/* sv_ccmds.c console commands $Id: sv_ccmds.c,v 1.24 2007/09/22 15:27:34 sezero Exp $ */ #include "quakedef.h" static qboolean sv_allow_cheats; int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10; char fp_msg[255] = { 0 }; /* =============================================================================== OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram =============================================================================== */ /* ==================== SV_SetMaster_f Make a master server current ==================== */ static void SV_SetMaster_f (void) { char data[2]; int i; memset (&master_adr, 0, sizeof(master_adr)); for (i = 1; i < Cmd_Argc(); i++) { if (!strcmp(Cmd_Argv(i), "none") || !NET_StringToAdr (Cmd_Argv(i), &master_adr[i-1])) { Con_Printf ("Setting nomaster mode.\n"); return; } if (master_adr[i-1].port == 0) master_adr[i-1].port = BigShort (PORT_MASTER); Con_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i-1])); Con_Printf ("Sending a ping.\n"); data[0] = A2A_PING; data[1] = 0; NET_SendPacket (2, data, master_adr[i-1]); } svs.last_heartbeat = -99999; } /* ================== SV_Quit_f ================== */ static void SV_Quit_f (void) { SV_FinalMessage ("server shutdown\n"); Con_Printf ("Shutting down.\n"); SV_Shutdown (); Sys_Quit (); } /* ============ SV_Logfile_f ============ */ static void SV_Logfile_f (void) { char name[MAX_OSPATH]; if (sv_logfile) { Con_Printf ("File logging off.\n"); fclose (sv_logfile); sv_logfile = NULL; return; } qerr_snprintf(name, sizeof(name), "%s/hwsv.log", fs_userdir); Con_Printf ("Logging text to %s.\n", name); sv_logfile = fopen (name, "w"); if (!sv_logfile) Con_Printf ("Failed opening hwsv.log\n"); else fflush (sv_logfile); } /* ============ SV_Fraglogfile_f ============ */ static void SV_Fraglogfile_f (void) { char name[MAX_OSPATH]; int i; if (sv_fraglogfile) { Con_Printf ("Frag file logging off.\n"); fclose (sv_fraglogfile); sv_fraglogfile = NULL; return; } // find an unused name for (i = 0; i < 1000; i++) { qerr_snprintf(name, sizeof(name), "%s/frag_%i.log", fs_userdir, i); sv_fraglogfile = fopen (name, "r"); if (!sv_fraglogfile) { // can't read it, so create this one sv_fraglogfile = fopen (name, "w"); if (!sv_fraglogfile) i = 1000; // give error break; } fclose (sv_fraglogfile); } if (i == 1000) { Con_Printf ("Can't open any logfiles.\n"); sv_fraglogfile = NULL; return; } Con_Printf ("Logging frags to %s.\n", name); fflush (sv_fraglogfile); } /* ================== SV_SetPlayer Sets host_client and sv_player to the player with idnum Cmd_Argv(1) ================== */ static qboolean SV_SetPlayer (void) { client_t *cl; int i; int idnum; idnum = atoi(Cmd_Argv(1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == idnum) { host_client = cl; sv_player = host_client->edict; return true; } } Con_Printf ("Userid %i is not on the server\n", idnum); return false; } /* ================== SV_God_f Sets client to godmode ================== */ static void SV_God_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if ( !((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n"); } static void SV_Noclip_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } /* ================== SV_Give_f ================== */ static void SV_Give_f (void) { char *t; int v; if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; t = Cmd_Argv(2); v = atoi (Cmd_Argv(3)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': //rjr sv_player->v.ammo_shells = v; break; case 'n': //rjr sv_player->v.ammo_nails = v; break; case 'r': //rjr sv_player->v.ammo_rockets = v; break; case 'h': sv_player->v.health = v; break; case 'c': //rjr sv_player->v.ammo_cells = v; break; } } /* ====================== SV_Map_f handle a map command from the console or progs. ====================== */ static void SV_Map_f (void) { char level[MAX_QPATH]; char expanded[MAX_QPATH]; FILE *f; char _startspot[MAX_QPATH]; char *startspot; if (Cmd_Argc() < 2) { Con_Printf ("map : continue game on a new level\n"); if (sv.name[0]) Con_Printf ("Currently on: %s\n",sv.name); return; } q_strlcpy (level, Cmd_Argv(1), sizeof(level)); if (Cmd_Argc() == 2) { startspot = NULL; } else { q_strlcpy (_startspot, Cmd_Argv(2), sizeof(_startspot)); startspot = _startspot; } #if 0 if (!strcmp (level, "e1m8")) { // QuakeWorld can't go to e1m8 SV_BroadcastPrintf (PRINT_HIGH, "can't go to low grav level in HexenWorld...