the TR-20 rocket has a maximum effective range of 4 " "kilometres, after which the fuel runs out and the rocket rapidly loses " "power.\n" "\n" "The individual rockets weigh approximately 4 kilos. A fully-loaded pod is " "approximately 540 kilos.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "We anticipate the TR-20 will perform nicely against slower or slow-moving " "UFOs, especially if their propulsion systems have been damaged somehow. In " "these situations, TR-20 rockets perform with flying colours, tearing " "mercilessly into a target. However, accuracy drops rapidly against faster " "opponents. Damage potential is irrelevant if we can't place a single round " "on the target.\n" "\n" "For this reason, it's recommended we use the TR-20 in moderation and mostly " "in situations that play to its strengths, such as when engaging a single UFO " "with multiple aircraft. The flight leader can drive the target into his " "wingman's killzone with cannons or guided weapons, at which point the " "wingman has a clear shot with his rockets. Even so, no more than a single TR-" "20 pod should be loaded on any one aircraft for maximum air-to-air " "efficiency.\n" "\n" "If the mission target is stationary or ground-based, these rockets will be " "ideal for softening up any defences and defenders before a tactical " "mission.\n" "\n" "\n" "Addenda\n" "\n" "None." #: ../base/ufos/research.ufo:2862 ../base/ufos/research.ufo:2872 #: ../base/ufos/research.ufo:2879 msgid "Particle Beam Weapon" msgstr "Arma a Flusso di Particelle" #: ../base/ufos/research.ufo:2863 msgid "craft_weapon_particle_beam_pre_txt" msgstr "" "Commander, one of the UFOs we've recovered was equipped with a very " "interesting type of weapon that we'd like to research right away. It seems " "to fire some kind of high-velocity particle beam; if we can master this " "technology, or at least adapt it for use on our own aircraft, we could make " "air engagements with armed alien craft significantly more survivable for our " "craft and pilots.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:2864 msgid "craft_weapon_particle_beam_txt" msgstr "" "Our report on the alien PBW (Particle Beam Weapon) is ready for your review, " "Commander.\n" "\n" "The general idea of particle-beam weaponry is to hit a target object with a " "stream of accelerated particles moving at near-light velocities, therefore " "carrying tremendous kinetic energy. The alien weapon is an elegantly simple " "application of this concept. It is essentially nothing more than a big " "particle accelerator and a set of focusing equipment, consisting of a high-" "powered magnetic containment and pinch system.\n" "\n" "My team could've built a particle accelerator to nearly the same standards, " "but the focusing array shows us just how far ahead the aliens really are. " "The accelerator is little more than a high-energy synchrotron, speeding " "particles round and round in a circle until they've achieved sufficient " "velocity. The particles are then diverted via a magnetic field into the " "focusing array, where they are magnetically constricted -- 'pinched' -- into " "a coherent beam. The level of magnetic control the aliens achieve here is " "far greater than anything we've managed before. The pinch system is " "intelligently controlled by the UFO's targeting computer, directing the beam " "to its target with dead-on accuracy.\n" "\n" "When active, the weapon is powered directly by the UFO's electrical system, " "constantly tracking one target of choice. Once the target has been " "destroyed, the computer will immediately lock on to the next hostile contact " "in the chain, if any.\n" "\n" "Defending against this weapon is going to be a challenge, Commander. There " "is very little that can be done against a particle beam travelling at near " "the speed of light, carrying enough energy to knock anything we can field " "right out of the sky. Additional armour for our aircraft will protect " "against glancing blows, but in the case of a direct hit, it may as well not " "be there. It seems the only realistic defence against this weapon is to " "cause it to miss. We should recover and investigate an intact alien ECM unit " "as soon as we can.\n" "\n" "It will be a similar challenge for us to fit the PBW to our own craft. We've " "rigged up brackets that we can mount to any medium-sized hardpoint, but we " "can't generate enough power to suit this weapon just from in-flight " "electricity. If we want to use the PBW in combat, we're going to have to run " "it off its own antimatter-powered electrical system. This may require more " "research into antimatter storage and control, and it means that ammunition " "will certainly be limited.\n" "\n" "On a brighter note, we've confirmed that all the weapon's components are " "within our ability to replicate, and their specs have been loaded into our " "Workshop machinery. We should be able to begin production straight away.\n" "\n" "--Cdr. Navarre" #: ../base/ufos/research.ufo:2900 msgid "Targeting Computer" msgstr "Sistema di Puntamento" #: ../base/ufos/research.ufo:2902 msgid "craft_electronics_targeting_txt" msgstr "" "Technical Specifications: Targeting Computer\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Under the continuing efforts of the Excalibur Program, we have scoured the " "globe for the best components on Earth in order to fit our aircraft with the " "equipment they need to survive against the alien threat. As always, only the " "very best equipment has been selected for the defence of our planet.\n" "\n" "All our aircraft come standard with high-tech targeting systems, but they " "still have an extremely difficult time tracking alien craft and holding " "missile lock. Alien electronics are too far in advance of ours for us to be " "able to realistically counter their defences. Our systems lose lock, get " "suckered by flares or decoys, or simply get shot to hell by the aliens' beam " "weapons.\n" "\n" "These are all problems that we have no clear solution for at the moment. " "However, what we can do is mount additional targeting equipment with purpose-" "built filtering software that our standard systems can't load. This package " "was specially built by my team using the latest, most accurate data on alien " "craft signatures and detection methods. It knows much more about the " "patterns and weaknesses of alien signals, helping to penetrate the wall of " "Electronic Warfare activity around an alien craft. This will significantly " "upgrade the accuracy of all weapons mounted on the carrying interceptor.\n" "\n" "The powerful hardware installation involved in this upgrade will take up one " "complete modular equipment slot on one of our aircraft.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "This upgrade has several effective purposes. It can help to improve the " "effectiveness of low-accuracy weapons systems on a single aircraft, it can " "be used in a fire support role assisting barrages of long-range missile " "fire, or it can be used en masse by whole flights of interceptors to bring " "overwhelming fire to bear on our enemies at all ranges.\n" "\n" "Its only downside is that it takes up a whole modular slot that could be " "used for defensive electronics or other equipment. This may leave our " "interceptors weak in other areas.\n" "\n" "\n" "Addenda\n" "\n" "With all the possibilities and different scenarios waiting in our future, " "there is no golden rule that will help decide when to deploy the Targeting " "Computer. It is ready for use at the Commander's discretion." #: ../base/ufos/research.ufo:2916 msgid "Fuel Pod" msgstr "Capsula per il Carburante" #: ../base/ufos/research.ufo:2918 msgid "craft_electronics_fuelpod_txt" msgstr "" "Technical Specifications: Fuel Pod\n" "\n" "CLASSIFIED LEVEL BLACK\n" "\n" "PHALANX Extraterrestrial Response Unit\n" "\n" "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" "\n" "Filed: 19 March 2084\n" "\n" "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " "Operations Command\n" "\n" "\n" "\n" "Overview\n" "\n" "Under the continuing efforts of the Excalibur Program, we have scoured the " "globe for the best components on Earth in order to fit our aircraft with the " "equipment they need to survive against the alien threat. As always, only the " "very best equipment has been selected for the defence of our planet.\n" "\n" "We've determined that the modular equipment bays on our aircraft can be used " "to accept extra fuel reserves. By installing these special but very simple " "fuel pods, we can greatly increase the range of an aircraft by loading more " "fuel on board, and improve the craft's speed by allowing the engines enough " "juice to run on maximum all the way. It also lets pilots make far more " "liberal use of the afterburner, further upping the speed, allowing us to " "better compete with hostile UFOs.\n" "\n" "Take note, however, that installing a fuel pod will add a significant amount " "of weight to the craft. Care must be taken not to overload our airframes. If " "an aircraft is too heavy to safely launch, our Command Centre computers will " "automatically deny it launch clearance.\n" "\n" "\n" "Recommended Doctrine\n" "\n" "We should make use of these pods in any situation where our aircraft are " "unable to reach their destinations, or where they end up with too little " "fuel to continue engaging a UFO, or where a large section of ground is left " "uncovered by our network of bases. They will help to extend our reach and " "provide more protection to Earth and our people.\n" "\n" "\n" "Addenda\n" "\n" "Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n" "\n" "Having read Cdr. Navarre's report, Commander, I have to stress that our " "charter stipulates we must stop any and all alien activity on Earth. We " "can't afford to let some of it continue because it's just out of our planes' " "reach. If civilians were to die because the dropship couldn't quite make it, " "our image would be shattered and our funding may suffer the consequences. We " "should keep some fuel pod-equipped planes on standby to deal with distant " "incidents." #: ../base/ufos/research.ufo:2936 msgid "Alien Materials" msgstr "Leghe Metalloplastiche Aliene" #: ../base/ufos/research.ufo:2937 msgid "alien_materials_txt" msgstr "" "Comandante, credo che abbiamo scoperto il segreto di queste leghe. Dopo " "qualche modifica all'equipaggiamento delle nostre Officine, dovremmo essere " "in grado di riprodurre questi materiali e 'programmarli' in nuove forme " "avanzate.\n" "\n" "Come le ho accennato prima, i materiali alieni hanno una 'memoria', in grado " "di ricordare diverse forme in cui possono trasformarsi se il materiale " "subisce il giusto stimolo. Incredibilmente, la lega aliena può essere " "stimolata da due diversi fattori: il calore e l'elettricità. Il calore è una " "scelta ovvia che permette alla fusoliera dell'UFO di estrudersi durante il " "volo nell'atmosfera, per permettere una migliore spinta di sollevamento. " "L'elettricità però è un nuovo fattore.\n" "\n" "Quando viene applicata elettricità, la lega risponde solo a una corrente " "costante e a basso voltaggio ad uno specifico amperaggio. La forma del " "materiale si deformerà e rimarrà deformata finchè la corrente viene " "mantenuta. Una volta che la corrente viene spenta, la forma tornerà alla sua " "normale forma 'a riposo' o alla forma indotta dal calore, se ce n'è " "abbastanza. La forma indotta dall'elettricità ha la precedenza rispetto a " "quella indotta dal calore.\n" "\n" "Ciò significa che la forma della fusoliera UFO (e qualsiasi altra cosa " "realizzata con questi materiali) può essere cambiata a piacimento, da un " "comando di un operatore o da sistemi automatizzati.\n" "\n" "Questo ci ha dato molte nuove fantastiche idee. Saremo in grado di " "sviluppare solo alcune di queste idee in tempo per essere usate in guerra, " "perché alcune potrebbero richiedere anni di ricerche, ma potrebbero tuttavia " "permetterci di costruire oggetti che non abbiamo mai concepito prima.\n" "\n" "Le Leghe Metalloplastiche Aliene dovrebbero ora essere disponibili per " "essere usate in produzione. Possiamo anche iniziare a produrne di più nelle " "nostre Officine, anche se sarà difficile e costoso realizzarle.\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:2938 msgid "alien_materials_pre_txt" msgstr "" "Comandante, come le ho preannunciato nel precedente rapporto, lo Scout UFO " "era corazzato con una lega molto interessante che fonde plastica e metallo " "assieme in un singolo materiale. Questi materiali sembrano essere usati " "praticamente ovunque nella tecnologia base aliena. E' roba avanzata, " "infinitamente versatile e con centinaia di possibili utilizzi.\n" "\n" "Credo che questo la convinca a promuovere la ricerca, per vedere se possiamo " "produrre questa roba nelle nostre Officine. Ma anche se non potessimo, " "sembra probabile che metteremo le mani su grandi quantità di questi " "materiali per ogni UFO che disassembliamo.\n" "\n" "Saremo sicuramente in grado di nuove, umane applicazioni per queste leghe " "che estenderanno ed espanderanno le nostre capacità in combattimento.