/*************************************************************************** approximation.cpp - Approximate physics behavior between network updates ------------------- begin : do dec 15 2005 copyright : (C) 2005 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "approximation.h" CApproximation::CApproximation() { } CApproximation::~CApproximation() { } bool CApproximation::update() { vector objs = theWorld->getObjectArray(CDataObject::eMovingObject); float dt = theWorld->m_Lastdt; for(unsigned int i=0; i < objs.size(); i++) { /* A very simple approximation: just extrapolate the positions according to the velocities */ CMovingObject *mo = (CMovingObject *)objs[i]; mo->m_LastUpdateTime = theWorld->m_LastTime; mo->m_Position += mo->m_Velocity * dt; CMatrix dM; dM.setRotation(mo->m_AngularVelocity * dt); mo->m_OrientationMatrix *= dM; mo->resetBodyPositions(); } return true; }