/* cvar.h dynamic variable tracking $Id: cvar.h,v 1.16 2007/09/14 14:10:07 sezero Exp $ */ #ifndef __CVAR_H__ #define __CVAR_H__ /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. it is sufficient to initialize a cvar_t with just the first two fields, or you can add a ,true flag for variables that you want saved to the configuration file when the game is quit: cvar_t r_draworder = {"r_draworder","1"}; cvar_t scr_screensize = {"screensize","1",true}; Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: Cvar_RegisterVariable (&host_framerate); C code usually just references a cvar in place: if ( r_draworder.value ) It could optionally ask for the value to be looked up for a string name: if (Cvar_VariableValue ("r_draworder")) Interpreted prog code can access cvars with the cvar(name) or cvar_set (name, value) internal functions: teamplay = cvar("teamplay"); cvar_set ("registered", "1"); The user can access cvars from the console in two ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ #define CVAR_NONE 0 #define CVAR_ARCHIVE 1 // if set, causes it to be saved to config #define CVAR_NOTIFY 2 // changes will be broadcasted to all players (H2) #define CVAR_SERVERINFO 4 // added to serverinfo will be sent to clients (H2/net_dgrm.c and H2W) #define CVAR_USERINFO 8 // added to userinfo, will be sent to server (H2W) #define CVAR_ROM 64 #define CVAR_LOCKED 256 // locked temporarily #define CVAR_REGISTERED 1024 // the var is added to the list of variables typedef struct cvar_s { char *name; char *string; unsigned int flags; float value; int integer; struct cvar_s *next; } cvar_t; void Cvar_RegisterVariable (cvar_t *variable); // registers a cvar that already has the name, string, and optionally // the archive elements set. void Cvar_Set (const char *var_name, const char *value); // equivelant to " " typed at the console void Cvar_SetValue (const char *var_name, const float value); // expands value to a string and calls Cvar_Set float Cvar_VariableValue (const char *var_name); // returns 0 if not defined or non numeric char *Cvar_VariableString (const char *var_name); // returns an empty string if not defined qboolean Cvar_Command (void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) void Cvar_WriteVariables (FILE *f); // Writes lines containing "set variable value" for all variables // with the archive flag set to true. cvar_t *Cvar_FindVar (const char *var_name); cvar_t *Cvar_FindVarAfter (const char *prev_name, unsigned int with_flags); void Cvar_LockVar (const char *var_name); void Cvar_UnlockVar (const char *var_name); void Cvar_UnlockAll (void); #endif /* __CVAR_H__ */