\n" "\n" "--Com. Navarre" #: ../base/ufos/research.ufo:2958 msgid "Political Situation Before The Invasion" msgstr "Situazione Politica Prima dell'Invasione" #: ../base/ufos/research.ufo:2959 msgid "news_initial_political_situation_txt" msgstr "news_initial_political_situation_txt" #: ../base/ufos/research.ufo:2969 msgid "After The War" msgstr "Dopo la Guerra" #: ../base/ufos/research.ufo:2970 msgid "news_after_the_war_txt" msgstr "news_after_the_war_txt" #: ../base/ufos/research.ufo:2980 msgid "PHALANX And The Mumbai Aftermath" msgstr "PHALANX e le Ripercussioni di Mumbai" #: ../base/ufos/research.ufo:2981 msgid "news_phalanx_and_mumbai_aftermath_txt" msgstr "news_phalanx_and_mumbai_aftermath_txt" #: ../base/ufos/research.ufo:2991 ../base/ufos/research.ufo:2999 msgid "A New Twist" msgstr "Un Nuovo Risvolto" #: ../base/ufos/research.ufo:2992 msgid "news_newtwist_txt" msgstr "news_newtwist_txt" #: ../base/ufos/seq_credits.ufo:54 ../base/ufos/seq_credits.ufo:100 msgid "Project leader" msgstr "Capo Progetto" #: ../base/ufos/seq_credits.ufo:106 msgid "Werner Hoehrer (hoehrer)" msgstr "Werner Hoehrer (hoehrer)" #: ../base/ufos/seq_credits.ufo:157 msgid "Lead Story Developer" msgstr "Sviluppatore della Trama Principale" #: ../base/ufos/seq_credits.ufo:163 msgid "Ryan A. Span. (Winter)" msgstr "Ryan A. Span. (Winter)" #: ../base/ufos/seq_credits.ufo:209 msgid "Story Developer" msgstr "Sviluppatore della Storia" #: ../base/ufos/seq_credits.ufo:215 msgid "Bas Fournier (BTAxis)" msgstr "Bas Fournier (BTAxis)" #: ../base/ufos/seq_credits.ufo:261 msgid "Technology Consultant" msgstr "Consulente Tecnologico" #: ../base/ufos/seq_credits.ufo:267 msgid "Forest Hale (LordHavoc)" msgstr "Forest Hale (LordHavoc)" #: ../base/ufos/seq_credits.ufo:313 ../base/ufos/seq_credits.ufo:365 #: ../base/ufos/seq_credits.ufo:416 msgid "Contributing Programmer" msgstr "Programmatore Associato" #: ../base/ufos/seq_credits.ufo:319 msgid "Sheldon Hearn (sheldonh)" msgstr "Sheldon Hearn (sheldonh)" #: ../base/ufos/seq_credits.ufo:371 msgid "Ivor Blockley (ubequitz/cassiterite)" msgstr "Ivor Blockley (ubequitz/cassiterite)" #: ../base/ufos/seq_credits.ufo:422 msgid "Tom Shackell (archmoo/tomshackell)" msgstr "Tom Shackell (archmoo/tomshackell)" #: ../base/ufos/seq_credits.ufo:472 msgid "Contributing Artist and Modeller" msgstr "Artista e Modellatore 3D" #: ../base/ufos/seq_credits.ufo:478 msgid "Philipp Hummer (kaeau) - Nathan : INC :: www.ninc.at" msgstr "Philipp Hummer (kaeau) - Nathan : INC :: www.ninc.at" #: ../base/ufos/seq_credits.ufo:525 msgid "This game is now community driven" msgstr "Questo gioco adesso è gestito dalla comunità" #: ../base/ufos/seq_credits.ufo:532 msgid "To honor the original development team:" msgstr "In onore del team di sviluppo originale:" #: ../base/ufos/seq_credits.ufo:565 msgid "Code, Visual Effects" msgstr "Codice, Effetti Visivi" #: ../base/ufos/seq_credits.ufo:616 msgid "Maps, Textures, Art" msgstr "Mappe, Texture, Grafica" #: ../base/ufos/seq_credits.ufo:622 msgid "SparX" msgstr "SparX" #: ../base/ufos/seq_credits.ufo:669 msgid "Models, Animations" msgstr "Modelli, Animazioni" #: ../base/ufos/seq_credits.ufo:675 msgid "Rastaman" msgstr "Rastaman" #: ../base/ufos/seq_credits.ufo:721 msgid "Music" msgstr "Musica" #: ../base/ufos/seq_credits.ufo:727 msgid "Vanethian" msgstr "Vanethian" #: ../base/ufos/seq_credits.ufo:771 msgid "Webdesign" msgstr "Webdesign" #: ../base/ufos/seq_credits.ufo:777 msgid "Ww 3" msgstr "Ww 3" #: ../base/ufos/seq_credits.ufo:809 msgid "Special Thanks To" msgstr "Ringraziamenti Particolari per" #: ../base/ufos/seq_credits.ufo:816 msgid "id Software" msgstr "id Software" #: ../base/ufos/seq_credits.ufo:823 msgid "Quake 2 Engine" msgstr "Quake 2 Engine" #: ../base/ufos/seq_credits.ufo:830 msgid "Extreme Players" msgstr "Extreme Players" #: ../base/ufos/seq_credits.ufo:837 msgid "Our Host" msgstr "Il Nostro Host" #: ../base/ufos/seq_credits.ufo:845 msgid "Additional Thanks To" msgstr "Ringraziamenti Addizionali per" #: ../base/ufos/seq_credits.ufo:852 msgid "Sacrusha" msgstr "Sacrusha" #: ../base/ufos/seq_credits.ufo:859 msgid "Mattn" msgstr "Mattn" #: ../base/ufos/seq_credits.ufo:866 msgid "The Community" msgstr "La Community" #: ../base/ufos/seq_credits.ufo:873 msgid "Everyone who supported us" msgstr "Tutti quelli che ci hanno aiutato" #: ../base/ufos/seq_credits.ufo:905 msgid "http://ufoai.sf.net" msgstr "http://ufoai.sf.net" #: ../base/ufos/seq_credits.ufo:911 msgid "Copyright 2004-2007 by UFO: AI Team" msgstr "Copyright 2004-2007 by UFO: AI Team" #: ../base/ufos/seq_ingame.ufo:14 msgid "The aliens begin their invasion ..." msgstr "Gli alieni iniziano l'invasione ..." #: ../base/ufos/seq_ingame.ufo:33 msgid "UFOs appear in the sky around the world ..." msgstr "Gli UFO appaiono nei cieli della Terra ..." #: ../base/ufos/seq_ingame.ufo:42 msgid "(Catch them with your Interceptor to shoot them down.)" msgstr "(Raggiungili con il tuo Intercettore per abbaterli.)" #: ../base/ufos/seq_ingame.ufo:62 msgid "Finally: The attack on the alien base ..." msgstr "Finalmente: Attacco alla base aliena..." #: ../base/ufos/seq_intro.ufo:8 msgid "intro_sentence1" msgstr "" "È l'anno 2084. La Terra, un posto raramente pacifico, gode un periodo di " "relativa calma. I violenti inizi del 21esimo secolo sono molto lontani " "adesso; ricordi lontani, ma non così lontani da essere dimenticati. Per la " "maggior parte degli abitanti della Terra, la Seconda Guerra Fredda è " "un'ombra oscura del passato, come le Guerre Mondiali lo furono per i bambini " "del tardo 20esimo." #: ../base/ufos/seq_intro.ufo:16 msgid "intro_sentence2" msgstr "" "I conflitti sono diventati sempre più rari verso la fine del secolo man mano " "che le nuove tecnologie e la cure mediche diventarono disponibili al terzo " "mondo. Anche i focolai del terrorismo si erano raffreddati al sorgere della " "Seconda Guerra Fredda, con i suoi orrori e le sue atrocità ancora fresche " "nelle menti della gente, dai vecchi Stati Uniti al devastato subcontinente " "Indiano. Lotte di classe stanno entrando nel campo di battaglia politico " "adesso che ogni nazione ha un'equa rappresentanza nelle UN, e lo standard di " "vita globale è in lenta crescita anche nei più impoveriti angoli del " "pianeta. Le nazioni si sono solidificate, stabilizzandosi attorno alle " "ristrutturate Nazioni Unite che garantisce con successo per i governi " "planetari. Grupppi frammentari di nazioni più piccole, spaventate all'inizio " "dai vasti blocchi di potere che si accumulavano attorno alla Cina e " "all'Unione Europea, si sono uniti indipendentemente in potenti leghe " "politiche -- e poi fuse insieme per tenere lontano vicini che non potrebbero " "combattere. Per la prima volta nella storai del genere umano, c'è legge e " "ordine in più di tre quarti del mondo." #: ../base/ufos/seq_intro.ufo:24 msgid "intro_sentence3" msgstr "" "A molta gente sulla Terra, sembrava che le cose stessero andando molto bene." #: ../base/ufos/seq_intro.ufo:32 msgid "intro_sentence4" msgstr "" "Il primo attacco colpisce la città di Mumbai il 3 Maggio 2084. Sei piccoli " "UFO spuntano fuori dal nulla e scendono giù dall'orbita, silenziosamente, " "invisibili alle vaste installazioni radar che coprono i cieli di Mumbai, e " "appostati sulla singola città più densamente popolata della Terra. Non danno " "avvisi o spiegazioni. Ventimila civili innocenti e tre battaglioni di truppe " "d'elite sono massacrati in dodici brutali ore prima che le truppe ammassate " "del Commonwealth riescano a portare l'avanzata aliena ad uno stallo. Allora, " "improvvisamente per come erano apparsi, gli alieni si ritirarono nel loro " "velivolo e svanirono di nuovo in orbita, lasciando solo le devastate vie di " "Mumbai come prova del misfatto." #: ../base/ufos/seq_intro.ufo:40 msgid "intro_sentence5" msgstr "" "Una riunione di emergenza delle Nazioni Unite non è arrivata a nessuna " "direzione conclusiva. Le incursioni continuano più veloci, grandi e selvagge " "che prima, questa volta a Bonn, Johannesburg e Bangkok. Alcune nazioni hanno " "provato un contatto diplomatico, inviando messaggi in un migliaio di " "linguaggi diversi agli alieni mentre devastavano il territorio nazionale. Le " "loro parole sono ignorate. Nel giro di poche ore, tutte e tre le città sono " "svuotate da segni di vita umana. L'attacco è finito prima che i militari " "possano unire abbastanza forze per contrattaccare. Gli alieni non lasciano " "niente dietro di sè oltre al sangue e al cemento. Tutti gli UFO scompaiono " "senza lasciare tracce -- ma nessuno dubita che torneranno." #: ../base/ufos/seq_intro.ufo:48 msgid "intro_sentence6" msgstr "" "Ottantasette ore dopo l'attacco iniziale su Mumbai, la Terra dichiara " "guerra. Per due settimane, ogni esercito dell'umanità prova a difendersi dai " "misteriosi nemici alieni al meglio delle proprie capacità. Ottengono pochi " "ma preziosi successi." #: ../base/ufos/seq_intro.ufo:56 msgid "intro_sentence7" msgstr "" "Lasciate con una sola alternativa, le Nazioni unite intervengono. L'antico " "equipaggiamento è impolverato, una parte di esso vecchio più di un secolo, e " "la vecchia agenzia anti-estraterrestri dei primi Stati Uniti -- PHALANX -- " "viene fatta risorgere sotto il nuovo vessillo delle Nazioni Unite. È un " "dovere innegabile combattere la minaccia aliena, e assicurare la " "sopravvivenza della razza umana a tutti i costi." #: ../base/ufos/seq_intro.ufo:64 msgid "intro_sentence8" msgstr "" "Fondata da tutti e sette i poteri politici, e richiamando i suoi soldati " "dalle elite degli eserciti nazionali, PHALANX è il meglio del meglio. È la " "prima e ultima linea di difesa della Terra. Non può permettersi di fallire; " "perchè se fallisce, l'umanità non ha speranze." #: ../base/ufos/seq_intro.ufo:100 msgid "prolog_sentence1" msgstr "Prologo" #: ../base/ufos/seq_intro.ufo:110 msgid "prolog_sentence2" msgstr "" "Benvenuto, Comandante. Le è stato affidato il comando dell'unità PHALANX. La " "sua missione: proteggere i cittadini della Terra, ed evitare la minaccia " "aliena. In qualunque modo intenda svolgerla, sappia che il fallimento non è " "una possibilità." #: ../base/ufos/seq_intro.ufo:119 msgid "prolog_sentence3" msgstr "" "Il suo primo ordine di servizio è di installare il Quartier Generale. Scelga " "la posizione saggiamente, perchè avrà grande influenza sul successo del " "progetto PHALANX." #: ../base/ufos/seq_intro.ufo:128 msgid "prolog_sentence4" msgstr "" "Una recente analisi dell'attacco su Mumbai ha rivelato che in quei momenti " "gli avvistamenti alieni erano aumentati nelle regioni più popolate della " "Terra, includendo le parti centrali dell'America, dell'Europa, dell'Asia, " "dell'Africa e dell'Australia. Le consigliamo di aumentare il suo campo " "d'azione includendo questi territori." #: ../base/ufos/seq_intro.ufo:137 msgid "prolog_sentence5" msgstr "" "Una volta stabilita la prima base, è necessario preparare i soldati. Le " "reclute transferite al PHALANX devono essere riassegnate al suo velivolo, e " "poi equipaggiate per la battaglia." #: ../base/ufos/seq_intro.ufo:146 msgid "prolog_sentence6" msgstr "" "E non dimentichi di proteggerli accuratamente. Un soldato vivo uccide più " "alieni di uno morto." #: ../base/ufos/seq_intro.ufo:155 msgid "prolog_sentence7" msgstr "Questo è tutto, Comandante. Buona fortuna." #: ../base/ufos/seq_intro.ufo:164 msgid "prolog_sentence8" msgstr "prolog_sentence8" #: ../base/ufos/seq_intro.ufo:173 msgid "prolog_sentence9" msgstr "prolog_sentence9" #: ../base/ufos/seq_intro.ufo:182 msgid "prolog_sentence10" msgstr "prolog_sentence10" #: ../base/ufos/seq_tutorials.ufo:3 msgid "Gameplay" msgstr "Gameplay" #: ../base/ufos/seq_tutorials.ufo:35 msgid "Some notes about the gameplay" msgstr "Qualche nota sul gameplay" #: ../base/ufos/seq_tutorials.ufo:44 msgid "Click to exit" msgstr "Clicka per uscire" #: ../base/ufos/seq_tutorials.ufo:57 msgid "Set up a base" msgstr "Prepara una base" #: ../base/ufos/seq_tutorials.ufo:95 msgid "Hire employees: scientists, soldiers" msgstr "Assumi impiegati: scienziati, soldati" #: ../base/ufos/seq_tutorials.ufo:132 msgid "Start some research" msgstr "Inizia una ricerca" #: ../base/ufos/seq_tutorials.ufo:151 msgid "Buy weapons and equipment" msgstr "Compra armi ed equipaggiamento" #: ../base/ufos/seq_tutorials.ufo:188 msgid "Equip your aircraft with soldiers and weapons" msgstr "Equipaggia il velivolo con soldati ed armi" #: ../base/ufos/seq_tutorials.ufo:226 msgid "Speed up time on geoscape until the first alien mission appears" msgstr "Velocizza il tempo fino alla prima missione contro gli alieni" #: ../base/ufos/seq_tutorials.ufo:254 msgid "Select the mission (doubleclick) and choose aircraft from list" msgstr "Seleziona la missione (doppio click) e scegli il velivolo" #: ../base/ufos/seq_tutorials.ufo:273 msgid "Hit the start or auto-mission button to fight the aliens" msgstr "Premi il bottone inizia o auto per combattere gli alieni" #: ../base/ufos/seq_tutorials.ufo:298 msgid "For further instructions watch the tactical mission tutorial" msgstr "Per altre istruzioni guarda il tutorial missione tattica" #: ../base/ufos/seq_tutorials.ufo:325 msgid "Tactical mission" msgstr "Missione tattica" #: ../base/ufos/seq_tutorials.ufo:343 msgid "Tactical mission tutorial" msgstr "Tutorial missione tattica" #: ../base/ufos/seq_tutorials.ufo:386 msgid "Switch view level via left mouseclick" msgstr "Cambia la vista del livello col tasto sinistro del mouse" #: ../base/ufos/seq_tutorials.ufo:398 msgid "You can also use the cursor keys to switch the levels" msgstr "Puoi anche usare le frecce per cambiare livello" #: ../base/ufos/seq_tutorials.ufo:419 msgid "The selected soldier" msgstr "Il soldato selezionato" #: ../base/ufos/seq_tutorials.ufo:441 msgid "Select soldiers via click" msgstr "Seleziona i soldati con un click" #: ../base/ufos/seq_tutorials.ufo:453 msgid "Or via the keys 1-8" msgstr "O con i tasti 1-8" #: ../base/ufos/seq_tutorials.ufo:474 msgid "Physical stats" msgstr "Caratteristiche fisiche" #: ../base/ufos/seq_tutorials.ufo:496 msgid "Stats bars: movement and health" msgstr "Barre movimento e salute" #: ../base/ufos/seq_tutorials.ufo:547 msgid "Weapon in right hand" msgstr "Arma nella mano destra" #: ../base/ufos/seq_tutorials.ufo:570 msgid "Shots remaining" msgstr "Spari rimasti" #: ../base/ufos/seq_tutorials.ufo:630 msgid "Primary attack" msgstr "Attacco primario" #: ../base/ufos/seq_tutorials.ufo:660 msgid "Secondary attack" msgstr "Attacco secondario" #: ../base/ufos/seq_tutorials.ufo:683 msgid "Turn reaction-fire on or off" msgstr "Accendi/spegni fuoco di reazione" #: ../base/ufos/seq_tutorials.ufo:705 msgid "Crouch (kneel down) or stand up" msgstr "Abbassati (in ginocchio) o alzati" #: ../base/ufos/seq_tutorials.ufo:727 msgid "Cycle through visible enemies" msgstr "Scorri fra i nemici visibili" #: ../base/ufos/seq_tutorials.ufo:749 msgid "End round" msgstr "Fine turno" #: ../base/ufos/team_aliens.ufo:226 msgid "Ortnok" msgstr "Ortnok" #: ../base/ufos/team_aliens.ufo:233 msgid "Taman" msgstr "Taman" #: ../base/ufos/team_aliens.ufo:240 msgid "Shevaar" msgstr "Shevaar" #: ../base/ufos/team_aliens.ufo:248 msgid "Bloodspider" msgstr "Bloodspider" #: ../base/ufos/weapons.ufo:6 msgid "Medikit" msgstr "Kit Medico" #: ../base/ufos/weapons.ufo:35 ../base/ufos/weapons_melee.ufo:37 #: ../base/ufos/weapons_melee.ufo:209 msgid "Throw" msgstr "Lancia" #: ../base/ufos/weapons.ufo:59 msgid "Frag Grenade" msgstr "Granata a frammentazione" #: ../base/ufos/weapons.ufo:75 ../base/ufos/weapons.ufo:147 #: ../base/ufos/weapons.ufo:218 ../base/ufos/weapons.ufo:289 #: ../base/ufos/weapons.ufo:361 ../base/ufos/weapons.ufo:432 msgid "Lob" msgstr "Parabola" #: ../base/ufos/weapons.ufo:99 ../base/ufos/weapons.ufo:171 #: ../base/ufos/weapons.ufo:242 ../base/ufos/weapons.ufo:313 #: ../base/ufos/weapons.ufo:385 ../base/ufos/weapons.ufo:456 msgid "Roll" msgstr "Fai Rotolare" #: ../base/ufos/weapons.ufo:131 msgid "Flashbang" msgstr "Granata Flashbang" #: ../base/ufos/weapons.ufo:202 msgid "Smoke Grenade" msgstr "Granata Fumogena" #: ../base/ufos/weapons.ufo:273 msgid "Gas Grenade" msgstr "Granata al Gas" #: ../base/ufos/weapons.ufo:345 msgid "Incendiary grenade" msgstr "Granata incendiaria" #: ../base/ufos/weapons.ufo:416 msgid "Plasma Grenade" msgstr "Granata al Plasma" #: ../base/ufos/weapons_human.ufo:6 msgid "Assault Rifle" msgstr "Fucile d'Assalto" #: ../base/ufos/weapons_human.ufo:24 msgid "Assault Rifle Magazine" msgstr "Caricatore per Fucile d'Assalto" #: ../base/ufos/weapons_human.ufo:38 ../base/ufos/weapons_human.ufo:215 #: ../base/ufos/weapons_human.ufo:312 ../base/ufos/weapons_human.ufo:389 #: ../base/ufos/weapons_human.ufo:1772 ../base/ufos/weapons_particle.ufo:38 #: ../base/ufos/weapons_particle.ufo:195 msgid "Snap Shot" msgstr "Colpo improvviso" #: ../base/ufos/weapons_human.ufo:58 ../base/ufos/weapons_human.ufo:408 #: ../base/ufos/weapons_human.ufo:646 ../base/ufos/weapons_human.ufo:832 #: ../base/ufos/weapons_human.ufo:879 ../base/ufos/weapons_human.ufo:1544 msgid "3-Round Burst" msgstr "Raffica da 3 Proiettili" #: ../base/ufos/weapons_human.ufo:79 ../base/ufos/weapons_human.ufo:428 #: ../base/ufos/weapons_human.ufo:507 ../base/ufos/weapons_human.ufo:668 #: ../base/ufos/weapons_human.ufo:901 msgid "Full-Auto" msgstr "Raffica" #: ../base/ufos/weapons_human.ufo:107 msgid "Chaingun" msgstr "Mitragliatore Pesante" #: ../base/ufos/weapons_human.ufo:125 msgid "Chaingun Magazine" msgstr "Caricatore Mitragliatore Pesante" #: ../base/ufos/weapons_human.ufo:139 msgid "Burst" msgstr "Raffica" #: ../base/ufos/weapons_human.ufo:183 msgid "Sniper Rifle" msgstr "Fucile da Cecchino" #: ../base/ufos/weapons_human.ufo:201 msgid "Sniper Rifle Magazine" msgstr "Caricatore per Fucile da