/* host_cmd.c console commands $Header: /cvsroot/uhexen2/hexen2/host_cmd.c,v 1.92 2007/10/01 14:32:22 sezero Exp $ */ #include "quakedef.h" #ifdef PLATFORM_WINDOWS #include #endif #ifdef PLATFORM_UNIX #include #endif #include #include static double old_time; static int LoadGamestate (const char *level, const char *startspot, int ClientsMode); static void RestoreClients (void); #define TESTSAVE /* ================== Host_Quit_f ================== */ void Host_Quit_f (void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } CL_Disconnect (); Host_ShutdownServer(false); Sys_Quit (); } /* ================== Host_Status_f ================== */ static void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours = 0; int j; void (*print)(unsigned int flg, const char *fmt, ...) __attribute__((format(printf,2,3))); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = CON_Printf; } else print = SV_ClientPrintf; print (_PRINT_NORMAL, "host: %s\n", Cvar_VariableString ("hostname")); print (_PRINT_NORMAL, "version: %4.2f\n", ENGINE_VERSION); if (tcpipAvailable) print (_PRINT_NORMAL, "tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print (_PRINT_NORMAL, "ipx: %s\n", my_ipx_address); print (_PRINT_NORMAL, "map: %s\n", sv.name); print (_PRINT_NORMAL, "players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print (_PRINT_NORMAL, "#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); print (_PRINT_NORMAL, " %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ static void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (PR_GLOBAL_STRUCT(deathmatch) || PR_GLOBAL_STRUCT(coop) || skill.integer > 2) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf (0, "godmode OFF\n"); else SV_ClientPrintf (0, "godmode ON\n"); } static void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (PR_GLOBAL_STRUCT(deathmatch) || skill.integer > 2) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if (!((int)sv_player->v.flags & FL_NOTARGET) ) SV_ClientPrintf (0, "notarget OFF\n"); else SV_ClientPrintf (0, "notarget ON\n"); } static void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (PR_GLOBAL_STRUCT(deathmatch) || PR_GLOBAL_STRUCT(coop) || skill.integer > 2) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf (0, "noclip ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf (0, "noclip OFF\n"); } } /* ================== Host_Ping_f ================== */ static void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf (0, "Client ping times:\n"); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; total = 0; for (j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf (0, "%4i %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map command from the console. Active clients are kicked off. ====================== */ static void Host_Map_f (void) { int i; char name[MAX_QPATH]; if (Cmd_Argc() < 2) //no map name given { Con_Printf ("map : start a new server\n"); if (cls.state == ca_dedicated) { if (sv.active) Con_Printf ("Currently on: %s\n", sv.name); else Con_Printf ("Server not active\n"); } else if (cls.state == ca_connected) { Con_Printf ("Currently on: %s ( %s )\n", cl.levelname, cl.mapname); } return; } if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); info_mask = 0; if (!coop.integer && deathmatch.integer) info_mask2 = 0x80000000; else info_mask2 = 0; svs.serverflags = 0; // haven't completed an episode yet q_strlcpy (name, Cmd_Argv(1), sizeof(name)); SV_SpawnServer (name, NULL); if (!sv.active) return; if (cls.state != ca_dedicated) { loading_stage = 2; memset (cls.spawnparms, 0, MAX_MAPSTRING); for (i = 2; i < Cmd_Argc(); i++) { q_strlcat (cls.spawnparms, Cmd_Argv(i), MAX_MAPSTRING); q_strlcat (cls.spawnparms, " ", MAX_MAPSTRING); } Cmd_ExecuteString ("connect local", src_command); } } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ static void Host_Changelevel_f (void) { char level[MAX_QPATH]; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("changelevel : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } q_strlcpy (level, Cmd_Argv(1), sizeof(level)); if (Cmd_Argc() == 2) startspot = NULL; else { q_strlcpy (_startspot, Cmd_Argv(2), sizeof(_startspot)); startspot = _startspot; } SV_SaveSpawnparms (); SV_SpawnServer (level, startspot); } /* ================== Host_Changelevel2_f changing levels within a unit ================== */ static void Host_Changelevel2_f (void) { char level[MAX_QPATH]; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("changelevel2 : continue