[DefaultPlayer] Name=unrealmark.net Class=Engine.Pawn Character=Frostbite team=0 [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias="Fire") Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire") Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward") Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward") Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias="TurnLeft") Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias="TurnRight") Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft") Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight") Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump") Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias="Duck") Aliases[10]=(Command="Button bLook",Alias="look") Aliases[11]=(Command="Toggle bLook",Alias="LookToggle") Aliases[12]=(Command="ActivateItem",Alias="InventoryActivate") Aliases[13]=(Command="NextItem",Alias="InventoryNext") Aliases[14]=(Command="PrevItem",Alias="InventoryPrevious") Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias="LookUp") Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias="LookDown") Aliases[17]=(Command="Button bSnapLevel",Alias="CenterView") Aliases[18]=(Command="Button bRun",Alias="Walking") Aliases[19]=(Command="Button bStrafe",Alias="Strafe") Aliases[20]=(Command="NextWeapon",Alias="NextWeapon") Aliases[23]=(Command="Button bFreeLook",Alias="FreeLook") Aliases[24]=(Command="ViewClass Pawn",Alias="ViewTeam") Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest") Aliases[26]=(Command="Button bTurn180",Alias="Turn180") Aliases[27]=(Command="ShowScores|OnRelease ShowScores",Alias="ScoreToggle") Aliases[28]=(Command="InGameChat",Alias="InGameChat") Aliases[29]=(Command="ServerInfo",Alias="ServerInfo") Aliases[30]=(Command="",Alias="None") Aliases[31]=(Command="",Alias="None") Aliases[32]=(Command="",Alias="None") Aliases[33]=(Command="",Alias="None") Aliases[34]=(Command="",Alias="None") Aliases[35]=(Command="",Alias="None") Aliases[36]=(Command="",Alias="None") Aliases[37]=(Command="",Alias="None") Aliases[38]=(Command="",Alias="None") Aliases[39]=(Command="",Alias="None") 0=SwitchWeapon 0 1=SwitchWeapon 1 2=SwitchWeapon 2 3=SwitchWeapon 3 4=SwitchWeapon 4 5=SwitchWeapon 5 6=SwitchWeapon 6 7=SwitchWeapon 7 8=SwitchWeapon 8 9=SwitchWeapon 9 F1=ShowScores F2=ServerInfo F3=ShowStats F4=ToggleBehindView F5=ToggleFreeCam F6=Stat Net F7=ToggleFreeCamSwivel F8=NextStats F9=shot F10=Cancel F11= F12= F13= F14= F15= F16= F17= F18= F19= F20= F21= F22= F23= F24= A=StrafeLeft B= C=Duck D=StrafeRight E=SwitchToLastWeapon F= G= H= I= j=Taunt pthrust K=Taunt asssmack L=Taunt throatcut M=BasePath 0 N=BasePath 1 O= P= Q=SwitchWeapon 10 R=TeamTalk S=MoveBackward T=Talk U=Use V=SpeechMenuToggle W=MoveForward X=ShowVoteMenu Y=writetolog Z=Strafe Alt= Attn= Backslash=ThrowWeapon Backspace=Jump Cancel= CapsLock=LookToggle Comma=StrafeLeft CrSel= Ctrl=Jump Delete=LookUp Down=MoveBackward End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 Enter=InventoryActivate Equals=GrowHUD Escape=ShowMenu ErEof= Execute= ExSel= GreySlash= GreyStar= Help= home= Insert= LControl= Left=StrafeLeft LeftBracket=InventoryPrevious LShift= Minus=ShrinkHUD NoName= None= OemClear= PA1= PageDown=LookDown PageUp= Pause=Pause Period=StrafeRight Play= Print= PrintScrn= RControl= Right=StrafeRight RightBracket=InventoryNext RShift= ScrollLock= Select= Semicolon=Taunt gesture_point Separator= Shift=Walking SingleQuote=Strafe Slash=NextWeapon Space=Jump Tab=Type Tilde=ConsoleToggle Up=MoveForward Zoom= LeftMouse= MiddleMouse=MoveForward RightMouse=AltFire MouseWheelDown=NextWeapon MouseWheelUp=PrevWeapon MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 MouseZ= NumLock= NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) NumPad7=StrafeLeft NumPad8=MoveForward