/* cl_parse.c parse a message received from the server $Header: /cvsroot/uhexen2/hexen2/cl_parse.c,v 1.58 2007/09/29 18:10:22 sezero Exp $ */ #include "quakedef.h" #include "r_shared.h" static const char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "svc_raineffect", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_particle2", // [vec3] "svc_cutscene", "svc_midi_name", "svc_updateclass", // [byte] client [byte] class "svc_particle3", "svc_particle4", "svc_set_view_flags", "svc_clear_view_flags", "svc_start_effect", "svc_end_effect", "svc_plaque", "svc_particle_explosion", "svc_set_view_tint", "svc_reference", "svc_clear_edicts", "svc_update_inv", "svc_setangle_interpolate", "svc_update_kingofhill", "svc_toggle_statbar", "svc_sound_update_pos", "svc_mod_name", // UQE v1.13 by Korax, music file name "svc_skybox" // UQE v1.13 by Korax, skybox name }; #define NUM_SVC_STRINGS ( sizeof(svc_strings)/sizeof(svc_strings[0]) ) int cl_protocol; /* protocol version used by the server */ int LastServerMessageSize; model_t *player_models[MAX_PLAYER_CLASS]; // when recording demos across multiple levels and we hit an intermission, // we issue an +attack to skip the intermission. when reconnecting to the // server, we must reverse it by an -attack in Host_Reconnect_f() - O.S. qboolean demohack = false; extern cvar_t precache; extern int stufftext_frame; extern qboolean menu_disabled_mouse; //============================================================================= /* =============== CL_EntityNum This error checks and tracks the total number of entities =============== */ static entity_t *CL_EntityNum (int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error ("%s: %i is an invalid number", __thisfunc__, num); while (cl.num_entities <= num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } /* ================== CL_ParseStartSoundPacket ================== */ static void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num, volume, field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort (); sound_num = MSG_ReadByte (); if (field_mask & SND_OVERFLOW) sound_num += MAX_SOUNDS_OLD; ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error ("%s: ent = %i", __thisfunc__, ent); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord (); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ static void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; sizebuf_t old; byte olddata[NET_MAXMESSAGE]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage (); switch (ret) { default: Host_Error ("%s: CL_GetMessage failed", __thisfunc__); case 0: break; // nothing waiting case 1: Host_Error ("%s: received a message", __thisfunc__); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error ("%s: datagram wasn't a nop", __thisfunc__); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = Sys_DoubleTime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } /* ================== CL_ParseServerInfo ================== */ static void CL_ParseServerInfo (void) { char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; // rjr edict_t *ent; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number cl_protocol = MSG_ReadLong (); if (cl_protocol != PROTOCOL_RAVEN_112 && cl_protocol != PROTOCOL_RAVEN_111 && cl_protocol != PROTOCOL_UQE_113) { Con_Printf ("\nServer returned version %i, not %i or %i\n", cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113); return; } else { Con_Printf ("\nServer using protocol %i\n", cl_protocol); } // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_CLIENTS) { Con_Printf("Bad maxclients (%d) from server\n", cl.maxclients); return; } cl.scores = (scoreboard_t *) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte (); if (cl.gametype == GAME_DEATHMATCH && cl_protocol > PROTOCOL_RAVEN_111) sv_kingofhill = MSG_ReadShort (); // parse signon message