/* loadtri.h $Id: loadtri.h,v 1.4 2007/03/14 21:04:32 sezero Exp $ */ #ifndef __LOADTRI_H #define __LOADTRI_H #define MAXTRIANGLES 2048 typedef struct { vec3_t verts[3]; } triangle_t; void LoadTriangleList(char *fileName, triangle_t **triList, int *triangleCount); extern char InputFileName[1024]; extern float FixHTRRotateX; extern float FixHTRRotateY; extern float FixHTRRotateZ; extern float FixHTRTranslateX; extern float FixHTRTranslateY; extern float FixHTRTranslateZ; #endif /* __LOADTRI_H */