// gl_ngraph.c #include "quakedef.h" static GLuint netgraphtexture; // netgraph texture #define NET_GRAPHHEIGHT 32 #define NET_TIMINGS 256 static int packet_latency[NET_TIMINGS]; static byte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS]; static void R_LineGraph (int x, int h) { int i, color; if (h == 10000) color = 0x6f; // yellow else if (h == 9999) color = 0x4f; // red else if (h == 9998) color = 0xd0; // blue else color = 0xfe; // white if (h > NET_GRAPHHEIGHT) h = NET_GRAPHHEIGHT; for (i = 0 ; i < h ; i++) { if (i & 1) ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff; else ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte)color; } for ( ; i < NET_GRAPHHEIGHT ; i++) ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (byte)0xff; } #if 0 // no users. extern byte *draw_chars; // 8*8 graphic characters void Draw_CharToNetGraph (int x, int y, int num) { int row, col; byte *source; int drawline; int nx; row = num >> 4; col = num & 15; source = draw_chars + (row<<10) + (col<<3); for (drawline = 8; drawline; drawline--, y++) { for (nx = 0 ; nx < 8 ; nx++) { if (source[nx] != 255) ngraph_texels[y][nx+x] = 0x60 + source[nx]; } source += 128; } } #endif /* ============== R_NetGraph ============== */ void R_NetGraph (void) { int a, x, i, y; frame_t *frame; int lost; char st[80]; unsigned int ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS]; for (i = cls.netchan.outgoing_sequence - UPDATE_BACKUP + 1 ; i <= cls.netchan.outgoing_sequence ; i++) { frame = &cl.frames[i&UPDATE_MASK]; if (frame->receivedtime == -1) packet_latency[i&255] = 9999; // dropped else if (frame->receivedtime == -2) packet_latency[i&255] = 10000; // choked else if (frame->invalid) packet_latency[i&255] = 9998; // invalid delta else packet_latency[i&255] = (frame->receivedtime - frame->senttime)*20; } x = 0; lost = 0; for (a = 0 ; a < NET_TIMINGS ; a++) { i = (cls.netchan.outgoing_sequence-a) & 255; if (packet_latency[i] == 9999) lost++; R_LineGraph (NET_TIMINGS-1-a, packet_latency[i]); } // now load the netgraph texture into gl and draw it for (y = 0; y < NET_GRAPHHEIGHT; y++) for (x = 0; x < NET_TIMINGS; x++) ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]]; x = -((vid.width - 320)>>1); y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1; M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1); y += 8; sprintf(st, "%3i%% packet loss", lost*100/NET_TIMINGS); Draw_String(8, y, st); y += 8; GL_Bind(netgraphtexture); glTexImage2D_fp (GL_TEXTURE_2D, 0, gl_alpha_format, NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, ngraph_pixels); glTexEnvf_fp(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameterf_fp(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf_fp(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); x = 8; glColor3f_fp (1,1,1); glBegin_fp (GL_QUADS); glTexCoord2f_fp (0, 0); glVertex2f_fp (x, y); glTexCoord2f_fp (1, 0); glVertex2f_fp (x+NET_TIMINGS, y); glTexCoord2f_fp (1, 1); glVertex2f_fp (x+NET_TIMINGS, y+NET_GRAPHHEIGHT); glTexCoord2f_fp (0, 1); glVertex2f_fp (x, y+NET_GRAPHHEIGHT); glEnd_fp (); } void R_InitNetgraphTexture (void) { netgraphtexture = texture_extension_number; texture_extension_number++; }