\n"); strcpy (level, "e1m5"); } #endif // check to make sure the level exists q_snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level); FS_OpenFile (expanded, &f, false); if (!f) { Con_Printf ("Can't find %s\n", expanded); return; } fclose (f); SV_BroadcastCommand ("changing\n"); SV_SendMessagesToAll (); SV_SpawnServer (level, startspot); SV_BroadcastCommand ("reconnect\n"); } /* ================== SV_Kick_f Kick a user off of the server ================== */ static void SV_Kick_f (void) { int i; client_t *cl; int uid; uid = atoi(Cmd_Argv(1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n"); SV_DropClient (cl); pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram (pr_global_struct->ClientKill); return; } } Con_Printf ("Couldn't find user number %i\n", uid); } /* ================== SV_Smite_f ================== */ static void SV_Smite_f (void) { int i; client_t *cl; int uid; int old_self; uid = atoi(Cmd_Argv(1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (cl->state != cs_spawned) continue; if (cl->userid == uid) { if (cl->old_v.health <= 0) { Con_Printf("%s is already dead!\n", cl->name); return; } SV_BroadcastPrintf (PRINT_HIGH, "%s was Smitten by GOD!\n", cl->name); //save this state old_self = pr_global_struct->self; //call the hc SmitePlayer function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(cl->edict); PR_ExecuteProgram (pr_global_struct->SmitePlayer); //restore current state pr_global_struct->self = old_self; return; } } Con_Printf ("Couldn't find user number %i\n", uid); } /* ================ SV_Status_f ================ */ extern redirect_t sv_redirected; static void SV_Status_f (void) { int i, j, l, num_min, num_sec; client_t *cl; float cpu, avg, pak, t_limit,f_limit; char *s; cpu = (svs.stats.latched_active+svs.stats.latched_idle); if (cpu) cpu = 100 * svs.stats.latched_active / cpu; avg = 1000 * svs.stats.latched_active / STATFRAMES; pak = (float)svs.stats.latched_packets/ STATFRAMES; Con_Printf ("net address : %s\n",NET_AdrToString (net_local_adr)); Con_Printf ("cpu utilization : %3i%%\n",(int)cpu); Con_Printf ("avg response time: %i ms\n",(int)avg); Con_Printf ("packets/frame : %5.2f\n", pak); t_limit = Cvar_VariableValue("timelimit"); f_limit = Cvar_VariableValue("fraglimit"); if (dmMode.integer == DM_SIEGE) { num_min = floor((t_limit*60)-sv.time); num_sec = (int)(t_limit - num_min)%60; num_sec = floor(num_sec); num_min = floor((num_min - num_sec)/60); Con_Printf ("timeleft : %i:", num_min); Con_Printf ("%2i\n", num_sec); Con_Printf ("deflosses : %3i/%3i\n", (int)floor(PR_GLOBAL_STRUCT(defLosses)), (int)floor(f_limit)); Con_Printf ("attlosses : %3i/%3i\n", (int)floor(PR_GLOBAL_STRUCT(attLosses)), (int)floor(f_limit*2)); } else { Con_Printf ("time : %5.2f\n", sv.time); Con_Printf ("timelimit : %i\n", (int)t_limit); Con_Printf ("fraglimit : %i\n", (int)f_limit); } // min fps lat drp if (sv_redirected != RD_NONE) { // most remote clients are 40 columns // 0123456789012345678901234567890123456789 Con_Printf ("name userid frags\n"); Con_Printf (" address rate ping drop\n"); Con_Printf (" ---------------- ---- ---- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS ; i++, cl++) { if (!cl->state) continue; Con_Printf ("%-16.16s ", cl->name); Con_Printf ("%6i %5i", cl->userid, (int)cl->edict->v.frags); if (cl->spectator) Con_Printf(" (s)\n"); else Con_Printf("\n"); s = NET_BaseAdrToString ( cl->netchan.remote_address); Con_Printf (" %-16.16s", s); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4i %4i %5.2f\n", (int)(1000*cl->netchan.frame_rate), (int)SV_CalcPing (cl), 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence); } } else { Con_Printf ("frags userid address name rate ping drop siege\n"); Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; Con_Printf ("%5i %6i ", (int)cl->edict->v.frags, cl->userid); s = NET_BaseAdrToString ( cl->netchan.remote_address); Con_Printf ("%s", s); l = 16 - strlen(s); for (j = 0; j < l; j++) Con_Printf (" "); Con_Printf ("%s", cl->name); l = 16 - strlen(cl->name); for (j = 0; j < l; j++) Con_Printf (" "); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4i %4i %5.2f", (int)(1000*cl->netchan.frame_rate), (int)SV_CalcPing (cl), 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence); if (cl->spectator) Con_Printf(" (s)\n"); else { Con_Printf(" "); switch (cl->playerclass) { case CLASS_PALADIN: Con_Printf("P"); break; case CLASS_CLERIC: Con_Printf("C"); break; case CLASS_NECROMANCER: Con_Printf("N"); break; case CLASS_THEIF: Con_Printf("A"); break; case CLASS_DEMON: Con_Printf("S"); break; case CLASS_DWARF: Con_Printf("D"); break; default: Con_Printf("?"); break; } switch (cl->siege_team) { case ST_DEFENDER: Con_Printf("D"); break; case ST_ATTACKER: Con_Printf("A"); break; default: Con_Printf("?"); break; } if ((int)cl->old_v.flags2 & 65536) //defender of crown Con_Printf("D"); else Con_Printf("-"); if ((int)cl->old_v.flags2 & 524288) //has siege key Con_Printf("K"); else Con_Printf("-"); Con_Printf("\n"); } } } Con_Printf ("\n"); } /* ================== SV_ConSay_f ================== */ static void SV_ConSay_f(void) { client_t *client; int j; char *p; char text[1024]; if (Cmd_Argc () < 