game on a new level in the unit\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } q_strlcpy (level, Cmd_Argv(1), sizeof(level)); if (Cmd_Argc() == 2) startspot = NULL; else { q_strlcpy (_startspot, Cmd_Argv(2), sizeof(_startspot)); startspot = _startspot; } SV_SaveSpawnparms (); // save the current level's state old_time = sv.time; if (SaveGamestate(false) != 0) return; // try to restore the new level if (LoadGamestate(level, startspot, 0) != 0) { SV_SpawnServer (level, startspot); if (sv.active) RestoreClients(); } } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ static void Host_Restart_f (void) { char mapname[MAX_QPATH]; char startspot[MAX_QPATH]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; q_strlcpy (mapname, sv.name, sizeof(mapname)); // must copy out, because it gets cleared q_strlcpy (startspot, sv.startspot, sizeof(startspot)); if (Cmd_Argc() == 2 && q_strcasecmp(Cmd_Argv(1),"restore") == 0) { if (LoadGamestate (mapname, startspot, 3)) { SV_SpawnServer (mapname, startspot); if (sv.active) RestoreClients(); } } else { // in sv_spawnserver SV_SpawnServer (mapname, startspot); } } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ extern qboolean demohack; // see in cl_parse.c static void Host_Reconnect_f (void) { R_ClearParticles (); //jfm: for restarts which didn't use to clear parts. if (demohack) { demohack = false; Cbuf_AddText("-attack\n"); } if (oem.integer && cl.intermission == 9) { CL_Disconnect(); return; } SCR_BeginLoadingPlaque (); cls.signon = 0; // need new connection messages } /* ===================== Host_Connect_f User command to connect to server ===================== */ static void Host_Connect_f (void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails key_dest = key_game; // remove console or menu if (cls.demoplayback) { CL_StopPlayback (); CL_Disconnect (); } q_strlcpy (name, Cmd_Argv(1), sizeof(name)); CL_EstablishConnection (name); Host_Reconnect_f (); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ static char savename[MAX_OSPATH], savedest[MAX_OSPATH]; /* =============== Host_SavegameComment Writes a SAVEGAME_COMMENT_LENGTH character comment describing the game saved =============== */ static void Host_SavegameComment (char *text) { size_t i; char temp[20]; struct tm *tblock; time_t TempTime; for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) { text[i] = ' '; } // see SAVEGAME_COMMENT_LENGTH definition in quakedef.h ! i = strlen(cl.levelname); if (i > 20) i = 20; memcpy (text, cl.levelname, i); TempTime = time(NULL); tblock = localtime(&TempTime); strftime (temp, sizeof(temp), "%m/%d/%Y %H:%M", tblock); i = strlen(temp); if (i >= SAVEGAME_COMMENT_LENGTH-21) i = SAVEGAME_COMMENT_LENGTH-22; memcpy (text+21, temp, i); // convert space to _ to make stdio happy for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) { if (text[i] == ' ') text[i] = '_'; } text[SAVEGAME_COMMENT_LENGTH] = '\0'; } /* =============== Host_Savegame_f =============== */ static void Host_Savegame_f (void) { FILE *f; int i; char comment[SAVEGAME_COMMENT_LENGTH+1]; char *p; int error_state = 0; if (cmd_source != src_command) return; if (!sv.active) { Con_Printf ("Not playing a local game.\n"); return; } if (cl.intermission) { Con_Printf ("Can't save in intermission.\n"); return; } #ifndef TESTSAVE if (svs.maxclients != 1) { Con_Printf ("Can't save multiplayer games.\n"); return; } #endif if (Cmd_Argc() != 2) { Con_Printf ("save : save a game\n"); return; } i = 0; p = Cmd_Argv(1); while (*p) { if (isalnum(*p)) { p++; i++; continue; } Con_Printf ("Invalid save name.\n"); return; } p -= i; for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) ) { Con_Printf ("Can't savegame with a dead player\n"); return; } } error_state = SaveGamestate(false); // don't bother doing more if SaveGamestate failed if (error_state) return; if (q_snprintf(savename, sizeof(savename), "%s/%s", fs_userdir, p) >= sizeof(savename)) { Con_Printf ("%s: save directory name too long\n", __thisfunc__); return; } if (Sys_mkdir(savename)) { Con_Printf ("Unable to create save directory\n"); return; } Host_RemoveGIPFiles(savename); q_snprintf (savename, sizeof(savename), "%s/clients.gip", fs_userdir); Sys_unlink(savename); q_snprintf (savedest, sizeof(savedest), "%s/%s", fs_userdir, p); Con_Printf ("Saving game to %s...