/* pr_cmds.c prog commands $Header: /cvsroot/uhexen2/hexen2/pr_cmds.c,v 1.48 2007/09/22 15:27:13 sezero Exp $ */ #include "quakedef.h" #ifdef PLATFORM_WINDOWS #include #else #include #include #endif #define STRINGTEMP_BUFFERS 16 #define STRINGTEMP_LENGTH 1024 static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH]; static byte pr_string_tempindex = 0; static char *PR_GetTempString (void) { return pr_string_temp[(STRINGTEMP_BUFFERS-1) & ++pr_string_tempindex]; } #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string #if defined(SERVERONLY) static int d_lightstylevalue[256]; #else extern int d_lightstylevalue[256]; #endif /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ static char *PF_VarString (int first) { int i; static char out[256]; out[0] = 0; for (i = first; i < pr_argc; i++) { if ( q_strlcat(out, G_STRING((OFS_PARM0+i*3)), sizeof(out)) >= sizeof(out) ) { Con_Printf("%s: overflow (string truncated)\n", __thisfunc__); break; } } return out; } /* ================= PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ static void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ static void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); ED_Print (ed); ED_Free (ed); Host_Error ("Program error"); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ static void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), PR_GLOBAL_STRUCT(v_forward), PR_GLOBAL_STRUCT(v_right), PR_GLOBAL_STRUCT(v_up)); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ static void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } static void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i = 0; i < 3; i++) { if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); } rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (max, min, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ static void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ static void PF_setmodel (void) { int i; char *m; model_t *mod; edict_t *e; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i = 0; i < MAX_MODELS; i++) { if (!strcmp(sv.model_precache[i], m)) break; } if (i == MAX_MODELS) PR_RunError ("no precache: %s", m); e->v.model = PR_SetEngineString(sv.model_precache[i]); e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } static void PF_setpuzzlemodel (void) { int i; char *m, *temp; model_t *mod; edict_t *e; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); temp = va ("models/puzzle/%s.mdl", m); // check to see if model was properly precached for (i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++) { if (!strcmp(sv.model_precache[i], temp)) break; } if (i == MAX_MODELS) { PR_RunError ("%s: overflow", __thisfunc__); } if (!sv.model_precache[i][0]) { Con_Printf("NO PRECACHE FOR PUZZLE PIECE: %s\n", temp); q_strlcpy (sv.model_precache[i], temp, sizeof(sv.model_precache[0])); e->v.model = PR_SetEngineString(sv.model_precache[i]); #if !defined(SERVERONLY) sv.models[i] = Mod_ForName (temp, true); #endif /* SERVERONLY */ } else { e->v.model = PR_SetEngineString(sv.model_precache[i]); } e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ static void PF_bprint (void) { char *s; s = PF_VarString(0); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ static void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ static void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s); } /* ================= PF_normalize vector normalize(vector) ================= */ static void PF_normalize (void) { float *value1; vec3_t newvalue; float new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new_temp = sqrt (new_temp); if (new_temp == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new_temp = 1 / new_temp; newvalue[0] = value1[0] * new_temp; newvalue[1] = value1[1] * new_temp; newvalue[2] = value1[2] * new_temp; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ static void PF_vlen (void) { float *value1; float new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new_temp = sqrt(new_temp); G_FLOAT(OFS_RETURN) = new_temp; } /* ================= PF_vhlen scalar vhlen(vector) ================= */ static void PF_vhlen (void) { float *value1; float new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = value1[0] * value1[0] + value1[1] * value1[1]; new_temp = sqrt(new_temp); G_FLOAT(OFS_RETURN) = new_temp; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ static void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ static void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0 <= num < 1 random() ================= */ static void PF_random (void) { float num; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ static void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_particle2 particle(origin, dmin, dmax, color, effect, count) ================= */ static void PF_particle2 (void) { float *org, *dmin, *dmax; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); dmin = G_VECTOR(OFS_PARM1); dmax = G_VECTOR(OFS_PARM2); color = G_FLOAT(OFS_PARM3); effect = G_FLOAT(OFS_PARM4); count = G_FLOAT(OFS_PARM5); SV_StartParticle2 (org, dmin, dmax, color, effect, count); } /* ================= PF_particle3 particle(origin, box, color, effect, count) ================= */ static void PF_particle3 (void) { float *org, *box; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); box = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); SV_StartParticle3 (org, box, color, effect, count); } /* ================= PF_particle4 particle(origin, radius, color, effect, count) ================= */ static void PF_particle4 (void) { float *org; float radius; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); radius = G_FLOAT(OFS_PARM1); color = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); SV_StartParticle4 (org, radius, color, effect, count); } /* ================= PF_ambientsound ================= */ static void PF_ambientsound (void) { char *samp; float *pos; float vol, attenuation; int i, soundnum; int SOUNDS_MAX; // just to be on the safe side.. pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached SOUNDS_MAX = (sv_protocol == PROTOCOL_RAVEN_111) ? MAX_SOUNDS_OLD : MAX_SOUNDS; for (soundnum = 0; soundnum < SOUNDS_MAX; soundnum++) { if (!strcmp(sv.sound_precache[soundnum], samp)) break; } if (soundnum == SOUNDS_MAX) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i = 0; i < 3; i++) MSG_WriteCoord(&sv.signon, pos[i]); if (sv_protocol == PROTOCOL_RAVEN_111) MSG_WriteByte (&sv.signon, soundnum); else MSG_WriteShort(&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_StopSound stop ent's sound on this chan ================= */ static void PF_StopSound(void) { int channel; edict_t *entity; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); if (channel < 0 || channel > 7) Sys_Error ("%s: channel = %i", __thisfunc__, channel); SV_StopSound (entity, channel); } /* ================= PF_UpdateSoundPos sends cur pos to client to update this ent/chan pair ================= */ static void PF_UpdateSoundPos(void) { int channel; edict_t *entity; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); if (channel < 0 || channel > 7) Sys_Error ("%s: channel = %i", __thisfunc__, channel); SV_UpdateSoundPos (entity, channel); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ static void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) Sys_Error ("%s: volume = %i", __thisfunc__, volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("%s: attenuation = %f", __thisfunc__, attenuation); if (channel < 0 || channel > 7) Sys_Error ("%s: channel = %i", __thisfunc__, channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ static void PF_break (void) { static qboolean DidIt = false; if (!DidIt) { DidIt = true; Con_Printf ("break statement\n"); #ifdef PLATFORM_WINDOWS DebugBreak(); #else kill(getpid(), SIGKILL); #endif //*(int *)-4 = 0; // dump to debugger } // PR_RunError ("break statement"); } static void PR_SetTrace (trace_t trace) { if (old_progdefs) { pr_global_struct_v111->trace_allsolid = trace.allsolid; pr_global_struct_v111->trace_startsolid = trace.startsolid; pr_global_struct_v111->trace_fraction = trace.fraction; pr_global_struct_v111->trace_inwater = trace.inwater; pr_global_struct_v111->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct_v111->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct_v111->trace_plane_normal); pr_global_struct_v111->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct_v111->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct_v111->trace_ent = EDICT_TO_PROG(sv.edicts); return; } pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ static void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; float save_hull; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); save_hull = ent->v.hull; ent->v.hull = 0; trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); ent->v.hull = save_hull; PR_SetTrace (trace); } #ifdef QUAKE2 extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); static void PF_TraceToss (void) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); PR_SetTrace (trace); } #endif /* ================= PF_tracearea Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracearea (vector1, vector2, mins, maxs, tryents) ================= */ static void PF_tracearea (void) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; edict_t *ent; float save_hull; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); save_hull = ent->v.hull; ent->v.hull = 0; trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent); ent->v.hull = save_hull; PR_SetTrace (trace); } #if 0 // not used struct PointInfo_t { char Found, NumFound, MarkedWhen; struct PointInfo_t *FromPos, *Next; }; #define MAX_POINT_X 21 #define MAX_POINT_Y 21 #define MAX_POINT_Z 11 #define MAX_POINT (MAX_POINT_X * MAX_POINT_Y * MAX_POINT_Z) struct PointInfo_t PI[MAX_POINT]; extern particle_t *active_particles, *free_particles; static int ZOffset, YOffset; #define POINT_POS(x,y,z) ((z*ZOffset)+(y*YOffset)+(x)) #define POINT_X_SIZE 160 #define POINT_Y_SIZE 160 #define POINT_Z_SIZE 50 #define POINT_MAX_DEPTH 5 static void AddParticle (float *Org, float color) { particle_t *p; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = 99999; p->color = color; p->type = pt_static; VectorClear (p->vel); VectorCopy (Org, p->org); } static void FindPath (float *StartV, float *EndV, float *Mins, float *Maxs, int NoMonsters, edict_t *Ent) { vec3_t NewStartV, NewEndV; int XSize, YSize, ZSize; int x, y, z, c, c2, xs, ys, zs, nx, ny, nz, XPos, YPos, ZPos; int StartX, StartY, StartZ, DiffX, DiffY, DiffZ, Diff, OrigDiff; int NumTraces, NumTracesEach, NumMarks; float TracePercent, PercentEach; struct PointInfo_t *Pos,*EndPos;//,*ToDo[POINT_MAX_DEPTH]; int test; trace_t trace; XSize = 11; YSize = 11; ZSize = 11; NumTraces = 0; NumMarks = 0; ZOffset = XSize*YSize; YOffset = XSize; // for (c = 0; c < POINT_MAX_DEPTH; c++) // ToDo[c] = NULL; for (c = 0, Pos = PI; c < MAX_POINT; c++, Pos++) { Pos->Found = Pos->NumFound = Pos->MarkedWhen = 0; Pos->FromPos = Pos->Next = NULL; } StartX = (XSize) / 2; StartY = (YSize) / 2; StartZ = (ZSize) / 2; // ToDo[0] = &PI[POINT_POS(StartX,StartY,StartZ)]; // ToDo[0]->Found = 1; PI[POINT_POS(StartX,StartY,StartZ)].Found = 1; test = 0; for (c = 1; c <= 5; c++) { NumMarks = NumTracesEach = 0; for (z = 0, Pos = PI; z < ZSize; z++) { for (y = 0; y < YSize; y++) { for (x = 0; x < XSize; x++, Pos++) { if (Pos->Found == c) { for (zs = -1; zs <= 1; zs++) { switch (zs) { case -1: ZPos = 0; if (z == ZPos) continue; break; case 0: ZPos = z; break; case 1: ZPos = ZSize-1; if (z == ZPos) continue; break; } for (ys = -1; ys <= 1; ys++) { switch (ys) { case -1: YPos = 0; if (y == YPos) continue; break; case 0: YPos = y; break; case 1: YPos = YSize-1; if (y == YPos) continue; break; } for (xs = -1; xs <= 1; xs++) { if (zs || ys || xs) { switch (xs) { case -1: XPos = 0; if (x == XPos) continue; break; case 0: XPos = x; break; case 1: XPos = XSize-1; if (x == XPos) continue; break; } if (XPos == x && YPos == y && ZPos == z) continue; test++; DiffX = abs(x - XPos); DiffY = abs(y - YPos); DiffZ = abs(z - ZPos); Diff = 999; if (DiffX && DiffX < Diff) Diff = DiffX; if (DiffY && DiffY < Diff) Diff = DiffY; if (DiffZ && DiffZ < Diff) Diff = DiffZ; if (Diff == 999) continue; OrigDiff = Diff; nx = x; ny = y; nz = z; Diff = 0; do { Diff++; nx += xs; ny += ys; nz += zs; EndPos = &PI[POINT_POS(nx,ny,nz)]; // if (EndPos < PI || EndPos >= &PI[MAX_POINT]) // { // Diff = 0; // Con_Printf("ERROR2\n"); // break; // } } while (!EndPos->Found && Diff != OrigDiff); if (Diff != OrigDiff || EndPos->Found) { nx -= xs; ny -= ys; nz -= zs; Diff--; } if (!Diff) { continue; } DiffX = x - StartX; DiffY = y - StartY; DiffZ = z - StartZ; NewStartV[0] = StartV[0] + (DiffX * POINT_X_SIZE); NewStartV[1] = StartV[1] + (DiffY * POINT_Y_SIZE); NewStartV[2] = StartV[2] + (DiffZ * POINT_Z_SIZE); DiffX = nx - x; DiffY = ny - y; DiffZ = nz - z; NewEndV[0] = NewStartV[0] + (DiffX * POINT_X_SIZE); NewEndV[1] = NewStartV[1] + (DiffY * POINT_Y_SIZE); NewEndV[2] = NewStartV[2] + (DiffZ * POINT_Z_SIZE); NumTraces++; NumTracesEach++; trace = SV_Move (NewStartV, Mins, Maxs, NewEndV, NoMonsters, Ent); // trace = SV_Move (NewStartV,vec3_origin, vec3_origin, NewEndV, NoMonsters, Ent); TracePercent = trace.fraction; PercentEach = 1 / (float)Diff; // OrigStartV[0] = NewStartV[0]; // OrigStartV[1] = NewStartV[1]; // OrigStartV[2] = NewStartV[2]; nz = z; ny = y; nx = x; c2 = Pos->Found; while (TracePercent >= PercentEach) { nz += zs; ny += ys; nx += xs; // NewStartV[0] += xs*POINT_X_SIZE; // NewStartV[1] += ys*POINT_Y_SIZE; // NewStartV[2] += zs*POINT_Z_SIZE; // AddParticle(NewStartV,(test == 2062 ? 255 : 252)); c2++; EndPos = &PI[POINT_POS(nx,ny,nz)]; // if (EndPos < PI || EndPos >= &PI[MAX_POINT]) // { // Con_Printf("ERROR %d %d\n",OrigDiff,test); // break; // } if (EndPos->Found && EndPos->Found <= c2+1) break; EndPos->Found = c2; EndPos->MarkedWhen = Pos->Found; EndPos->FromPos = Pos; NumMarks++; TracePercent -= PercentEach; } } } } } } } } } // Con_Printf("NumMarks: %d NumTraces: %d\n",NumMarks,NumTracesEach); if (!NumMarks) break; } // Con_Printf("\n\n%d traces\n",NumTraces); } static void PF_FindPath(void) { float *v1, *v2, *mins, *maxs; int nomonsters; edict_t *ent; double b; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); b = Sys_DoubleTime (); FindPath(v1, v2, mins, maxs, nomonsters,ent); Con_Printf("Time is %10.4f\n", Sys_DoubleTime() - b); } #endif // end of not used /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ #if 0 static void PF_checkpos (void) { } #endif //============================================================================ static byte checkpvs[MAX_MAP_LEAFS/8]; static int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 static int c_invis, c_notvis; static void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l < 0) || !(checkpvs[l>>3] & (1 << (l & 7))) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ static void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ static void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ static void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ static void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ static void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); ent = NEXT_EDICT(sv.edicts); for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (ent->v.solid == SOLID_NOT) continue; for (j = 0; j < 3; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j]) * 0.5); if (VectorLength(eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ static void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } static void PF_dprintf (void) { char temp[256]; float v; v = G_FLOAT(OFS_PARM1); if (v == (int)v) sprintf (temp, "%d",(int)v); else sprintf (temp, "%5.1f",v); Con_DPrintf (G_STRING(OFS_PARM0),temp); } static void PF_dprintv (void) { char temp[256]; sprintf (temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM1)[0], G_VECTOR(OFS_PARM1)[1], G_VECTOR(OFS_PARM1)[2]); Con_DPrintf (G_STRING(OFS_PARM0),temp); } static void PF_ftos (void) { float v; char *s; v = G_FLOAT(OFS_PARM0); s = PR_GetTempString(); if (v == (int)v) sprintf (s, "%d",(int)v); else sprintf (s, "%5.1f",v); G_INT(OFS_RETURN) = PR_SetEngineString(s); } static void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } static void PF_vtos (void) { char *s; s = PR_GetTempString(); sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = PR_SetEngineString(s); } #ifdef QUAKE2 static void PF_etos (void) { char *s; s = PR_GetTempString(); sprintf (s, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = PR_SetEngineString(s); } #endif static void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } static void PF_SpawnTemp (void) { edict_t *ed; ed = ED_Alloc_Temp(); RETURN_EDICT(ed); } static void PF_Remove (void) { edict_t *ed; int i; ed = G_EDICT(OFS_PARM0); if (ed == sv.edicts) { Con_DPrintf("Tried to remove the world at %s in %s!\n", PR_GetString(pr_xfunction->s_name), PR_GetString(pr_xfunction->s_file)); return; } i = NUM_FOR_EDICT(ed); if (i <= svs.maxclients) { Con_DPrintf("Tried to remove a client at %s in %s!