/* view.h player eye positioning $Header: /cvsroot/uhexen2/hexenworld/Client/view.h,v 1.8 2007/07/29 07:58:22 sezero Exp $ */ #ifndef __HX2_VIEW_H #define __HX2_VIEW_H extern cvar_t v_gamma; extern cvar_t crosshair; extern cvar_t cl_crossx, cl_crossy; extern cvar_t crosshaircolor; #ifdef GLQUAKE extern float v_blend[4]; #endif extern byte gammatable[256]; // palette is sent through this extern unsigned short ramps[3][256]; void V_Init (void); void V_RenderView (void); void V_CalcBlend (void); float V_CalcRoll (vec3_t angles, vec3_t velocity); void V_UpdatePalette (void); #endif /* __HX2_VIEW_H */