/* cl_main.c client main loop $Header: /cvsroot/uhexen2/hexenworld/Client/cl_main.c,v 1.89 2007/10/01 11:00:32 sezero Exp $ */ #include #include "arch_def.h" #if defined(PLATFORM_UNIX) #include #ifndef INADDR_LOOPBACK #define INADDR_LOOPBACK ((in_addr_t) 0x7f000001) /* 127.0.0.1 */ #endif #endif #include "quakedef.h" #include "cfgfile.h" #include "debuglog.h" #include #if defined(PLATFORM_WINDOWS) #include "winquake.h" #endif #include static cvar_t rcon_password = {"rcon_password", "", CVAR_NONE}; static cvar_t rcon_address = {"rcon_address", "", CVAR_NONE}; static cvar_t cl_timeout = {"cl_timeout", "60", CVAR_NONE}; cvar_t cl_shownet = {"cl_shownet", "0", CVAR_NONE}; // can be 0, 1, or 2 cvar_t lookspring = {"lookspring", "0", CVAR_ARCHIVE}; cvar_t lookstrafe = {"lookstrafe", "0", CVAR_ARCHIVE}; cvar_t sensitivity = {"sensitivity", "3", CVAR_ARCHIVE}; cvar_t mwheelthreshold = {"mwheelthreshold", "120", CVAR_ARCHIVE}; cvar_t m_pitch = {"m_pitch", "0.022", CVAR_ARCHIVE}; cvar_t m_yaw = {"m_yaw", "0.022", CVAR_NONE}; cvar_t m_forward = {"m_forward", "1", CVAR_NONE}; cvar_t m_side = {"m_side", "0.8", CVAR_NONE}; cvar_t entlatency = {"entlatency", "20", CVAR_NONE}; cvar_t cl_predict_players = {"cl_predict_players", "1", CVAR_NONE}; cvar_t cl_predict_players2 = {"cl_predict_players2", "1", CVAR_NONE}; cvar_t cl_solid_players = {"cl_solid_players", "1", CVAR_NONE}; // // info mirrors // cvar_t password = {"password", "", CVAR_USERINFO}; cvar_t spectator = {"spectator", "", CVAR_USERINFO}; cvar_t name = {"name", "unnamed", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t playerclass = {"playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t team = {"team", "", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t skin = {"skin", "", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t topcolor = {"topcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t bottomcolor = {"bottomcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t rate = {"rate", "2500", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t noaim = {"noaim", "0", CVAR_USERINFO|CVAR_ARCHIVE}; cvar_t talksounds = {"talksounds", "1", CVAR_ARCHIVE}; cvar_t msg = {"msg", "1", CVAR_USERINFO|CVAR_ARCHIVE}; extern cvar_t baseskin; extern cvar_t noskins; client_static_t cls; client_state_t cl; entity_state_t cl_baselines[MAX_EDICTS]; efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; // refresh list // this is double buffered so the last frame // can be scanned for oldorigins of trailing objects int cl_numvisedicts, cl_oldnumvisedicts; entity_t *cl_visedicts, *cl_oldvisedicts; entity_t cl_visedicts_list[2][MAX_VISEDICTS]; static double connect_time = -1; // for connection retransmits quakeparms_t *host_parms; qboolean host_initialized; // true if into command execution static jmp_buf host_abort; double host_frametime; double realtime; // without any filtering or bounding static double oldrealtime; // last frame run int host_framecount; static int host_hunklevel; byte *host_basepal; byte *host_colormap; netadr_t master_adr; // address of the master server static cvar_t host_speeds = {"host_speeds", "0", CVAR_NONE}; // set for running times cvar_t show_fps = {"show_fps", "0", CVAR_NONE}; // set for running times cvar_t developer = {"developer", "0", CVAR_NONE}; int fps_count; float server_version = 0; // version of server we connected to // // globals for Siege: // qboolean cl_siege; // whether this is a Siege game byte cl_fraglimit; float cl_timelimit; float cl_server_time_offset; int cl_keyholder = -1; int cl_doc = -1; unsigned int defLosses; // Defender losses unsigned int attLosses; // Attacker losses /* ================== CL_Quit_f ================== */ static void CL_Quit_f (void) { if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */) { M_Menu_Quit_f (); return; } CL_Disconnect (); Sys_Quit (); } /* ======================= CL_Version_f ====================== */ static void CL_Version_f (void) { Con_Printf ("Version %4.2f\n", ENGINE_VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } /* ======================= CL_SendConnectPacket called by CL_Connect_f and CL_CheckResend ====================== */ extern qboolean menu_disabled_mouse; void CL_SendConnectPacket (void) { netadr_t adr; char data[2048]; double t1, t2; // JACK: Fixed bug where DNS lookups would cause two connects real fast // Now, adds lookup time to the connect time. // Should I add it to realtime instead?!?! t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); t2 = Sys_DoubleTime (); connect_time = realtime+t2-t1; // for retransmit requests Con_Printf ("Connecting to %s...