/** * @file filesys.h * @brief Filesystem header file. */ /* All original materal Copyright (C) 2002-2007 UFO: Alien Invasion team. Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef QCOMMON_FILESYS_H #define QCOMMON_FILESYS_H /* ============================================================== FILESYSTEM ============================================================== */ #define MAX_MAPS 400 extern char *maps[MAX_MAPS]; extern int numInstalledMaps; extern int mapInstalledIndex; typedef struct qFILE_s { void *z; /* in case of the file being a zip archive */ FILE *f; /* in case the file being part of a pak or the actual file */ char name[MAX_OSPATH]; unsigned long filepos; } qFILE; typedef enum { FS_READ, FS_WRITE, FS_APPEND, FS_APPEND_SYNC } fsMode_t; typedef enum { FS_SEEK_CUR, FS_SEEK_END, FS_SEEK_SET } fsOrigin_t; typedef struct { char name[MAX_QPATH]; unsigned long filepos; unsigned long filelen; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; qFILE handle; int numfiles; packfile_t *files; } pack_t; typedef struct searchpath_s { char filename[MAX_OSPATH]; pack_t *pack; /* only one of filename / pack will be used */ struct searchpath_s *next; } searchpath_t; extern searchpath_t *fs_searchpaths; extern searchpath_t *fs_base_searchpaths; /* without gamedirs */ int FS_FileLength(qFILE * f); void FS_FOpenFileWrite(const char *filename, qFILE * f); int FS_Seek(qFILE * f, long offset, int origin); int FS_WriteFile(const void *buffer, size_t len, const char *filename); int FS_Write(const void *buffer, int len, qFILE * f); void FS_InitFilesystem(void); void FS_SetGamedir(const char *dir); char *FS_Gamedir(void); char *FS_NextPath(const char *prevpath); void FS_ExecAutoexec(void); char *FS_GetCwd(void); void FS_NormPath(char *path); qboolean FS_FileExists(const char *filename); char* FS_GetBasePath(char* filename); void FS_SkipBlock(char **text); void FS_GetMaps(qboolean reset); int FS_FOpenFile(const char *filename, qFILE * file); void FS_FCloseFile(qFILE * f); /* note: this can't be called from another DLL, due to MS libc issues */ int FS_LoadFile(const char *path, void **buffer); /* a null buffer will just return the file length without loading */ /* a -1 length is not present */ #ifdef DEBUG #define FS_Read(buffer, len, f) FS_ReadDebug(buffer, len, f, __FILE__, __LINE__) int FS_ReadDebug(void *buffer, int len, qFILE * f, char* file, int line); #else int FS_Read(void *buffer, int len, qFILE * f); #endif /* properly handles partial reads */ void FS_FreeFile(void *buffer); int FS_CheckFile(const char *path); void FS_BuildFileList(char *files); char *FS_NextScriptHeader(const char *files, char **name, char **text); void FS_CreatePath(const char *path); #endif /* QCOMMON_FILESYS_H */