\n", PR_GetString(pr_xfunction->s_name), PR_GetString(pr_xfunction->s_file)); return; } ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; static void PF_Find (void) #ifdef QUAKE2 { int e; int f; char *s, *t; edict_t *ed; edict_t *first; edict_t *second; edict_t *last; first = second = last = (edict_t *)sv.edicts; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("%s: bad search string", __thisfunc__); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { if (first == (edict_t *)sv.edicts) first = ed; else if (second == (edict_t *)sv.edicts) second = ed; ed->v.chain = EDICT_TO_PROG(last); last = ed; } } if (first != last) { if (last != second) first->v.chain = last->v.chain; else first->v.chain = EDICT_TO_PROG(last); last->v.chain = EDICT_TO_PROG((edict_t *)sv.edicts); if (second && second != last) second->v.chain = EDICT_TO_PROG(last); } RETURN_EDICT(first); } #else { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("%s: bad search string", __thisfunc__); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } #endif #if 0 static void PF_FindFloat (void) { int e; int f; float s, t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); if (!s) PR_RunError ("%s: bad search string", __thisfunc__); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_FLOAT(ed,f); if (t == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } #endif static void PR_CheckEmptyString (const char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } static void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } static void PF_precache_sound (void) { char *s; int SOUNDS_MAX; // just to be on the safe side.. int i; if (sv.state != ss_loading && !ignore_precache) PR_RunError ("%s: Precache can only be done in spawn functions", __thisfunc__); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); SOUNDS_MAX = (sv_protocol == PROTOCOL_RAVEN_111) ? MAX_SOUNDS_OLD : MAX_SOUNDS; for (i = 1; i < SOUNDS_MAX; i++) { if (!sv.sound_precache[i][0]) { q_strlcpy (sv.sound_precache[i], s, sizeof(sv.sound_precache[0])); return; } if (!strcmp(sv.sound_precache[i], s)) return; } PR_RunError ("%s: overflow", __thisfunc__); } static void PF_precache_sound2 (void) { if (!registered.integer) return; PF_precache_sound(); } static void PF_precache_sound3 (void) { if (!registered.integer && !oem.integer) return; PF_precache_sound(); } static void PF_precache_sound4 (void) {//mission pack only if (!registered.integer) return; PF_precache_sound(); } static void PF_precache_model (void) { char *s; int i; if (sv.state != ss_loading && !ignore_precache) PR_RunError ("%s: Precache can only be done in spawn functions", __thisfunc__); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i = 1; i < MAX_MODELS; i++) { if (!sv.model_precache[i][0]) { q_strlcpy (sv.model_precache[i], s, sizeof(sv.model_precache[0])); #if !defined(SERVERONLY) sv.models[i] = Mod_ForName (sv.model_precache[i], true); #endif /* SERVERONLY */ return; } if (!strcmp(sv.model_precache[i], s)) { // Con_DPrintf("duplicate precache: %s!\n",s); return; } } PR_RunError ("%s: overflow", __thisfunc__); } static void PF_precache_model2 (void) { if (!registered.integer) return; PF_precache_model(); } static void PF_precache_model3 (void) { if (!registered.integer && !oem.integer) return; PF_precache_model(); } static void PF_precache_model4 (void) { if (!registered.integer) return; PF_precache_model(); } static void PF_precache_puzzle_model (void) { int i; char *s, *temp; if (sv.state != ss_loading && !ignore_precache) PR_RunError ("%s: Precache can only be done in spawn functions", __thisfunc__); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); temp = va ("models/puzzle/%s.mdl", s); for (i = 1; i < MAX_MODELS; i++) { if (!sv.model_precache[i][0]) { q_strlcpy (sv.model_precache[i], temp, sizeof(sv.model_precache[i])); #if !defined(SERVERONLY) sv.models[i] = Mod_ForName (sv.model_precache[i], true); #endif /* SERVERONLY */ return; } if (!strcmp(sv.model_precache[i], temp)) return; } PR_RunError ("%s: overflow", __thisfunc__); } static void PF_coredump (void) { ED_PrintEdicts (); } static void PF_traceon (void) { pr_trace = true; } static void PF_traceoff (void) { pr_trace = false; } static void PF_eprint (void) { ED_PrintNum (G_EDICTNUM(OFS_PARM0)); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ static void PF_walkmove (void) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; qboolean set_trace; ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); set_trace = G_FLOAT(OFS_PARM2); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos(yaw) * dist; move[1] = sin(yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = PR_GLOBAL_STRUCT(self); G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true, true, set_trace); // restore program state pr_xfunction = oldf; if (old_progdefs) pr_global_struct_v111->self = oldself; else pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ static void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ static void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv q_strlcpy (sv.lightstyles[style], val, sizeof(sv.lightstyles[0])); // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (client->active || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message, style); MSG_WriteString (&client->message, sv.lightstyles[style]); } } } //========================================================================== // // PF_lightstylevalue // // void lightstylevalue(float style); // //========================================================================== static void PF_lightstylevalue(void) { int style; style = G_FLOAT(OFS_PARM0); if (style < 0 || style >= MAX_LIGHTSTYLES) { G_FLOAT(OFS_RETURN) = 0; return; } G_FLOAT(OFS_RETURN) = (int)((float)d_lightstylevalue[style]/22.0); } //========================================================================== // // PF_lightstylestatic // // void lightstylestatic(float style, float value); // //========================================================================== static