/* screen.c master for refresh, status bar, console, chat, notify, etc $Id: gl_screen.c,v 1.45 2007/08/20 08:16:06 sezero Exp $ */ /*============================================================================= background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is always rendered, unless the console is full screen console is: notify lines half full =============================================================================*/ #include "quakedef.h" #ifdef PLATFORM_WINDOWS #include "winquake.h" #include #else #include #endif static qboolean scr_initialized; // ready to draw vrect_t scr_vrect; int glx, gly, glwidth, glheight; // these are only functional in the software // renderer. int scr_copytop; // only the refresh window will be updated int scr_copyeverything; // unless these variables are flagged int scr_topupdate; int scr_fullupdate; static int clearconsole; int clearnotify; float scr_con_current; float scr_conlines; // lines of console to display int oldscreensize, oldfov; cvar_t scr_viewsize = {"viewsize", "110", CVAR_ARCHIVE}; cvar_t scr_fov = {"fov", "90", CVAR_NONE}; // 10 - 170 static cvar_t scr_conspeed = {"scr_conspeed", "300", CVAR_NONE}; static cvar_t scr_centertime = {"scr_centertime", "4", CVAR_NONE}; static cvar_t scr_showram = {"showram", "1", CVAR_NONE}; static cvar_t scr_showturtle = {"showturtle", "0", CVAR_NONE}; static cvar_t scr_showpause = {"showpause", "1", CVAR_NONE}; static cvar_t gl_triplebuffer = {"gl_triplebuffer", "0", CVAR_ARCHIVE}; qboolean scr_disabled_for_loading; qboolean scr_skipupdate; qboolean block_drawing; static qpic_t *scr_ram; static qpic_t *scr_net; static qpic_t *scr_turtle; extern cvar_t show_fps; extern int fps_count; static void SCR_ScreenShot_f (void); static void Plaque_Draw (const char *message, qboolean AlwaysDraw); /* =============================================================================== CENTER PRINTING =============================================================================== */ static char scr_centerstring[1024]; float scr_centertime_off; static int scr_center_lines; static int scr_erase_lines; #define MAXLINES 27 static int lines; static int StartC[MAXLINES], EndC[MAXLINES]; static void FindTextBreaks (const char *message, int Width) { int pos, start, lastspace, oldlast; lines = pos = start = 0; lastspace = -1; while (1) { if (pos-start >= Width || message[pos] == '@' || message[pos] == 0) { oldlast = lastspace; if (message[pos] == '@' || lastspace == -1 || message[pos] == 0) lastspace = pos; StartC[lines] = start; EndC[lines] = lastspace; lines++; if (lines == MAXLINES) return; if (message[pos] == '@') start = pos + 1; else if (oldlast == -1) start = lastspace; else start = lastspace + 1; lastspace = -1; } if (message[pos] == 32) lastspace = pos; else if (message[pos] == 0) break; pos++; } } /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (const char *str) { strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime.value; FindTextBreaks(scr_centerstring, 38); scr_center_lines = lines; } static void SCR_DrawCenterString (void) { int i; int bx, by; char temp[80]; FindTextBreaks(scr_centerstring, 38); by = ((25-lines) * 8) / 2; for (i = 0; i < lines; i++, by += 8) { strncpy (temp, &scr_centerstring[StartC[i]], EndC[i] - StartC[i]); temp[EndC[i] - StartC[i]] = 0; bx = ((40-strlen(temp)) * 8) / 2; M_Print2 (bx, by, temp); } } static void SCR_CheckDrawCenterString (void) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } //============================================================================= /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { float size; int h; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // bound viewsize if (scr_viewsize.integer < 30) Cvar_SetValue ("viewsize", 30); else if (scr_viewsize.integer > 120) Cvar_SetValue ("viewsize", 120); // bound field of view if (scr_fov.integer < 10) Cvar_SetValue ("fov", 10); else if (scr_fov.integer > 170) Cvar_SetValue ("fov", 170); oldfov = scr_fov.integer; oldscreensize = scr_viewsize.integer; // force the status bar to redraw SB_ViewSizeChanged (); Sbar_Changed(); if (scr_viewsize.integer >= 110) sb_lines = 0; // no status bar else sb_lines = 36; size = scr_viewsize.integer > 100 ? 100.0 : scr_viewsize.integer; if (cl.intermission) { size = 100.0; // intermission is always full screen sb_lines = 0; } size /= 100.0; h = vid.height - sb_lines; r_refdef.vrect.width = vid.width * size; if (r_refdef.vrect.width < 96) { size = 96.0 / vid.