\n", savedest); error_state = Host_CopyFiles(fs_userdir, "*.gip", savedest); if (error_state) goto finish; if (q_snprintf(savedest, sizeof(savedest), "%s/%s/info.dat", fs_userdir, p) >= sizeof(savedest)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return; } f = fopen (savedest, "w"); if (!f) { error_state = 1; Con_Printf ("%s: Unable to open %s for writing!\n", __thisfunc__, savedest); goto finish; } fprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); fprintf (f, "%s\n", comment); for (i = 0; i < NUM_SPAWN_PARMS; i++) fprintf (f, "%f\n", svs.clients->spawn_parms[i]); fprintf (f, "%d\n", current_skill); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n", sv.time); fprintf (f, "%d\n", svs.maxclients); fprintf (f, "%f\n", deathmatch.value); fprintf (f, "%f\n", coop.value); fprintf (f, "%f\n", teamplay.value); fprintf (f, "%f\n", randomclass.value); fprintf (f, "%f\n", cl_playerclass.value); // mission pack, objectives strings fprintf (f, "%u\n", info_mask); fprintf (f, "%u\n", info_mask2); error_state = ferror(f); fclose(f); finish: if (error_state) Host_Error ("%s: The game could not be saved properly!", __thisfunc__); } /* =============== Host_DeleteSave_f =============== */ static void Host_DeleteSave_f (void) { int i; char *p; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("deletesave : delete a saved game\n"); return; } i = 0; p = Cmd_Argv(1); while (*p) { if (isalnum(*p)) { p++; i++; continue; } Con_Printf ("Invalid save name.\n"); return; } p -= i; if (q_snprintf(savename, sizeof(savename), "%s/%s", fs_userdir, p) >= sizeof(savename)) return; Host_DeleteSave (savename); } /* =============== Host_Loadgame_f =============== */ static void Host_Loadgame_f (void) { FILE *f; char mapname[MAX_QPATH]; float playtime; char str[32768]; int version; int i; int tempi; float tempf; edict_t *ent; float spawn_parms[NUM_SPAWN_PARMS]; int error_state = 0; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf ("load : load a game\n"); return; } cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); Host_RemoveGIPFiles(NULL); key_dest = key_game; // remove console or menu if (q_snprintf(savename, sizeof(savename), "%s/%s", fs_userdir, Cmd_Argv(1)) >= sizeof(savename)) { Con_Printf ("%s: save directory name too long\n", __thisfunc__); return; } Con_Printf ("Loading game from %s...\n", savename); if (q_snprintf(savedest, sizeof(savedest), "%s/info.dat", savename) >= sizeof(savedest)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return; } f = fopen (savedest, "r"); if (!f) { Con_Printf ("%s: ERROR: couldn't open savefile\n", __thisfunc__); return; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } fscanf (f, "%s\n", str); for (i = 0; i < NUM_SPAWN_PARMS; i++) fscanf (f, "%f\n", &spawn_parms[i]); // this silliness is so we can load 1.06 save files, which have float skill values fscanf (f, "%f\n", &tempf); current_skill = (int)(tempf + 0.1); Cvar_SetValue ("skill", current_skill); Cvar_SetValue ("deathmatch", 0); Cvar_SetValue ("coop", 0); Cvar_SetValue ("teamplay", 0); Cvar_SetValue ("randomclass", 0); fscanf (f, "%s\n", mapname); fscanf (f, "%f\n", &playtime); tempi = -1; fscanf (f, "%d\n", &tempi); if (tempi >= 1) svs.maxclients = tempi; tempf = -1; fscanf (f, "%f\n", &tempf); if (tempf >= 0) Cvar_SetValue ("deathmatch", tempf); tempf = -1; fscanf (f, "%f\n", &tempf); if (tempf >= 0) Cvar_SetValue ("coop", tempf); tempf = -1; fscanf (f, "%f\n", &tempf); if (tempf >= 0) Cvar_SetValue ("teamplay", tempf); tempf = -1; fscanf (f, "%f\n", &tempf); if (tempf >= 0) Cvar_SetValue ("randomclass", tempf); tempf = -1; fscanf (f, "%f\n", &tempf); if (tempf >= 0) Cvar_SetValue ("_cl_playerclass", tempf); // mission pack, objectives strings fscanf (f, "%u\n", &info_mask); fscanf (f, "%u\n", &info_mask2); fclose (f); Host_RemoveGIPFiles(fs_userdir); q_snprintf (savedest, sizeof(savedest), "%s/%s", fs_userdir, Cmd_Argv(1)); error_state = Host_CopyFiles(savedest, "*.gip", fs_userdir); if (error_state) { Host_Error ("%s: The game could not be loaded properly!", __thisfunc__); return; } if (LoadGamestate(mapname, NULL, 2) != 0) return; SV_SaveSpawnparms (); ent = EDICT_NUM(1); Cvar_SetValue ("_cl_playerclass", ent->v.playerclass);//this better be the same as above... // this may be rudundant with the setting in PR_LoadProgs, but not sure so its here too if (progs->crc == PROGS_V112_CRC) pr_global_struct->cl_playerclass = ent->v.playerclass; svs.clients->playerclass = ent->v.playerclass; sv.paused = true; // pause until all clients connect sv.loadgame = true; if (cls.state != ca_dedicated) { CL_EstablishConnection ("local"); Host_Reconnect_f (); } } int SaveGamestate (qboolean ClientsOnly) { FILE *f; int i; edict_t *ent; int start, end; char comment[SAVEGAME_COMMENT_LENGTH+1]; int error_state = 0; if (ClientsOnly) { start = 1; end = svs.maxclients+1; if (q_snprintf(savename, sizeof(savename), "%s/clients.gip", fs_userdir) >= sizeof(savename)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return -1; } } else { start = 1; end = sv.num_edicts; if (q_snprintf(savename, sizeof(savename), "%s/%s.gip", fs_userdir, sv.name) >= sizeof(savename)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return -1; } } f = fopen (savename, "w"); if (!f) { error_state = -1; Con_Printf ("%s: Unable to open %s for writing!