#ifndef __MATHLIB__ #define __MATHLIB__ /* mathlib.h */ #include #ifdef DOUBLEVEC_T typedef double vec_t; #else typedef float vec_t; #endif typedef vec_t vec3_t[3]; #define SIDE_FRONT 0 #define SIDE_ON 2 #define SIDE_BACK 1 #define SIDE_CROSS -2 extern vec3_t vec3_origin; #define EQUAL_EPSILON 0.001 qboolean VectorCompare (vec3_t v1, vec3_t v2); qboolean VectorNearer (vec3_t v1, vec3_t v2, vec3_t comp); #define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2]) #define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} #define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];} #define VectorScale(a,b,c) {c[0]=b*a[0];c[1]=b*a[1];c[2]=b*a[2];} #define VectorClear(x) {x[0] = x[1] = x[2] = 0;} #define VectorNegate(x) {x[0]=-x[0];x[1]=-x[1];x[2]=-x[2];} vec_t Q_rint (vec_t in); vec_t _DotProduct (vec3_t v1, vec3_t v2); void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); void _VectorCopy (vec3_t in, vec3_t out); void _VectorScale (vec3_t v, vec_t scale, vec3_t out); double VectorLength(vec3_t v); void VectorMA (vec3_t va, double scale, vec3_t vb, vec3_t vc); void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross); vec_t VectorNormalize (vec3_t in, vec3_t out); vec_t ColorNormalize (vec3_t in, vec3_t out); void VectorInverse (vec3_t v); void ClearBounds (vec3_t mins, vec3_t maxs); void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); #endif