#Configuration file for the Ultimate Stunts track editor #Parts of the configuration of the track editor are too large # to put them into ultimatestunts.conf, so they are put in this # separate file. This is especially true for the configuration # of the Stunts .trk file import function. [trkimport] templatefile = misc/trackedit.template #------------------------------ # Skybox: #------------------------------ background_desert = environment/balaton-horizon.png background_tropical = environment/kyoto-horizon.png background_alpine = environment/kyoto-horizon.png background_city = environment/london-horizon.png background_country = environment/balaton-horizon.png #------------------------------ # Tile terrain: #------------------------------ #Water terrain_01 = 0,0,0:2/0/-1; #Wateredge terrain_02 = 0,0,0:3/1/-1; terrain_03 = 0,0,0:3/2/-1; terrain_04 = 0,0,0:3/3/-1; terrain_05 = 0,0,0:3/0/-1; #Diagonal terrain terrain_07 = 0,0,0:7/0/0; terrain_08 = 0,0,0:7/1/0; terrain_09 = 0,0,0:7/2/0; terrain_0a = 0,0,0:7/3/0; #Diagonal terrain with road terrain_07_04 = 0,0,0:13/0/0; terrain_08_05 = 0,0,0:13/1/0; terrain_09_04 = 0,0,0:13/2/0; terrain_0a_05 = 0,0,0:13/3/0; #Diagonal terrain with road, dirt terrain_07_0e = 0,0,0:55/0/0; terrain_08_0f = 0,0,0:55/1/0; terrain_09_0e = 0,0,0:55/2/0; terrain_0a_0f = 0,0,0:55/3/0; #Diagonal terrain with road, ice terrain_07_18 = 0,0,0:61/0/0; terrain_08_19 = 0,0,0:61/1/0; terrain_09_18 = 0,0,0:61/2/0; terrain_0a_19 = 0,0,0:61/3/0; #Diagonal terrain with raised ramp terrain_07_27 = 0,0,1:19/0/1; terrain_08_24 = 0,0,1:19/1/1; terrain_09_26 = 0,0,1:19/0/1; terrain_0a_25 = 0,0,1:19/1/1; #Diagonal terrain with bridge terrain_07_3b = 0,0,1:19/0/1; terrain_08_38 = 0,0,1:19/1/1; terrain_09_3a = 0,0,1:19/0/1; terrain_0a_39 = 0,0,1:19/1/1; #Diagonal terrain solid ramp terrain_07_62 = 0,0,0:52/0/0; 0,0,1:37/0/1; terrain_08_5f = 0,0,0:52/1/0; 0,0,1:37/1/1; terrain_09_61 = 0,0,0:52/2/0; 0,0,1:37/0/1; terrain_0a_60 = 0,0,0:52/3/0; 0,0,1:37/1/1; #Diagonal 1 terrain_0b = 0,0,0:6/0/0; terrain_0c = 0,0,0:6/1/0; terrain_0d = 0,0,0:6/2/0; terrain_0e = 0,0,0:6/3/0; #Diagonal 3 and 4 terrain_0f = 0,0,0:8/2/0; 0,0,1:9/2/1; terrain_10 = 0,0,0:8/3/0; 0,0,1:9/3/1; terrain_11 = 0,0,0:8/0/0; 0,0,1:9/0/1; terrain_12 = 0,0,0:8/1/0; 0,0,1:9/1/1; #------------------------------ # Tile items: #------------------------------ #Start/finish tile_01 = 0,0,0:11/0/0; #------------------------------ #Horizontal road tile_04 = 0,0,0:12/0/0; tile_05 = 0,0,0:12/1/0; #Sharp corner tile_06 = 0,0,0:14/3/0; tile_07 = 0,0,0:14/2/0; tile_08 = 0,0,0:14/0/0; tile_09 = 0,0,0:14/1/0; #Wide corner tile_0a = 1,0,0:15/3/0; 0,0,0:17/3/0; 0,1,0:16/2/0; tile_0b = 1,1,0:15/2/0; 1,0,0:17/2/0; 0,0,0:16/1/0; tile_0c = 0,0,0:15/0/0; 0,1,0:17/0/0; 1,1,0:16/3/0; tile_0d = 0,1,0:15/1/0; 1,1,0:17/1/0; 1,0,0:16/0/0; #------------------------------ #Horizontal road, dirt tile_0e = 0,0,0:54/0/0; tile_0f = 0,0,0:54/1/0; #Sharp corner, dirt tile_10 = 0,0,0:56/3/0; tile_11 = 0,0,0:56/2/0; tile_12 = 0,0,0:56/0/0; tile_13 = 0,0,0:56/1/0; #Wide corner, dirt tile_14 = 1,0,0:57/3/0; 0,0,0:59/3/0; 0,1,0:58/2/0; tile_15 = 1,1,0:57/2/0; 1,0,0:59/2/0; 0,0,0:58/1/0; tile_16 = 0,0,0:57/0/0; 0,1,0:59/0/0; 1,1,0:58/3/0; tile_17 = 0,1,0:57/1/0; 1,1,0:59/1/0; 1,0,0:58/0/0; #------------------------------ #Horizontal road, ice tile_18 = 0,0,0:60/0/0; tile_19 = 0,0,0:60/1/0; #Sharp corner, ice tile_1a = 0,0,0:62/3/0; tile_1b = 0,0,0:62/2/0; tile_1c = 0,0,0:62/0/0; tile_1d = 0,0,0:62/1/0; #Wide corner, ice tile_1e = 1,0,0:63/3/0; 0,0,0:65/3/0; 0,1,0:64/2/0; tile_1f = 1,1,0:63/2/0; 1,0,0:65/2/0; 0,0,0:64/1/0; tile_20 = 0,0,0:63/0/0; 0,1,0:65/0/0; 1,1,0:64/3/0; tile_21 = 0,1,0:63/1/0; 1,1,0:65/1/0; 1,0,0:64/0/0; #------------------------------ #Bridge with pillars tile_22 = 0,0,1:18/0/0; 0,0,2:19/0/1; tile_23 = 0,0,1:18/1/0; 0,0,2:19/1/1; #Raised ramp tile_24 = 0,0,0:20/3/0; tile_25 = 0,0,0:20/1/0; tile_26 = 0,0,0:20/0/0; tile_27 = 0,0,0:20/2/0; #Banked road in tile_28 = 0,0,0:21/0/0; tile_29 = 0,0,0:21/3/0; tile_2a = 0,0,0:21/2/0; tile_2b = 0,0,0:21/1/0; tile_2c = 0,0,0:22/0/0; tile_2d = 0,0,0:22/3/0; tile_2e = 0,0,0:22/2/0; tile_2f = 0,0,0:22/1/0; #Banked road tile_30 = 0,0,0:23/0/0; tile_31 = 0,0,0:23/2/0; tile_32 = 0,0,0:23/3/0; tile_33 = 0,0,0:23/1/0; #Banked road corner tile_34 = 1,0,0:24/3/0; 0,0,0:26/3/0; 0,1,0:25/2/0; tile_35 = 1,1,0:24/2/0; 1,0,0:26/2/0; 0,0,0:25/1/0; tile_36 = 0,0,0:24/0/0; 0,1,0:26/0/0; 1,1,0:25/3/0; tile_37 = 0,1,0:24/1/0; 1,1,0:26/1/0; 1,0,0:25/0/0; #Bridge #Not yet available as Ultimate Stunts tiles #Simulated with jumps tile_38 = 0,0,0:20/3/0; tile_39 = 0,0,0:20/1/0; tile_3a = 0,0,0:20/0/0; tile_3b = 0,0,0:20/2/0; #Slalom 84,85,86 = left,right,mid tile_3c = 0,0,0:86/1/0; 