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size; if (r_refdef.vrect.height > vid.height - sb_lines) r_refdef.vrect.height = vid.height - sb_lines; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; scr_vrect = r_refdef.vrect; } //============================================================================= /* ================= SCR_SizeUp_f Keybinding command ================= */ static void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize", scr_viewsize.integer + 10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ static void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize", scr_viewsize.integer - 10); vid.recalc_refdef = 1; } //============================================================================= /* ================== SCR_Init ================== */ void SCR_Init (void) { if (!draw_reinit) { Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&gl_triplebuffer); // register our commands Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); } scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } //============================================================================= /* ============== SCR_DrawRam ============== */ static void SCR_DrawRam (void) { if (!scr_showram.integer) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ static void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.integer) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ static void SCR_DrawNet (void) { if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1) return; if (cls.demoplayback) return; Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); } static void SCR_DrawFPS (void) { static double lastframetime; static int lastfps; double t; int x, y; char st[80]; if (!show_fps.integer) return; t = Sys_DoubleTime(); if ((t - lastframetime) >= 1.0) { lastfps = fps_count; fps_count = 0; lastframetime = t; } sprintf(st, "%3d FPS", lastfps); x = vid.width - strlen(st) * 8 - 8; y = vid.height - sb_lines - 8; // Draw_TileClear(x, y, strlen(st) * 8, 8); Draw_String(x, y, st); } /* ============== DrawPause ============== */ static void SCR_DrawPause (void) { qpic_t *pic; float delta; static qboolean newdraw = false; int finaly; static float LogoPercent, LogoTargetPercent; if (!scr_showpause.integer) // turn off for screenshots return; if (!cl.paused) { newdraw = false; return; } if (!newdraw) { newdraw = true; LogoTargetPercent = 1; LogoPercent = 0; } pic = Draw_CachePic ("gfx/menu/paused.lmp"); // Draw_Pic ( (vid.width - pic->width)/2, // (vid.height - 48 - pic->height)/2, pic); if (LogoPercent < LogoTargetPercent) { delta = ((LogoTargetPercent - LogoPercent) / .5) * host_frametime; if (delta < 0.004) { delta = 0.004; } LogoPercent += delta; if (LogoPercent > LogoTargetPercent) { LogoPercent = LogoTargetPercent; } } finaly = ((float)pic->height * LogoPercent) - pic->height; Draw_TransPicCropped ( (vid.width - pic->width)/2, finaly, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ static void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); // decide on the height of the console if (cls.state != ca_active) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height / 2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value * host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value * host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { Sbar_Changed(); } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ static void SCR_DrawConsole (void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; /* ================== SCR_ScreenShot_f ================== */ static void SCR_ScreenShot_f (void) { byte *buffer; char pcxname[80]; char checkname[MAX_OSPATH]; int i, c, temp; int mark; sprintf (checkname, "%s/shots", fs_userdir); Sys_mkdir (checkname); // // find a file name to save it to // strcpy(pcxname,"shots/hw00.tga"); for (i = 0; i <= 99; i++) { pcxname[8] = i/10 + '0'; pcxname[9] = i%10 + '0'; sprintf (checkname, "%s/%s", fs_userdir, pcxname); if (access(checkname, F_OK) == -1) break; // file doesn't exist } if (i == 100) { Con_Printf ("%s: Couldn't create a TGA file\n", __thisfunc__); return; } mark = Hunk_LowMark(); buffer = (byte *) Hunk_AllocName(glwidth * glheight * 3 + 18, "buffer_sshot"); memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = glwidth & 255; buffer[13] = glwidth >> 8; buffer[14] = glheight & 255; buffer[15] = glheight >> 8; buffer[16] = 