\n", __thisfunc__, savename); goto finish; } fprintf (f, "%i\n", SAVEGAME_VERSION); if (!ClientsOnly) { Host_SavegameComment (comment); fprintf (f, "%s\n", comment); // for (i = 0; i < NUM_SPAWN_PARMS; i++) // fprintf (f, "%f\n", svs.clients->spawn_parms[i]); fprintf (f, "%f\n", skill.value); fprintf (f, "%s\n", sv.name); fprintf (f, "%f\n", sv.time); // mission pack, objectives strings // fprintf (f, "%u\n", info_mask); // fprintf (f, "%u\n", info_mask2); // write the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { if (sv.lightstyles[i][0]) fprintf (f, "%s\n", sv.lightstyles[i]); else fprintf (f, "m\n"); } SV_SaveEffects (f); fprintf (f, "-1\n"); ED_WriteGlobals (f); } else { // mission pack, objectives strings // fprintf(f, "%u\n", info_mask); // fprintf(f, "%u\n", info_mask2); } host_client = svs.clients; // for (i = svs.maxclients+1; i < sv.num_edicts; i++) // to save the client states for (i = start; i < end; i++) { ent = EDICT_NUM(i); if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE) continue; if (ClientsOnly) { if (host_client->active) { fprintf (f, "%i\n", i); ED_Write (f, ent); fflush (f); } host_client++; } else { fprintf (f, "%i\n", i); ED_Write (f, ent); fflush (f); } } error_state = ferror(f); fclose (f); finish: if (error_state) Host_Error ("%s: The level could not be saved properly!", __thisfunc__); return error_state; } static void RestoreClients (void) { int i, j; edict_t *ent; double time_diff; if (LoadGamestate(NULL, NULL, 1) != 0) return; time_diff = sv.time - old_time; for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active) { ent = host_client->edict; //ent->v.colormap = NUM_FOR_EDICT(ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = PR_SetEngineString(host_client->name); ent->v.playerclass = host_client->playerclass; if (old_progdefs) { // copy spawn parms out of the client_t for (j = 0; j < NUM_SPAWN_PARMS; j++) (&pr_global_struct_v111->parm1)[j] = host_client->spawn_parms[j]; // call the spawn function pr_global_struct_v111->time = sv.time; pr_global_struct_v111->self = EDICT_TO_PROG(ent); G_FLOAT(OFS_PARM0) = time_diff; PR_ExecuteProgram (pr_global_struct_v111->ClientReEnter); } else { // copy spawn parms out of the client_t for (j = 0; j < NUM_SPAWN_PARMS; j++) (&pr_global_struct->parm1)[j] = host_client->spawn_parms[j]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ent); G_FLOAT(OFS_PARM0) = time_diff; PR_ExecuteProgram (pr_global_struct->ClientReEnter); } } } SaveGamestate(true); } static int LoadGamestate (const char *level, const char *startspot, int ClientsMode) { FILE *f; char mapname[MAX_QPATH]; float playtime, sk; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; // float spawn_parms[NUM_SPAWN_PARMS]; qboolean auto_correct = false; if (ClientsMode == 1) /* RestoreClients only: map must be active */ { if (!sv.active) { Con_Printf ("%s: server not active\n", __thisfunc__); return -1; } if (q_snprintf(savename, sizeof(savename), "%s/clients.gip", fs_userdir) >= sizeof(savename)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return -1; } } else { if (q_snprintf(savename, sizeof(savename), "%s/%s.gip", fs_userdir, level) >= sizeof(savename)) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return -1; } if (ClientsMode != 2 && ClientsMode != 3) Con_Printf ("Loading game from %s...