1,0,0:85/0/0; 0,1,0:85/2/0; 1,1,0:86/3/0; tile_3d = 0,0,0:86/1/0; 1,0,0:84/3/0; 0,1,0:84/1/0; 1,1,0:86/3/0; tile_3e = 0,0,0:84/0/0; 1,0,0:86/0/0; 0,1,0:86/2/0; 1,1,0:84/2/0; tile_3f = 0,0,0:85/1/0; 1,0,0:86/0/0; 0,1,0:86/2/0; 1,1,0:85/3/0; #Looping tile_40 = 0,0,0:27/2/0; 0,1,0:27/0/0; 0,0,1:28/2/1; 0,1,1:28/0/1; 0,0,2:29/2/2; 0,1,2:29/0/2; tile_41 = 0,0,0:27/3/0; 1,0,0:27/1/0; 0,0,1:28/3/1; 1,0,1:28/1/1; 0,0,2:29/3/2; 1,0,2:29/1/2; #Tunnel tile_42 = 0,0,0:30/0/0; tile_43 = 0,0,0:30/1/0; #Pipe tile_44 = 0,0,0:31/0/0; tile_45 = 0,0,0:31/1/0; #Pipe entrance tile_46 = 0,0,0:32/0/0; tile_47 = 0,0,0:32/2/0; tile_48 = 0,0,0:32/1/0; tile_49 = 0,0,0:32/3/0; #Crossroad tile_4a = 0,0,0:53/0/0; #Splits tile_4b = 0,0,0:33/2/0; tile_4c = 0,0,0:33/3/0; tile_4d = 0,0,0:33/0/0; tile_4e = 0,0,0:33/1/0; tile_4f = 0,0,0:34/2/0; tile_50 = 0,0,0:34/3/0; tile_51 = 0,0,0:34/0/0; tile_52 = 0,0,0:34/1/0; #Pipe with roadblock tile_53 = 0,0,0:83/0/0; tile_54 = 0,0,0:83/1/0; #Roll tile_55 = 0,0,0:35/2/0; 0,1,0:35/0/0; tile_56 = 0,0,0:35/3/0; 1,0,0:35/1/0; #Wide corner splits #Not yet available as Ultimate Stunts tiles #simulated with sharp corner splits tile_57 = 1,0,0:33/2/0; 0,0,0:12/1/0; 1,1,0:12/0/0; tile_58 = 0,0,0:33/3/0; 1,0,0:12/1/0; 0,1,0:12/0/0; tile_59 = 0,1,0:33/0/0; 0,0,0:12/0/0; 1,1,0:12/1/0; tile_5a = 1,1,0:33/1/0; 1,0,0:12/0/0; 0,1,0:12/1/0; tile_5b = 0,0,0:34/2/0; 1,0,0:12/1/0; 0,1,0:12/0/0; tile_5c = 0,1,0:34/3/0; 0,0,0:12/0/0; 1,1,0:12/1/0; tile_5d = 1,1,0:34/0/0; 1,0,0:12/0/0; 0,1,0:12/1/0; tile_5e = 1,0,0:34/1/0; 0,0,0:12/1/0; 1,1,0:12/0/0; #Solid ramp #Not yet available as Ultimate Stunts tiles #Simulated with jumps tile_5f = 0,0,0:20/3/0; tile_60 = 0,0,0:20/1/0; tile_61 = 0,0,0:20/0/0; tile_62 = 0,0,0:20/2/0; #Solid bridge tile_63 = 0,0,0:36/0/0; 0,0,1:37/0/1; tile_64 = 0,0,0:36/1/0; 0,0,1:37/1/1; #Viaduct tile_65 = 0,0,0:12/1/0; 0,0,1:19/0/1; tile_66 = 0,0,0:12/0/0; 0,0,1:19/1/1; #Floating bridge tile_67 = 0,0,1:19/0/1; tile_68 = 0,0,1:19/1/1; #Bridge corner tile_69 = 1,0,1:39/3/1; 0,0,1:41/3/1; 0,1,1:40/2/1; tile_6a = 1,1,1:39/2/1; 1,0,1:41/2/1; 0,0,1:40/1/1; tile_6b = 0,0,1:39/0/1; 0,1,1:41/0/1; 1,1,1:40/3/1; tile_6c = 0,1,1:39/1/1; 1,1,1:41/1/1; 1,0,1:40/0/1; #Split road tile_6d = 0,0,0:43/0/0; tile_6e = 0,0,0:43/1/0; tile_6f = 0,0,0:42/0/0; tile_70 = 0,0,0:42/3/0; tile_71 = 0,0,0:42/2/0; tile_72 = 0,0,0:42/1/0; #Slalom tile_73 = 