str = MSG_ReadString (); q_strlcpy (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); // // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // // precache models memset (cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels == MAX_MODELS) { Con_Printf ("Server sent too many model precaches\n"); return; } strcpy (model_precache[nummodels], str); Mod_TouchModel (str); } // precache sounds memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds == MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy (sound_precache[numsounds], str); S_TouchSound (str); } // // now we try to load everything else until a cache allocation fails // if (precache.integer) { total_loading_size = nummodels + numsounds; current_loading_size = 1; loading_stage = 2; } // copy the naked name of the map file to the cl structure COM_StripExtension (COM_SkipPath(model_precache[1]), cl.mapname); //always precache the world!!! cl.model_precache[1] = Mod_ForName (model_precache[1], false); for (i = 2; i < nummodels; i++) { if (precache.integer) { cl.model_precache[i] = Mod_ForName (model_precache[i], false); current_loading_size++; D_ShowLoadingSize(); } else cl.model_precache[i] = (model_t *)Mod_FindName (model_precache[i]); if (cl.model_precache[i] == NULL) { Host_Error("Model %s not found", model_precache[i]); return; } CL_KeepaliveMessage (); } player_models[0] = (model_t *)Mod_FindName ("models/paladin.mdl"); // Note: old demo doesnt have necro and crusader classes. add // a GAME_OLD_DEMO flag check ? player_models[1] = (model_t *)Mod_FindName ("models/crusader.mdl"); player_models[2] = (model_t *)Mod_FindName ("models/necro.mdl"); player_models[3] = (model_t *)Mod_FindName ("models/assassin.mdl"); if (gameflags & GAME_PORTALS) player_models[4] = (model_t *)Mod_FindName ("models/succubus.mdl"); S_BeginPrecaching (); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); if (precache.integer) { current_loading_size++; D_ShowLoadingSize(); } CL_KeepaliveMessage (); } S_EndPrecaching (); total_loading_size = 0; loading_stage = 0; // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap (); if (!sv.active) { PR_LoadStrings(); } PR_LoadPuzzleStrings(); // mission pack, objectives strings if (gameflags & GAME_PORTALS) PR_LoadInfoStrings(); Hunk_Check (); // make sure nothing is hurt // we connected to the server, make sure the mouse is going - S.A. menu_disabled_mouse = false; IN_ActivateMouse(); } /* ================== CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ static void CL_ParseUpdate (int bits) { int i; model_t *model; int modnum; qboolean forcelink; entity_t *ent; int num; entity_state2_t *ref_ent,*set_ent,build_ent,dummy; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (bits & U_MOREBITS) { i = MSG_ReadByte (); bits |= (i<<8); } if (bits & U_MOREBITS2) { i = MSG_ReadByte (); bits |= (i<<16); } if (bits & U_LONGENTITY) num = MSG_ReadShort (); else num = MSG_ReadByte (); ent = CL_EntityNum (num); ent->baseline.flags |= BE_ON; /* if (num == 2) { FH = fopen("c.txt","r+"); fseek(FH,0,SEEK_END); } */ ref_ent = NULL; for (i = 0; i < cl.frames[0].count; i++) if (cl.frames[0].states[i].index == num) { ref_ent = &cl.frames[0].states[i]; // if (num == 2) fprintf(FH,"Found Reference\n"); break; } if (!ref_ent) { ref_ent = &build_ent; build_ent.index = num; build_ent.origin[0] = ent->baseline.origin[0]; build_ent.origin[1] = ent->baseline.origin[1]; build_ent.origin[2] = ent->baseline.origin[2]; build_ent.angles[0] = ent->baseline.angles[0]; build_ent.angles[1] = ent->baseline.angles[1]; build_ent.angles[2] = ent->baseline.angles[2]; build_ent.modelindex = ent->baseline.modelindex; build_ent.frame = ent->baseline.frame; build_ent.colormap = ent->baseline.colormap; build_ent.skin = ent->baseline.skin; build_ent.effects = ent->baseline.effects; build_ent.scale = ent->baseline.scale; build_ent.drawflags = ent->baseline.drawflags; build_ent.abslight = ent->baseline.abslight; } if (cl.need_build) { // new sequence, first valid frame set_ent = &cl.frames[1].states[cl.frames[1].count]; cl.frames[1].count++; } else set_ent = &dummy; if (bits & U_CLEAR_ENT) { memset(ent, 0, sizeof(entity_t)); memset(ref_ent, 0, sizeof(*ref_ent)); ref_ent->index = num; } *set_ent = *ref_ent; if (ent->msgtime != cl.mtime[1]) forcelink = true; // no previous frame to lerp from else forcelink = false; ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadShort (); if (modnum >= MAX_MODELS) Host_Error ("%s: bad modnum", __thisfunc__); } else modnum = ref_ent->modelindex; model = cl.model_precache[modnum]; set_ent->modelindex = modnum; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) { if (model->synctype == ST_RAND) ent->syncbase = rand() * (1.0 / RAND_MAX);//(float)(rand() & 0x7fff) / 0x7fff; else ent->syncbase = 0.0; } else forcelink = true; // hack to make null model players work #ifdef GLQUAKE if (num > 0 && num <= cl.maxclients) R_TranslatePlayerSkin (num - 1); #endif } if (bits & U_FRAME) set_ent->frame = ent->frame = MSG_ReadByte (); else ent->frame = ref_ent->frame; if (bits & U_COLORMAP) set_ent->colormap = i = MSG_ReadByte(); else i = ref_ent->colormap; if (num && num <= cl.maxclients) ent->colormap = ent->sourcecolormap = cl.scores[num-1].translations; else ent->sourcecolormap = vid.colormap; #ifdef GLQUAKE // ent->colormap = vid.colormap; #endif if (!i) { ent->colorshade = i; ent->colormap = ent->sourcecolormap; } else { ent->colorshade = i; #ifdef GLQUAKE // ent->colormap = vid.colormap; ent->colormap = globalcolormap; #else ent->colormap = globalcolormap; #endif } if (bits & U_SKIN) { set_ent->skin = ent->skinnum = MSG_ReadByte(); set_ent->drawflags = ent->drawflags = MSG_ReadByte(); } else { ent->skinnum = ref_ent->skin; ent->drawflags = ref_ent->drawflags; } if (bits & U_EFFECTS) { set_ent->effects = ent->effects = MSG_ReadByte(); // if (num == 2) // fprintf(FH,"Read effects %d\n",set_ent->effects); } else { ent->effects = ref_ent->effects; //if (num == 2) // fprintf(FH,"restored effects %d\n",ref_ent->effects); } // shift the known values for interpolation VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); if (bits & U_ORIGIN1) { set_ent->origin[0] = ent->msg_origins[0][0] = MSG_ReadCoord (); //if (num == 2) // fprintf(FH,"Read origin[0] %f\n",set_ent->angles[0]); } else { ent->msg_origins[0][0] = ref_ent->origin[0]; //if (num == 2) // fprintf(FH,"Restored origin[0] %f\n",ref_ent->angles[0]); } if (bits & U_ANGLE1) set_ent->angles[0] = ent->msg_angles[0][0] = MSG_ReadAngle(); else ent->msg_angles[0][0] = ref_ent->angles[0]; if (bits & U_ORIGIN2) set_ent->origin[1] = ent->msg_origins[0][1] = MSG_ReadCoord (); else ent->msg_origins[0][1] = ref_ent->origin[1]; if (bits & U_ANGLE2) set_ent->angles[1] = ent->msg_angles[0][1] = MSG_ReadAngle(); else ent->msg_angles[0][1] = ref_ent->angles[1]; if (bits & U_ORIGIN3) set_ent->origin[2] = ent->msg_origins[0][2] = MSG_ReadCoord (); else ent->msg_origins[0][2] = ref_ent->origin[2]; if (bits & U_ANGLE3) set_ent->angles[2] = ent->msg_angles[0][2] = MSG_ReadAngle(); else ent->msg_angles[0][2] = ref_ent->angles[2]; if (bits & U_SCALE) { set_ent->scale = ent->scale = MSG_ReadByte(); set_ent->abslight = ent->abslight = MSG_ReadByte(); } else { ent->scale = ref_ent->scale; ent->abslight = ref_ent->abslight; } if (bits & U_NOLERP) ent->forcelink = true; if ( forcelink ) { // didn't have an update last message VectorCopy (ent->msg_origins[0], ent->msg_origins[1]); VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->msg_angles[1]); VectorCopy (ent->msg_angles[0], ent->angles); ent->forcelink = true; } // if (sv.active || num != 2) // return; } static void CL_ParseUpdate2 (int bits) { int i; if (bits & U_MOREBITS) { i = MSG_ReadByte (); bits |= (i<<8); } if (bits & U_MOREBITS2) { i = MSG_ReadByte (); bits |= (i<<16); } if (bits & U_LONGENTITY) MSG_ReadShort (); else MSG_ReadByte (); if (bits & U_MODEL) { MSG_ReadShort (); } if (bits & U_FRAME) MSG_ReadByte (); if (bits & U_COLORMAP) MSG_ReadByte(); if (bits & U_SKIN) { MSG_ReadByte(); MSG_ReadByte(); } if (bits & U_EFFECTS) MSG_ReadByte(); if (bits & U_ORIGIN1) MSG_ReadCoord (); if (bits & U_ANGLE1) MSG_ReadAngle(); if (bits & U_ORIGIN2) MSG_ReadCoord (); if (bits & U_ANGLE2) MSG_ReadAngle(); if (bits & U_ORIGIN3) MSG_ReadCoord (); if (bits & U_ANGLE3) MSG_ReadAngle(); if (bits&U_SCALE) { MSG_ReadByte(); MSG_ReadByte(); } } /* ================== CL_ParseBaseline ================== */ static void CL_ParseBaseline (entity_t *ent) { int i; ent->baseline.modelindex = MSG_ReadShort (); ent->baseline.frame = MSG_ReadByte (); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); ent->baseline.scale = MSG_ReadByte(); ent->baseline.drawflags = MSG_ReadByte(); ent->baseline.abslight = MSG_ReadByte(); for (i = 0; i < 3; i++) { ent->baseline.origin[i] = MSG_ReadCoord (); ent->baseline.angles[i] = MSG_ReadAngle (); } } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ static void CL_ParseClientdata (int bits) { int i, j; if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); //rjr else //rjr cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); if (bits & SU_IDEALROLL) cl.idealroll = MSG_ReadChar (); //rjr else //rjr cl.idealroll = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { if (bits & (SU_PUNCH1<= cl.maxclients) Sys_Error ("%s: slot > cl.maxclients", __thisfunc__); if (!cl.scores[slot].playerclass) return; #ifdef GLQUAKE R_TranslatePlayerSkin (slot); return; #else dest = cl.scores[slot].translations; source = vid.colormap; memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = (cl.scores[slot].colors & 0xf0) >> 4; bottom = (cl.scores[slot].colors & 15); if (top > 11 || bottom > 11) { Con_Printf("Invalid Player Color: %d,%d\n",top,bottom); } if (top > 10) top = 0; if (bottom > 10) bottom = 0; top -= 1; bottom -= 1; // Con_Printf("Class is %d for slot %d\n",(int)cl.scores[slot].playerclass,slot); for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { colorA = playerTranslation + 256 + color_offsets[(int)cl.scores[slot].playerclass-1]; colorB = colorA + 256; sourceA = colorB + 256 + (top * 256); sourceB = colorB + 256 + (bottom * 256); for (j = 0; j < 256; j++, colorA++, colorB++, sourceA++, sourceB++) { if (top >= 0 && (*colorA != 255)) dest[j] = source[*sourceA]; if (bottom >= 0 && (*colorB != 255)) dest[j] = source[*sourceB]; } } #endif } /* ===================== CL_ParseStatic ===================== */ static void CL_ParseStatic (void) { entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error ("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline (ent); // copy it to the current state ent->model = cl.model_precache[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->scale = ent->baseline.scale; ent->effects = ent->baseline.effects; ent->drawflags = ent->baseline.drawflags; ent->abslight = ent->baseline.abslight; VectorCopy (ent->baseline.origin, ent->origin); VectorCopy (ent->baseline.angles, ent->angles); R_AddEfrags (ent); } /* =================== CL_ParseStaticSound =================== */ static void CL_ParseStaticSound (void) { vec3_t org; int sound_num, vol, atten; int i; for (i = 0; i < 3; i++) org[i] = MSG_ReadCoord (); if (cl_protocol == PROTOCOL_RAVEN_111) sound_num = MSG_ReadByte (); else sound_num = MSG_ReadShort(); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } static void CL_Plaque(void) { int idx; idx = MSG_ReadShort (); if (idx > 0 && idx <= pr_string_count) plaquemessage = &pr_global_strings[pr_string_index[idx-1]]; else plaquemessage = ""; } static void CL_ParticleExplosion(void) { vec3_t