/*************************************************************************** transformfuncs.cpp - description ------------------- begin : vr okt 8 2004 copyright : (C) 2004 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ void rotateFunc() { bool scene = getInput("Do you want to rotate the entire scene? ") == "y"; CMatrix m; if(getInput("Do you want to rotate around the x-axis (y/n)? ")=="y") { float angle = getInput("Enter the angle in degrees: ").toFloat() * (M_PI/180.0); m.rotX(angle); } else if(getInput("Do you want to rotate around the y-axis (y/n)? ")=="y") { float angle = getInput("Enter the angle in degrees: ").toFloat() * (M_PI/180.0); m.rotY(angle); } else if(getInput("Do you want to rotate around the z-axis (y/n)? ")=="y") { float angle = getInput("Enter the angle in degrees: ").toFloat() * (M_PI/180.0); m.rotZ(angle); } else { CVector x = getInput("Enter the new position of the x-axis: ").toVector(); CVector y = getInput("Enter the new position of the y-axis: ").toVector(); CVector z = getInput("Enter the new position of the z-axis: ").toVector(); m.setElement(0,0, x.x); m.setElement(0,1, y.x); m.setElement(0,2, z.x); m.setElement(1,0, x.y); m.setElement(1,1, y.y); m.setElement(1,2, z.y); m.setElement(2,0, x.z); m.setElement(2,1, y.z); m.setElement(2,2, z.z); } if(scene) { for(unsigned int i=0; im_Primitives.size(); i++) { CPrimitive &pr = graphobj->m_Primitives[i]; for(unsigned int j=0; jm_Primitives[curr_primitive]; for(unsigned int j=0; jrender(VisibleLODs); } void translateFunc() { bool scene = getInput("Do you want to translate the entire scene? ") == "y"; CVector v = getInput("Enter translation vector: ").toVector(); if(scene) { for(unsigned int i=0; im_Primitives.size(); i++) { CPrimitive &pr = graphobj->m_Primitives[i]; for(unsigned int j=0; jm_Primitives[curr_primitive]; for(unsigned int j=0; jrender(VisibleLODs); } void rotateTextureFunc() { CVector x = getInput("Enter the new position of the x-axis: ").toVector(); CVector y = getInput("Enter the new position of the y-axis: ").toVector(); CMatrix m; m.setElement(0,0, x.x); m.setElement(0,1, y.x); m.setElement(1,0, x.y); m.setElement(1,1, y.y); CPrimitive &pr = graphobj->m_Primitives[curr_primitive]; for(unsigned int j=0; jrender(VisibleLODs); } void translateTextureFunc() { CVector v = getInput("Enter translation vector: ").toVector(); CPrimitive &pr = graphobj->m_Primitives[curr_primitive]; for(unsigned int j=0; jrender(VisibleLODs); }