/** * @file tools/ufo2map/common/qfiles.h * @brief quake file formats * @note This file must be identical in the quake and utils directories */ /* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ======================================================================== The .pak files are just a linear collapse of a directory tree ======================================================================== */ #define MAX_QPATH 64 /* ======================================================================== PCX files are used for as many images as possible ======================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; /* unbounded */ } pcx_t; /* ======================================================================== .MD2 triangle model file format ======================================================================== */ #define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define ALIAS_VERSION 8 #define MAX_TRIANGLES 4096 #define MAX_VERTS 2048 #define MAX_FRAMES 512 #define MAX_MD2SKINS 32 #define MAX_SKINNAME 64 typedef struct { short s; short t; } dstvert_t; typedef struct { short index_xyz[3]; short index_st[3]; } dtriangle_t; typedef struct { byte v[3]; /* scaled byte to fit in frame mins/maxs */ byte lightnormalindex; } dtrivertx_t; #define DTRIVERTX_V0 0 #define DTRIVERTX_V1 1 #define DTRIVERTX_V2 2 #define DTRIVERTX_LNI 3 #define DTRIVERTX_SIZE 4 typedef struct { float scale[3]; /* multiply byte verts by this */ float translate[3]; /* then add this */ char name[16]; /* frame name from grabbing */ dtrivertx_t verts[1]; /* variable sized */ } daliasframe_t; /* the glcmd format: */ /* a positive integer starts a tristrip command, followed by that many */ /* vertex structures. */ /* a negative integer starts a trifan command, followed by -x vertexes */ /* a zero indicates the end of the command list. */ /* a vertex consists of a floating point s, a floating point t, */ /* and an integer vertex index. */ typedef struct { int ident; int version; int skinwidth; int skinheight; int framesize; /* byte size of each frame */ int num_skins; int num_xyz; int num_st; /* greater than num_xyz for seams */ int num_tris; int num_glcmds; /* dwords in strip/fan command list */ int num_frames; int ofs_skins; /* each skin is a MAX_SKINNAME string */ int ofs_st; /* byte offset from start for stverts */ int ofs_tris; /* offset for dtriangles */ int ofs_frames; /* offset for first frame */ int ofs_glcmds; int ofs_end; /* end of file */ } dmdl_t; /* ======================================================================== .SP2 sprite file format ======================================================================== */ #define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') /* little-endian "IDS2" */ #define SPRITE_VERSION 2 typedef struct { int width, height; int origin_x, origin_y; /* raster coordinates inside pic */ char name[MAX_SKINNAME]; /* name of pcx file */ } dsprframe_t; typedef struct { int ident; int version; int numframes; dsprframe_t frames[1]; /* variable sized */ } dsprite_t; /* ============================================================================== .WAL texture file format ============================================================================== */ #define MIPLEVELS 4 typedef struct miptex_s { char name[32]; unsigned width, height; unsigned offsets[MIPLEVELS]; /* four mip maps stored */ char animname[32]; /* next frame in animation chain */ int flags; int contents; int value; } miptex_t; /* ============================================================================== .BSP file format ============================================================================== */ #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') /* little-endian "IBSP" */ #define BSPVERSION 71 /* upper design bounds */ /* leaffaces, leafbrushes, planes, and verts are still bounded by */ /* 16 bit short limits */ #define MAX_MAP_MODELS 1024 #define MAX_MAP_BRUSHES 8192 #define MAX_MAP_ENTITIES 2048 #define MAX_MAP_ENTSTRING 0x40000 #define MAX_MAP_TEXINFO 8192 #define MAX_MAP_AREAS 256 #define MAX_MAP_AREAPORTALS 1024 #define MAX_MAP_PLANES 65536 #define MAX_MAP_NODES 65536 #define MAX_MAP_BRUSHSIDES 65536 #define MAX_MAP_LEAFS 65536 #define MAX_MAP_VERTS 65536 #define MAX_MAP_FACES 65536 #define MAX_MAP_LEAFFACES 65536 #define MAX_MAP_LEAFBRUSHES 65536 #define MAX_MAP_PORTALS 65536 #define MAX_MAP_EDGES 128000 #define MAX_MAP_SURFEDGES 256000 #define MAX_MAP_LIGHTING 0x1000000 /* 256 * 256 * 4 */ #define MAX_MAP_ROUTING 