Hexen II: Hammer of Thyrion TODO: --------------------------- - Add a pak-patch application for Mac OS X. - Revise the launcher GUI. - Add joystick support through sdl - Re-visit the mouse grab code and clean it up. - Do a clean-up of the opengl system - Add multisampling support to win32 - Maybe add support for several image formats (jpeg, png, etc) - Software renderer: revisit the FoundTrans / TransCount usage in non-intel code (d_edge.c, r_edge.c). - Software renderer: maybe add 16 bit support (r_pixbytes = 2, and even 4 for 32 bit)? The current code is largely missing translucency pieces and the d_8to16 and d_8to24 translation tables. - Add a direct draw video driver, like the one in quake2, for mgl-free win64 software renderer support - Add sequencer (mpu-401) support for midi (alsa / oss) - MIDI-background music: re-write with proper decoder library usage (eg. wildmidi/timidity for software-midi, ogg-vorbis for ogg, etc., like in quake3); reserve one of the available channels for this purpose. a lot of work, but that will free us from the SDL_mixer dependancy on linux/unix (and from the quicktime dependancy on OSX): opening the sound device twice is not a good thing. and we won't be needing any crap such as fmod or other habaloo for windows external music. - Add pthread support to the utilities and revise the current windows threads mess there. the alpha ifdefs need cleaning. - utils/jsh2colour: clean-up the huge mess and improve a bit. - utils/maputils: improvements on the light tool? - utils/texutils: add some more texture tools (pcx2wal, etc.) - More unification of hexen2 and hexenworld trees - Reduce the number of lines in BUGS ;) - Re-visit the extra patches, fix and merge (e.g.: fog, etc.)