void PF_lightstylestatic(void) { int i, value, styleNumber; char *styleString; client_t *client; static char *styleDefs[] = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; styleNumber = G_FLOAT(OFS_PARM0); value = G_FLOAT(OFS_PARM1); if (value < 0) { value = 0; } else if (value > 'z'-'a') { value = 'z'-'a'; } styleString = styleDefs[value]; // Change the string in sv q_strlcpy (sv.lightstyles[styleNumber], styleString, sizeof(sv.lightstyles[0])); #if defined(SERVERONLY) d_lightstylevalue[styleNumber] = value; #endif /* SERVERONLY */ if (sv.state != ss_active) { return; } // Send message to all clients on this server for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (client->active || client->spawned) { MSG_WriteChar(&client->message, svc_lightstyle); MSG_WriteChar(&client->message, styleNumber); MSG_WriteString(&client->message, sv.lightstyles[styleNumber]); } } } static void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.1); else G_FLOAT(OFS_RETURN) = (int)(f - 0.1); } static void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } static void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ static void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ static void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ static void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "0.93", CVAR_NONE}; static void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir,hold_org; int i, j; trace_t tr; float dist, bestdist; float speed; float *shot_org; float save_hull; ent = G_EDICT(OFS_PARM0); shot_org = G_VECTOR(OFS_PARM1); speed = G_FLOAT(OFS_PARM2); // VectorCopy (ent->v.origin, start); VectorCopy (shot_org, start); start[2] += 20; // try sending a trace straight VectorCopy (PR_GLOBAL_STRUCT(v_forward), dir); VectorMA (start, 2048, dir, end); save_hull = ent->v.hull; ent->v.hull = 0; tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); ent->v.hull = save_hull; if (tr.ent && tr.ent->v.takedamage == DAMAGE_YES && (!teamplay.integer || ent->v.team <= 0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (PR_GLOBAL_STRUCT(v_forward), G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT(check) ) { if (check->v.takedamage != DAMAGE_YES) continue; if (check == ent) continue; if (teamplay.integer && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j = 0; j < 3; j++) end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, PR_GLOBAL_STRUCT(v_forward)); if (dist < bestdist) continue; // to far to turn save_hull = ent->v.hull; ent->v.hull = 0; tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); ent->v.hull = save_hull; if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { // Since all origins are at the base, move the point to the middle of the victim model hold_org[0] =bestent->v.origin[0]; hold_org[1] =bestent->v.origin[1]; hold_org[2] =bestent->v.origin[2] + (0.5 * bestent->v.maxs[2]); VectorSubtract (hold_org,shot_org,dir); dist = DotProduct (dir, PR_GLOBAL_STRUCT(v_forward)); VectorScale (PR_GLOBAL_STRUCT(v_forward), dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) { G_FLOAT(OFS_RETURN) = 0; return; } move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } G_FLOAT(OFS_RETURN) = move; if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } #ifdef QUAKE2 /* ============== PF_changepitch ============== */ static void PF_changepitch (void) { edict_t *ent; float ideal, current, move, speed; ent = G_EDICT(OFS_PARM0); current = anglemod( ent->v.angles[0] ); ideal = ent->v.idealpitch; speed = ent->v.pitch_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[0] = anglemod (current + move); } #endif /* =============================================================================== MESSAGE WRITING =============================================================================== */ static sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(msg_entity)); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("%s: not a client", __thisfunc__); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError ("%s: bad destination", __thisfunc__); break; } return NULL; } static void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } static void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= static void PF_makestatic (void) { edict_t *ent; int i; ent = G_EDICT(OFS_PARM0); MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteShort(&sv.signon, SV_ModelIndex(PR_GetString(ent->v.model))); MSG_WriteByte (&sv.signon, ent->v.frame); MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); MSG_WriteByte (&sv.signon, (int)(ent->v.scale*100.0)&255); MSG_WriteByte (&sv.signon, ent->v.drawflags); MSG_WriteByte (&sv.signon, (int)(ent->v.abslight*255.0)&255); for (i = 0; i < 3; i++) { MSG_WriteCoord(&sv.signon, ent->v.origin[i]); MSG_WriteAngle(&sv.signon, ent->v.angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ static void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i = 0; i < NUM_SPAWN_PARMS; i++) { if (old_progdefs) (&pr_global_struct_v111->parm1)[i] = client->spawn_parms[i]; else (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } } /* ============== PF_changelevel ============== */ static void PF_changelevel (void) { char *s1, *s2; if (svs.changelevel_issued) return; svs.changelevel_issued = true; s1 = G_STRING(OFS_PARM0); s2 = G_STRING(OFS_PARM1); if ((int)PR_GLOBAL_STRUCT(serverflags) & (SFL_NEW_UNIT | SFL_NEW_EPISODE)) Cbuf_AddText (va("changelevel %s %s\n",s1, s2)); else Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2)); } #ifdef QUAKE2 #define CONTENT_WATER -3 #define CONTENT_SLIME -4 #define CONTENT_LAVA -5 #define FL_IMMUNE_WATER 131072 #define FL_IMMUNE_SLIME 262144 #define FL_IMMUNE_LAVA 524288 #define CHAN_VOICE 2 #define CHAN_BODY 4 #define ATTN_NORM 1 static void PF_WaterMove (void) { edict_t *self; int flags; int waterlevel; int watertype; float drownlevel; float damage = 0.0; self = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); if (self->v.movetype == MOVETYPE_NOCLIP) { self->v.air_finished = sv.time + 12; G_FLOAT(OFS_RETURN) = damage; return; } if (self->v.health < 0) { G_FLOAT(OFS_RETURN) = damage; return; } if (self->v.deadflag == DEAD_NO) drownlevel = 3; else drownlevel = 1; flags = (int)self->v.flags; waterlevel = (int)self->v.waterlevel; watertype = (int)self->v.watertype; if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE))) { if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel)) { if (self->v.air_finished < sv.time) { if (self->v.pain_finished < sv.time) { self->v.dmg = self->v.dmg + 2; if (self->v.dmg > 15) self->v.dmg = 10; // T_Damage (self, world, world, self.dmg, 0, FALSE); damage = self->v.dmg; self->v.pain_finished = sv.time + 1.0; } } } else { if (self->v.air_finished < sv.time) SV_StartSound (self, CHAN_VOICE, "raven/gasp2.wav", 255, ATTN_NORM); else if (self->v.air_finished < sv.time + 9) SV_StartSound (self, CHAN_VOICE, "raven/gasp1.wav", 255, ATTN_NORM); self->v.air_finished = sv.time + 12.0; self->v.dmg = 2; } } if (!waterlevel) { if (flags & FL_INWATER) { // play leave water sound SV_StartSound (self, CHAN_BODY, "raven/outwater.wav", 255, ATTN_NORM); self->v.flags = (float)(flags &~FL_INWATER); } self->v.air_finished = sv.time + 12.0; G_FLOAT(OFS_RETURN) = damage; return; } if (watertype == CONTENT_LAVA) { // do damage if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE))) { if (self->v.dmgtime < sv.time) { if (self->v.radsuit_finished < sv.time) self->v.dmgtime = sv.time + 0.2; else self->v.dmgtime = sv.time + 1.0; // T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE); damage = (float)(10*waterlevel); } } } else if (watertype == CONTENT_SLIME) { // do damage if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE))) { if (self->v.dmgtime < sv.time && self->v.radsuit_finished < sv.time) { self->v.dmgtime = sv.time + 1.0; // T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE); damage = (float)(4*waterlevel); } } } if ( !(flags & FL_INWATER) ) { // player enter water sound if (watertype == CONTENT_LAVA) SV_StartSound (self, CHAN_BODY, "raven/inlava.wav", 255, ATTN_NORM); else if (watertype == CONTENT_WATER) SV_StartSound (self, CHAN_BODY, "raven/inh2o.wav", 255, ATTN_NORM); else if (watertype == CONTENT_SLIME) SV_StartSound (self, CHAN_BODY, "player/slimbrn1.wav", 255, ATTN_NORM); self->v.flags = (float)(flags | FL_INWATER); self->v.dmgtime = 0; } if (! (flags & FL_WATERJUMP) ) { // self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity; VectorMA (self->v.velocity, -0.8 * self->v.waterlevel * host_frametime, self->v.velocity, self->v.velocity); } G_FLOAT(OFS_RETURN) = damage; } static void PF_sin (void) { G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0)); } static void PF_cos (void) { G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0)); } #endif //QUAKE2 static void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); } static void PF_Fixme (void) { PR_RunError ("unimplemented builtin"); } static void PF_plaque_draw (void) { int Index; // plaquemessage = G_STRING(OFS_PARM0); Index = ((int)G_FLOAT(OFS_PARM1)); if (Index < 0) PR_RunError ("%s: index(%d) < 1", __thisfunc__, Index); if (Index > pr_string_count) PR_RunError ("%s: index(%d) >= pr_string_count(%d)", __thisfunc__, Index, pr_string_count); MSG_WriteByte (WriteDest(), svc_plaque); MSG_WriteShort (WriteDest(), Index); } static void PF_rain_go (void) { float *min_org, *max_org, *e_size; float *dir; vec3_t org; int color, count, x_dir, y_dir; min_org = G_VECTOR (OFS_PARM0); max_org = G_VECTOR (OFS_PARM1); e_size = G_VECTOR (OFS_PARM2); dir = G_VECTOR (OFS_PARM3); color = G_FLOAT (OFS_PARM4); count = G_FLOAT (OFS_PARM5); org[0] = min_org[0]; org[1] = min_org[1]; org[2] = max_org[2]; x_dir = dir[0]; y_dir = dir[1]; MSG_WriteByte (&sv.datagram, svc_raineffect); MSG_WriteCoord (&sv.datagram, org[0]); MSG_WriteCoord (&sv.datagram, org[1]); MSG_WriteCoord (&sv.datagram, org[2]); MSG_WriteCoord (&sv.datagram, e_size[0]); MSG_WriteCoord (&sv.datagram, e_size[1]); MSG_WriteCoord (&sv.datagram, e_size[2]); MSG_WriteAngle (&sv.datagram, x_dir); MSG_WriteAngle (&sv.datagram, y_dir); MSG_WriteShort (&sv.datagram, color); MSG_WriteShort (&sv.datagram, count); // SV_Multicast (org, MULTICAST_PVS); } static void PF_particleexplosion (void) { float *org; int color, radius, counter; org = G_VECTOR(OFS_PARM0); color = G_FLOAT(OFS_PARM1); radius = G_FLOAT(OFS_PARM2); counter = G_FLOAT(OFS_PARM3); MSG_WriteByte(&sv.datagram, svc_particle_explosion); MSG_WriteCoord(&sv.datagram, org[0]); MSG_WriteCoord(&sv.datagram, org[1]); MSG_WriteCoord(&sv.datagram, org[2]); MSG_WriteShort(&sv.datagram, color); MSG_WriteShort(&sv.datagram, radius); MSG_WriteShort(&sv.datagram, counter); } static void PF_movestep (void) { vec3_t v; edict_t *ent; dfunction_t *oldf; int oldself; qboolean set_trace; ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); v[0] = G_FLOAT(OFS_PARM0); v[1] = G_FLOAT(OFS_PARM1); v[2] = G_FLOAT(OFS_PARM2); set_trace = G_FLOAT(OFS_PARM3); // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = PR_GLOBAL_STRUCT(self); G_INT(OFS_RETURN) = SV_movestep (ent, v, false, true, set_trace); // restore program state pr_xfunction = oldf; if (old_progdefs) pr_global_struct_v111->self = oldself; else pr_global_struct->self = oldself; } static void PF_Cos (void) { float angle; angle = G_FLOAT(OFS_PARM0); angle = angle * M_PI * 2 / 360; G_FLOAT(OFS_RETURN) = cos(angle); } static void PF_Sin (void) { float angle; angle = G_FLOAT(OFS_PARM0); angle = angle * M_PI * 2 / 360; G_FLOAT(OFS_RETURN) = sin(angle); } static void PF_AdvanceFrame (void) { edict_t *Ent; float Start, End, Result; Ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); Start = G_FLOAT(OFS_PARM0); End = G_FLOAT(OFS_PARM1); if (Ent->v.frame < Start || Ent->v.frame > End) { // Didn't start in the range Ent->v.frame = Start; Result = 0; } else if (Ent->v.frame == End) { // Wrapping Ent->v.frame = Start; Result = 1; } else { // Regular Advance Ent->v.frame++; if (Ent->v.frame == End) Result = 2; else Result = 0; } G_FLOAT(OFS_RETURN) = Result; } static void PF_RewindFrame (void) { edict_t *Ent; float Start, End, Result; Ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); Start = G_FLOAT(OFS_PARM0); End = G_FLOAT(OFS_PARM1); if (Ent->v.frame > Start || Ent->v.frame < End) { // Didn't start in the range Ent->v.frame = Start; Result = 0; } else if (Ent->v.frame == End) { // Wrapping Ent->v.frame = Start; Result = 1; } else { // Regular Advance Ent->v.frame--; if (Ent->v.frame == End) Result = 2; else Result = 0; } G_FLOAT(OFS_RETURN) = Result; } #define WF_NORMAL_ADVANCE 0 #define WF_CYCLE_STARTED 1 #define WF_CYCLE_WRAPPED 2 #define WF_LAST_FRAME 3 static void PF_advanceweaponframe (void) { edict_t *ent; float startframe, endframe; float state; ent = PROG_TO_EDICT(PR_GLOBAL_STRUCT(self)); startframe = G_FLOAT(OFS_PARM0); endframe = G_FLOAT(OFS_PARM1); if ( (endframe > startframe && (ent->v.weaponframe > endframe || ent->v.weaponframe < startframe)) || (endframe < startframe && (ent->v.weaponframe < endframe || ent->v.weaponframe > startframe)) ) { ent->v.weaponframe=startframe; state = WF_CYCLE_STARTED; } else if (ent->v.weaponframe==endframe) { ent->v.weaponframe=startframe; state = WF_CYCLE_WRAPPED; } else { if (startframe > endframe) ent->v.weaponframe = ent->v.weaponframe - 1; else if (startframe < endframe) ent->v.weaponframe = ent->v.weaponframe + 1; if (ent->v.weaponframe==endframe) state = WF_LAST_FRAME; else state = WF_NORMAL_ADVANCE; } G_FLOAT(OFS_RETURN) = state; } static void PF_setclass (void) { float NewClass; int entnum; edict_t *e; client_t *client, *old; entnum = G_EDICTNUM(OFS_PARM0); e = G_EDICT(OFS_PARM0); NewClass = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; old = host_client; host_client = client; Host_ClientCommands ("playerclass %i\n", (int)NewClass); host_client = old; // These will get set again after the message has filtered its way // but it wouldn't take affect right away e->v.playerclass = NewClass; client->playerclass = NewClass; } static void PF_starteffect (void) { SV_ParseEffect(&sv.reliable_datagram); } static void PF_endeffect (void) { int idx; idx = G_FLOAT(OFS_PARM0); idx = G_FLOAT(OFS_PARM1); if (!sv.Effects[idx].type) return; sv.Effects[idx].type = 0; MSG_WriteByte (&sv.reliable_datagram, svc_end_effect); MSG_WriteByte (&sv.reliable_datagram, idx); } #if 0 // not used static void PF_randomrange(void) { float num, minv, maxv; minv = G_FLOAT(OFS_PARM0); maxv = G_FLOAT(OFS_PARM1); // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); G_FLOAT(OFS_RETURN) = ((maxv-minv) * num) + minv; } static void PF_randomvalue(void) { float num,range; range = G_FLOAT(OFS_PARM0); // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); G_FLOAT(OFS_RETURN) = range * num; } static void PF_randomvrange(void) { float num, *minv, *maxv; vec3_t result; minv = G_VECTOR(OFS_PARM0); maxv = G_VECTOR(OFS_PARM1); // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[0] = ((maxv[0] - minv[0]) * num) + minv[0]; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[1] = ((maxv[1] - minv[1]) * num) + minv[1]; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[2] = ((maxv[2] - minv[2]) * num) + minv[2]; VectorCopy (result, G_VECTOR(OFS_RETURN)); } static void PF_randomvvalue(void) { float num, *range; vec3_t result; range = G_VECTOR(OFS_PARM0); // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[0] = range[0] * num; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[1] = range[1] * num; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[2] = range[2] * num; VectorCopy (result, G_VECTOR(OFS_RETURN)); } #endif static void PF_concatv(void) { float *in,*range; vec3_t result; in = G_VECTOR(OFS_PARM0); range = G_VECTOR(OFS_PARM1); VectorCopy (in, result); if (result[0] < -range[0]) result[0] = -range[0]; if (result[0] > range[0]) result[0] = range[0]; if (result[1] < -range[1]) result[1] = -range[1]; if (result[1] > range[1]) result[1] = range[1]; if (result[2] < -range[2]) result[2] = -range[2]; if (result[2] > range[2]) result[2] = range[2]; VectorCopy (result, G_VECTOR(OFS_RETURN)); } static void PF_GetString(void) { int Index; Index = (int)G_FLOAT(OFS_PARM0) - 1; if (Index < 0) PR_RunError ("%s: index(%d) < 1", __thisfunc__, Index+1); if (Index >= pr_string_count) PR_RunError ("%s: index(%d) >= pr_string_count(%d)", __thisfunc__, Index, pr_string_count); G_INT(OFS_RETURN) = PR_SetEngineString(&pr_global_strings[pr_string_index[Index]]); } static void PF_v_factor(void) // returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z) { float *range; vec3_t result; range = G_VECTOR(OFS_PARM0); result[0] = (PR_GLOBAL_STRUCT(v_right[0]) * range[0]) + (PR_GLOBAL_STRUCT(v_forward[0]) * range[1]) + (PR_GLOBAL_STRUCT(v_up[0]) * range[2]); result[1] = (PR_GLOBAL_STRUCT(v_right[1]) * range[0]) + (PR_GLOBAL_STRUCT(v_forward[1]) * range[1]) + (PR_GLOBAL_STRUCT(v_up[1]) * range[2]); result[2] = (PR_GLOBAL_STRUCT(v_right[2]) * range[0]) + (PR_GLOBAL_STRUCT(v_forward[2]) * range[1]) + (PR_GLOBAL_STRUCT(v_up[2]) * range[2]); VectorCopy (result, G_VECTOR(OFS_RETURN)); } static void PF_v_factorrange(void) // returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z) { float num, *minv, *maxv; vec3_t result, r2; minv = G_VECTOR(OFS_PARM0); maxv = G_VECTOR(OFS_PARM1); // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[0] = ((maxv[0] - minv[0]) * num) + minv[0]; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[1] = ((maxv[1] - minv[1]) * num) + minv[1]; // num = (rand() & 0x7fff) / ((float)0x7fff); num = rand() * (1.0 / RAND_MAX); result[2] = ((maxv[2] - minv[2]) * num) + minv[2]; r2[0] = (PR_GLOBAL_STRUCT(v_right[0]) * result[0]) + (PR_GLOBAL_STRUCT(v_forward[0]) * result[1]) + (PR_GLOBAL_STRUCT(v_up[0]) * result[2]); r2[1] = (PR_GLOBAL_STRUCT(v_right[1]) * result[0]) + (PR_GLOBAL_STRUCT(v_forward[1]) * result[1]) + (PR_GLOBAL_STRUCT(v_up[1]) * result[2]); r2[2] = (PR_GLOBAL_STRUCT(v_right[2]) * result[0]) + (PR_GLOBAL_STRUCT(v_forward[2]) * result[1]) + (PR_GLOBAL_STRUCT(v_up[2]) * result[2]); VectorCopy (r2, G_VECTOR(OFS_RETURN)); } static void PF_matchAngleToSlope(void) { edict_t *actor; vec3_t v_forward, old_forward, old_right, new_angles2 = { 0, 0, 0 }; float pitch, mod, dot; // OFS_PARM0 is used by PF_vectoangles below actor = G_EDICT(OFS_PARM1); AngleVectors(actor->v.angles, old_forward, old_right, PR_GLOBAL_STRUCT(v_up)); PF_vectoangles(); pitch = G_FLOAT(OFS_RETURN) - 90; new_angles2[1] = G_FLOAT(OFS_RETURN+1); AngleVectors(new_angles2, v_forward, PR_GLOBAL_STRUCT(v_right), PR_GLOBAL_STRUCT(v_up)); mod = DotProduct(v_forward, old_right); if (mod < 0) mod = 1; else mod = -1; dot = DotProduct(v_forward, old_forward); actor->v.angles[0] = dot * pitch; actor->v.angles[2] = (1-fabs(dot)) * pitch * mod; } static void PF_updateInfoPlaque (void) { //update the objectives in the mission pack unsigned int check; unsigned int idx, mode; int ofs = 0; union { unsigned int *tmp; // long *use; int *use; } u; idx = G_FLOAT(OFS_PARM0); mode = G_FLOAT(OFS_PARM1); if (idx > 31) { u.tmp = &info_mask2; ofs = 32; } else { u.tmp = &info_mask; } // check = (long) (1 << (idx - ofs)); check = (int) (1 << (idx - ofs)); if (((mode & 1) && ((*u.use) & check)) || ((mode & 2) && !((*u.use) & check))) ; else { (*u.use) ^= check; } } static void PF_doWhiteFlash(void) { // this thing is a mission pack crap (called from buddha_die() // function of buddha.hc upon death of Praevus) and it used to // do a V_WhiteFlash_f() here, affecting the local client only. MSG_WriteByte (&sv.reliable_datagram, svc_stufftext); MSG_WriteString (&sv.reliable_datagram, "wf\n"); } static builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1 PF_setorigin, // void(entity e, vector o) setorigin = #2 PF_setmodel, // void(entity e, string m) setmodel = #3 PF_setsize, // void(entity e, vector min, vector max) setsize = #4 PF_lightstylestatic, // 5 PF_break, // void() break = #6 PF_random, // float() random = #7 PF_sound, // void(entity e, float chan, string samp) sound = #8 PF_normalize, // vector(vector v) normalize = #9 PF_error, // void(string e) error = #10 PF_objerror, // void(string e) objerror = #11 PF_vlen, // float(vector v) vlen = #12 PF_vectoyaw, // float(vector v) vectoyaw = #13 PF_Spawn, // entity() spawn = #14 PF_Remove, // void(entity e) remove = #15 PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16 PF_checkclient, // entity() clientlist = #17 PF_Find, // entity(entity start, .string fld, string match) find = #18 PF_precache_sound, // void(string s) precache_sound = #19 PF_precache_model, // void(string s) precache_model = #20 PF_stuffcmd, // void(entity client, string s)stuffcmd = #21 PF_findradius, // entity(vector org, float rad) findradius = #22 PF_bprint, // void(string s) bprint = #23 PF_sprint, // void(entity client, string s) sprint = #24 PF_dprint, // void(string s) dprint = #25 PF_ftos, // void(string s) ftos = #26 PF_vtos, // void(string s) vtos = #27 PF_coredump, // PF_coredump = #28 PF_traceon, // PF_traceon = #29 PF_traceoff, // PF_traceoff = #30 PF_eprint, // void(entity e) debug print an entire entity = #31 PF_walkmove, // float(float yaw, float dist) walkmove = #32 PF_tracearea, // float(vector v1, vector v2, vector mins, vector maxs, // float tryents) traceline = #33 PF_droptofloor, // PF_droptofloor = #34 PF_lightstyle, // 35 PF_rint, // 36 PF_floor, // 37 PF_ceil, // 38 PF_Fixme, PF_checkbottom, // 40 PF_pointcontents, // 41 PF_particle2, PF_fabs, // 43 PF_aim, // 44 PF_cvar, // 45 PF_localcmd, // 46 PF_nextent, // 47 PF_particle, // 48 PF_changeyaw, // 49 PF_vhlen, // float(vector v) vhlen = #50 PF_vectoangles, // 51 PF_WriteByte, // 52 PF_WriteChar, // 53 PF_WriteShort, // 54 PF_WriteLong, // 55 PF_WriteCoord, // 56 PF_WriteAngle, // 57 PF_WriteString, // 58 PF_WriteEntity, // 59 // PF_FindPath, // 60 PF_dprintf, // void(string s1, string s2) dprint = #60 PF_Cos, // 61 PF_Sin, // 62 PF_AdvanceFrame, // 63 PF_dprintv, // void(string s1, string s2) dprint = #64 PF_RewindFrame, // 65 PF_setclass, SV_MoveToGoal, PF_precache_file, PF_makestatic, PF_changelevel, PF_lightstylevalue, // 71 PF_cvar_set, PF_centerprint, PF_ambientsound, PF_precache_model2, PF_precache_sound2, // precache_sound2 is different only for qcc PF_precache_file, PF_setspawnparms, PF_plaque_draw, PF_rain_go, // 80 PF_particleexplosion, // 81 PF_movestep, PF_advanceweaponframe, PF_sqrt, PF_particle3, // 85 PF_particle4, // 86 PF_setpuzzlemodel, // 87 PF_starteffect, // 88 PF_endeffect, // 89 PF_precache_puzzle_model, // 90 PF_concatv, // 91 PF_GetString, // 92 PF_SpawnTemp, // 93 PF_v_factor, // 94 PF_v_factorrange, // 95 PF_precache_sound3, // 96 PF_precache_model3, // 97 PF_precache_file, // 98 PF_matchAngleToSlope, // 99 PF_updateInfoPlaque, // 100 PF_precache_sound4, // 101 PF_precache_model4, // 102 PF_precache_file, // 103 PF_doWhiteFlash, // 104 PF_UpdateSoundPos, // 105 PF_StopSound, // 106 #ifdef QUAKE2 PF_sin, PF_cos, PF_sqrt, PF_changepitch, PF_TraceToss, PF_etos, PF_WaterMove, #else PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, #endif }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);