\n", savename); } f = fopen (savename, "r"); if (!f) { if (ClientsMode == 2) Con_Printf ("%s: ERROR: couldn't open savefile\n", __thisfunc__); return -1; } fscanf (f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return -1; } if (ClientsMode != 1) { fscanf (f, "%s\n", str); // for (i = 0; i < NUM_SPAWN_PARMS; i++) // fscanf (f, "%f\n", &spawn_parms[i]); fscanf (f, "%f\n", &sk); Cvar_SetValue ("skill", sk); fscanf (f, "%s\n", mapname); fscanf (f, "%f\n", &playtime); SV_SpawnServer (mapname, startspot); if (!sv.active) { fclose (f); Con_Printf ("Couldn't load map\n"); return -1; } // mission pack, objectives strings // fscanf (f, "%u\n", &info_mask); // fscanf (f, "%u\n", &info_mask2); // load the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { fscanf (f, "%s\n", str); q_strlcpy (sv.lightstyles[i], str, sizeof(sv.lightstyles[0])); } SV_LoadEffects (f); } // load the edicts out of the savegame file while (!feof(f)) { fscanf (f, "%i\n", &entnum); for (i = 0; i < sizeof(str)-1; i++) { r = fgetc (f); if (r == EOF || !r) break; str[i] = r; if (r == '}') { i++; break; } } if (i == sizeof(str)-1) Host_Error ("%s: Loadgame buffer overflow", __thisfunc__); str[i] = 0; start = str; start = COM_Parse(str); if (!com_token[0]) break; // end of file if (strcmp(com_token,"{")) Host_Error ("%s: First token isn't a brace", __thisfunc__); // parse an edict if (entnum == -1) { ED_ParseGlobals (start); // Need to restore this if (old_progdefs) pr_global_struct_v111->startspot = PR_SetEngineString(sv.startspot); else pr_global_struct->startspot = PR_SetEngineString(sv.startspot); } else { ent = EDICT_NUM(entnum); memset (&ent->v, 0, progs->entityfields * 4); //ent->free = false; ED_ParseEdict (start, ent); if (ClientsMode == 1 || ClientsMode == 2 || ClientsMode == 3) ent->v.stats_restored = true; // link it into the bsp tree if (!ent->free) { SV_LinkEdict (ent, false); if (ent->v.modelindex && ent->v.model) { i = SV_ModelIndex(PR_GetString(ent->v.model)); if (i != ent->v.modelindex) { ent->v.modelindex = i; auto_correct = true; } } } } } fclose (f); // sv.num_edicts = entnum; if (ClientsMode == 0) { sv.time = playtime; sv.paused = true; if (old_progdefs) pr_global_struct_v111->serverflags = svs.serverflags; else pr_global_struct->serverflags = svs.serverflags; RestoreClients(); } else if (ClientsMode == 2) { sv.time = playtime; } else if (ClientsMode == 3) { sv.time = playtime; if (old_progdefs) pr_global_struct_v111->serverflags = svs.serverflags; else pr_global_struct->serverflags = svs.serverflags; RestoreClients(); } if (ClientsMode != 1 && auto_correct) { Con_DPrintf("*** Auto-corrected model indexes!\n"); } // for (i = 0; i < NUM_SPAWN_PARMS; i++) // svs.clients->spawn_parms[i] = spawn_parms[i]; return 0; } //============================================================================ /* ====================== Host_Name_f ====================== */ static void Host_Name_f (void) { char *newName; char *pdest; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) newName = Cmd_Argv(1); else newName = Cmd_Args(); newName[15] = 0; // client_t structure actually says name[32]. //this is for the fuckers who put braces in the name causing loadgame to crash. pdest = strchr(newName,'{'); if (pdest) { *pdest = 0; //zap the brace Con_Printf ("Illegal char in name removed!\n"); } if (cmd_source == src_command) { if (strcmp(cl_name.string, newName) == 0) return; Cvar_Set ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) if (strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy (host_client->name, newName); host_client->edict->v.netname = PR_SetEngineString(host_client->name); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } extern const char *ClassNames[MAX_PLAYER_CLASS]; //from menu.c static void Host_Class_f (void) { float newClass; if (Cmd_Argc () == 1) { if (!cl_playerclass.integer); else Con_Printf ("\"playerclass\" is %d (\"%s\")\n", cl_playerclass.integer, ClassNames[cl_playerclass.integer-1]); return; } if (Cmd_Argc () == 2) newClass = atof(Cmd_Argv(1)); else newClass = atof(Cmd_Args()); #if ENABLE_OLD_DEMO if (gameflags & GAME_OLD_DEMO && (newClass == CLASS_CLERIC || newClass == CLASS_NECROMANCER)) { Con_Printf("That class is not available in this demo version.\n"); return; } #endif /* OLD_DEMO */ if ((newClass == CLASS_DEMON) && !(gameflags & GAME_PORTALS)) { Con_Printf("That class is only available in the mission pack.