\n", cls.servername); sprintf (data, "%c%c%c%cconnect %d \"%s\"\n", 255, 255, 255, 255, ((gameflags & GAME_PORTALS) == GAME_PORTALS), cls.userinfo); NET_SendPacket (strlen(data), data, adr); // When we connect to a server, check the mouse is going - S.A. menu_disabled_mouse = false; IN_ActivateMouse(); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ static void CL_CheckForResend (void) { if (connect_time == -1) return; if (cls.state != ca_disconnected) return; if (realtime - connect_time > 5.0) CL_SendConnectPacket (); } /* ================ CL_Connect_f ================ */ static void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Con_Printf ("usage: connect \n"); return; } server = Cmd_Argv (1); CL_Disconnect (); key_dest = key_game; // remove console or menu q_strlcpy (cls.servername, server, sizeof(cls.servername)); CL_SendConnectPacket (); } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ static void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_password.string) { Con_Printf ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = 255; message[1] = 255; message[2] = 255; message[3] = 255; message[4] = 0; q_strlcat (message, "rcon ", sizeof(message)); q_strlcat (message, rcon_password.string, sizeof(message)); q_strlcat (message, " ", sizeof(message)); for (i = 1; i < Cmd_Argc(); i++) { q_strlcat (message, Cmd_Argv(i), sizeof(message)); q_strlcat (message, " ", sizeof(message)); } if (cls.state >= ca_connected) { to = cls.netchan.remote_address; } else { if (!strlen(rcon_address.string)) { Con_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address.string, &to); if (to.port == 0) { to.port = BigShort (PORT_SERVER); } } NET_SendPacket (strlen(message)+1, message, to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; S_StopAllSounds (true); Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); if (host_hunklevel) // FIXME: check this... Hunk_FreeToLowMark (host_hunklevel); CL_ClearTEnts (); CL_ClearEffects(); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.netchan.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i = 0; i < MAX_EFRAGS-1; i++) cl.free_efrags[i].entnext = &cl.free_efrags[i+1]; cl.free_efrags[i].entnext = NULL; plaquemessage = ""; SB_InvReset(); } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { byte final[10]; connect_time = -1; #ifdef PLATFORM_WINDOWS SetWindowText (mainwindow, "HexenWorld: disconnected"); #endif // no more siege display, etc. cl_siege = false; // stop sounds (especially looping!) S_StopAllSounds (true); MIDI_Stop(); CDAudio_Stop(); // if running a local server, shut it down if (cls.demoplayback) { CL_StopPlayback (); } else if (cls.state != ca_disconnected) { if (cls.demorecording) CL_Stop_f (); final[0] = clc_stringcmd; strcpy ( (char *)(final+1), "drop" ); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); cls.state = ca_disconnected; cls.demoplayback = cls.demorecording = cls.timedemo = false; } Cam_Reset(); } static void CL_Disconnect_f (void) { CL_Disconnect (); } /* ===================== CL_Map_f prints the current map and level names ===================== */ static void CL_Map_f (void) { if (Cmd_Argc() > 1) Con_Printf ("only a server can start or change a map\n"); else if (cls.state == ca_active) Con_Printf ("Current map: %s ( %s )\n", cl.levelname, cl.mapname); else Con_Printf ("Not connected to a server\n"); } /* ==================== CL_User_f user Dump userdata / masterdata for a user ==================== */ static void CL_User_f (void) { int uid; int i; if (Cmd_Argc() != 2) { Con_Printf ("Usage: user \n"); return; } uid = atoi(Cmd_Argv(1)); for (i = 0; i < MAX_CLIENTS; i++) { if (!cl.players[i].name[0]) continue; if (cl.players[i].userid == uid || !strcmp(cl.players[i].name, Cmd_Argv(1)) ) { Info_Print (cl.players[i].userinfo); return; } } Con_Printf ("User not in server.