noinst_LIBRARIES = libsimulation.a libsimulation_a_SOURCES = aiplayercar.cpp approximation.cpp bound.cpp car.cpp \ carengine.cpp carinput.cpp carrulestatus.cpp carwheel.cpp chatmessage.cpp \ chatsystem.cpp clientnet.cpp clientplayercontrol.cpp clientsim.cpp collisiondata.cpp \ collisiondetector.cpp collisionface.cpp collisionmodel.cpp gamecore.cpp hiscore.cpp \ hiscorefile.cpp material.cpp message.cpp messagebuffer.cpp movingobject.cpp \ movobjinput.cpp netfilecontrol.cpp objectchoice.cpp physics.cpp player.cpp \ playercontrol.cpp replayer.cpp rulecontrol.cpp simulation.cpp stuntsnet.cpp \ textmessage.cpp tilemodel.cpp track.cpp udpnet.cpp world.cpp metaserver.cpp INCLUDES = -I$(top_srcdir)/intl -I$(top_srcdir)/shared $(all_includes) EXTRA_DIST = aiplayercar.cpp aiplayercar.h approximation.cpp approximation.h body.h bound.cpp bound.h car.cpp car.h carengine.cpp carenine.h carinput.cpp carinput.h carrulestatus.cpp carrulestatus.h carwheel.cpp carwheel.h chatmessage.cpp chatmessage.h chatsystem.cpp chatsystem.h clientnet.cpp clientnet.h clientplayercontrol.cpp clientplayercontrol.h clientsim.cpp clientsim.h collisiondata.cpp collisiondata.h collisiondetector.cpp collisiondetector.h collisionface.cpp collisionface.h collisionmodel.cpp collisionmodel.h dynamicobject.cpp gamecore.cpp gamecore.h hiscore.cpp hiscore.h hiscorefile.cpp hiscorefile.h material.cpp material.h message.cpp message.h messagebuffer.cpp messagebuffer.h movingobject.cpp movingobject.h movobjinput.cpp movobjinput.h netfilecontrol.cpp netfilecontrol.h objectchoice.cpp objectchoice.h physics.cpp physics.h player.cpp player.h playercontrol.cpp playercontrol.h replayer.cpp replayer.h rulecontrol.cpp rulecontrol.h simulation.cpp simulation.h stuntsnet.cpp stuntsnet.h textmessage.cpp textmessage.h tilemodel.cpp tilemodel.h track.cpp track.h udpnet.cpp udpnet.h world.cpp world.h noinst_HEADERS = metaserver.h