/* tjunc.c $Id: tjunc.c,v 1.10 2007/09/14 14:11:24 sezero Exp $ */ #include "util_inc.h" #include "cmdlib.h" #include "mathlib.h" #include "bspfile.h" #include "bsp5.h" typedef struct wvert_s { double t; struct wvert_s *prev, *next; } wvert_t; typedef struct wedge_s { struct wedge_s *next; vec3_t dir; vec3_t origin; wvert_t head; } wedge_t; static int numwedges, numwverts; static int tjuncs; static int tjuncfaces; #define MAXWVERTS 0x20000 #define MAXWEDGES 0x10000 static wvert_t wverts[MAXWVERTS]; static wedge_t wedges[MAXWEDGES]; #if 0 // no users void PrintFace (face_t *f) { int i; for (i = 0 ; i < f->numpoints ; i++) printf ("(%5.2f, %5.2f, %5.2f)\n", f->pts[i][0], f->pts[i][1], f->pts[i][2]); } #endif //============================================================================ #define NUM_HASH 1024 static wedge_t *wedge_hash[NUM_HASH]; static vec3_t hash_min, hash_scale; static void InitHash (vec3_t mins, vec3_t maxs) { vec3_t size; double volume; double scale; int newsize[2]; VectorCopy (mins, hash_min); VectorSubtract (maxs, mins, size); memset (wedge_hash, 0, sizeof(wedge_hash)); volume = size[0]*size[1]; scale = sqrt(volume / NUM_HASH); newsize[0] = size[0] / scale; newsize[1] = size[1] / scale; hash_scale[0] = newsize[0] / size[0]; hash_scale[1] = newsize[1] / size[1]; hash_scale[2] = newsize[1]; } static unsigned int HashVec (vec3_t vec) { unsigned int h; h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1]); if ( h >= NUM_HASH) return NUM_HASH - 1; return h; } //============================================================================ static void CanonicalVector (vec3_t vec) { VectorNormalize (vec); if (vec[0] > EQUAL_EPSILON) return; else if (vec[0] < -EQUAL_EPSILON) { VectorNegate (vec, vec); return; } else vec[0] = 0; if (vec[1] > EQUAL_EPSILON) return; else if (vec[1] < -EQUAL_EPSILON) { VectorNegate (vec, vec); return; } else vec[1] = 0; if (vec[2] > EQUAL_EPSILON) return; else if (vec[2] < -EQUAL_EPSILON) { VectorNegate (vec, vec); return; } else vec[2] = 0; Error ("%s: degenerate", __thisfunc__); } static wedge_t *FindEdge (vec3_t p1, vec3_t p2, double *t1, double *t2) { vec3_t origin; vec3_t dir; wedge_t *w; double temp; int h; VectorSubtract (p2, p1, dir); CanonicalVector (dir); *t1 = DotProduct (p1, dir); *t2 = DotProduct (p2, dir); VectorMA (p1, -*t1, dir, origin); if (*t1 > *t2) { temp = *t1; *t1 = *t2; *t2 = temp; } h = HashVec (origin); for (w = wedge_hash[h] ; w ; w = w->next) { temp = w->origin[0] - origin[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[1] - origin[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[2] - origin[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[0] - dir[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[1] - dir[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[2] - dir[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; return w; } if (numwedges == MAXWEDGES) Error ("%s: numwedges == MAXWEDGES", __thisfunc__); w = &wedges[numwedges]; numwedges++; w->next = wedge_hash[h]; wedge_hash[h] = w; VectorCopy (origin, w->origin); VectorCopy (dir, w->dir); w->head.next = w->head.prev = &w->head; w->head.t = 99999; return w; } /* =============== AddVert =============== */ #define T_EPSILON 0.01 static void AddVert (wedge_t *w, double t) { wvert_t *v, *newv; v = w->head.next; do { if (fabs(v->t - t) < T_EPSILON) return; if (v->t > t) break; v = v->next; } while (1); // insert a new wvert before v if (numwverts == MAXWVERTS) Error ("%s: numwverts == MAXWVERTS", __thisfunc__); newv = &wverts[numwverts]; numwverts++; newv->t = t; newv->next = v; newv->prev = v->prev; v->prev->next = newv; v->prev = newv; } /* =============== AddEdge =============== */ static void AddEdge (vec3_t p1, vec3_t p2) { wedge_t *w; double t1, t2; w = FindEdge(p1, p2, &t1, &t2); AddVert (w, t1); AddVert (w, t2); } /* =============== AddFaceEdges =============== */ static void AddFaceEdges (face_t *f) { int i, j; for (i = 0 ; i < f->numpoints ; i++) { j = (i + 1) % f->numpoints; AddEdge (f->pts[i], f->pts[j]); } } //============================================================================ // a specially allocated face that can hold hundreds of edges if needed static byte superfacebuf[8192]; static face_t *superface = (face_t *)superfacebuf; static