/* cmd.h command buffer and command execution $Id: cmd.h,v 1.10 2007/03/14 21:03:30 sezero Exp $ */ #ifndef __HX2_CMD_H #define __HX2_CMD_H //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddText (const char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (const char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. For Quake/Hexen2, commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. On the other hand, QuakeWorld and HexenWorld forward the command to the server when the handler function is NULL. */ typedef void (*xcommand_t) (void); typedef enum { src_client, // came in over a net connection as a clc_stringcmd // host_client will be valid during this state. src_command // from the command buffer } cmd_source_t; extern cmd_source_t cmd_source; void Cmd_Init (void); void Cmd_AddCommand (char *cmd_name, xcommand_t function); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory // QuakeWorld/HexenWorld allows that the function be NULL and in that // case the command will be forwarded to the server as a clc_stringcmd // instead of being executed locally qboolean Cmd_Exists (const char *cmd_name); // used by the cvar code to check for cvar / command name overlap qboolean Cmd_CheckCommand (const char *partial); // attempts to match a given text to known commands, cvars or aliases // returns true if there is an exact match, false otherwise int Cmd_Argc (void); char *Cmd_Argv (int arg); char *Cmd_Args (void); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. //int Cmd_CheckParm (char *parm); // Returns the position (1 to argc-1) in the command's argument list // where the given parameter apears, or 0 if not present void Cmd_TokenizeString (char *text); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. void Cmd_ExecuteString (char *text, cmd_source_t src); // Parses a single line of text into arguments and tries to execute it // as if it was typed at the console // Quake/Hexen II behaves differently to command text coming from the // command buffer, a remote client, or stdin (the src argument). For QW // and H2W, the src argument is for compatibility only. void Cmd_StuffCmds_f (void); // Executes the commandline parameters with a leading "+" as script // statements. int ListCommands (const char *prefix, char **buf, int pos); int ListCvars (const char *prefix, char **buf, int pos); int ListAlias (const char *prefix, char **buf, int pos); // These three listers are either used privately in the respective // list commands, or by keys.c in console tab-completion. They // return the number of matches. #define MAX_MATCHES 128 // maximum number of matches for console tab completion #endif /* __HX2_CMD_H */