/*QUAKED item_***** ( 0 0 0 ) (-16 -16 -16) (16 16 16) suspended
DO NOT USE THIS CLASS, IT JUST HOLDS GENERAL INFORMATION.
The suspended flag will allow items to hang in the air, otherwise they are dropped to the next surface.

If an item is the target of another entity, it will not spawn in until fired.

An item fires all of its targets when it is picked up.  If the toucher can't carry it, the targets won't be fired.

"notfree" if set to 1, don't spawn in free for all games
"notteam" if set to 1, don't spawn in team games
"notsingle" if set to 1, don't spawn in single player games
"wait"	override the default wait before respawning.  -1 = never respawn automatically, which can be used with targeted spawning.
"random" random number of plus or minus seconds varied from the respawn time
"count" override quantity or duration on most items.
*/


/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
Starting point for a player.
"team"	the number of the team for this player starting point
"0" is reserved for civilians and critters (use info_civilian_start instead)
*/


/*QUAKED info_ugv_start (1 1 0) (-32 -32 -24) (32 32 32)
Starting point for a single player human.
*/


/*QUAKED info_human_start (0 1 0) (-16 -16 -24) (16 16 32)
Starting point for a single player human.
*/


/*QUAKED info_alien_start (0 0 1) (-16 -16 -24) (16 16 32)
Starting point for a single player alien.
*/


/*QUAKED info_civilian_start (0 1 1) (-16 -16 -24) (16 16 32)
Starting point for a civilian.
*/


/*QUAKED misc_model (1 1 0) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
Displays a md2 model.
Set the level flags correctly!
"angles"		[pitch yaw roll] rotate the model. 
"model"		arbitrary .md2 file to display
*/


/*QUAKED misc_particle (0 0 1) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
Creates a particle. Particle properties can be set here with a preceding '-' or '+'. 
Set the level flags correctly!
'-' property is set before calling the particle init function
'+' do it afterwards
Wait times are of the format "a b". It spawns particles in random intervals ranging from (a) to (a+b) seconds. If no wait time is specified one particle is created at map start.
"particle"	name of the particle definition
"wait"		wait time
*/


/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear
Non-displayed light.
*/


/*QUAKED func_breakable (0.3 0.3 0.3) ? level1 level2 level3 level4 level5 level6 level7 level8
Used for breakable objects.
"particle"		spawn a particle on break
"health"		health of this entity
*/


/*QUAKED func_group (0 0 0) ?
Only for editor convenience.
*/


/*QUAKED worldspawn (0 0 0) ?
Only used for the world.

"light"		intensity of the sun light
"_color"	color of the sun light (normalized)
"angles"	direction of the sun light [pitch yaw roll]
"ambient"	ambient light (NOT normalized)
"maxlevel"	highest selectable level
"fog"		activate fog
"fogcolor"	fogcolor (rgb)
*/
