/*************************************************************************** main.cpp - Stunts-Server main ------------------- begin : wo nov 20 23:23:28 CET 2002 copyright : (C) 2002 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifdef HAVE_CONFIG_H #include #endif #include #include #include namespace std {} using namespace std; #undef USE_SDL #ifdef HAVE_SDL #define USE_SDL #endif #ifdef USE_SDL #include "SDL.h" #endif #include "lconfig.h" #include "usmisc.h" #include "main.h" #include "objectchoice.h" #include "chatmessage.h" #include "client.h" #include "gamecorethread.h" #include "networkthread.h" #include "consolethread.h" //The game objects from main.h: CCriticalVector ObjectChoices; CGamecoreThread gamecorethread; CNetworkThread networkthread; CConsoleThread consolethread; CClientList Clients; int main(int argc, char *argv[]) { printf("Welcome to the " PACKAGE " server version " VERSION "\n"); shared_main(argc, argv); #ifdef USE_SDL SDL_Init(SDL_INIT_TIMER); #endif printf("Parsing input arguments\n"); for(int i=0; i 0) consolethread.cmd_set(arg); } printf("\n---Gamecore\n"); gamecorethread.m_GameCore = new CGameCore; printf("Starting network thread\n"); networkthread.start(); consolethread.startConsole(); printf("\n---Gamecore\n"); delete gamecorethread.m_GameCore; printf("Stopping network thread\n"); if(!networkthread.stop()) printf("For some reason, stopping the thread failed\n"); return EXIT_SUCCESS; }