face_t *newlist; static void FixFaceEdges (face_t *f); static void SplitFaceForTjunc (face_t *f, face_t *original) { int i; face_t *newf, *chain; vec3_t dir, test; double v; int firstcorner, lastcorner; chain = NULL; do { if (f->numpoints <= MAXPOINTS) { // the face is now small enough without more cutting // so copy it back to the original *original = *f; original->original = chain; original->next = newlist; newlist = original; return; } tjuncfaces++; restart: // find the last corner VectorSubtract (f->pts[f->numpoints-1], f->pts[0], dir); VectorNormalize (dir); for (lastcorner = f->numpoints-1 ; lastcorner > 0 ; lastcorner--) { VectorSubtract (f->pts[lastcorner-1], f->pts[lastcorner], test); VectorNormalize (test); v = DotProduct (test, dir); if (v < 0.9999 || v > 1.00001) { break; } } // find the first corner VectorSubtract (f->pts[1], f->pts[0], dir); VectorNormalize (dir); for (firstcorner = 1 ; firstcorner < f->numpoints-1 ; firstcorner++) { VectorSubtract (f->pts[firstcorner+1], f->pts[firstcorner], test); VectorNormalize (test); v = DotProduct (test, dir); if (v < 0.9999 || v > 1.00001) { break; } } if (firstcorner+2 >= MAXPOINTS) { // rotate the point winding VectorCopy (f->pts[0], test); for (i = 1 ; i < f->numpoints ; i++) { VectorCopy (f->pts[i], f->pts[i-1]); } VectorCopy (test, f->pts[f->numpoints-1]); goto restart; } // cut off as big a piece as possible, less than MAXPOINTS, and not // past lastcorner newf = NewFaceFromFace (f); if (f->original) Error ("%s: f->original", __thisfunc__); newf->original = chain; chain = newf; newf->next = newlist; newlist = newf; if (f->numpoints - firstcorner <= MAXPOINTS) newf->numpoints = firstcorner+2; else if (lastcorner+2 < MAXPOINTS && f->numpoints - lastcorner <= MAXPOINTS) newf->numpoints = lastcorner+2; else newf->numpoints = MAXPOINTS; for (i = 0 ; i < newf->numpoints ; i++) { VectorCopy (f->pts[i], newf->pts[i]); } for (i = newf->numpoints-1 ; i < f->numpoints ; i++) { VectorCopy (f->pts[i], f->pts[i-(newf->numpoints-2)]); } f->numpoints -= (newf->numpoints-2); } while (1); } /* =============== FixFaceEdges =============== */ static void FixFaceEdges (face_t *f) { int i, j, k; wedge_t *w; wvert_t *v; double t1, t2; *superface = *f; restart: for (i = 0 ; i < superface->numpoints ; i++) { j = (i + 1) % superface->numpoints; w = FindEdge (superface->pts[i], superface->pts[j], &t1, &t2); for (v = w->head.next ; v->t < t1 + T_EPSILON ; v = v->next) { } if (v->t < t2-T_EPSILON) { tjuncs++; // insert a new vertex here for (k = superface->numpoints ; k > j ; k--) { VectorCopy (superface->pts[k-1], superface->pts[k]); } VectorMA (w->origin, v->t, w->dir, superface->pts[j]); superface->numpoints++; goto restart; } } if (superface->numpoints <= MAXPOINTS) { *f = *superface; f->next = newlist; newlist = f; return; } // the face needs to be split into multiple faces because of too many edges SplitFaceForTjunc (superface, f); } //============================================================================ static void tjunc_find_r (node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces ; f ; f = f->next) AddFaceEdges (f); tjunc_find_r (node->children[0]); tjunc_find_r (node->children[1]); } static void tjunc_fix_r (node_t *node) { face_t *f, *next; if (node->planenum == PLANENUM_LEAF) return; newlist = NULL; for (f = node->faces ; f ; f = next) { next = f->next; FixFaceEdges (f); } node->faces = newlist; tjunc_fix_r (node->children[0]); tjunc_fix_r (node->children[1]); } /* =========== tjunc =========== */ void tjunc (node_t *headnode) { vec3_t maxs, mins; int i; qprintf ("---- tjunc ----\n"); if (notjunc) return; // // identify all points on common edges // // origin points won't always be inside the map, so extend the hash area for (i = 0 ; i < 3 ; i++) { if ( fabs(brushset->maxs[i]) > fabs(brushset->mins[i]) ) maxs[i] = fabs(brushset->maxs[i]); else maxs[i] = fabs(brushset->mins[i]); } VectorNegate (maxs, mins); InitHash (mins, maxs); numwedges = numwverts = 0; tjunc_find_r (headnode); qprintf ("%i world edges %i edge points\n", numwedges, numwverts); // // add extra vertexes on edges where needed // tjuncs = tjuncfaces = 0; tjunc_fix_r (headnode); qprintf ("%i edges added by tjunctions\n", tjuncs); qprintf ("%i faces added by tjunctions\n", tjuncfaces); }