Cecchino" #: ../base/ufos/weapons_human.ufo:235 ../base/ufos/weapons_human.ufo:331 #: ../base/ufos/weapons_human.ufo:1040 ../base/ufos/weapons_human.ufo:1079 #: ../base/ufos/weapons_human.ufo:1119 msgid "Aimed Shot" msgstr "Colpo Mirato" #: ../base/ufos/weapons_human.ufo:254 msgid "Headshot" msgstr "Colpo alla Testa" #: ../base/ufos/weapons_human.ufo:280 msgid "7.62mm Pistol" msgstr "Pistola da 7.62mm" #: ../base/ufos/weapons_human.ufo:298 msgid "7.62mm Pistol Magazine" msgstr "Caricatore per Pistola da 7.62mm" #: ../base/ufos/weapons_human.ufo:357 msgid "Machine Pistol" msgstr "Pistola a Tachioni" #: ../base/ufos/weapons_human.ufo:375 msgid "4.2mm MP Magazine" msgstr "Caricatore 4.2mm MP" #: ../base/ufos/weapons_human.ufo:455 msgid "Submachine Gun" msgstr "Mitraglietta" #: ../base/ufos/weapons_human.ufo:473 msgid "SMG Magazine" msgstr "Caricatore Mitraglietta" #: ../base/ufos/weapons_human.ufo:487 msgid "5-Round Burst" msgstr "Raffica da 5 Proiettili" #: ../base/ufos/weapons_human.ufo:534 msgid "Riot Shotgun" msgstr "Fucile da Rivolta" #: ../base/ufos/weapons_human.ufo:610 msgid "Saboted Slugs" msgstr "Cartucce a Pallettoni" #: ../base/ufos/weapons_human.ufo:624 ../base/ufos/weapons_human.ufo:728 #: ../base/ufos/weapons_human.ufo:810 ../base/ufos/weapons_human.ufo:857 #: ../base/ufos/weapons_human.ufo:1525 msgid "Single Shot" msgstr "Colpo Singolo" #: ../base/ufos/weapons_human.ufo:696 msgid "Shotgun" msgstr "Fucile a Pompa" #: ../base/ufos/weapons_human.ufo:714 ../base/ufos/weapons_human.ufo:795 msgid "Flechette Shells" msgstr "Proiettili per Sparachiodi" #: ../base/ufos/weapons_human.ufo:750 msgid "Double Shot" msgstr "Colpo Doppio" #: ../base/ufos/weapons_human.ufo:777 msgid "Micro Shotgun" msgstr "Mini Fucile a Pompa" #: ../base/ufos/weapons_human.ufo:928 msgid "Flamethrower" msgstr "Lanciafiamme" #: ../base/ufos/weapons_human.ufo:946 msgid "C90 Canister" msgstr "Cartucce per C90" #: ../base/ufos/weapons_human.ufo:960 msgid "Candlelight" msgstr "Fuoco di Candela" #: ../base/ufos/weapons_human.ufo:981 msgid "Inferno" msgstr "Inferno" #: ../base/ufos/weapons_human.ufo:1008 msgid "Rocket Launcher" msgstr "Lanciamissili" #: ../base/ufos/weapons_human.ufo:1026 msgid "HE Rocket" msgstr "Missile HE" #: ../base/ufos/weapons_human.ufo:1065 msgid "IC Rocket" msgstr "Missile IC" #: ../base/ufos/weapons_human.ufo:1105 msgid "Particle-Beam Rocket" msgstr "Missile a Flusso di Particelle" #: ../base/ufos/weapons_human.ufo:1148 msgid "Grenade Launcher" msgstr "Lanciagranate" #: ../base/ufos/weapons_human.ufo:1166 msgid "25mm HIT Grenades" msgstr "Granate 25mm HIT" #: ../base/ufos/weapons_human.ufo:1180 ../base/ufos/weapons_human.ufo:1352 #: ../base/ufos/weapons_human.ufo:1578 msgid "Snap Shot - Airburst" msgstr "Colpo Improvviso - Esplosione in Volo" #: ../base/ufos/weapons_human.ufo:1205 ../base/ufos/weapons_human.ufo:1378 #: ../base/ufos/weapons_human.ufo:1603 msgid "Aimed Shot - Airburst" msgstr "Colpo Mirato - Esplosione in Volo" #: ../base/ufos/weapons_human.ufo:1230 ../base/ufos/weapons_human.ufo:1403 #: ../base/ufos/weapons_human.ufo:1628 msgid "3-Round Burst - Airburst" msgstr "Raffica da 3 Proiettili - Esplosione in Volo" #: ../base/ufos/weapons_human.ufo:1255 ../base/ufos/weapons_human.ufo:1428 #: ../base/ufos/weapons_human.ufo:1653 msgid "Snap Shot - Timed" msgstr "Colpo Improvviso - Esplosione a Tempo" #: ../base/ufos/weapons_human.ufo:1282 ../base/ufos/weapons_human.ufo:1455 #: ../base/ufos/weapons_human.ufo:1680 msgid "Aimed Shot - Timed" msgstr "Colpo Mirato - Esplosione a Tempo" #: ../base/ufos/weapons_human.ufo:1309 ../base/ufos/weapons_human.ufo:1482 #: ../base/ufos/weapons_human.ufo:1707 msgid "3-Round Burst - Timed" msgstr "Raffica da 3 Proiettili - Esplosione a Tempo" #: ../base/ufos/weapons_human.ufo:1338 msgid "25mm IC Grenades" msgstr "Granate 25mm IC" #: ../base/ufos/weapons_human.ufo:1511 msgid "25mm Flechette Grenades" msgstr "Granate 25mm a Frammentazione" #: ../base/ufos/weapons_human.ufo:1564 msgid "25mm PB Grenades" msgstr "Granate 25mm PB" #: ../base/ufos/weapons_human.ufo:1740 msgid "Bolter Rifle" msgstr "Fucile Bolter" #: ../base/ufos/weapons_human.ufo:1758 msgid "Bolter Rifle Magazine" msgstr "Caricatore per Fucile Bolter" #: ../base/ufos/weapons_human.ufo:1792 msgid "Cannonade" msgstr "Cannone" #: ../base/ufos/weapons_human.ufo:1812 msgid "Precision Shot" msgstr "Colpo Mirato" #: ../base/ufos/weapons_laser.ufo:82 ../base/ufos/weapons_laser.ufo:124 #: ../base/ufos/weapons_laser.ufo:166 msgid "Short Wave" msgstr "Onda Corta" #: ../base/ufos/weapons_laser.ufo:102 ../base/ufos/weapons_laser.ufo:143 #: ../base/ufos/weapons_laser.ufo:186 msgid "Long Wave" msgstr "Onda Lunga" #: ../base/ufos/weapons_melee.ufo:6 msgid "Combat Knife" msgstr "Pugnale da combattimento" #: ../base/ufos/weapons_melee.ufo:22 ../base/ufos/weapons_melee.ufo:136 msgid "Stab" msgstr "Pugnala" #: ../base/ufos/weapons_melee.ufo:79 msgid "Stun Charge" msgstr "Carica Stordente" #: ../base/ufos/weapons_melee.ufo:96 msgid "Double Charge" msgstr "Doppia Carica" #: ../base/ufos/weapons_melee.ufo:120 msgid "Kerrblade" msgstr "Lama Kerr" #: ../base/ufos/weapons_melee.ufo:151 msgid "Slash" msgstr "Colpisci" #: ../base/ufos/weapons_melee.ufo:173 msgid "Plasma Blade" msgstr "Lama al Plasma" #: ../base/ufos/weapons_melee.ufo:193 msgid "Lock" msgstr "Chiudi" #: ../base/ufos/weapons_particle.ufo:6 msgid "Particle Beam Pistol" msgstr "Pistola a Flusso di Particelle" #: ../base/ufos/weapons_particle.ufo:24 msgid "Pistol Particle Accelerator" msgstr "Acceleratore di Particelle per Pistola" #: ../base/ufos/weapons_particle.ufo:57 ../base/ufos/weapons_particle.ufo:136 #: ../base/ufos/weapons_particle.ufo:214 msgid "Rapid Shots" msgstr "Fuoco Rapido" #: ../base/ufos/weapons_particle.ufo:83 msgid "Particle Beam Cannon" msgstr "Cannone a Flusso di Particelle" #: ../base/ufos/weapons_particle.ufo:101 msgid "Cannon Particle Accelerator" msgstr "Acceleratore di Particelle per Cannone" #: ../base/ufos/weapons_particle.ufo:115 msgid "Charged Blast" msgstr "Colpo Caricato" #: ../base/ufos/weapons_particle.ufo:163 msgid "Particle Beam Rifle" msgstr "Fucile a Flusso di Particelle" #: ../base/ufos/weapons_particle.ufo:181 msgid "Rifle Particle Accelerator" msgstr "Acceleratore di Particelle per Fucile" #: ../base/ufos/weapons_plasma.ufo:6 msgid "Plasma Pistol" msgstr "Pistola al Plasma" #: ../base/ufos/weapons_plasma.ufo:24 msgid "Plasma Pistol Charger" msgstr "Caricatore Pistola al Plasma" #: ../base/ufos/weapons_plasma.ufo:38 ../base/ufos/weapons_plasma.ufo:117 #: ../base/ufos/weapons_plasma.ufo:197 msgid "Ball" msgstr "Palla" #: ../base/ufos/weapons_plasma.ufo:58 ../base/ufos/weapons_plasma.ufo:137 #: ../base/ufos/weapons_plasma.ufo:220 msgid "Spray" msgstr "Raffica" #: ../base/ufos/weapons_plasma.ufo:85 msgid "Plasma Rifle" msgstr "Fucile al Plasma" #: ../base/ufos/weapons_plasma.ufo:103 msgid "Plasma Rifle Charger" msgstr "Caricatore Fucile al Plasma" #: ../base/ufos/weapons_plasma.ufo:165 msgid "Plasma Blaster" msgstr "Cannone al Plasma" #: ../base/ufos/weapons_plasma.ufo:183 msgid "Plasma Blaster Charge" msgstr "Caricatore Cannone al Plasma" #: client/cl_actor.c:116 msgid "Poor" msgstr "Povero" #: client/cl_actor.c:118 msgid "Mediocre" msgstr "Mediocre" #: client/cl_actor.c:120 msgid "Average" msgstr "Medio" #: client/cl_actor.c:122 msgid "Competent" msgstr "Competente" #: client/cl_actor.c:124 msgid "Proficient" msgstr "Esperto" #: client/cl_actor.c:126 msgid "Very Good" msgstr "Molto Buono" #: client/cl_actor.c:128 msgid "Highly Proficient" msgstr "Molto Esperto" #: client/cl_actor.c:130 msgid "Excellent" msgstr "Eccellente" #: client/cl_actor.c:132 msgid "Outstanding" msgstr "Eccezionale" #: client/cl_actor.c:135 msgid "Superhuman" msgstr "Sovrumano" #: client/cl_actor.c:172 #, c-format msgid "Rank: %s" msgstr "Posizione: %s" #: client/cl_actor.c:512 client/cl_actor.c:530 #, c-format msgid "Remaining TUs: %i" msgstr "UT Rimaste: %i" #: client/cl_actor.c:514 client/cl_actor.c:532 msgid "No remaining TUs left after shot." msgstr "Nessuna UT rimasta dopo il colpo." #: client/cl_actor.c:517 client/cl_actor.c:535 #, c-format msgid "TU: %i" msgstr "UT: %i" #: client/cl_actor.c:518 client/cl_actor.c:536 #, c-format msgid "Shots:%i" msgstr "Colpi:%i" #: client/cl_actor.c:926 client/cl_actor.c:1167 msgid "" "Can't perform action:\n" "not enough TUs.\n" msgstr "" "Impossibile eseguire:\n" "non ci sono abbastanza UT.\n" #: client/cl_actor.c:1130 msgid "No item in hand.\n" msgstr "Nessun oggetto in mano.\n" #: client/cl_actor.c:1143 msgid "" "Can't perform action:\n" "out of ammo.\n" msgstr "" "Impossibile eseguire:\n" "munizioni esaurite.\n" #: client/cl_actor.c:1148 msgid "" "This weapon cannot be fired\n" "one handed.\n" msgstr "" "Quest'arma non può essere usata\n" "con una sola mano\n" #: client/cl_actor.c:1157 msgid "" "Can't perform action:\n" "this item is not reloadable.\n" msgstr "" "Impossibile eseguire:\n" "quest'oggetto non è ricaricabile.\n" #: client/cl_actor.c:1162 msgid "" "Can't perform action:\n" "ammo not available.\n" msgstr "" "Impossibile eseguire:\n" "proiettili non disponibili.\n" #: client/cl_actor.c:1297 #, c-format msgid "Armour %i\tMorale %i\n" msgstr "Armatura %i\tMorale %i\n" #: client/cl_actor.c:1304 #, c-format msgid "" "Armour %i\tMorale %i\n" "Move %i (%i TU left)\n" msgstr "" "Armatura %i\tMorale %i\n" "Passi %i (%i UT rimaste)\n" #: client/cl_actor.c:1323 msgid "" "You cannot use this unknown item.\n" "You need to research it first.\n" msgstr "" "Non puoi usare un oggetto sconosciuto.\n" "Devi studiarlo prima.\n" #: client/cl_actor.c:1340 #, c-format msgid "" "%s\n" "(empty)\n" msgstr "" "%s\n" "(vuoto)\n" # # in game #: client/cl_actor.c:1349 msgid "Currently panics!\n" msgstr "In preda al panico!\n" #: client/cl_actor.c:1752 msgid "Nobody selected\n" msgstr "Non hai selezionato nessuno\n" #: client/cl_actor.c:1763 msgid "This isn't your round\n" msgstr "Questo non è il tuo turno\n" #: client/cl_actor.c:1896 msgid "" "You cannot reload this unknown item.\n" "You need to research it and its ammunition first.\n" msgstr "" "Non puoi ricaricare un oggetto sconosciuto.\n" "Devi studiare l'oggetto e le sue munizioni prima.\n" #: client/cl_actor.c:2409 msgid "was stunned.\n" msgstr "è stato stordito.\n" #: client/cl_actor.c:2414 msgid "was killed.\n" msgstr "è stato ucciso.\n" #: client/cl_actor.c:2421 msgid "A civilian was stunned.\n" msgstr "Un civile è stato stordito.\n" #: client/cl_actor.c:2423 msgid "A civilian was killed.\n" msgstr "Un civile è stato ucciso.\n" #: client/cl_actor.c:2431 msgid "An alien was stunned:" msgstr "Un alieno è stato stordito:" #: client/cl_actor.c:2435 msgid "An alien was killed:" msgstr "Un alieno è stato ucciso:" #: client/cl_actor.c:2440 client/cl_actor.c:2446 msgid "An alien was stunned.\n" msgstr "Un alieno è stato stordito.\n" #: client/cl_actor.c:2442 client/cl_actor.c:2448 msgid "An alien was killed.\n" msgstr "Un alieno è stato ucciso.\n" #: client/cl_actor.c:2453 msgid "A soldier was stunned.\n" msgstr "Un soldato è stato stordito.\n" #: client/cl_actor.c:2455 msgid "A soldier was killed.\n" msgstr "Un soldato è stato ucciso.\n" #: client/cl_actor.c:2459 #, c-format msgid "A member of team %i was stunned.\n" msgstr "Un membro della squadra %i è stato stordito.\n" #: client/cl_actor.c:2461 #, c-format msgid "A member of team %i was killed.\n" msgstr "Un membro della squadra %i è stato ucciso.\n" # # in-game (hud) #: client/cl_actor.c:2631 msgid "Your round started!\n" msgstr "Il tuo turno è iniziato!\n" #: client/cl_aircraft.c:127 msgid "Aircraft started" msgstr "Velivolo decollato" #: client/cl_aircraft.c:127 client/cl_aircraft.c:545 client/cl_aircraft.c:759 #: client/cl_aircraft.c:1078 client/cl_aliencont.c:218 #: client/cl_aliencont.c:249 client/cl_aliencont.c:256 #: client/cl_basemanagement.c:650 client/cl_basemanagement.c:2193 #: client/cl_campaign.c:469 client/cl_campaign.c:950 client/cl_campaign.c:1006 #: client/cl_campaign.c:1171 client/cl_campaign.c:1182 #: client/cl_campaign.c:1192 client/cl_campaign.c:1202 #: client/cl_campaign.c:1212 client/cl_campaign.c:1223 #: client/cl_campaign.c:1237 client/cl_campaign.c:1247 #: client/cl_campaign.c:1254 client/cl_campaign.c:1262 #: client/cl_campaign.c:2255 client/cl_campaign.c:2291 #: client/cl_campaign.c:2293 client/cl_campaign.c:2596 #: client/cl_campaign.c:2806 client/cl_main.c:1087 client/cl_map.c:270 #: client/cl_research.c:745 client/cl_research.c:908 client/cl_research.c:926 #: client/cl_research.c:932 client/cl_research.c:971 client/cl_research.c:1002 #: client/cl_research.c:1145 client/cl_research.c:1148 #: client/cl_transfer.c:240 client/cl_transfer.c:364 client/cl_transfer.c:420 #: client/cl_transfer.c:473 client/cl_transfer.c:494 client/cl_transfer.c:505 #: client/cl_transfer.c:537 client/cl_ufo.c:194 client/cl_ufo.c:199 msgid "Notice" msgstr "Avviso" #: client/cl_aircraft.c:203 msgid "ON RED ALERT" msgstr "ALLARME ROSSO" #: client/cl_aircraft.c:207 msgid "Nothing - should not be displayed" msgstr "Niente - non dovrebbe essere mostrato" #: client/cl_aircraft.c:209 msgid "At homebase" msgstr "Alla base madre" #: client/cl_aircraft.c:211 msgid "Refuel" msgstr "Rifornimento" #: client/cl_aircraft.c:213 msgid "Idle" msgstr "Pausa" #: client/cl_aircraft.c:215 msgid "On transit" msgstr "In transito" #: client/cl_aircraft.c:217 msgid "Moving to mission" msgstr "Muovendo alla missione" #: client/cl_aircraft.c:219 msgid "Pursuing a UFO" msgstr "Inseguendo un UFO" #: client/cl_aircraft.c:221 msgid "Ready for drop down" msgstr "Pronti a sbarcare" #: client/cl_aircraft.c:223 msgid "On interception" msgstr "In intercettazione" #: client/cl_aircraft.c:225 msgid "Transportmission" msgstr "Missione di trasporto" #: client/cl_aircraft.c:227 msgid "Back to base" msgstr "Torna alla base" #: client/cl_aircraft.c:467 client/cl_map.c:893 client/cl_ufopedia.c:436 #, c-format msgid "Speed:\t%.0f\n" msgstr "Velocita':\t%.0f\n" #: client/cl_aircraft.c:468 client/cl_map.c:894 #, c-format msgid "Fuel:\t%i/%i\n" msgstr "Carburante:\t%i/%i\n" #: client/cl_aircraft.c:469 client/cl_aircraft.c:470 client/cl_aircraft.c:471 #: client/cl_transfer.c:836 client/cl_transfer.c:837 client/cl_ufopedia.c:412 #: client/cl_ufopedia.c:439 client/cl_ufopedia.c:440 client/cl_ufopedia.c:441 msgid "None" msgstr "Niente" #: client/cl_aircraft.c:469 client/cl_ufopedia.c:439 #, c-format msgid "Weapon:\t%s\n" msgstr "Arma:\t%s\n" #: client/cl_aircraft.c:470 client/cl_ufopedia.c:440 #, c-format msgid "Shield:\t%s\n" msgstr "Scudo:\t%s\n" #: client/cl_aircraft.c:471 #, c-format msgid "Equipment:\t%s" msgstr "Equipaggiamento:\t%s" #: client/cl_aircraft.c:544 #, c-format msgid "You've got a new aircraft (a %s) in base %s" msgstr "Hai un nuovo velivolo (un %s) nella base %s" #: client/cl_aircraft.c:759 msgid "Your dropship is low on fuel and returns to base" msgstr "La tua nave da trasporto ha finito il carburante e ritorna alla base." #: client/cl_aircraft.c:802 client/cl_aircraft.c:809 msgid "Interception" msgstr "Intercettazione" #: client/cl_aircraft.c:802 client/cl_campaign.c:2291 msgid "You've won the battle" msgstr "Hai vinto la battaglia" #: client/cl_aircraft.c:809 client/cl_campaign.c:2293 msgid "You've lost the battle" msgstr "Hai perso la battaglia" #: client/cl_aircraft.c:927 msgid "None\n" msgstr "Niente\n" #: client/cl_aircraft.c:983 msgid "No weapon assigned" msgstr "Nessun'arma selezionata" #: client/cl_aircraft.c:987 msgid "No item assigned" msgstr "Nessun oggetto assegnato" #: