/** * @file mathlib.c * @brief math primitives */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "cmdlib.h" #include "mathlib.h" vec3_t vec3_origin = {0,0,0}; /** * @brief */ double VectorLength(vec3_t v) { int i; double length; length = 0; for (i=0 ; i< 3 ; i++) length += v[i]*v[i]; length = sqrt (length); /* FIXME */ return length; } /** * @brief */ qboolean VectorCompare (vec3_t v1, vec3_t v2) { int i; for (i = 0; i < 3; i++) if (fabs(v1[i]-v2[i]) > EQUAL_EPSILON) return qfalse; return qtrue; } /** * @brief */ qboolean VectorNearer (vec3_t v1, vec3_t v2, vec3_t comp) { int i; for (i = 0; i < 3; i++) if (fabs(v1[i]-comp[i]) < fabs(v2[i]-comp[i]) ) return qtrue; return qfalse; } /** * @brief */ vec_t Q_rint (vec_t in) { return floor (in + 0.5); } /** * @brief Sets vector_out (vc) to vevtor1 (va) + scale * vector2 (vb) */ void VectorMA (vec3_t va, double scale, vec3_t vb, vec3_t vc) { vc[0] = va[0] + scale*vb[0]; vc[1] = va[1] + scale*vb[1]; vc[2] = va[2] + scale*vb[2]; } /** * @brief Cross prodcut of v1 and v2 saved in cross */ void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) { cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; } /** * @brief Dot product of v1 and v2 */ vec_t _DotProduct (vec3_t v1, vec3_t v2) { return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; } /** * @brief */ void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out) { out[0] = va[0]-vb[0]; out[1] = va[1]-vb[1]; out[2] = va[2]-vb[2]; } /** * @brief */ void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out) { out[0] = va[0]+vb[0]; out[1] = va[1]+vb[1]; out[2] = va[2]+vb[2]; } /** * @brief */ void _VectorCopy (vec3_t in, vec3_t out) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; } /** * @brief Sets out to scale * v */ void _VectorScale (vec3_t v, vec_t scale, vec3_t out) { out[0] = v[0] * scale; out[1] = v[1] * scale; out[2] = v[2] * scale; } /** * @brief Returns a vector in the same direction as the given vector but only * one unit long */ vec_t VectorNormalize (vec3_t in, vec3_t out) { vec_t length, ilength; length = sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2]); if (length == 0) { VectorClear (out); return 0; } ilength = 1.0/length; out[0] = in[0]*ilength; out[1] = in[1]*ilength; out[2] = in[2]*ilength; return length; } /** * @brief */ vec_t ColorNormalize (vec3_t in, vec3_t out) { float max, scale; max = in[0]; if (in[1] > max) max = in[1]; if (in[2] > max) max = in[2]; if (max == 0) return 0; scale = 1.0 / max; VectorScale (in, scale, out); return max; } /** * @brief Sets vector to -1 * v */ void VectorInverse (vec3_t v) { v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2]; } /** * @brief Sets mins and maxs to their starting points before using AddPointToBounds * @sa AddPointToBounds */ void ClearBounds (vec3_t mins, vec3_t maxs) { mins[0] = mins[1] = mins[2] = 99999; maxs[0] = maxs[1] = maxs[2] = -99999; } /** * @brief If the point is outside the box defined by mins and maxs, expand * the box to accomodate it. Sets mins and maxs to their new values */ void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs) { int i; vec_t val; for (i = 0; i < 3; i++) { val = v[i]; if (val < mins[i]) mins[i] = val; if (val > maxs[i]) maxs[i] = val; } }