org; short color, radius, counter; org[0] = MSG_ReadCoord(); org[1] = MSG_ReadCoord(); org[2] = MSG_ReadCoord(); color = MSG_ReadShort(); radius = MSG_ReadShort(); counter = MSG_ReadShort(); R_ColoredParticleExplosion(org,color,radius,counter); } static void CL_ParseRainEffect(void) { vec3_t org, e_size; short color,count; int x_dir, y_dir; org[0] = MSG_ReadCoord(); org[1] = MSG_ReadCoord(); org[2] = MSG_ReadCoord(); e_size[0] = MSG_ReadCoord(); e_size[1] = MSG_ReadCoord(); e_size[2] = MSG_ReadCoord(); x_dir = MSG_ReadAngle(); y_dir = MSG_ReadAngle(); color = MSG_ReadShort(); count = MSG_ReadShort(); R_RainEffect(org,e_size,x_dir,y_dir,color,count); } #if 0 /* for debugging. from fteqw. */ static void CL_DumpPacket (void) { int i, pos; char *packet = net_message.data; Con_Printf("%s, BEGIN:\n", __thisfunc__); pos = 0; while (pos < net_message.cursize) { Con_Printf("%5i ", pos); for (i = 0; i < 16; i++) { if (pos >= net_message.cursize) Con_Printf(" X "); else Con_Printf("%2x ", (unsigned char)packet[pos]); pos++; } pos -= 16; for (i = 0; i < 16; i++) { if (pos >= net_message.cursize) Con_Printf("X"); else if (packet[pos] == 0) Con_Printf("."); else Con_Printf("%c", (unsigned char)packet[pos]); pos++; } Con_Printf("\n"); } Con_Printf("%s, --- END ---\n", __thisfunc__); } #endif /* CL_DumpPacket */ #define SHOWNET(x) \ if (cl_shownet.integer == 2) \ Con_Printf ("%3i:%s\n", msg_readcount-1, (x)); /* ===================== CL_ParseServerMessage ===================== */ void CL_ParseServerMessage (void) { int cmd; int i, j, k; int EntityCount = 0; int EntitySize = 0; int before; static double lasttime; static qboolean packet_loss = false; entity_t *ent; short RemovePlace, OrigPlace, NewPlace, AddedIndex; int sc1, sc2; byte test; float compangles[2][3]; vec3_t deltaangles; // // if recording demos, copy the message out // if (net_message.cursize > LastServerMessageSize) { LastServerMessageSize = net_message.cursize; } if (cl_shownet.integer == 1) { Con_Printf ("Time: %2.2f Pck: %i ", realtime - lasttime, net_message.cursize); lasttime = realtime; } else if (cl_shownet.integer == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); while (1) { if (msg_badread) Host_Error ("%s: Bad server message", __thisfunc__); cmd = MSG_ReadByte (); if (cmd == -1) { if (cl_shownet.integer == 1) Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize); SHOWNET("END OF MESSAGE"); return; // end of message } // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { before = msg_readcount; SHOWNET("fast update"); if (packet_loss) CL_ParseUpdate2 (cmd&127); else CL_ParseUpdate (cmd&127); EntityCount++; EntitySize += msg_readcount - before + 1; continue; } if (cmd < NUM_SVC_STRINGS) // else, it'll hit the illegible message below { SHOWNET(svc_strings[cmd]); } // other commands switch (cmd) { default: // CL_DumpPacket (); Host_Error ("%s: Illegible server message %d", __thisfunc__, cmd); break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: cl_protocol = MSG_ReadLong (); if (cl_protocol != PROTOCOL_RAVEN_112 && cl_protocol != PROTOCOL_RAVEN_111 && cl_protocol != PROTOCOL_UQE_113) { Host_Error ("%s: Server is protocol %i instead of %i or %i", __thisfunc__, cl_protocol, PROTOCOL_RAVEN_112, PROTOCOL_UQE_113); } else { Con_Printf ("Server using protocol %i\n", cl_protocol); } break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); break; case svc_print: if (intro_playing) MSG_ReadString (); else Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: stufftext_frame = host_framecount; // allow full frame update // on stuff messages. Pa3PyX Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); vid.recalc_refdef = true; // leave intermission full screen break; case svc_setangle: for (i = 0; i < 3; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setangle_interpolate: compangles[0][0] = MSG_ReadAngle(); compangles[0][1] = MSG_ReadAngle(); compangles[0][2] = MSG_ReadAngle(); for (i = 0; i < 3; i++) { compangles[1][i] = cl.viewangles[i]; for (j = 0; j < 2; j++) {//standardize both old and new angles to +-180 if (compangles[j][i] >= 360) compangles[j][i] -= 360*((int)(compangles[j][i]/360)); else if (compangles[j][i] <= 360) compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360)); if (compangles[j][i] > 180) compangles[j][i] = -360 + compangles[j][i]; else if (compangles[j][i] < -180) compangles[j][i] = 360 + compangles[j][i]; } //get delta deltaangles[i] = compangles[0][i] - compangles[1][i]; //cap delta to <=180,>=-180 if (deltaangles[i] > 180) deltaangles[i] += -360; else if (deltaangles[i] < -180) deltaangles[i] += 360; //add the delta cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation //cap newangles to +-180 if (cl.viewangles[i] >= 360) cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360)); else if (cl.viewangles[i] <= 360) cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360)); if (cl.viewangles[i] > 180) cl.viewangles[i] += -360; else if (cl.viewangles[i] < -180) cl.viewangles[i] += 360; } break; case svc_setview: cl.viewentity = MSG_ReadShort (); break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES"); strcpy (cl_lightstyle[i].map, MSG_ReadString()); cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(); break; case svc_sound_update_pos: {//FIXME: put a field on the entity that lists the channels //it should update when it moves- if a certain flag //is on the ent, this update_channels field could //be set automatically by each sound and stopSound //called for this ent? vec3_t pos; int channel, ent_num; channel = MSG_ReadShort (); ent_num = channel >> 3; channel &= 7; if (ent_num > MAX_EDICTS) Host_Error ("svc_sound_update_pos: ent = %i", ent_num); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord (); S_UpdateSoundPos (ent_num, channel, pos); } break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatename > MAX_CLIENTS", __thisfunc__); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updateclass: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updateclass > MAX_CLIENTS", __thisfunc__); cl.scores[i].playerclass = (float)MSG_ReadByte(); CL_NewTranslation(i); // update the color break; case svc_updatefrags: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatefrags > MAX_CLIENTS", __thisfunc__); cl.scores[i].frags = MSG_ReadShort (); break; case svc_update_kingofhill: sv_kingofhill = MSG_ReadShort() - 1; break; case svc_updatecolors: Sbar_Changed(); i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("%s: svc_updatecolors > MAX_CLIENTS", __thisfunc__); cl.scores[i].colors = MSG_ReadByte (); CL_NewTranslation (i); break; case svc_particle: R_ParseParticleEffect (); break; case svc_particle2: R_ParseParticleEffect2 (); break; case svc_particle3: R_ParseParticleEffect3 (); break; case svc_particle4: R_ParseParticleEffect4 (); break; case svc_spawnbaseline: i = MSG_ReadShort (); // must use CL_EntityNum() to force cl.num_entities up CL_ParseBaseline (CL_EntityNum(i)); break; case svc_spawnstatic: CL_ParseStatic (); break; case svc_raineffect: CL_ParseRainEffect(); break; case svc_temp_entity: CL_ParseTEnt (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) { CDAudio_Pause (); VID_HandlePause (true); } else { CDAudio_Resume (); VID_HandlePause (false); } break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Sys_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_spawnstaticsound: CL_ParseStaticSound (); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if (q_strcasecmp(bgmtype.string,"cd") == 0) { if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((byte)cls.forcetrack, true); else CDAudio_Play ((byte)cl.cdtrack, true); } else CDAudio_Stop(); break; case svc_midi_name: strcpy(cl.midi_name,MSG_ReadString ()); if (q_strcasecmp(bgmtype.string,"midi") == 0) MIDI_Play(cl.midi_name); else MIDI_Stop(); break; case svc_toggle_statbar: break; case svc_intermission: cl.intermission = MSG_ReadByte(); if (oem.integer && cl.intermission == 1) cl.intermission = 9; // skip intermissions while recording demos in single // player games, but stop recording at ending scenes. // skip intermissions when playing demos. if (cls.demorecording) { // 5: finale for the demo version // 6, 7, 8: eidolon end-1 to end-3 // 9: finale for the bundle version // 10: praevus ending if (sv.active && svs.maxclients == 1 && (cl.intermission < 5 || cl.intermission > 10)) { cl.intermission = 0; demohack = true; Cbuf_AddText("+attack\n"); // HACK !.. break; } CL_Stop_f (); } else if (cls.demoplayback) { cl.intermission = 0; break; } cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen break; /* case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; vid.recalc_refdef = true; // go to full screen SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; */ case svc_set_view_flags: cl.viewent.drawflags |= MSG_ReadByte(); break; case svc_clear_view_flags: cl.viewent.drawflags &= ~MSG_ReadByte(); break; case svc_start_effect: CL_ParseEffect(); break; case svc_end_effect: CL_EndEffect(); break; case svc_plaque: CL_Plaque(); break; case svc_particle_explosion: CL_ParticleExplosion(); break; case svc_set_view_tint: i = MSG_ReadByte(); cl.viewent.colorshade = i; break; case svc_reference: packet_loss = false; cl.last_frame = cl.current_frame; cl.last_sequence = cl.current_sequence; cl.current_frame = MSG_ReadByte(); cl.current_sequence = MSG_ReadByte(); if (cl.need_build == 2) { // Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else if (cl.last_sequence != cl.current_sequence) { // Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES) { RemovePlace = OrigPlace = NewPlace = AddedIndex = 0; for (i = 0; i < cl.num_entities; i++) { if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i) { if (NewPlace < cl.frames[1].count && cl.frames[1].states[NewPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace]; AddedIndex++; cl.frames[2].count++; } else if (OrigPlace < cl.frames[0].count && cl.frames[0].states[OrigPlace].index == i) { cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace]; AddedIndex++; cl.frames[2].count++; } } else RemovePlace++; if (cl.frames[0].states[OrigPlace].index == i) OrigPlace++; if (cl.frames[1].states[NewPlace].index == i) NewPlace++; } cl.frames[0] = cl.frames[2]; } cl.frames[1].count = cl.frames[2].count = 0; cl.need_build = 1; cl.reference_frame = cl.current_frame; } else { // Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame); cl.need_build = 0; } for (i = 1, ent = cl_entities+1; i < cl.num_entities; i++, ent++) { ent->baseline.flags &= ~BE_ON; } for (i = 0; i < cl.frames[0].count; i++) { ent = CL_EntityNum (cl.frames[0].states[i].index); ent->model = cl.model_precache[cl.frames[0].states[i].modelindex]; ent->baseline.flags |= BE_ON; } break; case svc_clear_edicts: j = MSG_ReadByte(); if (cl.need_build) { cl.NumToRemove = j; } for (i = 0; i < j; i++) { k = MSG_ReadShort(); if (cl.need_build) cl.RemoveList[i] = k; ent = CL_EntityNum (k); ent->baseline.flags &= ~BE_ON; } break; case svc_update_inv: sc1 = sc2 = 0; test = MSG_ReadByte(); if (test & 1) sc1 |= ((int)MSG_ReadByte()); if (test & 2) sc1 |= ((int)MSG_ReadByte())<<8; if (test & 4) sc1 |= ((int)MSG_ReadByte())<<16; if (test & 8) sc1 |= ((int)MSG_ReadByte())<<24; if (test & 16) sc2 |= ((int)MSG_ReadByte()); if (test & 32) sc2 |= ((int)MSG_ReadByte())<<8; if (test & 64) sc2 |= ((int)MSG_ReadByte())<<16; if (test & 128) sc2 |= ((int)MSG_ReadByte())<<24; if (sc1 & SC1_HEALTH) cl.v.health = MSG_ReadShort(); if (sc1 & SC1_LEVEL) cl.v.level = MSG_ReadByte(); if (sc1 & SC1_INTELLIGENCE) cl.v.intelligence = MSG_ReadByte(); if (sc1 & SC1_WISDOM) cl.v.wisdom = MSG_ReadByte(); if (sc1 & SC1_STRENGTH) cl.v.strength = MSG_ReadByte(); if (sc1 & SC1_DEXTERITY) cl.v.dexterity = MSG_ReadByte(); if (sc1 & SC1_WEAPON) cl.v.weapon = MSG_ReadByte(); if (sc1 & SC1_BLUEMANA) cl.v.bluemana = MSG_ReadByte(); if (sc1 & SC1_GREENMANA) cl.v.greenmana = MSG_ReadByte(); if (sc1 & SC1_EXPERIENCE) cl.v.experience = MSG_ReadLong(); if (sc1 & SC1_CNT_TORCH) cl.v.cnt_torch = MSG_ReadByte(); if (sc1 & SC1_CNT_H_BOOST) cl.v.cnt_h_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_SH_BOOST) cl.v.cnt_sh_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_MANA_BOOST) cl.v.cnt_mana_boost = MSG_ReadByte(); if (sc1 & SC1_CNT_TELEPORT) cl.v.cnt_teleport = MSG_ReadByte(); if (sc1 & SC1_CNT_TOME) cl.v.cnt_tome = MSG_ReadByte(); if (sc1 & SC1_CNT_SUMMON) cl.v.cnt_summon = MSG_ReadByte(); if (sc1 & SC1_CNT_INVISIBILITY) cl.v.cnt_invisibility = MSG_ReadByte(); if (sc1 & SC1_CNT_GLYPH) cl.v.cnt_glyph = MSG_ReadByte(); if (sc1 & SC1_CNT_HASTE) cl.v.cnt_haste = MSG_ReadByte(); if (sc1 & SC1_CNT_BLAST) cl.v.cnt_blast = MSG_ReadByte(); if (sc1 & SC1_CNT_POLYMORPH) cl.v.cnt_polymorph = MSG_ReadByte(); if (sc1 & SC1_CNT_FLIGHT) cl.v.cnt_flight = MSG_ReadByte(); if (sc1 & SC1_CNT_CUBEOFFORCE) cl.v.cnt_cubeofforce = MSG_ReadByte(); if (sc1 & SC1_CNT_INVINCIBILITY) cl.v.cnt_invincibility = MSG_ReadByte(); if (sc1 & SC1_ARTIFACT_ACTIVE) cl.v.artifact_active = MSG_ReadFloat(); if (sc1 & SC1_ARTIFACT_LOW) cl.v.artifact_low = MSG_ReadFloat(); if (sc1 & SC1_MOVETYPE) cl.v.movetype = MSG_ReadByte(); if (sc1 & SC1_CAMERAMODE) cl.v.cameramode = MSG_ReadByte(); if (sc1 & SC1_HASTED) cl.v.hasted = MSG_ReadFloat(); if (sc1 & SC1_INVENTORY) cl.v.inventory = MSG_ReadByte(); if (sc1 & SC1_RINGS_ACTIVE) cl.v.rings_active = MSG_ReadFloat(); if (sc2 & SC2_RINGS_LOW) cl.v.rings_low = MSG_ReadFloat(); if (sc2 & SC2_AMULET) cl.v.armor_amulet = MSG_ReadByte(); if (sc2 & SC2_BRACER) cl.v.armor_bracer = MSG_ReadByte(); if (sc2 & SC2_BREASTPLATE) cl.v.armor_breastplate = MSG_ReadByte(); if (sc2 & SC2_HELMET) cl.v.armor_helmet = MSG_ReadByte(); if (sc2 & SC2_FLIGHT_T) cl.v.ring_flight = MSG_ReadByte(); if (sc2 & SC2_WATER_T) cl.v.ring_water = MSG_ReadByte(); if (sc2 & SC2_TURNING_T) cl.v.ring_turning = MSG_ReadByte(); if (sc2 & SC2_REGEN_T) cl.v.ring_regeneration = MSG_ReadByte(); if (sc2 & SC2_HASTE_T) cl.v.haste_time = MSG_ReadFloat(); if (sc2 & SC2_TOME_T) cl.v.tome_time = MSG_ReadFloat(); if (sc2 & SC2_PUZZLE1) sprintf(cl.puzzle_pieces[0], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE2) sprintf(cl.puzzle_pieces[1], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE3) sprintf(cl.puzzle_pieces[2], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE4) sprintf(cl.puzzle_pieces[3], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE5) sprintf(cl.puzzle_pieces[4], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE6) sprintf(cl.puzzle_pieces[5], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE7) sprintf(cl.puzzle_pieces[6], "%.9s", MSG_ReadString()); if (sc2 & SC2_PUZZLE8) sprintf(cl.puzzle_pieces[7], "%.9s", MSG_ReadString()); if (sc2 & SC2_MAXHEALTH) cl.v.max_health = MSG_ReadShort(); if (sc2 & SC2_MAXMANA) cl.v.max_mana = MSG_ReadByte(); if (sc2 & SC2_FLAGS) cl.v.flags = MSG_ReadFloat(); // SC2_OBJ, SC2_OBJ2: mission pack objectives // With protocol 18 (PROTOCOL_RAVEN_111), these // bits get set somehow: let's avoid them. if (cl_protocol > PROTOCOL_RAVEN_111) { if (sc2 & SC2_OBJ) cl.info_mask = MSG_ReadLong(); if (sc2 & SC2_OBJ2) cl.info_mask2 = MSG_ReadLong(); } if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR)) Sbar_Changed(); if ((sc1 & SC1_INV) || (sc2 & SC2_INV)) SB_InvChanged(); break; case svc_mod_name: case svc_skybox: MSG_ReadString(); Con_Printf ("Ignoring server msg %d (%s)\n", cmd, svc_strings[cmd]); break; } } }