/*************************************************************************** physics.h - The physics of the game :-) ------------------- begin : Wed Nov 20 2002 copyright : (C) 2002 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef PHYSICS_H #define PHYSICS_H /** *@author CJP */ #include "simulation.h" #include "generalmatrix.h" #include "lconfig.h" class CPhysics : public CSimulation { public: CPhysics(const CLConfig *conf); virtual ~CPhysics(); virtual bool update(); protected: bool m_FastCPUMode; float m_dtMin; unsigned int m_NMax; }; #endif