client/cl_aircraft.c:991 msgid "No shield assigned" msgstr "Nessuno scudo selezionato" #: client/cl_aircraft.c:1078 msgid "Assign a team to aircraft" msgstr "Assegna una squadra a velivolo" #: client/cl_aliencont.c:218 msgid "" "You cannot process aliens yet. Alien Containment not ready in this base." msgstr "" "Non puoi ancora processare alieni. L'Unità di Contenimento Alieni non è " "pronta in questa base." #: client/cl_aliencont.c:249 msgid "You cannot hold alive aliens yet. Aliens died." msgstr "Non puoi ancora trattenere alieni vivi. Gli alieni sono morti." #: client/cl_aliencont.c:256 msgid "You've captured new aliens." msgstr "Hai catturato nuovi alieni." #: client/cl_aliencont.c:882 msgid "Needs autopsy!" msgstr "Hai bisogno dell'autopsia!" #: client/cl_aliencont.c:882 po/OTHER_STRINGS:4 msgid "Yes" msgstr "Sì" #: client/cl_basemanagement.c:348 msgid "Not set" msgstr "Non impostato" #: client/cl_basemanagement.c:354 #, c-format msgid "Already %i in base" msgstr "Già %i nella base" #: client/cl_basemanagement.c:360 msgid "Construction finished" msgstr "Costruzione finita" #: client/cl_basemanagement.c:363 msgid "Working 100%" msgstr "Efficenza 100%" #: client/cl_basemanagement.c:366 msgid "Down" msgstr "Giù" #: client/cl_basemanagement.c:650 msgid "Not enough credits to build this\n" msgstr "Non hai abbastanza soldi per costruirlo\n" #: client/cl_basemanagement.c:787 #, c-format msgid "Costs:\t%1.0f c\n" msgstr "Costi:\t%1.0f c\n" #: client/cl_basemanagement.c:790 #, c-format msgid "%i Day to build\n" msgid_plural "%i Days to build\n" msgstr[0] "%i Giorno per costruire\n" msgstr[1] "%i Giorni per costruire\n" #: client/cl_basemanagement.c:793 #, c-format msgid "Running Costs:\t%1.0f c\n" msgstr "Mantenimento:\t%1.0f c\n" #: client/cl_basemanagement.c:1451 #, c-format msgid "%i day left" msgid_plural "%i days left" msgstr[0] "%i giorno rimanente" msgstr[1] "%i giorni rimanenti" #: client/cl_basemanagement.c:1479 client/cl_campaign.c:1483 #, c-format msgid "%i c" msgstr "%i c" #: client/cl_basemanagement.c:1585 msgid "Base is under attack" msgstr "Base sotto attacco" #: client/cl_basemanagement.c:1794 client/cl_team.c:1335 client/cl_team.c:1538 msgid "NewTeam" msgstr "Nuova Squadra" #: client/cl_basemanagement.c:1873 #, c-format msgid "A new base has been built: %s." msgstr "Nuova base costruita: %s." #: client/cl_basemanagement.c:1874 client/cl_basemanagement.c:1918 msgid "Base built" msgstr "Base costruita" #: client/cl_basemanagement.c:1917 msgid "Not enough credits to set up a new base." msgstr "Non hai abbastanza soldi per una nuova base." #: client/cl_basemanagement.c:2193 msgid "You've reached the base limit." msgstr "Hai raggiunto il limite di basi." #: client/cl_basemanagement.c:2244 msgid "" "No aircraft in this base - You first have to purchase or transfer an " "aircraft\n" msgstr "" "Nessun velivolo in questa base - Devi prima comprare o trasferire un " "velivolo\n" #: client/cl_basemanagement.c:2244 client/cl_basemanagement.c:2246 #: client/cl_campaign.c:2084 client/cl_market.c:275 client/cl_market.c:520 #: client/cl_save.c:292 client/cl_team.c:1382 msgid "Note" msgstr "Nota" #: client/cl_basemanagement.c:2246 msgid "No aircraft in this base - You first have to purchase an aircraft\n" msgstr "Nessun velivolo in questa base - Devi prima comprare un velivolo\n" #: client/cl_basemanagement.c:2345 #, c-format msgid "Construction of %s building finished in base %s." msgstr "Costruzione di %s edificio finita nella base %s." #: client/cl_basemanagement.c:2346 msgid "Building finished" msgstr "Costruzione finita" #: client/cl_campaign.c:469 client/cl_map.c:270 msgid "Could not set up your base at this location" msgstr "Non puoi costruire una base qui" #: client/cl_campaign.c:766 #, c-format msgid "Your base %s is under attack." msgstr "La tua base %s è sotto attacco." #: client/cl_campaign.c:786 #, c-format msgid "Alien activity has been reported: '%s'" msgstr "Attività aliena riportata: '%s'" #: client/cl_campaign.c:787 msgid "Alien activity" msgstr "Attività aliena" #: client/cl_campaign.c:949 #, c-format msgid "" "Your base: %s has been ransacked! All employees killed and all equipment " "destroyed." msgstr "" "La tua base %s è stata saccheggiata! Tutti gli impiegati sono stati uccisi e " "l'equipaggiamento distrutto." #: client/cl_campaign.c:1005 #, c-format msgid "The mission expired and %i civilian died." msgid_plural "The mission expired and %i civilians died." msgstr[0] "Il tempo e' scaduto e %i civile è morto." msgstr[1] "Il tempo e' scaduto e %i civili sono morti." # # cl_campaign.c #: client/cl_campaign.c:1054 msgid "Jan" msgstr "Gen" #: client/cl_campaign.c:1056 msgid "Feb" msgstr "Feb" #: client/cl_campaign.c:1058 msgid "Mar" msgstr "Mar" #: client/cl_campaign.c:1060 msgid "Apr" msgstr "Apr" #: client/cl_campaign.c:1062 msgid "May" msgstr "Mag" #: client/cl_campaign.c:1064 msgid "Jun" msgstr "Giu" #: client/cl_campaign.c:1066 msgid "Jul" msgstr "Lug" #: client/cl_campaign.c:1068 msgid "Aug" msgstr "Ago" #: client/cl_campaign.c:1070 msgid "Sep" msgstr "Set" #: client/cl_campaign.c:1072 msgid "Oct" msgstr "Ott" #: client/cl_campaign.c:1074 msgid "Nov" msgstr "Nov" #: client/cl_campaign.c:1076 msgid "Dec" msgstr "Dic" #: client/cl_campaign.c:1090 msgid "Giving up" msgstr "Demoralizzato" #: client/cl_campaign.c:1092 msgid "Furious" msgstr "Furioso" #: client/cl_campaign.c:1094 msgid "Angry" msgstr "Arrabbiato" #: client/cl_campaign.c:1096 msgid "Mad" msgstr "Pazzo" #: client/cl_campaign.c:1098 msgid "Upset" msgstr "Sconvolto" #: client/cl_campaign.c:1100 msgid "Tolerant" msgstr "Tollerante" #: client/cl_campaign.c:1102 msgid "Neutral" msgstr "Neutrale" #: client/cl_campaign.c:1104 msgid "Content" msgstr "Contento" #: client/cl_campaign.c:1106 msgid "Pleased" msgstr "Soddisfatto" #: client/cl_campaign.c:1108 msgid "Happy" msgstr "Felice" #: client/cl_campaign.c:1110 msgid "Exuberant" msgstr "Esuberante" #: client/cl_campaign.c:1164 #, c-format msgid "Gained %i %s, %i %s, %i %s, %i %s, and %i %s from nation %s (%s)" msgstr "" "Hai ottenuto %i %s, %i %s, %i %s, %i %s, and %i %s dalle nazioni %s (%s)" #: client/cl_campaign.c:1165 msgid "credit" msgid_plural "credits" msgstr[0] "credito" msgstr[1] "crediti" #: client/cl_campaign.c:1166 client/cl_campaign.c:4058 msgid "scientist" msgid_plural "scientists" msgstr[0] "scienziato" msgstr[1] "scienziati" #: client/cl_campaign.c:1167 client/cl_campaign.c:4060 msgid "medic" msgid_plural "medics" msgstr[0] "medico" msgstr[1] "medici" #: client/cl_campaign.c:1168 client/cl_campaign.c:4057 msgid "soldier" msgid_plural "soldiers" msgstr[0] "soldato" msgstr[1] "soldati" #: client/cl_campaign.c:1169 client/cl_campaign.c:4059 msgid "worker" msgid_plural "workers" msgstr[0] "operaio" msgstr[1] "operai" #: client/cl_campaign.c:1180 #, c-format msgid "Paid %i credits to soldiers" msgstr "Paghi %i crediti per i soldati" #: client/cl_campaign.c:1190 #, c-format msgid "Paid %i credits to workers" msgstr "Paghi %i crediti per gli operai" #: client/cl_campaign.c:1200 #, c-format msgid "Paid %i credits to scientists" msgstr "Paghi %i crediti per gli scienziati" #: client/cl_campaign.c:1210 #, c-format msgid "Paid %i credits to medics" msgstr "Paghi %i crediti per i medici" #: client/cl_campaign.c:1221 #, c-format msgid "Paid %i credits for robots" msgstr "Paghi %i crediti per i robots" #: client/cl_campaign.c:1235 #, c-format msgid "Paid %i credits for aircraft" msgstr "Paghi %i crediti per il velivolo" #: client/cl_campaign.c:1246 #, c-format msgid "Paid %i credits for upkeep of base %s" msgstr "Paghi %i crediti di mantenimento della base %s" #: client/cl_campaign.c:1252 #, c-format msgid "Paid %i credits for administrative overhead." msgstr "Paghi %i crediti per amministrazione." #: client/cl_campaign.c:1260 #, c-format msgid "Paid %i credits in interest on your debt." msgstr "Paghi %i interessi sui tuoi debiti." #: client/cl_campaign.c:1387 client/cl_save.c:213 client/cl_ufopedia.c:516 #: client/cl_ufopedia.c:522 #, fuzzy, c-format msgid "%i %s %02i" msgstr "%02i %s %i" #: client/cl_campaign.c:1389 #, c-format msgid "%02i:%02i" msgstr "%02i:%02i" #: client/cl_campaign.c:1506 #, c-format msgid "" "Won:\t%i\n" "Lost:\t%i\n" "\n" msgstr "" "Vinte:\t%i\n" "Perse:\t%i\n" "\n" #: client/cl_campaign.c:1511 #, c-format msgid "" "Built:\t%i\n" "Active:\t%i\n" "Attacked:\t%i\n" msgstr "" "Costruite:\t%i\n" "Attive:\t%i\n" "Attaccate:\t%i\n" #: client/cl_campaign.c:1518 #, c-format msgid "%s\t%s\n" msgstr "%s\t%s\n" #: client/cl_campaign.c:1561 #, c-format msgid "%s\t%i\n" msgstr "%s\t%i\n" #: client/cl_campaign.c:1567 #, c-format msgid "Employees:\t%i c\n" msgstr "Impiegati:\t%i c\n" #: client/cl_campaign.c:1576 #, c-format msgid "Aircrafts:\t%i c\n" msgstr "Velivoli:\t%i c\n" #: client/cl_campaign.c:1584 #, c-format msgid "Base (%s):\t%i c\n" msgstr "Base (%s):\t%i c\n" #: client/cl_campaign.c:1589 #, c-format msgid "Administrative costs:\t%i c\n" msgstr "Costi d'amministrazione:\t%i c\n" #: client/cl_campaign.c:1596 #, c-format msgid "Debt:\t%i c\n" msgstr "Debito:\t%i c\n" #: client/cl_campaign.c:1599 #, c-format msgid "" "\n" "\t-------\n" "Sum:\t%i c\n" msgstr "" "\n" "\t-------\n" "Somma:\t%i c\n" #: client/cl_campaign.c:2084 msgid "Assemble or load a team" msgstr "Crea o carica una squadra" #: client/cl_campaign.c:2255 msgid "Your dropship is not near the landing zone" msgstr "Le nave trasporto è lontana dalla zona d'atterraggio" #: client/cl_campaign.c:2593 #, c-format msgid "By selling %s %s" msgstr "Vendendo %s %s" #: client/cl_campaign.c:2594 #, c-format msgid "%i collected item" msgid_plural "%i collected items" msgstr[0] "%i oggetto raccolto" msgstr[1] "%i oggetti raccolti" #: client/cl_campaign.c:2595 #, c-format msgid "you gathered %i credits." msgstr "hai guadagnato %i crediti." #: client/cl_campaign.c:2652 #, c-format msgid "%s has been promoted to %s.\n" msgstr "%s e'stato promosso a %s.\n" #: client/cl_campaign.c:2654 #, c-format msgid "" "%s has been awarded the posthumous rank of %s\\for inspirational gallantry " "in the face of overwhelming odds.\n" msgstr "" "%s è stato promosso al grado postumo di %s\\per il coraggio dimostrato in " "una situazione di pericolo mortale.\n" #: client/cl_campaign.c:2655 msgid "Soldier promoted" msgstr "Soldato promosso" #: client/cl_campaign.c:2805 #, c-format msgid "Defense of base: %s successful!" msgstr "Difesa della base: %s operazione riuscita!" #: client/cl_campaign.c:4053 msgid "Human" msgstr "Umano" #: client/cl_campaign.c:4055 #, c-format msgid "" "Race: %s\n" "Recruits: %i %s, %i %s, %i %s, %i %s\n" "Credits: %ic\n" "Difficulty: %s\n" "%s\n" msgstr "" "Razza:%s\n" "Reclute: %i %s, %i %s, %i %s, %i %s\n" "Crediti:%ic\n" "Difficoltà: %s\n" "%s\n" #: client/cl_employee.c:187 msgid "Soldier" msgstr "Soldato" #: client/cl_employee.c:477 client/cl_employee.c:482 msgid "Not enough quarters" msgstr "Non ci sono abbastanza dormitori" #: client/cl_employee.c:478 #, c-format msgid "" "You don't have enough living quarters to house all of your personnel. You " "need to fire %i personnel until more living space becomes available." msgstr "" "Non hai abbastanza dormitori per ospitare tutto il personale. Devi " "licenziare %i impiegati prima di liberare un po' di spazio." #: client/cl_employee.c:482 msgid "You don't have enough quarters for your employees." msgstr "Non hai abbastanza dormitori per i tuoi impiegati." #: client/cl_hospital.c:58 #, fuzzy, c-format msgid "Healing of %s completed - %i active healing left\n" msgid_plural "Healing of %s completed - %i active healings left\n" msgstr[0] "" "La guarigione di %s è completa - rimangono altre %i guarigioni attive\n" msgstr[1] "" "La guarigione di %s è completa - rimangono altre %i guarigioni attive\n" #: client/cl_hospital.c:60 msgid "Healing complete" msgstr "Guarigione completa" #: client/cl_hospital.c:211 #, c-format msgid "%s\t%s\t(%i/%i)\n" msgstr "%s\t%s\t(%i/%i)\n" #: client/cl_input.c:707 msgid "Rotate battlescape camera anti-clockwise" msgstr "Ruota in senso anti-orario la telecamera sul campo di battaglia" #: client/cl_input.c:709 msgid "Rotate battlescape camera clockwise" msgstr "Ruota in senso orario la telecamera sul campo di battaglia" #: client/cl_input.c:711 msgid "Tilt battlescape camera up" msgstr "Alza la telecamera sul campo di battaglia" #: client/cl_input.c:713 msgid "Tilt battlescape camera down" msgstr "Abbassa la telecamera sul campo di battaglia" #: client/cl_input.c:715 msgid "Move battlescape camera left" msgstr "Muovi a sinistra la telecamera sul campo di battaglia" #: client/cl_input.c:717 msgid "Move battlescape camera right" msgstr "Muovi a destra la telecamera sul campo di battaglia" #: client/cl_input.c:719 msgid "Move battlescape camera forward" msgstr "Muovi avanti la telecamera sul campo di battaglia" #: client/cl_input.c:721 msgid "Move battlescape camera backward" msgstr "Muovi indietro la telecamera sul campo di battaglia" #: client/cl_input.c:723 client/cl_input.c:747 msgid "Zoom in" msgstr "Aumenta lo zoom" #: client/cl_input.c:725 client/cl_input.c:748 msgid "Zoom out" msgstr "Diminuisci lo zoom" #: client/cl_input.c:728 msgid "Select objects/Walk to a square/In fire mode, fire etc" msgstr "" "Seleziona oggetti/Cammina su un tassello/In modalità di fuoco, spara ecc" #: client/cl_input.c:730 msgid "Walk to a square/In fire mode, cancel action" msgstr "Cammina su un tassello/In modalità di fuoco, annulla l'azione" #: client/cl_input.c:732 msgid "Turn soldier toward mouse pointer" msgstr "Gira il soldato nella direzione del mouse" #: client/cl_input.c:734 msgid "Toggle stand/crounch" msgstr "In piedi/abbassato" #: client/cl_input.c:735 msgid "Toggle reaction fire" msgstr "Cambia fuoco di reazione" #: client/cl_input.c:736 msgid "Toogle to next alien" msgstr "Vai al prossimo alieno" #: client/cl_input.c:742 msgid "Reload the weapon in the soldiers left hand" msgstr "Ricarica l'arma sulla mano sinistra del soldato" #: client/cl_input.c:743 msgid "Reload the weapon in the soldiers right hand" msgstr "Ricarica l'arma sulla mano destra del soldato" #: client/cl_input.c:744 msgid "Ends current round" msgstr "Fine turno" #: client/cl_input.c:745 msgid "Slice through terrain at a higher level" msgstr "Mostra una fetta più alta di terreno" #: client/cl_input.c:746 msgid "Slice through terrain at a lower level" msgstr "Mostra una fetta più bassa di terreno" #: client/cl_input.c:749 msgid "Confirm the current action" msgstr "Conferma l'azione corrente" #: client/cl_input.c:757 msgid "Toggle first-person/third-person camera mode" msgstr "Cambia fra visuale in soggettiva/terza persona" #: client/cl_main.c:365 client/cl_main.c:1038 msgid "Assemble a team first" msgstr "Crea una squadra prima" #: client/cl_main.c:365 client/cl_main.c:1038 client/cl_main.c:1606 #: client/cl_main.c:1611 client/cl_main.c:1617 client/cl_main.c:1623 #: client/cl_save.c:359 client/cl_save.c:385 msgid "Error" msgstr "Errore" #: client/cl_main.c:876 msgid "No player connected\n" msgstr "Nessun giocatore connesso\n" #: client/cl_main.c:915 #, c-format msgid "" "IP\t%s\n" "\n" msgstr "" "IP\t%s\n" "\n" #: client/cl_main.c:936 #, c-format msgid "Map:\t%s\n" msgstr "Mappa:\t%s\n" #: client/cl_main.c:947 #, c-format msgid "Version:\t%s\n" msgstr "Versione:\t%s\n" #: client/cl_main.c:949 #, c-format msgid "Servername:\t%s\n" msgstr "Nome Server:\t%s\n" #: client/cl_main.c:951 #, c-format msgid "Moralestates:\t%s\n" msgstr "Stato morale:\t%s\n" #: client/cl_main.c:953 #, fuzzy, c-format