24; // pixel size glReadPixels_fp (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18); // swap rgb to bgr c = 18 + glwidth*glheight*3; for (i = 18; i < c; i += 3) { temp = buffer[i]; buffer[i] = buffer[i+2]; buffer[i+2] = temp; } temp = FS_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18); Hunk_FreeToLowMark(mark); if (!temp) Con_Printf ("Wrote %s\n", pcxname); } //============================================================================= static char *scr_notifystring; static qboolean scr_drawdialog; static void SCR_DrawNotifyString (void) { Plaque_Draw(scr_notifystring, 1); } /* ================== SCR_ModalMessage Displays a text string in the center of the screen and waits for a Y or N keypress. ================== */ int SCR_ModalMessage (char *text) { scr_notifystring = text; // draw a fresh screen scr_fullupdate = 0; scr_drawdialog = true; SCR_UpdateScreen (); scr_drawdialog = false; S_ClearBuffer (); // so dma doesn't loop current sound do { key_count = -1; // wait for a key down and up Sys_SendKeyEvents (); } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); scr_fullupdate = 0; SCR_UpdateScreen (); return key_lastpress == 'y'; } //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ #if 0 // all uses are commented out void SCR_BringDownConsole (void) { int i; scr_centertime_off = 0; for (i = 0; i < 20 && scr_conlines != scr_con_current; i++) SCR_UpdateScreen (); cl.cshifts[0].percent = 0; // no area contents palette on next frame VID_SetPalette (host_basepal); } #endif //============================================================================= static void Plaque_Draw (const char *message, qboolean AlwaysDraw) { int i; char temp[80]; int bx, by; if (scr_con_current == vid.height && !AlwaysDraw) return; // console is full screen if (!*message) return; FindTextBreaks(message, PLAQUE_WIDTH); by = ((25-lines) * 8) / 2; M_DrawTextBox2 (32, by-16, PLAQUE_WIDTH+4, lines+2); for (i = 0; i < lines; i++, by += 8) { strncpy (temp, &message[StartC[i]], EndC[i] - StartC[i]); temp[EndC[i] - StartC[i]] = 0; bx = ((40-strlen(temp)) * 8) / 2; M_Print2 (bx, by, temp); } } //============================================================================= #if 0 // intermission and finale overlay code not used in H2W static void I_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line + ((vid.height - 200)>>1), num); } static void I_Print (int cx, int cy, char *str) { while (*str) { I_DrawCharacter (cx, cy, ((unsigned char)(*str))+256); str++; cx += 8; } } #if FULLSCREEN_INTERMISSIONS # define Load_IntermissonPic_FN(X,Y,Z) Draw_CachePicNoTrans((X)) # define Draw_IntermissonPic_FN(X,Y,Z) Draw_IntermissionPic((Z)) #else # define Load_IntermissonPic_FN(X,Y,Z) Draw_CachePic((X)) # define Draw_IntermissonPic_FN(X,Y,Z) Draw_Pic((X),(Y),(Z)) #endif #define DEMO_MSG_INDEX 408 // in Hammer of Thyrion, the demo version isn't allowed in combination // with the mission pack. therefore, the formula below isn't necessary //#define DEMO_MSG_INDEX (ABILITIES_STR_INDEX+MAX_PLAYER_CLASS*2) // 408 for H2, 410 for H2MP strings.txt /* =============== SB_IntermissionOverlay =============== */ static void SB_IntermissionOverlay (void) { qpic_t *pic = NULL; int elapsed, size, bx, by, i; char *message,temp[80]; scr_copyeverything = 1; scr_fullupdate = 0; // if (cl.gametype == GAME_DEATHMATCH) if (!cl_siege) { Sbar_DeathmatchOverlay (); return; } switch (cl.intermission) { case 1: pic = Load_IntermissonPic_FN ("gfx/meso.lmp", vid.width, vid.height); break; case 2: pic = Load_IntermissonPic_FN ("gfx/egypt.lmp", vid.width, vid.height); break; case 3: pic = Load_IntermissonPic_FN ("gfx/roman.lmp", vid.width, vid.height); break; case 4: pic = Load_IntermissonPic_FN ("gfx/castle.lmp", vid.width, vid.height); break; case 5: pic = Load_IntermissonPic_FN ("gfx/castle.lmp", vid.width, vid.height); break; case 6: pic = Load_IntermissonPic_FN ("gfx/end-1.lmp", vid.width, vid.height); break; case 7: pic = Load_IntermissonPic_FN ("gfx/end-2.lmp", vid.width, vid.height); break; case 8: pic = Load_IntermissonPic_FN ("gfx/end-3.lmp", vid.width, vid.height); break; case 9: pic = Load_IntermissonPic_FN ("gfx/castle.lmp", vid.width, vid.height); break; case 10: //Defender win - wipe out or time limit pic = Load_IntermissonPic_FN ("gfx/defwin.lmp", vid.width, vid.height); break; case 11: //Attacker win - caught crown pic = Load_IntermissonPic_FN ("gfx/attwin.lmp", vid.width, vid.height); break; case 