/* vid.h video driver defs $Id: vid.h,v 1.30 2007/09/14 14:10:08 sezero Exp $ */ #ifndef __VID_DEFS_H #define __VID_DEFS_H #define VID_CBITS 6 #define VID_GRADES (1 << VID_CBITS) #define GAMMA_MAX 3.0 // a pixel can be one, two, or four bytes typedef byte pixel_t; typedef struct vrect_s { int x, y, width, height; struct vrect_s *pnext; } vrect_t; typedef enum { MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_FULLDIRECT, MS_UNINIT } modestate_t; #define MODE_WINDOWED 0 #define NO_MODE (MODE_WINDOWED - 1) #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3) #define MODE_SETTABLE_WINDOW 2 typedef struct { pixel_t *buffer; // invisible buffer pixel_t *colormap; // 256 * VID_GRADES size unsigned short *colormap16; // 256 * VID_GRADES size int fullbright; // index of first fullbright color unsigned int rowbytes; // may be > width if displayed in a window unsigned int width; unsigned int height; float aspect; // width / height -- < 0 is taller than wide int numpages; int recalc_refdef; // if true, recalc vid-based stuff pixel_t *conbuffer; int conrowbytes; unsigned int conwidth; unsigned int conheight; int maxwarpwidth; int maxwarpheight; pixel_t *direct; // direct drawing to framebuffer, // if not NULL } viddef_t; extern byte globalcolormap[VID_GRADES*256]; extern byte lastglobalcolor, *lastsourcecolormap; extern viddef_t vid; // global video state extern modestate_t modestate; extern qboolean in_mode_set; extern unsigned short d_8to16table[256]; extern unsigned int d_8to24table[256]; extern unsigned int d_8to24TranslucentTable[256]; extern cvar_t _enable_mouse; void VID_SetPalette (unsigned char *palette); // called at startup and after any gamma correction void VID_ShiftPalette (unsigned char *palette); // called for bonus and pain flashes, and for underwater color changes // in gl mode, used to update hardware gamma. void VID_Init (unsigned char *palette); // Called at startup to set up translation tables, takes 256 8 bit RGB values // the palette data will go away after the call, so it must be copied off if // the video driver will need it again void VID_Shutdown (void); // Called at shutdown void VID_Update (vrect_t *rects); // flushes the given rectangles from the view buffer to the screen #if defined(GLQUAKE) #define VID_LockBuffer() do {} while (0) #define VID_UnlockBuffer() do {} while (0) #else /* real thing for S/W version */ void VID_LockBuffer (void); void VID_UnlockBuffer (void); // vid buffer locking (not used in opengl version) #endif /* GLQUAKE */ void VID_HandlePause (qboolean paused); // called only on Win32, when pause happens, so the mouse can be released void VID_ToggleFullscreen (void); // from Steven // toggles between windowed/fullscreen modes. for unix/sdl #if defined(GLQUAKE) void VID_ChangeConsize (int key); // changes effective console size. callback for the opengl features menu char *VID_ReportConsize(void); // reports effective console size as a string to the opengl features menu #endif /* ! GLQUAKE */ #if !defined(H2W) void D_ShowLoadingSize (void); // displays progress bars while loading a map. (not used in hexenworld.) #endif /* ! H2W */ extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); // video menu function pointers /* * Misc globals: */ #if !defined(GLQUAKE) extern qboolean msg_suppress_1; // suppresses resolution and cache size console output // a fullscreen DIB focus gain/loss #endif /* ! GLQUAKE */ #endif /* __VID_DEFS_H */