\n"); } /* ==================== CL_Users_f Dump userids for all current players ==================== */ static void CL_Users_f (void) { int i; int c; c = 0; Con_Printf ("userid frags name\n"); Con_Printf ("------ ----- ----\n"); for (i = 0; i < MAX_CLIENTS; i++) { if (cl.players[i].name[0]) { Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name); c++; } } Con_Printf ("%i total users\n", c); } static void CL_Color_f (void) { // just for quake compatability... int top, bottom; char num[16]; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%s %s\"\n", Info_ValueForKey (cls.userinfo, "topcolor"), Info_ValueForKey (cls.userinfo, "bottomcolor") ); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc() == 2) { top = bottom = atoi(Cmd_Argv(1)); } else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; q_snprintf (num, sizeof(num), "%i", top); Cvar_Set ("topcolor", num); q_snprintf (num, sizeof(num), "%i", bottom); Cvar_Set ("bottomcolor", num); } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ static void CL_FullServerinfo_f (void) { char *p; float v; if (Cmd_Argc() != 2) { Con_Printf ("usage: fullserverinfo \n"); return; } q_strlcpy (cl.serverinfo, Cmd_Argv(1), MAX_SERVERINFO_STRING); p = Info_ValueForKey(cl.serverinfo, "*version"); if (*p) { v = atof(p); if (v) { if (!server_version) Con_Printf("Version %1.2f Server\n", v); server_version = v; #if 0 // this is a bit overkill today // if someone did a newer version, they should // have bumped the PROTOCOL_VERSION if ((int)(server_version*100) > (int)(ENGINE_VERSION*100)) { Con_Printf("The server is running v%4.2f, you have v%4.2f, please go to www.hexenworld.com and update your client to join\n",server_version,ENGINE_VERSION); CL_Disconnect_f (); } if ((int)(server_version*100) < (int)(ENGINE_VERSION*100)) { Con_Printf("The server is running an old version (v%4.2f), you have v%4.2f, please ask server admin to update to latest version\n",server_version,ENGINE_VERSION); CL_Disconnect_f (); } #endif } } } /* ================== CL_FullInfo_f Allow clients to change userinfo ================== */ static void CL_FullInfo_f (void) { char key[512]; char value[512]; char *o; char *s; if (Cmd_Argc() != 2) { Con_Printf ("fullinfo \n"); return; } s = Cmd_Argv(1); if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING); } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ static void CL_SetInfo_f (void) { if (Cmd_Argc() == 1) { Info_Print (cls.userinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } if (!q_strcasecmp(Cmd_Argv(1), "pmodel") || !strcmp(Cmd_Argv(1), "emodel")) return; Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING); if (cls.state >= ca_connected) Cmd_ForwardToServer (); } /* ==================== CL_Packet_f packet Contents allows \n escape character ==================== */ static void CL_Packet_f (void) { char senddata[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Con_Printf ("packet \n"); return; } if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv(2); out = senddata+4; senddata[0] = senddata[1] = senddata[2] = senddata[3] = 0xff; l = strlen (in); for (i = 0; i < l; i++) { if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else { *out++ = in[i]; } } *out = 0; NET_SendPacket (out-senddata, senddata, adr); } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { // Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } q_snprintf (str, sizeof(str),"playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ================= CL_Changing_f Just sent as a hint to the client that they should drop to full console ================= */ static void CL_Changing_f (void) { S_StopAllSounds (true); cl.intermission = 0; cls.state = ca_connected; // not active anymore, but not disconnected Con_Printf ("\nChanging map...