/*************************************************************************** collisionmodel.h - A collision model ------------------- begin : wo sep 24 2003 copyright : (C) 2003 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef COLLISIONMODEL_H #define COLLISIONMODEL_H #include "dataobject.h" #include "collisionface.h" #include "material.h" #include "cstring.h" #include "cfile.h" /** *@author CJP */ class CCollisionModel : public CDataObject { public: CCollisionModel(CDataManager *manager); virtual ~CCollisionModel(); virtual bool load(const CString &filename, const CParamList &list); CString getSubset() const; //Bounded volume data: float m_BSphere_r; //Bounding sphere CVector m_OBB_min, m_OBB_max; //Oriented bounding box //The shape itself vector m_Faces; protected: enum ePrimitiveType { None, Triangles, Quads, Trianglestrip, Quadstrip, Polygon }; CString m_Subset; void determineOBVs(); void determinePlaneEquations(); bool loadGLB(const CString &filename, const CParamList &list); }; #endif