msgid "Gametype:\t%s\n" msgstr "Tipo di gioco:" #: client/cl_main.c:955 #, fuzzy, c-format msgid "Roundtime:\t%s\n" msgstr "Equipaggiamento:\t%s\n" #: client/cl_main.c:957 #, c-format msgid "Teamplay:\t%s\n" msgstr "Gioco a squadre:\t%s\n" #: client/cl_main.c:959 #, c-format msgid "Max. players per team:\t%s\n" msgstr "Max. giocatori per squadra:\t%s\n" #: client/cl_main.c:961 #, c-format msgid "Max. teams allowed in this map:\t%s\n" msgstr "Max. squadre permesse in questa mappa:\t%s\n" #: client/cl_main.c:963 #, c-format msgid "Max. clients:\t%s\n" msgstr "Max. giocatori:\t%s\n" #: client/cl_main.c:965 #, c-format msgid "Max. soldiers per player:\t%s\n" msgstr "Max. soldati per giocatore:\t%s\n" #: client/cl_main.c:967 #, c-format msgid "Max. soldiers per team:\t%s\n" msgstr "Max. soldati persquadra:\t%s\n" #: client/cl_main.c:970 client/cl_main.c:973 #, c-format msgid "Password protected:\t%s\n" msgstr "" #: client/cl_main.c:970 #, fuzzy msgid "yes" msgstr "Sì" #: client/cl_main.c:973 #, fuzzy msgid "no" msgstr "Neve" #: client/cl_main.c:1087 msgid "" "All bookmark slots are used - please removed unused entries and repeat this " "step" msgstr "" "Tutti i segnalibri sono stati usati - per favore cancella quelli " "inutilizzati e ripeti questa operazione" #: client/cl_main.c:1191 msgid "Select a free team or your coop team" msgstr "Seleziona una squadra libera o la tua squadra coop" #: client/cl_main.c:1436 msgid "Connection timed out - server is no longer reachable" msgstr "Connessione caduta - il server non è più raggiungibile" #: client/cl_main.c:1436 msgid "Network error" msgstr "Errore di rete" # # in game #: client/cl_main.c:1496 client/cl_main.c:1510 #, c-format msgid "Current team: %i" msgstr "Squadra corrente: %i" #: client/cl_main.c:1500 client/cl_main.c:1514 msgid "Team is already in use" msgstr "Squadra già in uso" #: client/cl_main.c:1524 client/cl_main.c:1552 msgid "Invalid or full team" msgstr "Squadra non valida o piena" #: client/cl_main.c:1605 #, c-format msgid "Local game version (%s) differs from the servers" msgstr "La versione del gioco locale (%s) differisce da quella sui server" #: client/cl_main.c:1611 msgid "Local map version differs from server" msgstr "La versione locale della mappa differisce da quella sul server" #: client/cl_main.c:1617 msgid "" "You are using modified ufo script files - you won't be able to connect to " "the server" msgstr "" "Stai usando file script di ufo modificati - non puoi connetterti al server" #: client/cl_main.c:1622 #, c-format msgid "Local game version (%s) differs from the servers (%s)" msgstr "La versione del gioco locale (%s) differisce da quella sui server (%s)" #: client/cl_main.c:1927 msgid "Unnamed" msgstr "Senza Nome" #: client/cl_main.c:1944 msgid "" "Pause the current server (singleplayer and multiplayer when you are server)" msgstr "" #: client/cl_main.c:2135 msgid "Chicken-hearted" msgstr "Pollo" #: client/cl_main.c:2137 msgid "Very Easy" msgstr "Facilissimo" #: client/cl_main.c:2140 msgid "Easy" msgstr "Facile" #: client/cl_main.c:2145 msgid "Hard" msgstr "Difficile" #: client/cl_main.c:2147 msgid "Very Hard" msgstr "Molto Difficile" #: client/cl_main.c:2149 msgid "Insane" msgstr "Insano" #: client/cl_map.c:307 msgid "UFO" msgstr "UFO" #: client/cl_map.c:642 client/cl_map.c:716 msgid "Day" msgstr "Giorno" #: client/cl_map.c:642 client/cl_map.c:716 msgid "Night" msgstr "Notte" #: client/cl_map.c:861 msgid "Select the desired location of the new base on the map.\n" msgstr "Scegli la locazione desiderata della nuova base sulla mappa.\n" #: client/cl_map.c:866 msgid "Aliens are attacking our base at this very moment.\n" msgstr "Gli alieni attaccano la nostra base proprio adesso.\n" #: client/cl_map.c:871 msgid "Select ufo or mission on map\n" msgstr "Seleziona ufo o missione sulla mappa\n" #: client/cl_map.c:876 msgid "UFO in radar range\n" msgstr "UFO a portata del radar\n" #: client/cl_map.c:886 #, c-format msgid "" "Location: %s\n" "Type: %s\n" "Objective: %s\n" msgstr "" "Luogo: %s\n" "Tipo: %s\n" "Obbiettivo: %s\n" #: client/cl_map.c:891 #, c-format msgid "Name:\t%s (%i/%i)\n" msgstr "Nome:\t%s (%i/%i)\n" #: client/cl_map.c:892 #, c-format msgid "Status:\t%s\n" msgstr "Stato:\t%s\n" #: client/cl_market.c:275 msgid "Build a hangar first" msgstr "Costruisci un hangar prima" #: client/cl_market.c:520 msgid "You can't sell an aircraft if it still has a team assigned" msgstr "Non puoi vendere un velivolo se c'è ancora una squadra assegnata" #: client/cl_menu.c:553 msgid "Set playersoldiers lower than teamsoldiers" msgstr "Soldati del giocatore minori dei soldati della squadra" #: client/cl_menu.c:553 msgid "Settings doesn't make sense" msgstr "Le impostazioni non hanno senso" #: client/cl_menu.c:624 #, c-format msgid "In: %i Out: %i" msgstr "In: %i Out: %i" #: client/cl_menu.c:1779 #, c-format msgid "Key: %s" msgstr "Pulsante: %s" #: client/cl_menu.c:3208 msgid "Hide the HUD (press ESC to reactivate HUD)" msgstr "Nascondi l'HUD (Premi ESC per riattivarlo)" #: client/cl_menu.c:4085 #, c-format msgid "%i %s %02i, %02i:%02i: " msgstr "" #: client/cl_parse.c:856 msgid "Alien spotted:" msgstr "Alieno individuato:" #: client/cl_parse.c:859 client/cl_parse.c:861 msgid "Alien spotted!\n" msgstr "Alieno individuato!\n" #: client/cl_parse.c:863 msgid "Enemy spotted!\n" msgstr "Nemico individuato!\n" #: client/cl_parse.c:865 msgid "Civilian spotted!\n" msgstr "Civile individuato!\n" #: client/cl_particle.c:452 msgid "No particle loaded" msgstr "Nessuna particella caricata" #: client/cl_popup.c:247 #, c-format msgid "Back to base\t%s\n" msgstr "Torna alla base\t%s\n" #: client/cl_popup.c:249 msgid "Stop\n" msgstr "Stop\n" #: client/cl_popup.c:256 #, c-format msgid "Mission\t%s (%s)\n" msgstr "Missione\t%s (%s)\n" #: client/cl_produce.c:232 #, c-format msgid "Production queue for base %s is empty" msgstr "Linea di produzione per la base %s vuota" #: client/cl_produce.c:233 msgid "Production queue empty" msgstr "Linea di produzione vuota" #: client/cl_produce.c:284 #, c-format msgid "The production of %s has finished." msgstr "Produzione di %s finita." #: client/cl_produce.c:285 msgid "Production finished" msgstr "Produzione finita" #: client/cl_produce.c:316 client/cl_produce.c:327 msgid "No item selected" msgstr "Nessun oggetto selezionato" #: client/cl_produce.c:320 #, c-format msgid "Costs per item\t%i c\n" msgstr "Costo per oggetto\t%i c\n" #: client/cl_produce.c:322 #, c-format msgid "Productiontime\t%ih\n" msgstr "Tempo di produzione\t%ih\n" #: client/cl_produce.c:667 #, c-format msgid "Production of %s started" msgstr "Produzione di %s iniziata" #: client/cl_produce.c:668 msgid "Production started" msgstr "Produzione iniziata" #: client/cl_produce.c:675 msgid "Queue full!" msgstr "Coda piena!" #: client/cl_produce.c:675 msgid "You cannot queue any more items!" msgstr "Non puoi mettere in coda altri oggetti!" #: client/cl_research.c:81 #, c-format msgid "A research project has been completed: %s\n" msgstr "Un progetto di ricerca è stato completato: %s\n" #: client/cl_research.c:82 msgid "Research finished" msgstr "Ricerca finita" #: client/cl_research.c:100 client/cl_research.c:221 #, c-format msgid "New research proposal: %s\n" msgstr "Nuova ricerca proposta: %s\n" #: client/cl_research.c:101 msgid "Unknown Technology researchable" msgstr "Tecnologia Sconosciuta ricercabile" #: client/cl_research.c:222 msgid "Unknown Technology found" msgstr "Tecnologia Sconosciuta trovata" #: client/cl_research.c:627 #, c-format msgid "Available scientists in this base: %i" msgstr "Scienziati liberi in questa base: %i" #: client/cl_research.c:628 msgid "Not researched in any base." msgstr "Non ricercato in nessuna base." #: client/cl_research.c:634 #, c-format msgid "Researched in %s" msgstr "Ricercato in %s" #: client/cl_research.c:636 msgid "Researched in this base." msgstr "Ricercato in questa base." #: client/cl_research.c:647 #, c-format msgid "Progress: %.1f%%" msgstr "Progressi: %.1f%%" #: client/cl_research.c:649 msgid "Progress: Not available." msgstr "Progressi: Non disponibili." #: client/cl_research.c:653 msgid "Status: Under research" msgstr "Stato: Ricerca in corso" #: client/cl_research.c:656 msgid "Status: Research paused" msgstr "Stato: Ricerca in pausa" #: client/cl_research.c:659 msgid "Status: Research finished" msgstr "Stato: Ricerca finita" #: client/cl_research.c:662 msgid "Status: Unknown technology" msgstr "Stato: Tecnologia sconosciuta" #: client/cl_research.c:746 msgid "" "There is no free lab available.\n" "You need to build one or free another\n" "in order to assign scientists to research this technology.\n" msgstr "" "Non c'e' un laboratorio disponibile.\n" "Ne devi costruire o liberare uno\n" "per poter assegnare scienziati a questa ricerca.\n" #: client/cl_research.c:908 msgid "This item is currently under research in another base." msgstr "Questo oggetto è già sotto studio in un'altra base." #: client/cl_research.c:926 client/cl_research.c:971 msgid "The research on this item is complete." msgstr "Lo studio di questo oggetto è completo." #: client/cl_research.c:932 msgid "" "The research on this item is not yet possible.\n" "You need to research the technologies it's based on first." msgstr "" "Non è ancora possibile studiare questo oggetto.\n" "Devi prima aver compreso le tecnologie su cui è basato." #: client/cl_research.c:1002 msgid "No research proposal available for this project." msgstr "Nessuna proposta di ricerca per questo progetto." #: client/cl_research.c:1039 msgid " [not yet researchable]" msgstr " [non ancora ricercabile]" #: client/cl_research.c:1145 msgid "Nothing to research" msgstr "Niente da ricercare" #: client/cl_research.c:1148 msgid "Build a laboratory first" msgstr "Costruisci un laboratorio prima" #: client/cl_research.c:1544 msgid "No description available." msgstr "Nessuna descrizione." #: client/cl_save.c:59 msgid "Couldn't open file" msgstr "" #: client/cl_save.c:90 msgid "Error decompressing data" msgstr "" #: client/cl_save.c:103 msgid "The file is a more recent version than is supported" msgstr "" #: client/cl_save.c:124 client/cl_save.c:131 msgid "Error in loading a subsystem - see game console for more information" msgstr "" #: client/cl_save.c:165 msgid "No campaign active." msgstr "" #: client/cl_save.c:171 #, fuzzy msgid "Nothing to save yet." msgstr "Niente da ricercare" #: client/cl_save.c:182 msgid "Could not allocate enough memory to save this game" msgstr "" #: client/cl_save.c:225 msgid "Memory error compressing save-game data - set save_compressed cvar to 0" msgstr "" #: client/cl_save.c:246 msgid "Size mismatch - failed to save the campaign" msgstr "" #: client/cl_save.c:289 client/cl_save.c:291 #, fuzzy msgid "Error saving game." msgstr "" "Errore nel salvataggio del gioco. Controlla se c'è abbastanza spazio libero " "sul disco!" #: client/cl_save.c:356 client/cl_save.c:358 client/cl_save.c:382 #: client/cl_save.c:384 #, fuzzy msgid "Error loading game." msgstr "caricamento modelli..." #: client/cl_scrn.c:383 #, c-format msgid "Loading Map [%s]" msgstr "Caricamento Mappa [%s]" #: client/cl_team.c:41 msgid "Urban" msgstr "Urbano" #: client/cl_team.c:44 msgid "Jungle" msgstr "Giungla" #: client/cl_team.c:47 msgid "Desert" msgstr "Deserto" #: client/cl_team.c:50 msgid "Arctic" msgstr "Artico" #: client/cl_team.c:948 #, c-format msgid "%i of %i" msgstr "%i di %i" #: client/cl_team.c:1382 msgid "Error saving team. Check free disk space!" msgstr "" "Errore nel salvataggio della squadra. Controlla lo spazio libero su disco!" #: client/cl_team.c:1562 msgid "Select a soldier from list" msgstr "Seleziona un soldato dalla lista" #: client/cl_team.c:1563 msgid "Toggle to next soldier" msgstr "Vai al prossimo soldato" #: client/cl_team.c:1901 client/cl_team.c:1951 #, c-format msgid "Aliens killed\t%i\n" msgstr "Alieni uccisi\t%i\n" #: client/cl_team.c:1904 #, c-format msgid "Enemies killed\t%i\n" msgstr "Nemici uccisi\t%i\n" #: client/cl_team.c:1909 #, c-format msgid "" "Aliens captured\t%i\n" "\n" msgstr "" "Alieni catturati\t%i\n" "\n" #: client/cl_team.c:1910 client/cl_team.c:1955 #, c-format msgid "" "Alien survivors\t%i\n" "\n" msgstr "" "Alieni sopravvissuti\t%i\n" "\n" #: client/cl_team.c:1912 #, c-format msgid "" "Enemies captured\t%i\n" "\n" msgstr "" "Nemici catturati\t%i\n" "\n" #: client/cl_team.c:1913 #, c-format msgid "" "Enemy survivors\t%i\n" "\n" msgstr "" "Nemici sopravvissuti\t%i\n" "\n" #: client/cl_team.c:1917 #, c-format msgid "Team losses\t%i\n" msgstr "Perdite della squadra\t%i\n" #: client/cl_team.c:1918 #, c-format msgid "Team missing in action\t%i\n" msgstr "Squadra perduta in azione\t%i\n" #: client/cl_team.c:1919 #, c-format msgid "Friendly fire losses\t%i\n" msgstr "Perdite per fuoco amico\t%i\n" #: client/cl_team.c:1920 #, c-format msgid "" "Team survivors\t%i\n" "\n" msgstr "" "Sopravvissuti della squadra\t%i\n" "\n" #: client/cl_team.c:1923 #, c-format msgid "Civilians killed by the Aliens\t%i\n" msgstr "Civili uccisi da Alieni\t%i\n" #: client/cl_team.c:1925 #, c-format msgid "Civilians killed by the Enemies\t%i\n" msgstr "Civili uccisi dai Nemici\t%i\n" #: client/cl_team.c:1927 #, c-format msgid "Civilians killed by your Team\t%i\n" msgstr "Civili uccisi dalla tua Squadra\t%i\n" #: client/cl_team.c:1928 #, c-format msgid "" "Civilians saved\t%i\n" "\n" "\n" msgstr "" "Civili salvati\t%i\n" "\n" "\n" #: client/cl_team.c:1954 #, c-format msgid "Aliens captured\t%i\n" msgstr "Alieni catturati\t%i\n" #: client/cl_team.c:1958 #, c-format msgid "PHALANX soldiers killed by Aliens\t%i\n" msgstr "Soldati PHALANX uccisi da Alieni\t%i\n" #: client/cl_team.c:1959 #, c-format msgid "PHALANX soldiers missing in action\t%i\n" msgstr "Soldati PHALANX uccisi in missionei\t%i\n" #: client/cl_team.c:1960 #, c-format msgid "PHALANX friendly fire losses\t%i\n" msgstr "Perdite PHALANX per fuoco amico\t%i\n" #: client/cl_team.c:1961 #, c-format msgid "" "PHALANX survivors\t%i\n" "\n" msgstr "" "PHALANX sopravvissuti\t%i\n" "\n" #: client/cl_team.c:1963 #, c-format msgid "Civilians killed by Aliens\t%i\n" msgstr "Civili uccisi da Alieni\t%i\n" #: client/cl_team.c:1964 #, c-format msgid "Civilians killed by friendly fire\t%i\n" msgstr "Civili uccisi da fuoco amico\t%i\n" #: client/cl_team.c:1965 #, c-format msgid "" "Civilians saved\t%i\n" "\n" msgstr "" "Civili salvati\t%i\n" "\n" #: client/cl_team.c:1972 #, c-format msgid "Items salvaged and sold\t%i\n" msgstr "Oggetti recuperati e venduti\t%i\n" #: client/cl_team.c:1973 #, c-format msgid "" "Total item sale value\t%i\n" "\n" msgstr "" "Valore totale oggetti venduti\t%i\n" "\n" #: client/cl_team.c:1988 #, c-format msgid "" "\n" "\n" "Enemies killed: %i\n" "Team survivors: %i" msgstr "" "\n" "\n" "Nemici uccisi: %i\n" "Squadre sopravvissute: %i" #: client/cl_team.c:1990 msgid "You won the game!" msgstr "Hai vinto la battaglia!" #: client/cl_team.c:1992 msgid "Congratulations" msgstr "Congratulazioni" #: client/cl_team.c:1994 msgid "" "The game was a draw!\n" "\n" "No survivors left on any side." msgstr "" "La partita è pari!\n" "\n" "Nessun sopravvissuto da nessun lato." #: client/cl_team.c:1995 msgid "Game Drawn!" msgstr "Partita pari!" #: client/cl_team.c:1997 msgid "You lost the game" msgstr "Hai perso la battaglia" #: client/cl_team.c:1999 msgid "Better luck next time" msgstr "Avrai più fortuna la prossima volta" #: client/cl_transfer.c:71 client/cl_transfer.c:94 #, c-format msgid "%s (%i on board)\n" msgstr "%s (%i a bordo)\n" #: client/cl_transfer.c:84 #, c-format msgid "Corpse of %s (%i on board)\n" msgstr "Cadavere di %s (%i a bordo)\n" #: client/cl_transfer.c:146 #, c-format msgid "%s (%i on board, %i left)\n" msgstr "%s (%i a bordo, %i rimasti)\n" #: client/cl_transfer.c:148 #, c-format msgid "%s (%i available)\n" msgstr "%s (%i disponibili)\n" #: client/cl_transfer.c:153 msgid "Storage is empty.