/* server.h $Header: /cvsroot/uhexen2/hexen2/server.h,v 1.24 2007/04/19 13:59:53 sezero Exp $ */ #ifndef __HX2_SERVER_H #define __HX2_SERVER_H typedef struct { int maxclients; int maxclientslimit; struct client_s *clients; // [maxclients] int serverflags; // episode completion information qboolean changelevel_issued; // cleared when at SV_SpawnServer } server_static_t; //============================================================================= typedef enum { ss_loading, ss_active } server_state_t; typedef struct { qboolean active; // false if only a net client qboolean paused; qboolean loadgame; // handle connections specially double time; int lastcheck; // used by PF_checkclient double lastchecktime; char name[64]; // map name char midi_name[128]; // midi file name byte cd_track; // cd track number char startspot[64]; char modelname[MAX_QPATH]; // maps/.bsp, for model_precache[0] struct model_s *worldmodel; char model_precache[MAX_MODELS][MAX_QPATH]; // NULL terminated struct model_s *models[MAX_MODELS]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated char lightstyles[MAX_LIGHTSTYLES][MAX_STYLESTRING]; struct EffectT Effects[MAX_EFFECTS]; client_state2_t *states; int num_edicts; edict_t *edicts; // can NOT be array indexed, because // edict_t is variable sized, but can // be used to reference the world ent server_state_t state; // some actions are only valid during load sizebuf_t datagram; byte datagram_buf[NET_MAXMESSAGE]; sizebuf_t reliable_datagram; // copied to all clients at end of frame byte reliable_datagram_buf[NET_MAXMESSAGE]; sizebuf_t signon; byte signon_buf[NET_MAXMESSAGE]; } server_t; #define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { qboolean active; // false = client is free qboolean spawned; // false = don't send datagrams qboolean dropasap; // has been told to go to another level qboolean sendsignon; // only valid before spawned double last_message; // reliable messages must be sent // periodically struct qsocket_s *netconnection; // communications handle usercmd_t cmd; // movement vec3_t wishdir; // intended motion calced from cmd sizebuf_t message; // can be added to at any time, // copied and clear once per frame byte msgbuf[MAX_MSGLEN]; sizebuf_t datagram; byte datagram_buf[NET_MAXMESSAGE]; edict_t *edict; // EDICT_NUM(clientnum+1) char name[32]; // for printing to other people int colors; float playerclass; float ping_times[NUM_PING_TIMES]; int num_pings; // ping_times[num_pings%NUM_PING_TIMES] // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // client known data for deltas int old_frags; entvars_t old_v; qboolean send_all_v; byte current_frame, last_frame; byte current_sequence, last_sequence; // mission pack, objectives strings int info_mask, info_mask2; } client_t; //============================================================================= // // edict->movetype values // #define MOVETYPE_NONE 0 // never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 #define MOVETYPE_WALK 3 // gravity #define MOVETYPE_STEP 4 // gravity, special edge handling #define MOVETYPE_FLY 5 #define MOVETYPE_TOSS 6 // gravity #define MOVETYPE_PUSH 7 // no clip to world, push and crush #define MOVETYPE_NOCLIP 8 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters #define MOVETYPE_BOUNCE 10 //#ifdef QUAKE2 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity #define MOVETYPE_FOLLOW 12 // track movement of aiment //#endif #define MOVETYPE_PUSHPULL 13 // pushable/pullable object #define MOVETYPE_SWIM 14 // should keep the object in water // // edict->solid values // #define SOLID_NOT 0 // no interaction with other objects #define SOLID_TRIGGER 1 // touch on edge, but not blocking #define SOLID_BBOX 2 // touch on edge, block #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground #define SOLID_BSP 4 // bsp clip, touch on edge, block #define SOLID_PHASE 5 // won't slow down when hitting entities flagged as FL_MONSTER // // edict->deadflag values // #define DEAD_NO 0 #define DEAD_DYING 1 #define DEAD_DEAD 2 #define DAMAGE_NO 0 // Cannot be damaged #define DAMAGE_YES 1 // Can be damaged #define DAMAGE_NO_GRENADE 2 // Will not set off grenades // // edict->flags // #define FL_FLY 1 #define FL_SWIM 2 //#define FL_GLIMPSE 4 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 #define FL_MONSTER 32 #define FL_GODMODE 64 #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 #define FL_PARTIALGROUND 1024 // not all corners are valid #define FL_WATERJUMP 2048 // player jumping out of water #define FL_JUMPRELEASED 4096 // for jump debouncing #define FL_FLASHLIGHT 8192 #define FL_ARCHIVE_OVERRIDE 1048576 #define FL_ARTIFACTUSED 16384 #define FL_MOVECHAIN_ANGLE 32768 // when in a move chain, will update the angle #define FL_HUNTFACE 65536 // Makes monster go for enemy view_ofs thwn moving #define FL_NOZ 131072 // Monster will not automove on Z if flying or swimming #define FL_SET_TRACE 262144 // Trace will always be set for this monster (pentacles) #define FL_CLASS_DEPENDENT 2097152 // model will appear different to each player #define FL_SPECIAL_ABILITY1 4194304 // has 1st special ability #define FL_SPECIAL_ABILITY2 8388608 // has 2nd special ability #define FL2_CROUCHED 4096 // // Built-in Spawn Flags // #define SPAWNFLAG_NOT_PALADIN 0x00000100 #define SPAWNFLAG_NOT_CLERIC 0x00000200 #define SPAWNFLAG_NOT_NECROMANCER 0x00000400 #define SPAWNFLAG_NOT_THEIF 0x00000800 #define SPAWNFLAG_NOT_EASY 0x00001000 #define SPAWNFLAG_NOT_MEDIUM 0x00002000 #define SPAWNFLAG_NOT_HARD 0x00004000 #define SPAWNFLAG_NOT_DEATHMATCH 0x00008000 #define SPAWNFLAG_NOT_COOP 0x00010000 #define SPAWNFLAG_NOT_SINGLE 0x00020000 #define SPAWNFLAG_NOT_DEMON 0x00040000 // // server flags // #define SFL_EPISODE_1 1 #define SFL_EPISODE_2 2 #define SFL_EPISODE_3 4 #define SFL_EPISODE_4 8 #define SFL_NEW_UNIT 16 #define SFL_NEW_EPISODE 32 #define SFL_CROSS_TRIGGERS 65280 //============================================================================ extern cvar_t teamplay; extern cvar_t skill; extern cvar_t deathmatch; extern cvar_t coop; extern cvar_t randomclass; extern cvar_t fraglimit; extern cvar_t timelimit; extern server_static_t svs; // persistant server info extern server_t sv; // local server extern int sv_protocol; // protocol version to use extern client_t *host_client; extern edict_t *sv_player; //=========================================================== void SV_Init (void); void SV_UserInit (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartParticle2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count); void SV_StartParticle3 (vec3_t org, vec3_t box, int color, int effect, int count); void SV_StartParticle4 (vec3_t org, float radius, int color, int effect, int count); void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation); void SV_StopSound (edict_t *entity, int channel); void SV_UpdateSoundPos (edict_t *entity, int channel); void SV_DropClient (qboolean crash); void SV_Edicts (const char *Name); void SV_SendClientMessages (void); void SV_ClearDatagram (void); int SV_ModelIndex (const char *name); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); void SV_AddClientToServer (struct qsocket_s *ret); void SV_ClientPrintf (unsigned int unused, const char *fmt, ...) __attribute__((format(printf,2,3))); void SV_BroadcastPrintf (const char *fmt, ...) __attribute__((format(printf,1,2))); void SV_Physics (void); qboolean SV_CheckBottom (edict_t *ent); qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean set_trace); void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg); void SV_MoveToGoal (void); void SV_CheckForNewClients (void); void SV_RunClients (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server, const char *startspot); #endif /* __HX2_SERVER_H */