2) return; if (dmMode.integer == DM_SIEGE) q_strlcpy (text, "GOD SAYS: ", sizeof(text)); else q_strlcpy (text, "ServerAdmin: ", sizeof(text)); p = Cmd_Args(); if (*p == '"') { p++; p[strlen(p)-1] = 0; } q_strlcat (text, p, sizeof(text)); for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) continue; SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text); } } /* ================== SV_Heartbeat_f ================== */ static void SV_Heartbeat_f (void) { svs.last_heartbeat = -9999; } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ static void SV_Serverinfo_f (void) { cvar_t *var; if (Cmd_Argc() == 1) { Con_Printf ("Server info settings:\n"); Info_Print (svs.info); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: serverinfo [ ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (svs.info, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING); // if this is a cvar, change it too var = Cvar_FindVar (Cmd_Argv(1)); if (var) { char *c; Z_Free (var->string); // free the old value string c = Cmd_Argv(2); var->string = (char *) Z_Malloc (strlen(c) + 1, Z_MAINZONE); strcpy (var->string, c); var->value = atof (var->string); } SV_BroadcastCommand ("fullserverinfo \"%s\"\n", svs.info); } /* =========== SV_Localinfo_f Examine or change the localinfo string =========== */ static void SV_Localinfo_f (void) { if (Cmd_Argc() == 1) { Con_Printf ("Local info settings:\n"); Info_Print (localinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: localinfo [ ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING); } /* =========== SV_User_f Examine a users info strings =========== */ static void SV_User_f (void) { if (Cmd_Argc() != 2) { Con_Printf ("Usage: info \n"); return; } if (!SV_SetPlayer ()) return; Info_Print (host_client->userinfo); } /* ================ SV_Gamedir Sets the fake *gamedir to a different directory. ================ */ static void SV_Gamedir (void) { char *dir; if (Cmd_Argc() == 1) { Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir")); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: sv_gamedir \n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("*Gamedir should be a single filename, not a path\n"); return; } Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================ SV_Floodport_f ================ */ static void SV_Floodprot_f (void) { int arg1, arg2, arg3; if (Cmd_Argc() == 1) { if (fp_messages) { Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n", fp_messages, fp_persecond, fp_secondsdead); return; } else Con_Printf ("No floodprots enabled.\n"); } if (Cmd_Argc() != 4) { Con_Printf ("Usage: floodprot <# of messages> \n"); Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n"); return; } arg1 = atoi(Cmd_Argv(1)); arg2 = atoi(Cmd_Argv(2)); arg3 = atoi(Cmd_Argv(3)); if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) { Con_Printf ("All values must be positive numbers\n"); return; } if (arg1 > 10) { Con_Printf ("Can only track up to 10 messages.\n"); return; } fp_messages = arg1; fp_persecond = arg2; fp_secondsdead = arg3; } static void SV_Floodprotmsg_f (void) { if (Cmd_Argc() == 1) { Con_Printf("Current msg: %s\n", fp_msg); return; } else if (Cmd_Argc() != 2) { Con_Printf("Usage: floodprotmsg \"\"\n"); return; } q_snprintf(fp_msg, sizeof(fp_msg), "%s", Cmd_Argv(1)); } /* ================ SV_Gamedir_f Sets the gamedir and path to a different directory. ================ */ static void SV_Gamedir_f (void) { char *dir; if (Cmd_Argc() == 1) { Con_Printf ("Current gamedir: %s\n", fs_gamedir); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: gamedir \n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } FS_Gamedir (dir); // *gamedir is now changed in FS_Gamedir() // Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================== SV_InitOperatorCommands ================== */ void SV_InitOperatorCommands (void) { if (COM_CheckParm ("-cheats")) { sv_allow_cheats = true; Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING); } Cmd_AddCommand ("logfile", SV_Logfile_f); Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f); Cmd_AddCommand ("kick", SV_Kick_f); Cmd_AddCommand ("status", SV_Status_f); Cmd_AddCommand ("smite", SV_Smite_f); Cmd_AddCommand ("map", SV_Map_f); Cmd_AddCommand ("setmaster", SV_SetMaster_f); Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); Cmd_AddCommand ("quit", SV_Quit_f); Cmd_AddCommand ("god", SV_God_f); Cmd_AddCommand ("give", SV_Give_f); Cmd_AddCommand ("noclip", SV_Noclip_f); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); Cmd_AddCommand ("localinfo", SV_Localinfo_f); Cmd_AddCommand ("user", SV_User_f); Cmd_AddCommand ("gamedir", SV_Gamedir_f); Cmd_AddCommand ("sv_gamedir", SV_Gamedir); Cmd_AddCommand ("floodprot", SV_Floodprot_f); Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f); }