\n" msgstr "Il magazzino è vuoto.\n" #: client/cl_transfer.c:156 msgid "Transfer is not possible - the base doesn't have a storage building." msgstr "Trasferimento impossibile - la base non ha un magazzino." #: client/cl_transfer.c:164 msgid "Transfer is not possible - the base doesn't have quarters" msgstr "Trasferimento impossibile - la base non ha dormitori" #: client/cl_transfer.c:172 #, c-format msgid "Corpse of %s (%i on board, %i left)\n" msgstr "Cadavere di %s (%i a bordo, %i rimasti)\n" #: client/cl_transfer.c:176 #, c-format msgid "Corpse of %s (%i available)\n" msgstr "Cadavere di %s (%i disponibili)\n" #: client/cl_transfer.c:183 #, c-format msgid "Alive %s (%i on board, %i left)\n" msgstr "Esemplare vivo di %s (%i a bordo, %i rimasti)\n" #: client/cl_transfer.c:187 #, c-format msgid "Alive %s (%i available)\n" msgstr "Esemplare vivo di %s (%i disponibili)\n" #: client/cl_transfer.c:194 msgid "Alien Containment is empty.\n" msgstr "Unità di Contenimento Alieni vuota.\n" #: client/cl_transfer.c:197 msgid "Transfer is not possible - the base doesn't have an alien containment" msgstr "Trasferimento impossibile - la base non ha unità di contenimento" #: client/cl_transfer.c:206 msgid "Transfer is not possible - the base doesn't have hangar" msgstr "Trasferimento impossibile - la base non ha hangar" #: client/cl_transfer.c:240 msgid "Can't unload while not at a base" msgstr "Non posso scaricare se non sono in una base" #: client/cl_transfer.c:364 msgid "The base does not exist anymore." msgstr "La base non esiste più." #: client/cl_transfer.c:372 client/cl_transfer.c:384 msgid "Transport mission" msgstr "Missione di trasporto" #: client/cl_transfer.c:373 msgid "Transport mission ended, returning to homebase now." msgstr "Missione di trasporto terminata, ora ritorno alla base di provenienza." #: client/cl_transfer.c:385 msgid "Transport mission ended, aircraft assigned to new base." msgstr "Missione di trasporto terminata, velivolo assegnato alla nuova base." #: client/cl_transfer.c:420 msgid "Can't start a transport mission while not at base" msgstr "Non posso cominciare una missione di trasporto se non sono in una base" #: client/cl_transfer.c:449 msgid "No target base selected" msgstr "Non hai selezionato la base di destinazione" #: client/cl_transfer.c:449 msgid "Please select the target base from the list" msgstr "Perfavore, seleziona la base destinazione dalla lista" #: client/cl_transfer.c:454 msgid "No aircraft selected" msgstr "Non hai selezionato il velivolo" #: client/cl_transfer.c:454 msgid "Please select the aircraft to use from the list" msgstr "Perfavore, seleziona il velivolo da usare dalla lista" #: client/cl_transfer.c:474 client/cl_transfer.c:495 client/cl_transfer.c:506 msgid "" "You are transferring aircraft. You cannot use this aircraft to transfer " "things or employees." msgstr "" "Stai trasferendo questo velivolo. Non puoi usarlo per trasferire cose o " "impiegati." #: client/cl_transfer.c:538 msgid "" "You are transferring stuff. You cannot use this aircraft to transfer itself." msgstr "" "Stai trasferendo roba. Non puoi usare questo velivolo per auto-trasportarsi." #: client/cl_transfer.c:672 msgid "You can transfer equipment - this base has a storage building\n" msgstr "Puoi trasferire equipaggiamento - questa base ha un magazzino\n" #: client/cl_transfer.c:675 msgid "No storage building in this base\n" msgstr "Nessun magazzino in questa base\n" #: client/cl_transfer.c:679 msgid "You can transfer employees - this base has quarters\n" msgstr "Puoi trasferire impiegati - questa base ha dei dormitori\n" #: client/cl_transfer.c:682 msgid "No quarters in this base\n" msgstr "Nessun dormitorio in questa base\n" #: client/cl_transfer.c:686 msgid "You can transfer aliens - this base has alien containment\n" msgstr "Puoi trasferire alieni - questa base ha un'unità di contenimanto\n" #: client/cl_transfer.c:688 msgid "No alien containment in this base\n" msgstr "Nessuna unità di contenimento alieni in questa base\n" #: client/cl_ufo.c:194 msgid "UFO appears from our radar" msgstr "UFO comparso sui nostri radar" #: client/cl_ufo.c:199 msgid "UFO disappears on our radar" msgstr "UFO scomparso dai nostri radar" #: client/cl_ufopedia.c:150 msgid "Close" msgstr "Ravvicinato" #: client/cl_ufopedia.c:153 msgid "Heavy" msgstr "Pesante" #: client/cl_ufopedia.c:156 msgid "Assault" msgstr "Assalto" #: client/cl_ufopedia.c:159 msgid "Sniper" msgstr "Cecchino" #: client/cl_ufopedia.c:162 msgid "Explosive" msgstr "Esplosivi" #: client/cl_ufopedia.c:165 msgid "Unknown weapon skill" msgstr "Abilità sconosciuta" #: client/cl_ufopedia.c:186 msgid "No requirements" msgstr "No prerequisiti" #: client/cl_ufopedia.c:244 #, fuzzy msgid "Type:\tProtection / Hardness:\n" msgstr "%s:\tProtezione: %i\tDurezza: %i\n" #: client/cl_ufopedia.c:246 #, fuzzy, c-format msgid "%s\t%i / %i\n" msgstr "%s\t%s\t(%i/%i)\n" #: client/cl_ufopedia.c:251 #, c-format msgid "%s weapon with\n" msgstr "%s arma con\n" #: client/cl_ufopedia.c:251 client/cl_ufopedia.c:255 client/cl_ufopedia.c:261 msgid "One-handed" msgstr "Singola mano" #: client/cl_ufopedia.c:251 client/cl_ufopedia.c:255 client/cl_ufopedia.c:261 msgid "Two-handed" msgstr "A due mani" #: client/cl_ufopedia.c:252 #, c-format msgid "Max ammo:\t%i\n" msgstr "Max. munizioni:\t%i\n" #: client/cl_ufopedia.c:255 #, c-format msgid "%s ammo-less weapon with\n" msgstr "%s arma senza munizioni con\n" #: client/cl_ufopedia.c:261 #, c-format msgid "%s auxiliary equipment with\n" msgstr "%s equipaggiamento ausiliario con\n" #: client/cl_ufopedia.c:262 #, c-format msgid "Action:\t%s\n" msgstr "Azione:\t%s\n" #: client/cl_ufopedia.c:263 client/cl_ufopedia.c:343 #, c-format msgid "Time units:\t%i\n" msgstr "Unità di tempo:\t%i\n" #: client/cl_ufopedia.c:264 client/cl_ufopedia.c:344 #, c-format msgid "Range:\t%g\n" msgstr "Raggio d'azione:\t%g\n" #: client/cl_ufopedia.c:339 #, fuzzy, c-format msgid "Skill:\t%s\n" msgstr "Scudo:\t%s\n" #: client/cl_ufopedia.c:340 #, fuzzy, c-format msgid "Damage:\t%i\n" msgstr "Danno:\t%i / %i\n" #: client/cl_ufopedia.c:345 #, fuzzy, c-format msgid "Spreads:\t%g\n" msgstr "Frammenta:\t%g / %g\n" #: client/cl_ufopedia.c:351 client/cl_ufopedia.c:450 msgid "Unknown - need to research this" msgstr "Sconosciuto - dev'essere ricercato" #: client/cl_ufopedia.c:386 #, c-format msgid "%s:\tProtection: %i\tHardness: %i\n" msgstr "%s:\tProtezione: %i\tDurezza: %i\n" #: client/cl_ufopedia.c:410 msgid "Error - could not find building" msgstr "Errore - non trovo l'edificio" #: client/cl_ufopedia.c:412 #, c-format msgid "Depends:\t%s\n" msgstr "Dipende:\t%s\n" #: client/cl_ufopedia.c:413 #, c-format msgid "Buildtime:\t%i day\n" msgid_plural "Buildtime:\t%i days\n" msgstr[0] "Tempo di costruzione:\t%i giorno\n" msgstr[1] "Tempo di costruzione:\t%i giorni\n" #: client/cl_ufopedia.c:414 #, c-format msgid "Fixcosts:\t%i c\n" msgstr "Costi fissi:\t%i c\n" #: client/cl_ufopedia.c:415 #, c-format msgid "Running costs:\t%i c\n" msgstr "Costi di mantenimento:\t%i c\n" #: client/cl_ufopedia.c:434 msgid "Error - could not find aircraft" msgstr "Errore - non trovo il velivolo" #: client/cl_ufopedia.c:437 #, c-format msgid "Fuel:\t%i\n" msgstr "Carburante:\t%i\n" #: client/cl_ufopedia.c:441 #, c-format msgid "Equipment:\t%s\n" msgstr "Equipaggiamento:\t%s\n" #: client/cl_ufopedia.c:541 msgid "Proposal: " msgstr "Proposta:" #: client/cl_ufopedia.c:544 msgid "Re: " msgstr "Re:" #: client/cl_ufopedia.c:552 #, c-format msgid "" "FROM: %s\n" "TO: %s\n" "DATE: %s\n" "SUBJECT: %s%s\n" msgstr "" "DA: %s\n" "A: %s\n" "DATA: %s\n" "OGGETTO: %s%s\n" #: client/cl_ufopedia.c:634 msgid "No pre-research description available." msgstr "Nessuna descrizione disponibile prima della ricerca." # #ufopedia #: client/cl_ufopedia.c:790 msgid "Ufopedia Content" msgstr "Contenuto dell'UFOpedia" # #ufopedia #: client/cl_ufopedia.c:824 #, c-format msgid "Ufopedia Index: %s" msgstr "Indice UFOpedia: %s" #: client/cl_ufopedia.c:1135 #, c-format msgid "^BProposal: %s (%s)\n" msgstr "^BProposta: %s (%s)\n" #: client/cl_ufopedia.c:1137 #, c-format msgid "Proposal: %s (%s)\n" msgstr "Proposta: %s (%s)\n" #: client/cl_ufopedia.c:1145 #, c-format msgid "^BRe: %s (%s)\n" msgstr "^BRe: %s (%s)\n" #: client/cl_ufopedia.c:1147 #, c-format msgid "Re: %s (%s)\n" msgstr "Re: %s (%s)\n" #: client/cl_ufopedia.c:1154 client/cl_ufopedia.c:1161 #, c-format msgid "^B%s (%s)\n" msgstr "^B%s (%s)\n" #: client/cl_ufopedia.c:1156 client/cl_ufopedia.c:1163 #, c-format msgid "%s (%s)\n" msgstr "%s (%s)\n" #: client/cl_view.c:408 client/cl_view.c:444 client/cl_view.c:474 #: client/cl_view.c:486 #, c-format msgid "loading %s" msgstr "caricamento %s" #: client/cl_view.c:423 msgid "loading models..." msgstr "caricamento modelli..." #: client/console.c:375 msgid "Bring up the in-game console" msgstr "Fai comparire la console durante il gioco" #: client/console.c:377 msgid "Send a message to all players" msgstr "Manda un messaggio a tutti i giocatori" #: client/console.c:378 msgid "Send a message to allied team members" msgstr "Manda un messaggio a tutte le squadre alleate" #: game/g_client.c:611 msgid "Can't perform action - this isn't your round!\n" msgstr "Impossibile eseguire - questo non è il tuo turno!\n" #: game/g_client.c:618 msgid "Can't perform action - object not present!\n" msgstr "Impossibile eseguire - oggetto non presente!\n" #: game/g_client.c:623 msgid "Can't perform action - not an actor!\n" msgstr "Impossibile eseguire - non è un unità!\n" #: game/g_client.c:628 msgid "Can't perform action - actor is stunned!\n" msgstr "Impossibile eseguire - l'unità è stordita!\n" #: game/g_client.c:633 msgid "Can't perform action - actor is dead!\n" msgstr "Impossibile eseguire - l'unità è morta!\n" #: game/g_client.c:638 msgid "Can't perform action - not on same team!\n" msgstr "Impossibile eseguire - non nella stessa squadra!\n" #: game/g_client.c:643 msgid "Can't perform action - no control over allied actors!\n" msgstr "Impossibile eseguire - non si ha il controllo delle unità alleate!\n" #: game/g_client.c:765 msgid "Can't perform action - not enough TUs!\n" msgstr "Impossibile eseguire - non ci sono abbastanza unità di tempo!\n" #: game/g_client.c:768 msgid "" "Can't perform action - weapon already fully loaded with the same " "ammunition!\n" msgstr "" "Impossibile eseguire - arma già caricata con lo stesso tipo di proiettili!\n" #: game/g_client.c:1290 msgid "Currently shaken, won't let their guard down.\n" msgstr "Sotto shock, non abbasserà la guardia.\n" #: game/g_client.c:1393 #, c-format msgid "%s panics!\n" msgstr "%s è in preda al panico!\n" #: game/g_client.c:1454 #, c-format msgid "%s is on a rampage.\n" msgstr "%s è scatenato.\n" #: game/g_client.c:1456 #, c-format msgid "%s is consumed by mad rage!\n" msgstr "%s è infuriato!\n" #: game/g_client.c:1517 #, c-format msgid "%s is currently shaken.\n" msgstr "%s è sotto shock\n" #: game/g_client.c:1981 #, c-format msgid "Team %i ( %s) will get the first turn.\n" msgstr "La squadra %i ( %s) prenderà il primo turno.\n" #: game/g_client.c:2152 msgid "4 minutes left until forced round end\n" msgstr "" #: game/g_client.c:2155 msgid "3 minutes left until forced round end\n" msgstr "" #: game/g_client.c:2158 msgid "2 minutes left until forced round end\n" msgstr "" #: game/g_client.c:2161 msgid "1 minute left until forced round end\n" msgstr "" #: game/g_client.c:2164 msgid "30 seconds left until forced round end\n" msgstr "" #: game/g_client.c:2167 msgid "15 seconds left until forced round end\n" msgstr "" #: game/g_client.c:2175 msgid "Current active team hit the max round time\n" msgstr "" #: game/g_svcmds.c:358 #, c-format msgid "Team %i (%s) will get the first turn.\n" msgstr "La squadra %i (%s) prenderà il primo turno.\n" #: po/OTHER_STRINGS:2 #, fuzzy msgid "human" msgstr "Umano" #: po/OTHER_STRINGS:3 #, fuzzy msgid "alien" msgstr "Alieni" #: po/OTHER_STRINGS:5 msgid "No" msgstr "No" #: po/OTHER_STRINGS:6 msgid "5 sec" msgstr "5 sec." #: po/OTHER_STRINGS:7 msgid "5 mins" msgstr "5 min." #: po/OTHER_STRINGS:8 msgid "1 hour" msgstr "1 ora" #: po/OTHER_STRINGS:9 msgid "12 hour" msgstr "12 ore" #: po/OTHER_STRINGS:10 msgid "1 day" msgstr "1 g." #: po/OTHER_STRINGS:11 msgid "5 days" msgstr "5 gg." #: po/OTHER_STRINGS:12 msgid "Take a screenshot" msgstr "" #, fuzzy #~ msgid "Lance-Corporal" #~ msgstr "Caporale" #, fuzzy #~ msgid "LCpl" #~ msgstr "Cpl" #, fuzzy #~ msgid "Major" #~ msgstr "Mar" #, fuzzy #~ msgid "Maj" #~ msgstr "Pazzo" #, fuzzy #~ msgid "Colonel" #~ msgstr "Ravvicinato" #, fuzzy #~ msgid "Col" #~ msgstr "Cpl" #~ msgid "Equip aircraft components" #~ msgstr "Equipaggia componenti velivolo" #~ msgid "Base Capacity:" #~ msgstr "Capacità della Base:" #, fuzzy #~ msgid "Base capacity" #~ msgstr "Capacità della Base:" #~ msgid "monoknife_txt" #~ msgstr "" #~ "Commander, I'm hereby reporting our success in the creation of alien " #~ "blade materials. We've loaded the production specs into our Workshop " #~ "machinery and have constructed a small forge for shaping our new " #~ "monomolecular knives.\n" #~ "\n" #~ "The reproduction process has been very interesting on this one. After " #~ "we'd figured out how to 'cook' the alien plastics to the right " #~ "temperatures, we ended up with bars of incredibly hard material which we " #~ "then tried to shape into knives. On our first attempts we tried to create " #~ "a straight-edged blade with a powerful point, like most modern combat " #~ "knives, so that it could be used for both cutting and stabbing. All of " #~ "these models snapped in half during the cooling process. We had a devil " #~ "of a time figuring out why until we placed a small camera inside the " #~ "furnace.\n" #~ "\n" #~ "It turns out that the curve of the Kerrblade isn't a design choice -- " #~ "it's a function of the material itself. The plastic radically curves and " #~ "expands during heat-moulding in our furnace, and contracts again during " #~ "cooling, which ended up cracking all of our straight-edged blades. It " #~ "demands a particular curved shape to retain its durability as a blade. We " #~ "had to completely redesign the knife to account for this effect, which " #~ "brought it to its current shape.\n" #~ "\n" #~ "In length, it's either a long knife or a short sword, depending on who " #~ "you ask. The design of the handle and crossguard are based on Middle-" #~ "Eastern and Asian swordmaking traditions mixed in with modern-day science " #~ "and know-how. The handle is made from semi-solid rubber, which " #~ "automatically moulds itself to the wielder's hand to maximise comfort and " #~ "gripping power. Both the triangular crossguard and pommel are unbreakable " #~ "carbon-nanotube-reinforced plastic, a material that even Kerrblades have " #~ "trouble with.\n" #~ "\n" #~ "This knife goes a long way towards evening the odds for our soldiers when " #~ "they get caught in hand-to-hand. Though it's larger than our old combat " #~ "knife, doesn't thrust as well, and doesn't have the power of the " #~ "Kerrblade's sword-length swing, it strikes an ideal middle ground between " #~ "these two weapons. The monomolecular knife is almost the equal of the " #~ "Kerrblade in lethality but still small enough to be worn in our standard " #~ "holster or in a sheath hung from the belt. It amounts to a significant " #~ "upgrade of our melee combat capabilities, and I'm thoroughly pleased with " #~ "the result.