Hexen II: Hammer of Thyrion Release Notes for version 1.4.0 =============================== Changes since HoT-1.3.0 : * General Engine: ----------------- - Engine version is now 1.15 for Hexen II, and 0.17 for HexenWorld. - Gamecode is now at version 1.15. - The same binary now handles both original hexen2 and the mission pack. No need for two different files. Mission pack is simply activated by the -portals or -missionpack commandline switch. - The same hexen2 binary now transparently handles both hexen2-1.11 and h2mp-v1.12 progs.dat files. - Unix version now yields the CPU when the game is paused, minimized or doesn't have focus. - Better error checking when saving games on unix - Increased minimum heapsize to 16 mb to prevent hunk allocation errors - host_hunklevel and gl_texlevel are now set before execing hexen.rc to prevent "bad things" (TM) from happening - Added flags support to the cvar system. - Added support for the pak files in users' directories. - Several fixes and updates to the filesystem handling. Video: ------ - Added support for resolution changing on the fly for both opengl and software renderers. The video modes menu is now fully functional. OpenGL Renderer: ---------------- - Suffort for colored lights and external lit files - Added a new opengl features menu to control most opengl options. - Fixes in palettized texture uploading code - Switched back to original h2 code for palettized textures and texture resampling for better quality, leaving the hw code as a compile time option - Moved sdl multisampling capability check from compile time to runtime for much better compatibility - Fixed glows of floating models (eg. mana) not floating along with the model - Fixed win32 version to use dlsymmed opengl function calls - Took care of flickering problem while drawing the loading plaque - Fixed the loading plaque not being displayed when antialiasing was in effect - Fixed the loading screen not being displayed correctly on win32 when antialiasing was in effect - Added stencil buffered shadows - Added the lightmaps portion of adjustable filters which have been left missing since HoT-1.2.3 - Disabled model data caching as *.ms2 which may lead to problems - Disabled multitexture for 3dfx sky rendering, which was broken - Built-in support for 3dfx specific gamma (no dependancy on external lib3dfxgamma.so anymore.) Software Renderer: ------------------ - Updated sdl software video driver and made the loading plaque and the rotating skull to work - Fixed mgl library linkage for win32 software renderer - Fixed win32 software renderer not switching to the resolution saved in config.cfg - Ported win32 software renderer changes from hexen2 to hexenworld * Console: ---------- - Improved insert/overwrite mode console editing and command completion - Made keys autorepeating work in unix - Added list commands for cvars and aliases (cvarlist and aliaslist), changed the old command lister name from list to cmdlist. - Added a maplist command to list maps in pakfiles and in game searchpath Sound: ------ - Several small sound driver updates - Added support for systems without OSS sound Other: ------ - Fixed objectives display in the expansion pack which was broken during the 1.3.0 development cycle - Added checks for coop and deathmatch not be set at the same time - Made noexit, timelimit and fraglimit to matter only for deathmatch, not for coop and single player, as they should. - Fixed a bug where with viewsize (scr_viewsize) being set to 120, the game wouldn't start with mini status bar unless the user did a size-up - Set the default playerclass to paladin: fresh installations of original hexen2 without a config shall no longer fail when run first time with a +map XXX commandline argument - The menu/console now automatically disappears when playing a timedemo - The panels now properly disappear upon starting a new game through the menu system - Unix: Minimum required SDL (and SDL_mixer) version is now 1.2.4 - Win32: Fixed to compile with start-up splash screens enabled - Made udp to quietly absorb empty packets - Fixed glh2 and glh2mp segfaults when run as dedicated server HexenWorld: ----------- - Fixed ability string indexes for the demoness and dwarf classes and armor class display - Fixed the crash when the server is spawned with dmmode 1 - Fixed server not correctly updating its gamedir serverinfo under some conditions - Fixed window restore bug that prevented the screen from being updated - Fixed hexenworld to uptade its user directory info upon gamedir changes - Added ip interface binding option (-ip xxx.xxx.xxx.xxx) to the server - Added sanity checking to and fixed the off by one error in -ip option of the master server - Hexenworld server shall now flush its logfiles upon every print - Allowed hexenworld to skip mission pack support with -noportals switch - Changed hexenworld server log filename from qconsole.log to hwsv.log Utilities: ---------- - A big tidy-up in the utilities - Added jsh2color (lit file generator for colored lights) - Added standalone rcon and terminal tools (hwrcon and hwterm) for hexenworld which make it possible to remotely administer servers without installing a full client. (See in: hw_utils) Source Code - General: ---------------------- - Major build system update - Added math optimization flags to utilities and hwsv - Added cross compilation support on unix for the win32 version - Several other fixes and lots of code clean-up and improvements