0,0,0:44/0/0; tile_74 = 0,0,0:44/1/0; #Corkscrew bridge entrances tile_75 = 0,0,1:78/3/0; 0,0,2:19/0/1; 1,0,1:79/2/0; 0,1,0:12/0/0; 0,1,1:81/0/0; 1,1,1:80/1/0; tile_76 = 0,1,1:78/0/0; 0,1,2:19/1/1; 0,0,1:79/3/0; 1,1,0:12/1/0; 1,1,1:81/1/0; 1,0,1:80/2/0; tile_77 = 1,1,1:78/1/0; 1,1,2:19/2/1; 0,1,1:79/0/0; 1,0,0:12/2/0; 1,0,1:81/2/0; 0,0,1:80/3/0; tile_78 = 1,0,1:78/2/0; 1,0,2:19/3/1; 1,1,1:79/1/0; 0,0,0:12/3/0; 0,0,1:81/3/0; 0,1,1:80/0/0; tile_79 = 0,0,1:75/3/0; 1,0,1:74/2/0; 1,0,2:19/0/1; 0,1,1:76/0/0; 1,1,0:12/0/0; 1,1,1:77/1/0; tile_7a = 0,1,1:75/0/0; 0,0,1:74/3/0; 0,0,2:19/1/1; 1,1,1:76/1/0; 1,0,0:12/1/0; 1,0,1:77/2/0; tile_7b = 1,1,1:75/1/0; 0,1,1:74/0/0; 0,1,2:19/2/1; 1,0,1:76/2/0; 0,0,0:12/2/0; 0,0,1:77/3/0; tile_7c = 1,0,1:75/2/0; 1,1,1:74/1/0; 1,1,2:19/3/1; 0,0,1:76/3/0; 0,1,0:12/3/0; 0,1,1:77/0/0; #Crossroad, dirt tile_7d = 0,0,0:66/0/0; #Splits, dirt tile_7e = 0,0,0:70/2/0; tile_7f = 0,0,0:70/3/0; tile_80 = 0,0,0:70/0/0; tile_81 = 0,0,0:70/1/0; tile_82 = 0,0,0:71/2/0; tile_83 = 0,0,0:71/3/0; tile_84 = 0,0,0:71/0/0; tile_85 = 0,0,0:71/1/0; #Start/finish, dirt tile_86 = 0,0,0:68/0/0; tile_87 = 0,0,0:68/2/0; tile_88 = 0,0,0:68/3/0; tile_89 = 0,0,0:68/1/0; #Crossroad, ice tile_8a = 0,0,0:67/0/0; #Splits, ice tile_8b = 0,0,0:72/2/0; tile_8c = 0,0,0:72/3/0; tile_8d = 0,0,0:72/0/0; tile_8e = 0,0,0:72/1/0; tile_8f = 0,0,0:73/2/0; tile_90 = 0,0,0:73/3/0; tile_91 = 0,0,0:73/0/0; tile_92 = 0,0,0:73/1/0; #Start/finish, ice tile_93 = 0,0,0:69/0/0; tile_94 = 0,0,0:69/2/0; tile_95 = 0,0,0:69/3/0; tile_96 = 0,0,0:69/1/0; #Scenery #Palmtree tile_97 = 0,0,0:45/0/0; #Cactus (TODO) tile_98 = TODO #Pinetree tile_99 = 0,0,0:46/0/0; #Tenniscourt tile_9a = 0,0,0:47/0/0; #Gasstation (TODO) tile_9b = TODO tile_9c = TODO tile_9d = TODO tile_9e = TODO #Farmhouse tile_9f = 0,0,0:48/0/0; tile_a0 = 0,0,0:48/2/0; tile_a1 = 0,0,0:48/1/0; tile_a2 = 0,0,0:48/3/0; #Hotel tile_a3 = 0,0,0:49/0/0; tile_a4 = 0,0,0:49/2/0; tile_a5 = 0,0,0:49/1/0; tile_a6 = 0,0,0:49/3/0; #Mill tile_a7 = 0,0,0:50/0/0; tile_a8 = 0,0,0:50/2/0; tile_a9 = 0,0,0:50/1/0; tile_aa = 0,0,0:50/3/0; #Ship tile_ab = 0,0,1:82/1/0; tile_ac = 0,0,1:82/3/0; tile_ad = 0,0,1:82/2/0; tile_ae = 0,0,1:82/0/0; #Joes tile_af = 0,0,0:51/0/0; tile_b0 = 0,0,0:51/2/0; tile_b1 = 0,0,0:51/1/0; tile_b2 = 0,0,0:51/3/0; #Start/finish tile_b3 = 0,0,0:11/2/0; tile_b4 = 0,0,0:11/3/0; tile_b5 = 0,0,0:11/1/0;