0x40000 /* key / value pair sizes */ #define MAX_KEY 32 #define MAX_VALUE 1024 /*============================================================================= */ typedef struct { int fileofs, filelen; } lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_VERTEXES 2 #define LUMP_ROUTING 3 #define LUMP_NODES 4 #define LUMP_TEXINFO 5 #define LUMP_FACES 6 #define LUMP_LIGHTING 7 #define LUMP_LEAFS 8 #define LUMP_LEAFFACES 9 #define LUMP_LEAFBRUSHES 10 #define LUMP_EDGES 11 #define LUMP_SURFEDGES 12 #define LUMP_MODELS 13 #define LUMP_BRUSHES 14 #define LUMP_BRUSHSIDES 15 #define HEADER_LUMPS 19 typedef struct { int ident; int version; lump_t lumps[HEADER_LUMPS]; } dheader_t; typedef struct { float mins[3], maxs[3]; float origin[3]; /* for sounds or lights */ int headnode; int firstface, numfaces; /* submodels just draw faces */ /* without walking the bsp tree */ } dmodel_t; typedef struct { float point[3]; } dvertex_t; /* 0-2 are axial planes */ #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 /* 3-5 are non-axial planes snapped to the nearest */ #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 #define PLANE_NONE 6 /* planes (x&~1) and (x&~1)+1 are allways opposites */ typedef struct { float normal[3]; float dist; int type; /* PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate */ } dplane_t; /* contents flags are seperate bits */ /* a given brush can contribute multiple content bits */ /* multiple brushes can be in a single leaf */ /* these definitions also need to be in q_shared.h! */ /* lower bits are stronger, and will eat weaker brushes completely */ #define CONTENTS_SOLID 1 /* an eye is never valid in a solid */ #define CONTENTS_WINDOW 2 /* translucent, but not watery */ #define CONTENTS_AUX 4 #define CONTENTS_SMOKE 8 #define CONTENTS_SLIME 16 #define CONTENTS_WATER 32 #define CONTENTS_MIST 64 #define LAST_VISIBLE_CONTENTS 128 /* remaining contents are non-visible, and don't eat brushes */ #define CONTENTS_AREAPORTAL 0x8000 #define CONTENTS_ACTORCLIP 0x10000 #define CONTENTS_PASSABLE 0x20000 #define CONTENTS_ORIGIN 0x1000000 /* removed before bsping an entity */ #define CONTENTS_WEAPONCLIP 0x2000000 #define CONTENTS_DEADMONSTER 0x4000000 #define CONTENTS_DETAIL 0x8000000 /* brushes to be added after vis leafs */ #define CONTENTS_TRANSLUCENT 0x10000000 /* auto set if any surface has trans */ #define CONTENTS_LADDER 0x20000000 #define CONTENTS_STEPON 0x40000000 #define MASK_CLIP ( CONTENTS_ACTORCLIP | CONTENTS_WEAPONCLIP | CONTENTS_STEPON ) #define SURF_LIGHT 0x1 /* value will hold the light strength */ #define SURF_SLICK 0x2 /* effects game physics */ #define SURF_WARP 0x8 /* turbulent water warp */ #define SURF_TRANS33 0x10 #define SURF_TRANS66 0x20 #define SURF_FLOWING 0x40 /* scroll towards angle */ #define SURF_NODRAW 0x80 /* don't bother referencing the texture */ #define SURF_HINT 0x100 /* make a primary bsp splitter */ #define SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */ #define SURF_ALPHATEST 0x2000000 /* alpha test for transparent textures */ typedef struct { int planenum; int children[2]; /* negative numbers are -(leafs+1), not nodes */ short mins[3]; /* for frustom culling */ short maxs[3]; unsigned short firstface; unsigned short numfaces; /* counting both sides */ } dnode_t; typedef struct texinfo_s { float vecs[2][4]; /* [s/t][xyz offset] */ int flags; /* miptex flags + overrides */ int value; /* light emission, etc */ char texture[32]; /* texture name (textures\*.wal) */ int nexttexinfo; /* for animations, -1 = end of chain */ } texinfo_t; /* note that edge 0 is never used, because negative edge nums are used for */ /* counterclockwise use of the edge in a face */ typedef struct { unsigned short v[2]; /* vertex numbers */ } dedge_t; #define MAXLIGHTMAPS 4 typedef struct { unsigned short planenum; short side; int firstedge; /* we must support > 64k edges */ short numedges; short texinfo; /* lighting info */ byte styles[MAXLIGHTMAPS]; int lightofs; /* start of [numstyles*surfsize] samples */ } dface_t; typedef struct { int contents; /* OR of all brushes (not needed?) */ short cluster; short area; short mins[3]; /* for frustum culling */ short maxs[3]; unsigned short firstleafface; unsigned short numleaffaces; unsigned short firstleafbrush; unsigned short numleafbrushes; } dleaf_t; typedef struct { unsigned short planenum; /* facing out of the leaf */ short texinfo; } dbrushside_t; typedef struct { int firstside; int numsides; int contents; } dbrush_t; #define ANGLE_UP -1 #define ANGLE_DOWN -2