\n"); } /* ================= CL_Reconnect_f The server is changing levels ================= */ static void CL_Reconnect_f (void) { S_StopAllSounds (true); if (cls.state == ca_connected) { Con_Printf ("reconnecting...\n"); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); return; } if (!*cls.servername) { Con_Printf("No server to reconnect to...\n"); return; } CL_Disconnect(); CL_SendConnectPacket (); } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ static void CL_ConnectionlessPacket (void) { char *s; int c; MSG_BeginReading (); MSG_ReadLong (); // skip the -1 c = MSG_ReadByte (); if (!cls.demoplayback) Con_Printf ("%s:\n", NET_AdrToString (net_from)); Con_DPrintf ("%s", net_message.data + 5); if (c == S2C_CONNECTION) { if (cls.state == ca_connected) { if (!cls.demoplayback) Con_Printf ("Dup connect received. Ignored.\n"); return; } Netchan_Setup (&cls.netchan, net_from); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); cls.state = ca_connected; Con_Printf ("Connected.\n"); return; } // remote command from gui front end if (c == A2C_CLIENT_COMMAND) { if ( *(unsigned int *)net_from.ip != *(unsigned int *)net_local_adr.ip && *(unsigned int *)net_from.ip != htonl(INADDR_LOOPBACK) ) { Con_Printf ("Command packet from remote host. Ignored.\n"); return; } #ifdef PLATFORM_WINDOWS ShowWindow (mainwindow, SW_RESTORE); SetForegroundWindow (mainwindow); #endif s = MSG_ReadString (); Cbuf_AddText (s); return; } // print command from somewhere if (c == A2C_PRINT) { s = MSG_ReadString (); Con_Printf (s); return; } // ping from somewhere if (c == A2A_PING) { char data[6]; data[0] = 0xff; data[1] = 0xff; data[2] = 0xff; data[3] = 0xff; data[4] = A2A_ACK; data[5] = 0; NET_SendPacket (6, &data, net_from); return; } if (c == svc_disconnect) { Host_EndGame ("Server disconnected\n"); return; } Con_Printf ("Unknown command:\n%c\n", c); } /* ================= CL_ReadPackets ================= */ static void CL_ReadPackets (void) { // while (NET_GetPacket()) while (CL_GetMessage()) { // // remote command packet // if (*(int *)net_message.data == -1) { CL_ConnectionlessPacket (); continue; } if (net_message.cursize < 8) { Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from)); continue; } // // packet from server // if (!cls.demoplayback && !NET_CompareAdr (net_from, cls.netchan.remote_address)) { Con_Printf ("%s: sequenced packet without connection\n", NET_AdrToString(net_from)); continue; } if (!Netchan_Process(&cls.netchan)) continue; // wasn't accepted for some reason CL_ParseServerMessage (); // if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind()) // return; } // // check timeout // if (cls.state >= ca_connected && realtime - cls.netchan.last_received > cl_timeout.value) { Con_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } //============================================================================= /* ===================== CL_Download_f ===================== */ static void CL_Download_f (void) { char tmp[MAX_OSPATH]; if (cls.state == ca_disconnected) { Con_Printf ("Must be connected.\n"); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: download \n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } if (q_snprintf (tmp, sizeof(tmp), "%s/%s", fs_userdir, Cmd_Argv(1)) >= MAX_OSPATH) { Host_Error("%s: %d: string buffer overflow!", __thisfunc__, __LINE__); return; } if ( FS_CreatePath(tmp) ) { Con_Printf ("Unable to create directory for downloading %s\n", Cmd_Argv(1)); return; } cls.download = fopen (tmp, "wb"); if (!cls.download) { Con_Printf ("Unable to create file for downloading %s\n", Cmd_Argv(1)); return; } // don't use the full user path in order to avoid rename failed messages q_strlcpy (cls.downloadname, Cmd_Argv(1), MAX_OSPATH); q_strlcpy (cls.downloadtempname, Cmd_Argv(1), MAX_OSPATH); cls.downloadtype = dl_single; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1))); } #ifdef _WINDOWS /* ================= CL_Minimize_f ================= */ static void CL_Windows_f (void) { // if (modestate == MS_WINDOWED) // ShowWindow(mainwindow, SW_MINIMIZE); // else SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29)); } #endif static void CL_Sensitivity_save_f (void) { static float save_sensitivity = 3; if (Cmd_Argc() != 2) { Con_Printf ("sensitivity_save \n"); return; } if (q_strcasecmp(Cmd_Argv(1),"save") == 0) { save_sensitivity = sensitivity.value; } else if (q_strcasecmp(Cmd_Argv(1),"restore") == 0) { Cvar_SetValue ("sensitivity", save_sensitivity); } } /* ================= CL_Init ================= */ static void Host_SaveConfig_f (void); void CL_Init (void) { cls.state = ca_disconnected; Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "playerclass", "1", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING); CL_InitInput (); CL_InitTEnts (); CL_InitPrediction (); CL_InitEffects (); CL_InitCam (); Pmove_Init (); // // register our commands // Cmd_AddCommand ("saveconfig", Host_SaveConfig_f); Cvar_RegisterVariable (&developer); if (COM_CheckParm("-developer")) { Cvar_SetValue("developer", 1); Cvar_LockVar ("developer"); } Cvar_RegisterVariable (&sys_nostdout); Cvar_RegisterVariable (&show_fps); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); Cvar_RegisterVariable (&cl_sidespeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_timeout); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&mwheelthreshold); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&rcon_address); Cvar_RegisterVariable (&entlatency); Cvar_RegisterVariable (&cl_predict_players2); Cvar_RegisterVariable (&cl_predict_players); Cvar_RegisterVariable (&cl_solid_players); Cvar_RegisterVariable (&baseskin); Cvar_RegisterVariable (&noskins); // // info mirrors // Cvar_RegisterVariable (&name); Cvar_RegisterVariable (&playerclass); Cvar_RegisterVariable (&password); Cvar_RegisterVariable (&spectator); Cvar_RegisterVariable (&skin); Cvar_RegisterVariable (&team); Cvar_RegisterVariable (&topcolor); Cvar_RegisterVariable (&bottomcolor); Cvar_RegisterVariable (&rate); Cvar_RegisterVariable (&msg); Cvar_RegisterVariable (&noaim); Cvar_RegisterVariable (&talksounds); Cmd_AddCommand ("version", CL_Version_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("rerecord", CL_ReRecord_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("map", CL_Map_f); Cmd_AddCommand ("skins", Skin_Skins_f); Cmd_AddCommand ("allskins", Skin_AllSkins_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); Cmd_AddCommand ("packet", CL_Packet_f); Cmd_AddCommand ("user", CL_User_f); Cmd_AddCommand ("users", CL_Users_f); Cmd_AddCommand ("setinfo", CL_SetInfo_f); Cmd_AddCommand ("fullinfo", CL_FullInfo_f); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f); Cmd_AddCommand ("color", CL_Color_f); Cmd_AddCommand ("download", CL_Download_f); Cmd_AddCommand ("sensitivity_save", CL_Sensitivity_save_f); // // forward to server commands // Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("serverinfo", NULL); // // Windows commands // #ifdef _WINDOWS Cmd_AddCommand ("windows", CL_Windows_f); #endif } /* ================ Host_EndGame Call this to drop to a console without exiting the qwcl ================ */ void Host_EndGame (const char *message, ...) { va_list argptr; char string[1024]; va_start (argptr,message); q_vsnprintf (string,sizeof(string),message,argptr); va_end (argptr); Con_Printf ("\n===========================\n"); Con_Printf ("%s: %s\n", __thisfunc__, string); Con_Printf ("===========================\n\n"); CL_Disconnect (); longjmp (host_abort, 1); } /* ================ Host_Error This shuts down the client and exits qwcl ================ */ void Host_Error (const char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("%s: recursive error!", __thisfunc__); inerror = true; va_start (argptr,error); q_vsnprintf (string,sizeof(string),error,argptr); va_end (argptr); Con_Printf ("%s: %s\n", __thisfunc__, string); CL_Disconnect (); cls.demonum = -1; inerror = false; // FIXME Sys_Error ("%s: %s\n", __thisfunc__, string); } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (const char *fname) { FILE *f; if (host_initialized) { f = fopen (va("%s/%s",fs_userdir,fname), "w"); if (!f) { Con_Printf ("Couldn't write %s.