/*************************************************************************** lodtexture.h - Texture with multiple Levels Of Detail ------------------- begin : do okt 28 2004 copyright : (C) 2004 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef LODTEXTURE_H #define LODTEXTURE_H #include "texture.h" /** *@author CJP */ class CLODTexture : public CTexture { public: CLODTexture(CDataManager *manager); virtual ~CLODTexture(); virtual void unload(); int getSizeX(int i) const; int getSizeY(int i) const; void draw(int lod) const; unsigned int getTextureID(int lod) const; //only for low-level hacking to make things faster protected: unsigned int m_Texture2; unsigned int m_Texture3; unsigned int m_Texture4; int sizex2,sizey2, sizex3,sizey3, sizex4,sizey4; virtual RGBImageRec *loadFromImage(RGBImageRec *in_image, int xs, int ys); }; #endif