\n" #~ "\n" #~ "--Cdr. Navarre" #~ msgid "monoknife_pre_txt" #~ msgstr "" #~ "Commander, now that we've had a good look at the alien blade technology " #~ "from several sources -- the Bloodspider's 'fangs' and the Kerrblade -- " #~ "we're starting to form a picture of how to recreate the unknown or ill-" #~ "understood materials used in their construction.\n" #~ "\n" #~ "Some of this stuff is completely new to us. The plastics from which the " #~ "alien blades are forged are harder than damascus steel, sharper than a " #~ "razor, and yet shock-resistant and flexible enough to survive the " #~ "stresses of melee combat. Once forged they are nearly impossible to " #~ "break, nick or bend. Applying a hammer and chisel directly to the blade " #~ "just means you end up with two neatly-sliced halves of a chisel.\n" #~ "\n" #~ "Obviously it would be of great interest to us if we could create our own " #~ "knives made from these materials, with edges tapering to the width of a " #~ "single molecule. My team and I believe it may now be possible.\n" #~ "\n" #~ "If you give us the funding and lab time we need, we can design and create " #~ "a new monomolecular combat knife that will even the playing field for our " #~ "soldiers when forced into hand-to-hand combat. This knife will be far " #~ "more compact than the Kerrblade and much easier for humans to wield, and " #~ "it'll be small enough to be used one-handed.\n" #~ "\n" #~ "Equipping our troops with such weapons could give them a major advantage, " #~ "as they'll be able to properly defend themselves in melee for the first " #~ "time whilst using other weapons or equipment -- such as pistols, " #~ "grenades, medikits, or other useful items of tactical or life-saving " #~ "importance.\n" #~ "\n" #~ "--Cdr. Navarre" #~ msgid "Monomolecular Blades" #~ msgstr "Lame Monomolecolari" #~ msgid "irgoggles_txt" #~ msgstr "" #~ "Technical Specifications: IR Goggles\n" #~ "\n" #~ "CLASSIFIED LEVEL YELLOW\n" #~ "\n" #~ "PHALANX Extraterrestrial Response Unit\n" #~ "\n" #~ "Technical Document, Delta Clearance\n" #~ "\n" #~ "Filed: 20 March 2084\n" #~ "\n" #~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " #~ "Operations Command\n" #~ "\n" #~ "\n" #~ "\n" #~ "Overview\n" #~ "\n" #~ "The alien attack on Mumbai made our situation painfully clear. Their " #~ "technology is far more advanced than ours. The complete inability of " #~ "Commonwealth troops to make a dent in the Mumbai offensive revealed " #~ "critical weaknesses in current military training and equipment. They lost " #~ "three battalions just bringing the aliens to a standstill without " #~ "inflicting significant casualties. PHALANX has to overcome these odds, " #~ "and to do that we need the very best human technology has to offer.\n" #~ "\n" #~ "The Excalibur Program was created not only to find the right weapons to " #~ "combat the alien threat, but also to find armour and other items of " #~ "battlefield utility to help our soldiers complete their missions and " #~ "return to base alive. These items are designed to increase a soldier's " #~ "combat effectiveness or general survivability.\n" #~ "\n" #~ "Infrared night-vision imaging has been used on battlefields for " #~ "generations, and miniaturisation technology has allowed it to become part " #~ "of a soldier's standard issue for nighttime operations. Advances in " #~ "electronics over the last 30 years have allowed IR imaging equipment to " #~ "shrink to the size of swimming goggles with no loss of efficiency.\n" #~ "\n" #~ "These goggles pick up all infrared emissions in the area and display them " #~ "on the inside of the lenses. They can be easily worn for the duration of " #~ "a nighttime engagement, greatly extending a soldier's visual range in the " #~ "darkness and allowing him to see targets through thin walls. Thick walls " #~ "present a greater obstacle and may obscure targets inside entirely. Of " #~ "course, there is no way to distinguish between the IR signatures of " #~ "civilians and those of aliens whenever we do not have direct line of " #~ "sight. Any readings taken through walls or other obstacles will not be " #~ "conclusive.\n" #~ "\n" #~ "Our IR goggles will work even during the day, though their effectiveness " #~ "will be greatly reduced in daylight.\n" #~ "\n" #~ "Unfortunately, this technology does have its drawbacks. Wearing goggles " #~ "limits the soldier's peripheral vision and reduces hand-eye coordination, " #~ "causing a slight drop in accuracy. They will hamper a soldier's eyesight " #~ "as long as they are worn. Worse, our records from Mumbai confirm that " #~ "some aliens with low heat emissions don't show up on infrared at all. " #~ "Detection range for these aliens will actually be reduced, allowing them " #~ "to sneak up on us if no other members of the team are in range to spot " #~ "the approaching threat.\n" #~ "\n" #~ "In conclusion, these goggles will increase our nighttime performance " #~ "exponentially, making night engagements much more survivable for our " #~ "troops. However, they are not and will never be a foolproof substitute " #~ "for the Mk. 1 Eyeball.\n" #~ "\n" #~ "\n" #~ "Recommended Doctrine\n" #~ "\n" #~ "We should use these items sparingly and tactically to avoid costly " #~ "mistakes. It is recommended that no more than half the team wear goggles " #~ "during an engagement in order to avoid surprises. Two-man fireteams -- " #~ "one man equipped with goggles, one man with normal eyesight -- are " #~ "recommended for maximum battlefield effectiveness.\n" #~ "\n" #~ "Using goggles during daytime is generally contraindicated, as they lose " #~ "most of their utility in daylight conditions. The only reason to continue " #~ "wearing them under such conditions is their limited ability to see " #~ "through walls.\n" #~ "\n" #~ "Close-range combat troops will suffer least from the accuracy penalty " #~ "inflicted by IR goggles. However, longer-range shooters cannot afford " #~ "this penalty, as a missed shot with one of these weapons may have dire " #~ "consequences. Snipers in particular will have infrared laser targeting " #~ "available via their scopes anyway.\n" #~ "\n" #~ "\n" #~ "Addenda\n" #~ "\n" #~ "None." #~ msgid "Phoenix UGV" #~ msgstr "Phoenix UGV" #~ msgid "ugv_phoenix_txt" #~ msgstr "ugv_phoenix_txt" #~ msgid "ugv_phoenix_pre_txt" #~ msgstr "Nessuna informazione disponibile prima della ricerca." #~ msgid "Triax UGV" #~ msgstr "Triax UGV" #~ msgid "ugv_triax_txt" #~ msgstr "ugv_triax_txt" #~ msgid "ugv_triax_pre_txt" #~ msgstr "Nessuna informazione disponibile prima della ricerca." #~ msgid "Phoenix" #~ msgstr "Phoenix" #~ msgid "Triax" #~ msgstr "Triax" #~ msgid "IR Goggles" #~ msgstr "Occhiali Infrarossi" #~ msgid "Scan" #~ msgstr "Scansione" #~ msgid "Monomolecular Knife" #~ msgstr "Coltello Monomolecolare" #~ msgid "" #~ "You don't have enough space in Alien Containment. Some aliens got killed." #~ msgstr "" #~ "Non hai abbastanza spazio nell'Unità di Contenimento Alieni. Alcuni " #~ "alieni verranno uccisi." #, fuzzy #~ msgid "" #~ "You don't have enough quarters for your employees.\n" #~ "Build more quarters." #~ msgstr "Non hai abbastanza dormitori per i tuoi impiegati." #, fuzzy #~ msgid "Not enough workshops" #~ msgstr "Non ci sono abbastanza dormitori" #, fuzzy #~ msgid "" #~ "You cannot queue more items.\n" #~ "Build more workshops.\n" #~ msgstr "Non puoi mettere in coda altri oggetti!" #~ msgid "" #~ "No free space in laboratories left.\n" #~ "Build more laboratories.\n" #~ msgstr "" #~ "Non c'è più spazio nei laboratori.\n" #~ "Costruiscine di più.\n" #, fuzzy #~ msgid "Not enough laboratories" #~ msgstr "Non ci sono abbastanza dormitori" #~ msgid "Armor" #~ msgstr "Armatura" #~ msgid "pbeam_ammo_txt" #~ msgstr "pbeam_ammo_txt" #~ msgid "pbeam_ammo_pre_txt" #~ msgstr "Nessuna informazione disponibile prima della ricerca." #, fuzzy #~ msgid "Hit the lower right button to finish the teamselection" #~ msgstr "Premi il bottone inizia o auto per combattere gli alieni" #~ msgid "Armor\n" #~ msgstr "Armatura\n" #~ msgid "Primary:\t%s\t(%s)\n" #~ msgstr "Armi primarie:\t%s\t(%s)\n" #~ msgid "Secondary:\t%s\t(%s)\n" #~ msgstr "Armi secondarie:\t%s\t(%s)\n" #, fuzzy #~ msgid "Damage:\t%i / %i\n" #~ msgstr "Danno:\t%i / %i\n" #~ msgid "Time units:\t%i / %i\n" #~ msgstr "Unità di tempo:\t%i / %i\n" #~ msgid "Range:\t%g / %g\n" #~ msgstr "Raggio d'azione:\t%g / %g\n" #, fuzzy #~ msgid "Spreads:\t%g / %g\n" #~ msgstr "Frammenta:\t%g / %g\n" #, fuzzy #~ msgid "Wave Fire" #~ msgstr "Fuoco rapido" #~ msgid "The research on this item continues." #~ msgstr "Lo studio di questo oggetto continua." #~ msgid "Research of %s finished\n" #~ msgstr "Ricerca di %s finita\n" #~ msgid "Could not find armor definition" #~ msgstr "Non trovo definizione armatura" #~ msgid "Item %s is no armor but %s" #~ msgstr "%s non e'armatura ma %s" #~ msgid "Survived Missions:" #~ msgstr "Missioni Superate:" #~ msgid "Alien stealth aircraft sighted" #~ msgstr "Avvistato velivolo alieno stealth" #~ msgid "Rookie" #~ msgstr "Novizio" #~ msgid "Squad Leader" #~ msgstr "Caporale" #, fuzzy #~ msgid "Sqd Ldr" #~ msgstr "Caporale" #~ msgid "Equip weapons and shields" #~ msgstr "Equipaggia armi e scudi" #, fuzzy #~ msgid "Shields" #~ msgstr "Scudo" #~ msgid "Back to worldview" #~ msgstr "Torna alla mappa" #~ msgid "Power:" #~ msgstr "Potenza:" #~ msgid "Killed Enemies:" #~ msgstr "Nemici Uccisi:" #, fuzzy #~ msgid "Aircrafts" #~ msgstr "Velivoli" #~ msgid "Pathetic" #~ msgstr "Patetico" #~ msgid "Very Poor" #~ msgstr "Molto Povero" #~ msgid "Good" #~ msgstr "Buono" #~ msgid "Amazing" #~ msgstr "Fantastico" #~ msgid "Godlike" #~ msgstr "Divinità" #~ msgid "Phalanx friendly fire losses\t%i\n" #~ msgstr "Phalanx uccisi da amici\t%i\n" #~ msgid "" #~ "Phalanx survivors\t%i\n" #~ "\n" #~ msgstr "" #~ "Phalanx Sopravvissuti\t%i\n" #~ "\n" #, fuzzy #~ msgid "UFO -- Fighter" #~ msgstr "UFO - classe Destroyer" #, fuzzy #~ msgid "UFO -- Harvester" #~ msgstr "UFO - classe Destroyer" #, fuzzy #~ msgid "Re: Antimatter" #~ msgstr "Antariano - Interrogatorio" #, fuzzy #~ msgid "Proposal: Live Alien" #~ msgstr "Alieno" #, fuzzy #~ msgid "Re: Live Alien" #~ msgstr "Alieno" #, fuzzy #~ msgid "Proposal: Alien Breathing Apparatus" #~ msgstr "Attivita aliena" #, fuzzy #~ msgid "Re: Alien Breathing Apparatus" #~ msgstr "Attivita aliena" #, fuzzy #~ msgid "Proposal: The Alien Mind" #~ msgstr "Nave Aliena Schiantata" #, fuzzy #~ msgid "Re: The Alien Mind" #~ msgstr "Nave Aliena Schiantata" #, fuzzy #~ msgid "Proposal: Heavy Laser" #~ msgstr "Laser Pesante" #, fuzzy #~ msgid "Re: Heavy Laser" #~ msgstr "Laser Pesante" #, fuzzy #~ msgid "Proposal: Laser Pistol" #~ msgstr "Pistola laser" #, fuzzy #~ msgid "Re: Laser Pistol" #~ msgstr "Pistola laser" #, fuzzy #~ msgid "Proposal: Laser Rifle" #~ msgstr "Fucile laser" #, fuzzy #~ msgid "Re: Laser Rifle" #~ msgstr "Fucile laser" #, fuzzy #~ msgid "Proposal: Anti-Alien Gas" #~ msgstr "Alieno" #, fuzzy #~ msgid "Re: Stun Rod" #~ msgstr "Storditore" #, fuzzy #~ msgid "Re: UFO -- Harvester" #~ msgstr "UFO - classe Destroyer" #, fuzzy #~ msgid "Re: Particle Beam Weapon" #~ msgstr "Fucile al plasma" #, fuzzy #~ msgid "Teamplay" #~ msgstr "Gioco di squadra:" #, fuzzy #~ msgid "Show only technologies" #~ msgstr "Mostra solo armi secondarie" #, fuzzy #~ msgid "Technologies" #~ msgstr "Nanotecnologia" #~ msgid "Dedicated server:" #~ msgstr "Server dedicato:" #, fuzzy #~ msgid "%s has been killed!\n" #~ msgstr "%s e'stato promosso a %s.\n" #~ msgid "Edit name of the soldier" #~ msgstr "Rinomina soldato" #, fuzzy #~ msgid "Aimed Burst" #~ msgstr "Colpo mirato" #, fuzzy #~ msgid "Airburst Grenade" #~ msgstr "Granata a frammentazione" #, fuzzy #~ msgid "Timed Grenade" #~ msgstr "Granata al plasma" #~ msgid "Single Pulse" #~ msgstr "Impulso singolo" #~ msgid "Multiple Pulses" #~ msgstr "Impulsi multipli" #, fuzzy #~ msgid "Rapid Pulses" #~ msgstr "Impulso ad alta energia" #~ msgid "Overload" #~ msgstr "Sovraccarico" #~ msgid "Stun" #~ msgstr "Stordisci" #~ msgid "Charged Pulse" #~ msgstr "Impulso ad alta energia" #~ msgid "Continuous Stream" #~ msgstr "Flusso continuo di energia" #~ msgid "Charged Ball" #~ msgstr "Sfera di energia" #~ msgid "Continuous Beam" #~ msgstr "Raggio continuo di energia" #~ msgid "Tachyon-Beam Rocket" #~ msgstr "Razzo a tachioni" #~ msgid "tachyon" #~ msgstr "tachioni" #, fuzzy #~ msgid "tachyonpistol_pre_txt" #~ msgstr "Pistola a Tachioni" #, fuzzy #~ msgid "tachyonpistol_mag_txt" #~ msgstr "Pistola a Tachioni" #, fuzzy #~ msgid "tachyonpistol_mag_pre_txt" #~ msgstr "Pistola a Tachioni" #, fuzzy #~ msgid "tachyonrifle_pre_txt" #~ msgstr "Fucile a Tachioni" #, fuzzy #~ msgid "tachyonrifle_mag_txt" #~ msgstr "Fucile a Tachioni" #, fuzzy #~ msgid "tachyonrifle_mag_pre_txt" #~ msgstr "Fucile a Tachioni" #, fuzzy #~ msgid "tachyonsniper_pre_txt" #~ msgstr "Ricarica per fucile da Cecchini a Tachioni" #, fuzzy #~ msgid "tachyonsniper_mag_txt" #~ msgstr "Ricarica per fucile da Cecchini a Tachioni" #, fuzzy #~ msgid "tachyonsniper_mag_pre_txt" #~ msgstr "Ricarica per fucile da Cecchini a Tachioni" #~ msgid "Tachyon Damage Type" #~ msgstr "Danno di tipo tachionico" #~ msgid "Tachyon Pistol" #~ msgstr "Pistola a Tachioni" #~ msgid "Tachyon Pistol Clip" #~ msgstr "Caricatore per pistola a Tachioni" #~ msgid "Tachyon Rifle" #~ msgstr "Fucile a Tachioni" #~ msgid "Tachyon Rifle Charge" #~ msgstr "Ricarica per Fucile a Tachioni" #~ msgid "Tachyon Sniper Rifle" #~ msgstr "Fucile da Cecchini a Tachioni" #~ msgid "Tachyon Sniper Charge" #~ msgstr "Ricarica per fucile da Cecchini a Tachioni" #, fuzzy #~ msgid "laserpistol_mag_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "laserpistol_mag_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "laserrifle_mag_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "laserrifle_mag_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "cyborg_ortnok_autopsy_pre_txt" #~ msgstr "Cyborg Ortnok - Autopsia" #~ msgid "Laser Pistol Charge" #~ msgstr "Ricarica per pistola laser" #~ msgid "Laser Rifle Charge" #~ msgstr "Ricarica per fucile laser" #~ msgid "Heavy Laser Charge" #~ msgstr "Ricarica per Laser Pesante" #~ msgid "Weapon" #~ msgstr "Arma" #~ msgid "Shield:\t%s" #~ msgstr "Scudi:\t%s" #, fuzzy #~ msgid "In this base:" #~ msgstr "Nome della base" #~ msgid "Advanced Laser Technology" #~ msgstr "Tecnologia Laser Avanzata" #, fuzzy #~ msgid "anti_alien_gas_pre_txt" #~ msgstr "Antariano - Interrogatorio" #~ msgid "Sets the preferred team" #~ msgstr "Scegli la squadra preferito" #~ msgid "Antarean" #~ msgstr "Antariano" #, fuzzy #~ msgid "Pistol Clip 7.62mm" #~ msgstr "Caricatore per pistola da 9mm" #~ msgid "Bolter Rifle Clip" #~ msgstr "Caricatore per fucile bolter" #, fuzzy #~ msgid "Plasma Atomizer" #~ msgstr "Fucile al plasma" #, fuzzy #~ msgid "Plasma Atomizer Charge" #~ msgstr "Ricarica per fucile al plasma" #~ msgid "Nano Armor" #~ msgstr "Nano Armatura" #~ msgid "Light armor" #~ msgstr "Armatura Leggera" #, fuzzy #~ msgid "light_alien_armor" #~ msgstr "Armatura Leggera" #, fuzzy #~ msgid "medium_alien_armor" #~ msgstr "Armatura Media" #, fuzzy #~ msgid "Equipment/Items" #~ msgstr "Equipaggia" #~ msgid "nano_txt" #~ msgstr "" #~ "La nanotecnologia apre un vasto campo di nuovi metodi di produzione " #~ "particolarmente nel design di armature e vestiario. Prototipi basati " #~ "sulla tecnologia laser avanzata rendono possibile la creazione di " #~ "materiali quasi del tutto composti da fullereni e il loro utilizzo per la " #~ "creazione di armature che sono più robuste e hanno una maggiore " #~ "resistenza al calore di qualsiasi altra protezione testata finora. In " #~ "particolare, i raggi di plasma carichi recentemente analizzati sono stati " #~ "osservati dissiparsi sulla superficie del nano-materiale, consumando " #~ "parte del tessuto fullerenico, ma senza attraversarlo. E non solo, il " #~ "nano-tessuto promette anche di essere più leggero di simili materiali " #~ "convenzionali." #~ msgid "Buckshots" #~ msgstr "Pallettoni" #~ msgid "Plasma Grenade Shells" #~ msgstr "Munizioni granate al plasma" #~ msgid "Dropship" #~ msgstr "Nave da Sbarco" #~ msgid "Interceptor" #~ msgstr "Intercettatore" #, fuzzy #~ msgid "News" #~ msgstr "Nuovo" #~ msgid "Technologies & Discoveries" #~ msgstr "Tecnologie e scoperte" #~ msgid "Armors" #~ msgstr "Armature" #~ msgid "UFOs" #~ msgstr "UFO" #~ msgid "UGVs" #~ msgstr "UGV" #~ msgid "Advanced Plasma Control" #~ msgstr "Controllo Avanzato del Plasma" #~ msgid "Tachyon Control" #~ msgstr "Controllo dei tachioni" #~ msgid "tachyon_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "tachyon_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "assault_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "assault_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "bolterrifle_mag_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "flamer_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "flamer_mag_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "flashbang_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "incgren_pre_txt" #~ msgstr "" #~ "Una brutta sopresa per le forze PHALANX. Questo terribile artifatto " #~ "alieno è più leggero e, allo stesso tempo, più devastante delle tipiche " #~ "granate incendiare umane. Il fuoco è di una tremenda intensità e dura " #~ "abbastanza a lungo da creare una differenza tattica. Essendo di " #~ "produzione aliena la granata risulta essere abbastanza efficace contro " #~ "gli stessi alieni. Gli scienziati spieghano che usa un ancora sconosciuto " #~ "tipo di ultra-caldo gel a lenta dissipazione, invece del convenzionale " #~ "fosfore o napalm usato nelle munizioni incendiarie umane.\n" #~ "\n" #~ "Implicazioni di battaglia: Questa granata darà fuoco a una piccola area " #~ "sul campo di battaglia, e a tutte le unità catturate dal suo raggio " #~ "d'azione." #, fuzzy #~ msgid "grenl_pre_txt" #~ msgstr "" #~ "Una brutta sopresa per le forze PHALANX. Questo terribile artifatto " #~ "alieno è più leggero e, allo stesso tempo, più devastante delle tipiche " #~ "granate incendiare umane. Il fuoco è di una tremenda intensità e dura " #~ "abbastanza a lungo da creare una differenza tattica. Essendo di " #~ "produzione aliena la granata risulta essere abbastanza efficace contro " #~ "gli stessi alieni. Gli scienziati spieghano che usa un ancora sconosciuto " #~ "tipo di ultra-caldo gel a lenta dissipazione, invece del convenzionale " #~ "fosfore o napalm usato nelle munizioni incendiarie umane.\n" #~ "\n" #~ "Implicazioni di battaglia: Questa granata darà fuoco a una piccola area " #~ "sul campo di battaglia, e a tutte le unità catturate dal suo raggio " #~ "d'azione." #, fuzzy #~ msgid "pistol_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "pistol2_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "pistol2_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasatomizer_mag_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasatomizer_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasblaster_mag_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasblaster_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasrifle_mag_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "plasrifle_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "rpg_pre_txt" #~ msgstr "" #~ "Una brutta sopresa per le forze PHALANX. Questo terribile artifatto " #~ "alieno è più leggero e, allo stesso tempo, più devastante delle tipiche " #~ "granate incendiare umane. Il fuoco è di una tremenda intensità e dura " #~ "abbastanza a lungo da creare una differenza tattica. Essendo di " #~ "produzione aliena la granata risulta essere abbastanza efficace contro " #~ "gli stessi alieni. Gli scienziati spieghano che usa un ancora sconosciuto " #~ "tipo di ultra-caldo gel a lenta dissipazione, invece del convenzionale " #~ "fosfore o napalm usato nelle munizioni incendiarie umane.\n" #~ "\n" #~ "Implicazioni di battaglia: Questa granata darà fuoco a una piccola area " #~ "sul campo di battaglia, e a tutte le unità catturate dal suo raggio " #~ "d'azione." #, fuzzy #~ msgid "rpg_tachyon_ammo_pre_txt" #~ msgstr "" #~ "Un tipo di danno davvero non convenzionale: raggi di particelle più " #~ "veloci della luce, incontrollabili ma violentemente reagenti con della " #~ "materia (solitamente corpi umani) e che possono oltrepassare armature " #~ "(specialmente quelle umane). Le armi tachioniche sono conosciute da tempo " #~ "agli alieni, anche la più basilare armatura aliena protegge da almeno un " #~ "terzo del danno tachionico. D'altro canto le particelle sono così " #~ "particolari che anche la più potente difesa aliena non può offrire più di " #~ "questa protezione basilare e solo i più avanzati design umani si " #~ "avvicinano a tale protezione. Le armi tachioniche sono difficili da " #~ "produrre anche per gli alieni, provocano un danno medio, hanno un raggio " #~ "d'azione da medio a lungo e una decente precisione." #, fuzzy #~ msgid "shotgun_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "shotgun_ammo_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "shotgun2_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "shotgun2_ammo_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "shotgun_micro_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "shotgun_micro_ammo_pre_txt" #~ msgstr "" #~ "Anche se i nostri ingegneri non comprendono totalmente i principi " #~ "dell'alterazione dei tachioni a livello subatomico, essi sono stati " #~ "capaci di riprodurre la tecnologia di accelerazione tachionica. " #~ "Apparentemente ai tachioni viene fornito un tale spin nell'acceleratore " #~ "che gli permette di interagire con qualsiasi materiale. Essi tendono a " #~ "infiltrarsi facilmente attraverso qualsiasi armatura conosciuta e perdere " #~ "la loro energia particellare non prima di una distanza di penetrazione di " #~ "10 cm. Quindi, un soldato colpito da una carica tachionica subisce solo " #~ "una piccola ferita superficiale ma viene pesantemente ferito nei suoi " #~ "organi interni. Queste propietà delle particelle tachioniche sono state " #~ "usate per creare armi devastanti che che gli alieni adesso usano per " #~ "terrorizzare l'umanità. I nostri scienziati credono che potremo essere in " #~ "grado di riprodurre queste armi una volta che maggiori dettagli della " #~ "loro costruzione verranno analizzati." #, fuzzy #~ msgid "smg_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "smg_mag_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "sniper_mag_pre_txt" #~ msgstr "" #~ "La tecnologia Laser è da tempo conosciuta al genere umano, ma i cosidetti " #~ "Laser Tattici ad alta energia o THEL sono stati scoperti da un periodo " #~ "relativamente breve. Anche se una variante mobile chiamata MTHEL esiste " #~ "già, questi sistemi sono troppo grandi e inefficienti per avere vantaggi " #~ "reali sulle armi convenzionali. Il design base di queste armi include un " #~ "laser chimico (in questo caso, fluorido di deuterio), che i nostri " #~ "scienziati hanno saputo rendere più efficiente e compatto. Questo " #~ "potrebbe portare ad armi MTHEL più leggere nel futuro prossimo." #, fuzzy #~ msgid "b_aliencontainment_pre_txt" #~ msgstr "" #~ "Una brutta sopresa per le forze PHALANX. Questo terribile artifatto " #~ "alieno è più leggero e, allo stesso tempo, più devastante delle tipiche " #~ "granate incendiare umane. Il fuoco è di una tremenda intensità e dura " #~ "abbastanza a lungo da creare una differenza tattica. Essendo di " #~ "produzione aliena la granata risulta essere abbastanza efficace contro " #~ "gli stessi alieni. Gli scienziati spieghano che usa un ancora sconosciuto " #~ "tipo di ultra-caldo gel a lenta dissipazione, invece del convenzionale " #~ "fosfore o napalm usato nelle munizioni incendiarie umane.\n" #~ "\n" #~ "Implicazioni di battaglia: Questa granata darà fuoco a una piccola area " #~ "sul campo di battaglia, e a tutte le unità catturate dal suo raggio " #~ "d'azione." #, fuzzy #~ msgid "b_entrance_pre_txt" #~ msgstr "" #~ "Una brutta sopresa per le forze PHALANX. Questo terribile artifatto " #~ "alieno è più leggero e, allo stesso tempo, più devastante delle tipiche " #~ "granate incendiare umane. Il fuoco è di una tremenda intensità e dura " #~ "abbastanza a lungo da creare una differenza tattica. Essendo di " #~ "produzione aliena la granata risulta essere abbastanza efficace contro " #~ "gli stessi alieni. Gli scienziati spieghano che usa un ancora sconosciuto " #~ "tipo di ultra-caldo gel a lenta dissipazione, invece del convenzionale " #~ "fosfore o napalm usato nelle munizioni incendiarie umane.\n" #~ "\n" #~ "Implicazioni di battaglia: Questa granata darà fuoco a una piccola area " #~ "sul campo di battaglia, e a tutte le unità catturate dal suo raggio " #~ "d'azione." #, fuzzy #~ msgid "b_large_hangar_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_hospital_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_small_hangar_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_lab_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_quarters_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_radar_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_storage_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_small_ufo_hangar_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "b_large_ufo_hangar_pre_txt" #~ msgstr "" #~ "Gli Antariani hanno raffinato la tecnologia per usare il concetto base " #~ "del plasma (gas ionizzato) e perfezionato il suo uso per scopi militari. " #~ "Non solo lo usano per le armi, ma sono anche riusciti a creare " #~ "ionizzatori più potenti di quanto l'umanità abbia mai immaginato. I tuoi " #~ "scienziati potrebbero carpire i concetti base dietro queste migliorie e " #~ "potremmo anche essere capaci di sviluppare equipaggiamento simile in un " #~ "futuro prossimo." #, fuzzy #~ msgid "interceptor_pre_txt" #~ msgstr "Intercettatore" #, fuzzy #~ msgid "saracen_interceptor_pre_txt" #~ msgstr "Intercettatore" #, fuzzy #~ msgid "Harvester alien craft" #~ msgstr "Decolla Aereo" #, fuzzy #~ msgid "Bloodspider - Combat notes" #~ msgstr "Hovernet - Note di combattimento" #~ msgid "Ortnok - Combat notes" #~ msgstr "Ortnok - Note di combattimento" #~ msgid "Ortnok - Autopsy" #~ msgstr "Ortnok - Autopsia" #~ msgid "Ortnok Worker" #~ msgstr "Operaio Ortnok" #~ msgid "Ortnok Warrior" #~ msgstr "Guerriero Ortnok" #~ msgid "Antarean - Combat notes" #~ msgstr "Antariano - Note di combattimento" #~ msgid "Antarean - Autopsy" #~ msgstr "Antariano - Autopsia" #~ msgid "Antarean - Commander interrogation" #~ msgstr "Antariano - Interrogatorio al Comandante" #~ msgid "Shevaar - Combat notes" #~ msgstr "Shevaar - Note di combattimento" #~ msgid "Shevaar - Autopsy" #~ msgstr "Shevaar - Autopsia" #~ msgid "Hovernet - Combat notes" #~ msgstr "Hovernet - Note di combattimento" #~ msgid "Hovernet - wreck research" #~ msgstr "Hovernet - studio del relitto" #~ msgid "Cyborg Ortnok - Combat notes" #~ msgstr "Cyborg Ortnok - Note di combattimento" #~ msgid "Cyborg Ortnok - Autopsy" #~ msgstr "Cyborg Ortnok - Autopsia" #~ msgid "Light Shield" #~ msgstr "Scudo Leggero" #~ msgid "Medium Shield" #~ msgstr "Scudo Medio" #~ msgid "Hard Shield" #~ msgstr "Scudo Pesante" #, fuzzy #~ msgid "Machine Pistol Clip" #~ msgstr "Caricatore per pistola a Tachioni" #~ msgid "Kevlar Vest" #~ msgstr "Armatura in Kevlar" #~ msgid "9mm Pistol" #~ msgstr "Pistola da 9mm" #, fuzzy #~ msgid "Pistol Clip 9mm" #~ msgstr "Caricatore per pistola da 9mm" #~ msgid "Toggle reaction-fire" #~ msgstr "Cambia fuoco di reazione" #~ msgid "General UFO technology" #~ msgstr "Tecnologia UFO generica" #, fuzzy #~ msgid "Bloodspider - Xenobiology" #~ msgstr "Shevaar - Xenobiologia" #, fuzzy #~ msgid "bloodspider_xenobiology_pre_txt" #~ msgstr "Shevaar - Xenobiologia" #, fuzzy #~ msgid "Bloodspider - Interrogation" #~ msgstr "Ortnok - Interrogatorio" #, fuzzy #~ msgid "bloodspider_interrogation_pre_txt" #~ msgstr "Ortnok - Interrogatorio" #~ msgid "Ortnok - Xenobiology" #~ msgstr "Ortnok - Xenobiologia" #, fuzzy #~ msgid "ortnok_xenobiology_pre_txt" #~ msgstr "Ortnok - Xenobiologia" #~ msgid "Ortnok - Interrogation" #~ msgstr "Ortnok - Interrogatorio" #, fuzzy #~ msgid "ortnok_interrogation_pre_txt" #~ msgstr "Ortnok - Interrogatorio" #~ msgid "Antarean - Xenobiology" #~ msgstr "Antariano - Xenobiologia" #, fuzzy #~ msgid "antarean_xenobiology_pre_txt" #~ msgstr "Antariano - Xenobiologia" #~ msgid "Antarean - Interrogation" #~ msgstr "Antariano - Interrogatorio" #~ msgid "Shevaar - Xenobiology" #~ msgstr "Shevaar - Xenobiologia" #, fuzzy #~ msgid "shevaar_xenobiology_pre_txt" #~ msgstr "Shevaar - Xenobiologia" #~ msgid "Hovernet - design" #~ msgstr "Hovernet - design" #~ msgid "Cyborg Ortnok - Xenobiology" #~ msgstr "Cyborg Ortnok - Xenobiologia" #, fuzzy #~ msgid "cyborg_ortnok_xenobiology_pre_txt" #~ msgstr "Cyborg Ortnok - Xenobiologia" #~ msgid "Dependencies" #~ msgstr "Dipendenze" #, fuzzy #~ msgid "" #~ "Alien surviviurs\t%i\n" #~ "\n" #~ msgstr "" #~ "Alieni sopravvissuti\t%i\n" #~ "\n" #~ msgid "" #~ "Missions:\n" #~ "won:\t%i\tlost:\t%i\n" #~ "Bases:\n" #~ "build:\t%i\tattacked:\t%i\n" #~ msgstr "" #~ "Missioni:\n" #~ "vinte:\t%i\tperse:\t%i\n" #~ "Basi:\n" #~ "costruite:\t%i\tattaccate:\t%i\n" #, fuzzy #~ msgid "Cycle through available emails" #~ msgstr "Prossimo nemico visibile" #~ msgid "Can't perform action - impossible throw!\n" #~ msgstr "Impossibile eseguire - lancio impossibile!\n" #~ msgid "Can't perform action - not enough ammo!\n" #~ msgstr "Impossibile eseguire - munizioni insufficienti\n" #~ msgid "SMG Clip" #~ msgstr "Caricatore per mitra" #~ msgid "Napalm Tank" #~ msgstr "Ricarica di Napalm" #~ msgid "Frag Grenade Shells" #~ msgstr "Munizioni granate a frammentazione" #~ msgid "UFO Hangar" #~ msgstr "Hangar UFO" #~ msgid "Damage Types" #~ msgstr "Tipi di danno" #~ msgid "Soldier Skills" #~ msgstr "Abilità soldato" #~ msgid "Dropship Hangar" #~ msgstr "Hangar Nave da Sbarco" #~ msgid "Interceptor Hangar" #~ msgstr "Hangar Intercettatore" #~ msgid "No running productions" #~ msgstr "Nessuna produzione attuale" #~ msgid "Asian Commonwealth" #~ msgstr "Commonwealth Asiatico" #~ msgid "African Union" #~ msgstr "Unione Africana" #~ msgid "Russian Federation" #~ msgstr "Federazione Russa" #~ msgid "Oceania" #~ msgstr "Oceania" #~ msgid "" #~ "The aliens killed all employees and destroyed all equipment in your base " #~ "'%s'." #~ msgstr "" #~ "Gli alieni hanno distrutto tutti gli impiegati e l'equipaggiamento nella " #~ "tua base '%s'." #~ msgid "Gained %i credits from nation %s (%s)" #~ msgstr "Ricevuti %i crediti dalla nazione %s (%s)"