12: //Attacker win 2 - wiped out pic = Load_IntermissonPic_FN ("gfx/attwin2.lmp", vid.width, vid.height); break; } if (pic == NULL) { Host_Error ("%s: Bad episode ending number %d", __thisfunc__, cl.intermission); return; } Draw_IntermissonPic_FN (((vid.width - 320)>>1), ((vid.height - 200)>>1), pic); if (cl.intermission >= 6 && cl.intermission <= 8) { elapsed = (cl.time - cl.completed_time) * 20; elapsed -= 50; if (elapsed < 0) elapsed = 0; } else { elapsed = (cl.time - cl.completed_time) * 20; } if (cl.intermission <= 4 && cl.intermission + 394 <= pr_string_count) message = &pr_global_strings[pr_string_index[cl.intermission + 394]]; else if (cl.intermission == 5) // finale for the demo message = &pr_global_strings[pr_string_index[DEMO_MSG_INDEX]]; else if (cl.intermission >= 6 && cl.intermission <= 8 && cl.intermission + 386 <= pr_string_count) message = &pr_global_strings[pr_string_index[cl.intermission + 386]]; else if (cl.intermission == 9) // finale for the bundle (oem) version message = &pr_global_strings[pr_string_index[391]]; else message = ""; FindTextBreaks(message, 38); // hacks to print the final messages centered: "by" is the y offset // in pixels to begin printing at. each line is 8 pixels - S.A //if (cl.intermission == 8) // by = 16; if (cl.intermission >= 6 && cl.intermission <= 8) // eidolon, endings. num == 6,7,8 by = (vid.height/2 - lines*4); else by = ((25-lines) * 8) / 2; for (i = 0; i < lines; i++, by += 8) { size = EndC[i] - StartC[i]; strncpy (temp, &message[StartC[i]], size); if (size > elapsed) size = elapsed; temp[size] = 0; bx = ((40-strlen(temp)) * 8) / 2; if (cl.intermission < 6 || cl.intermission > 9) I_Print (bx, by, temp); else M_PrintWhite (bx, by, temp); elapsed -= size; if (elapsed <= 0) break; } if (i == lines && elapsed >= 300 && cl.intermission >= 6 && cl.intermission <= 7) { cl.intermission++; cl.completed_time = cl.time; } } /* =============== SB_FinaleOverlay =============== */ #if 0 // not used in Hexen II static void SB_FinaleOverlay(void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic("gfx/finale.lmp"); Draw_TransPic((vid.width-pic->width)/2, 16, pic); } #endif #endif // end of unused intermission and finale overlay code //============================================================================= /* =============== SCR_TileClear ================ */ static void SCR_TileClear (void) { if (vid.conwidth > 320) { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height); } // if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - (r_refdef.vrect.height + r_refdef.vrect.y)); } } else { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - sb_lines); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - sb_lines - (r_refdef.vrect.height + r_refdef.vrect.y)); } } } //============================================================================= /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen (void) { if (block_drawing) return; vid.numpages = 2 + gl_triplebuffer.integer; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { return; } if (!scr_initialized || !con_initialized) return; // not initialized yet GL_BeginRendering (&glx, &gly, &glwidth, &glheight); // // check for vid changes // if (oldfov != scr_fov.integer || oldscreensize != scr_viewsize.integer) vid.recalc_refdef = true; if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef (); } // // do 3D refresh drawing, and then update the screen // SCR_SetUpToDrawConsole (); #if FULLSCREEN_INTERMISSIONS // no need to draw view in fullscreen intermission screens if (cl.intermission < 1) #endif V_RenderView (); GL_Set2D (); // // draw any areas not covered by the refresh // SCR_TileClear (); if (r_netgraph.integer) R_NetGraph (); if (scr_drawdialog) { Sbar_Draw (); Draw_FadeScreen (); SCR_DrawNotifyString (); scr_copyeverything = true; } else if (cl.intermission >= 1 && cl.intermission <= 12) { #if 0 // not in H2W SB_IntermissionOverlay(); if (cl.intermission < 12) { SCR_DrawConsole(); M_Draw(); } #endif } /* else if (cl.intermission == 2 && key_dest == key_game) { SB_FinaleOverlay(); SCR_CheckDrawCenterString(); } */ else { if (crosshair.integer) Draw_Crosshair(); SCR_DrawRam(); SCR_DrawFPS(); SCR_DrawTurtle(); SCR_DrawPause(); SCR_CheckDrawCenterString(); Sbar_Draw(); Plaque_Draw(plaquemessage,0); SCR_DrawNet (); SCR_DrawConsole(); M_Draw(); if (errormessage) Plaque_Draw(errormessage,1); } V_UpdatePalette (); GL_EndRendering (); }