\n",fname); return; } Key_WriteBindings (f); Cvar_WriteVariables (f); if (in_mlook.state & 1) //if mlook was down, keep it that way fprintf (f, "+mlook\n"); fclose (f); } } static void Host_SaveConfig_f (void) { char *p; if (Cmd_Argc() != 2) { Con_Printf ("saveconfig : save a config file\n"); return; } p = Cmd_Argv(1); if (*p == '.' || strstr(p, "..")) { Con_Printf ("Invalid config name.\n"); return; } while (*p) { if (*p == '.' || isalnum(*p)) { p++; continue; } Con_Printf ("Invalid config name.\n"); return; } Host_WriteConfiguration (Cmd_Argv(1)); } //============================================================================ /* ================== Host_Frame Runs all active servers ================== */ void Host_Frame (float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; float fps; if (setjmp (host_abort) ) return; // something bad happened, or the server disconnected // decide the simulation time realtime += time; if (oldrealtime > realtime) oldrealtime = 0; fps = max(30.0, min(rate.value/80.0, 72.0)); if (!cls.timedemo && realtime - oldrealtime < 1.0/fps) return; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_frametime > 0.2) host_frametime = 0.2; // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fetch results from server CL_ReadPackets (); // send intentions now // resend a connection request if necessary if (cls.state == ca_disconnected) { CL_CheckForResend (); } else { CL_SendCmd (); } // Set up prediction for other players CL_SetUpPlayerPrediction(false); // do client side motion prediction CL_PredictMove (); // Set up prediction for other players CL_SetUpPlayerPrediction(true); // build a refresh entity list CL_EmitEntities (); // update video if (host_speeds.integer) time1 = Sys_DoubleTime (); SCR_UpdateScreen (); if (host_speeds.integer) time2 = Sys_DoubleTime (); // update audio if (cls.state == ca_active) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else { S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); } CDAudio_Update(); MIDI_Update(); if (host_speeds.integer) { pass1 = (time1 - time3)*1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1)*1000; pass3 = (time3 - time2)*1000; Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; fps_count++; } //============================================================================ /* ==================== Host_Init ==================== */ void Host_Init (void) { Sys_Printf ("Host_Init\n"); Memory_Init (host_parms->membase, host_parms->memsize); Cbuf_Init (); Cmd_Init (); COM_Init (); FS_Init (); CL_Cmd_Init (); NET_Init (PORT_CLIENT); Netchan_Init (); CFG_OpenConfig ("config.cfg"); Mod_Init (); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megs RAM used.\n", host_parms->memsize/(1024*1024.0)); R_InitTextures (); V_Init (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); host_basepal = (byte *)FS_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)FS_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); Sbar_Init (); cls.state = ca_disconnected; S_Init (); CDAudio_Init (); MIDI_Init (); CL_Init (); IN_Init (); CFG_CloseConfig(); #ifdef GLQUAKE /* analogous to host_hunklevel, this will mark OpenGL texture beyond which everything will need to be purged on new map */ gl_texlevel = numgltextures; #endif Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); // execute the hexen.rc file: a valid file runs default.cfg, // config.cfg and autoexec.cfg in this order, then processes // the command line arguments by sending a stuffcmds. Cbuf_InsertText ("exec hexen.rc\n"); Cbuf_Execute(); // unlock the early-set cvars after init Cvar_UnlockAll (); Con_Printf ("\n======= HexenWorld Initialized ========\n\n"); host_initialized = true; } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; Host_WriteConfiguration ("config.cfg"); CDAudio_Shutdown (); MIDI_Cleanup (); NET_Shutdown (); S_Shutdown(); IN_Shutdown (); if (host_basepal) VID_Shutdown(); LOG_Close (); }