================== UMARK INSTALLATION ================== REQUIREMENTS: Gtk+ 2.0, automake, perl 5, and the packages needed to compile Gtk+ 2.x programs in the C programming language. Most Linux users will already have these. You must have any of the following installed: UT2003 retail, UT2004 retail, UT2003 demo, or UT2004 demo version. The game must at least be run once by your user to generate a $HOME/.ut200x/System/UT200x.log file before installing UMark. INSTALLATION: Almost a typical tarball installation, with extra steps to copy UMark's data files to your $HOME/.ut200x/ directory. From this file's current directory type the following into the command prompt: $> ./autogen.sh && make $> su (enter password) $> make install $> exit $> ./install_umark_data.sh Note: You must run the install_umark_data.sh script for every user you plan to use UMark with. If all goes well, you should be able to type `umark` to start UMark. CONFIGURATION: To manually configure the UT200x install paths, you may edit your $HOME/.umarkrc file, however this file should already be configured properly after running the install_umark_data.sh script. The .umarkrc file format is as follows (in order): BuildNumber|/UT2003/Retail/install/path BuildNumber|/UT2004/Retail/install/path BuildNumber|/UT2003/Demo/install/path BuildNumber|/UT2004/Demo/install/path If one of the lines says "n/a|n/a", it means that ./install_umark_data.sh did not find where the respective version of the game is installed. In this case, you should manually enter the game's build number and root installation path.