/*************************************************************************** dynamicshadow.h - An updatable shadow projection texture ------------------- begin : do jan 26 2006 copyright : (C) 2006 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef DYNAMICSHADOW_H #define DYNAMICSHADOW_H /** *@author CJP */ #include "matrix.h" class CGraphicWorld; class CDynamicShadow { public: CDynamicShadow(unsigned int size, CGraphicWorld *graphworld, unsigned int objID); ~CDynamicShadow(); void enable(); void disable(); void setLightSource(const CVector &v, const CVector color) { m_LightOrientation.targetZ(-v); m_ShadowColor = color; } const CMatrix &getLightOrientation() {return m_LightOrientation;} float getPhysicalSize() {return m_PhysicalSize;} void update(const SGraphicSettings *settings, float t); protected: void initialiseShadow(); float oldambient[4]; //temporary place to put the ambient color CMatrix m_LightOrientation; CVector m_ShadowColor; unsigned int m_Size; unsigned int m_Texture; float m_PhysicalSize; CGraphicWorld *m_GraphicWorld; unsigned int m_MovObjID; }; #endif