\n"); return; } if (cmd_source == src_command) { Cvar_SetValue ("_cl_playerclass", newClass); // when classes changes after map load, update cl_playerclass, cl_playerclass should // probably only be used in worldspawn, though if (pr_global_struct && (progs->crc == PROGS_V112_CRC)) pr_global_struct->cl_playerclass = newClass; if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (sv.loadgame || host_client->playerclass) { if (host_client->edict->v.playerclass) newClass = host_client->edict->v.playerclass; else if (host_client->playerclass) newClass = host_client->playerclass; } host_client->playerclass = newClass; host_client->edict->v.playerclass = newClass; // Change the weapon model used if (old_progdefs) { pr_global_struct_v111->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct_v111->ClassChangeWeapon); } else { pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram (pr_global_struct->ClassChangeWeapon); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updateclass); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, (byte)newClass); } //just an easy place to do some profile testing #if 0 static void Host_Version_f (void) { int i; int repcount = 10000; float time1, time2, r1, r2; if (Cmd_Argc() == 2) { repcount = atof(Cmd_Argv(1)); if (repcount < 0) repcount =0; } Con_Printf ("looping %d times.\n", repcount); time1 = Sys_DoubleTime(); for (i = repcount; i; i--) { char buf[2048]; memset (buf, i, 2048); } time2 = Sys_DoubleTime(); r1 = time2 - time1; Con_Printf ("loop 1 = %f\n", r1); time1 = Sys_DoubleTime(); for (i = repcount; i; i--) { char buf[2048]; memset (buf, i, 2048); } time2 = Sys_DoubleTime(); r2 = time2 - time1; Con_Printf ("loop 2 = %f\n", r2); if (r2 < r1) { Con_Printf ("loop 2 is faster by %f\n", r1-r2); } else { Con_Printf ("loop 1 is faster by %f\n", r2-r1); } Con_Printf ("Version %4.2f\n", ENGINE_VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } #else static void Host_Version_f (void) { Con_Printf ("Version %4.2f\n", ENGINE_VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } #endif static void Host_Say (qboolean teamonly) { int j; client_t *client; client_t *save; char *p; char text[64]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) q_snprintf (text, sizeof(text), "%c%s: ", 1, save->name); else q_snprintf (text, sizeof(text), "%c<%s> ", 1, hostname.string); q_strlcat (text, p, sizeof(text)); if (q_strlcat (text, "\n", sizeof(text)) >= sizeof(text)) text[sizeof(text)-2] = '\n'; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.integer && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf (0, "%s", text); } host_client = save; Sys_Printf("%s", &text[1]); } static void Host_Say_f (void) { Host_Say(false); } static void Host_Say_Team_f (void) { Host_Say(true); } static void Host_Tell_f (void) { int j; client_t *client; client_t *save; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; q_strlcpy(text, host_client->name, sizeof(text)); q_strlcat(text, ": ", sizeof(text)); p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // check length & truncate if necessary q_strlcat (text, p, sizeof(text)); if (q_strlcat (text, "\n", sizeof(text)) >= sizeof(text)) text[sizeof(text)-2] = '\n'; save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (q_strcasecmp(client->name, Cmd_Argv(1))) continue; host_client = client; SV_ClientPrintf (0, "%s", text); break; } host_client = save; } /* ================== Host_Color_f ================== */ static void Host_Color_f (void) { int top, bottom; int playercolor; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 0x0f); Con_Printf ("color <0-10> [0-10]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (cmd_source == src_command) { Cvar_SetValue ("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } /* ================== Host_Kill_f ================== */ static void Host_Kill_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv_player->v.health <= 0 && sv_player->v.deadflag != DEAD_NO) { SV_ClientPrintf (0, "Can't suicide -- already dead!\n"); return; } if (old_progdefs) { pr_global_struct_v111->time = sv.time; pr_global_struct_v111->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct_v111->ClientKill); } else { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientKill); } } /* ================== Host_Pause_f ================== */ static void Host_Pause_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (!pausable.integer) SV_ClientPrintf (0, "Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v.netname)); } else { SV_BroadcastPrintf ("%s unpaused the game\n",PR_GetString(sv_player->v.netname)); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ static void Host_PreSpawn_f (void) { if (cmd_source == src_command) { Con_Printf ("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } /* ================== Host_Spawn_f ================== */ static void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // run the entrance script if (sv.loadgame) { // loaded games are fully inited already // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; sv.paused = false; if (!ent->v.stats_restored || deathmatch.integer) { memset (&ent->v, 0, progs->entityfields * 4); //ent->v.colormap = NUM_FOR_EDICT(ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = PR_SetEngineString(host_client->name); ent->v.playerclass = host_client->playerclass; if (old_progdefs) { // copy spawn parms out of the client_t for (i = 0; i < NUM_SPAWN_PARMS; i++) (&pr_global_struct_v111->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct_v111->time = sv.time; pr_global_struct_v111->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct_v111->ClientConnect); } else { // copy spawn parms out of the client_t for (i = 0; i < NUM_SPAWN_PARMS; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientConnect); } if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time) Sys_Printf ("%s entered the game\n", host_client->name); PR_ExecuteProgram (PR_GLOBAL_STRUCT(PutClientInServer)); } } // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updateclass); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->playerclass); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { MSG_WriteByte (&host_client->message, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // // send some stats // MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, PR_GLOBAL_STRUCT(total_secrets)); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, PR_GLOBAL_STRUCT(total_monsters)); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, PR_GLOBAL_STRUCT(found_secrets)); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, PR_GLOBAL_STRUCT(killed_monsters)); SV_UpdateEffects(&host_client->message); // // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM( 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); for (i = 0; i < 2; i++) MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); MSG_WriteAngle (&host_client->message, 0); SV_WriteClientdataToMessage (host_client, sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->sendsignon = true; } /* ================== Host_Begin_f ================== */ static void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== dfunction_t *ED_FindFunctioni (const char *fn_name); extern char key_lines[32][MAXCMDLINE]; extern int key_linepos; extern int edit_line; static int strdiff(char *s1, char *s2) { int L1, L2, i; L1 = strlen(s1); L2 = strlen(s2); for (i = 0; (i < L1 && i < L2); i++) { if (tolower(s1[i]) != tolower(s2[i])) break; } return i; } static void Host_Create_f (void) { char *FindName; dfunction_t *Search, *func; edict_t *ent; int i, fLength, NumFound, Diff, NewDiff; if (!sv.active) { Con_Printf("server is not active!\n"); return; } if (svs.maxclients != 1 || skill.integer > 2) { Con_Printf("can't cheat anymore!\n"); return; } if (Cmd_Argc () == 1) { Con_Printf("create \n"); return; } FindName = Cmd_Argv(1); func = ED_FindFunctioni ( FindName ); if (!func) { fLength = strlen(FindName); NumFound = 0; Diff = 999; for (i = 0; i < progs->numfunctions; i++) { Search = &pr_functions[i]; if ( !q_strncasecmp(PR_GetString(Search->s_name), FindName, fLength) ) { if (NumFound == 1) { Con_Printf(" %s\n", PR_GetString(func->s_name)); } if (NumFound) { Con_Printf(" %s\n", PR_GetString(Search->s_name)); NewDiff = strdiff(PR_GetString(Search->s_name), PR_GetString(func->s_name)); if (NewDiff < Diff) Diff = NewDiff; } func = Search; NumFound++; } } if (!NumFound) { Con_Printf("Could not find spawn function\n"); return; } if (NumFound != 1) { q_snprintf(key_lines[edit_line], MAXCMDLINE, ">create %s", PR_GetString(func->s_name)); key_lines[edit_line][Diff+8] = 0; key_linepos = strlen(key_lines[edit_line]); return; } } Con_Printf("Executing %s...\n", PR_GetString(func->s_name)); ent = ED_Alloc (); ent->v.classname = func->s_name; VectorCopy(r_origin,ent->v.origin); ent->v.origin[0] += vpn[0] * 80; ent->v.origin[1] += vpn[1] * 80; ent->v.origin[2] += vpn[2] * 80; VectorCopy(ent->v.origin,ent->v.absmin); VectorCopy(ent->v.origin,ent->v.absmax); ent->v.absmin[0] -= 16; ent->v.absmin[1] -= 16; ent->v.absmin[2] -= 16; ent->v.absmax[0] += 16; ent->v.absmax[1] += 16; ent->v.absmax[2] += 16; if (old_progdefs) pr_global_struct_v111->self = EDICT_TO_PROG(ent); else pr_global_struct->self = EDICT_TO_PROG(ent); ignore_precache = true; PR_ExecuteProgram (func - pr_functions); ignore_precache = false; } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ static void Host_Kick_f (void) { char *who; char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } } else if (PR_GLOBAL_STRUCT(deathmatch)) return; save = host_client; if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) { if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; } else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf (0, "Kicked by %s: %s\n", who, message); else SV_ClientPrintf (0, "Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ static void Host_Give_f (void) { char *t; int v; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (PR_GLOBAL_STRUCT(deathmatch) || skill.integer > 2) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': if (t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); break; case 's': case 'n': case 'l': case 'r': case 'm': break; case 'h': sv_player->v.health = v; break; case 'c': case 'p': break; } } static edict_t *FindViewthing (void) { int i; edict_t *e; for (i = 0; i < sv.num_edicts; i++) { e = EDICT_NUM(i); if ( !strcmp (PR_GetString(e->v.classname), "viewthing") ) return e; } Con_Printf ("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ static void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv(1)); return; } e->v.frame = 0; cl.model_precache[(int)e->v.modelindex] = m; } /* ================== Host_Viewframe_f ================== */ static void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; e->v.frame = f; } static void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *)Mod_Extradata (m); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf ("frame %i: %s\n", frame, pframedesc->name); } /* ================== Host_Viewnext_f ================== */ static void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame + 1; if (e->v.frame >= m->numframes) e->v.frame = m->numframes - 1; PrintFrameName (m, e->v.frame); } /* ================== Host_Viewprev_f ================== */ static void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame - 1; if (e->v.frame < 0) e->v.frame = 0; PrintFrameName (m, e->v.frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ static void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) return; c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%i demo(s) in loop\n", c); for (i = 1; i < c + 1; i++) q_strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])); if (!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo (); } else cls.demonum = -1; } /* ================== Host_Demos_f Return to looping demos ================== */ static void Host_Demos_f (void) { if (cls.state == ca_dedicated) return; if (cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f (); CL_NextDemo (); } /* ================== Host_Stopdemo_f Return to looping demos ================== */ static void Host_Stopdemo_f (void) { if (cls.state == ca_dedicated) return; if (!cls.demoplayback) return; CL_StopPlayback (); CL_Disconnect (); } //============================================================================= /* ================== Host_InitCommands ================== */ void Host_InitCommands (void) { Cmd_AddCommand ("status", Host_Status_f); Cmd_AddCommand ("quit", Host_Quit_f); Cmd_AddCommand ("god", Host_God_f); Cmd_AddCommand ("notarget", Host_Notarget_f); Cmd_AddCommand ("map", Host_Map_f); Cmd_AddCommand ("restart", Host_Restart_f); Cmd_AddCommand ("changelevel", Host_Changelevel_f); Cmd_AddCommand ("changelevel2", Host_Changelevel2_f); Cmd_AddCommand ("connect", Host_Connect_f); Cmd_AddCommand ("reconnect", Host_Reconnect_f); Cmd_AddCommand ("name", Host_Name_f); Cmd_AddCommand ("playerclass", Host_Class_f); Cmd_AddCommand ("noclip", Host_Noclip_f); Cmd_AddCommand ("version", Host_Version_f); Cmd_AddCommand ("say", Host_Say_f); Cmd_AddCommand ("say_team", Host_Say_Team_f); Cmd_AddCommand ("tell", Host_Tell_f); Cmd_AddCommand ("color", Host_Color_f); Cmd_AddCommand ("kill", Host_Kill_f); Cmd_AddCommand ("pause", Host_Pause_f); Cmd_AddCommand ("spawn", Host_Spawn_f); Cmd_AddCommand ("begin", Host_Begin_f); Cmd_AddCommand ("prespawn", Host_PreSpawn_f); Cmd_AddCommand ("kick", Host_Kick_f); Cmd_AddCommand ("ping", Host_Ping_f); Cmd_AddCommand ("load", Host_Loadgame_f); Cmd_AddCommand ("save", Host_Savegame_f); Cmd_AddCommand ("deletesave", Host_DeleteSave_f); Cmd_AddCommand ("give", Host_Give_f); Cmd_AddCommand ("startdemos", Host_Startdemos_f); Cmd_AddCommand ("demos", Host_Demos_f); Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); Cmd_AddCommand ("viewframe", Host_Viewframe_f); Cmd_AddCommand ("viewnext", Host_Viewnext_f); Cmd_AddCommand ("viewprev", Host_Viewprev_f); Cmd_AddCommand ("create", Host_Create_f); }