NumPad9=StrafeRight NumPadPeriod= Joy1=Fire Joy2=Jump Joy3=AltFire Joy4=Duck Joy5=NextWeapon Joy6=SwitchWeapon 2 Joy7=SwitchWeapon 3 Joy8=SwitchWeapon 4 Joy9=SwitchWeapon 9 Joy10=SwitchWeapon 0 Joy11=InventoryPrevious Joy12=InventoryActivate Joy13=MoveForward Joy14=StrafeRight Joy15=MoveBackward Joy16=StrafeLeft JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1 JoyZ= JoyR= JoyU= JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4 JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4 JoySlider2= UnknownF5= UnknownF4= Unknown10F= Unknown10E= MouseW= UnknownE3= UnknownE2= UnknownE1= UnknownE0= UnknownDF= UnknownDA= UnknownD9= UnknownD8= UnknownC7= UnknownC6= UnknownC5= UnknownC4= UnknownC3= UnknownC2= UnknownC1= UnknownB9= UnknownB8= UnknownB7= UnknownB6= UnknownB5= UnknownB4= UnknownB3= UnknownB2= UnknownB1= UnknownB0= UnknownAF= UnknownAE= UnknownAD= UnknownAC= UnknownAB= UnknownAA= UnknownA9= UnknownA8= UnknownA7= UnknownA6= UnknownA5= UnknownA4= Unknown9F= Unknown9E= Unknown9D= Unknown9C= Unknown9B= Unknown9A= Unknown99= Unknown98= Unknown97= Unknown96= Unknown95= Unknown94= Unknown93= Unknown92= Unknown8F= Unknown8E= Unknown8D= Unknown8C= Unknown8B= Unknown8A= Unknown89= Unknown88= GreyMinus= GreyPlus= Unknown5F= Unknown5E= Unknown5D= Unknown5C= Unknown5B= Unknown40= Unknown3F= Unknown3E= Unknown3D= Unknown3C= Unknown3B= Unknown3A= Unknown1F= Unknown1E= Unknown1D= Unknown1C= Unknown1A= Unknown19= Unknown18= Unknown17= Unknown16= Unknown15= Unknown0F= Unknown0E= Unknown0C= Unknown0B= Unknown0A= Unknown07= Unknown06= Unknown05= StrProperty0= Aliases[21]=(Command="",Alias="None") Aliases[22]=(Command="",Alias="None") Mouse8= Mouse7= Mouse6= Mouse5= Mouse4= Unicode= [Engine.PlayerController] bNeverSwitchOnPickup=false bNoVoiceMessages=True bNoVoiceTaunts=True bNoAutoTaunts=True bAutoTaunt=false bNoMatureLanguage=false AnnouncerVolume=1 DesiredFOV=85.000000 DefaultFOV=85.000000 MaxTimeMargin=1.000000 ngWorldSecret= bLookUpStairs=False bSnapToLevel=False bAlwaysMouseLook=True bKeyboardLook=True bAlwaysLevel=False ngSecretSet=False EnemyTurnSpeed=45000 InputClass=Class'Engine.PlayerInput' Handedness=1.000000 TeamBeaconMaxDist=4000.000000 TeamBeaconPlayerInfoMaxDist=1200.000000 TeamBeaconTexture=TeamSymbols.TeamBeaconT TeamBeaconTeamColors[0]=(B=0,G=0,R=180,A=255) TeamBeaconTeamColors[1]=(B=200,G=80,R=80,A=255) TeamBeaconCustomColor=(B=0,G=255,R=255,A=255) TeamBeaconUseCustomColor=True MaxResponseTime=0.500000 bDynamicNetSpeed=True AnnouncerLevel=0 AimingHelp=0.000000 StatsUsername= StatsPassword= bEnablePickupForceFeedback=False bEnableWeaponForceFeedback=False bEnableDamageForceFeedback=False bEnableGUIForceFeedback=False [Engine.PlayerInput] bInvertMouse=True MouseSensitivity=3.000000 MouseSmoothingMode=1 MouseSmoothingStrength=0.300000 MouseSamplingTime=0.008333 bEnableDodging=true MouseAccelThreshold=0.000000 DoubleClickTime=0.250000 [Engine.Pawn] Bob=0.008000 bWeaponBob=True [Engine.HUD] bHideHUD=false HudScale=1.000000 HudCanvasScale=1.000000 bMessageBeep=true bShowWeaponInfo=true bShowPersonalInfo=true bShowPoints=true bCrosshairShow=true CrosshairScale=1.000000 CrosshairOpacity=1.000000 CrosshairStyle=0 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowWeaponBar=False bShowPortrait=True HudOpacity=255.000000 CrossHairColor=(B=255,G=255,R=255,A=255) bNoEnemyNames=False [XWeapons.TransLauncher] ExchangeFireModes=0 Priority=1 [XWeapons.ShieldGun] ExchangeFireModes=0 Priority=2 [XWeapons.AssaultRifle] ExchangeFireModes=0 Priority=3 [XWeapons.ShockRifle] ExchangeFireModes=0 Priority=4 [XWeapons.LinkGun] ExchangeFireModes=0 Priority=5 [XWeapons.BioRifle] ExchangeFireModes=0 Priority=6 [XWeapons.Minigun] ExchangeFireModes=0 Priority=7 [XWeapons.FlakCannon] ExchangeFireModes=0 Priority=8 [XWeapons.RocketLauncher] ExchangeFireModes=0 Priority=9 [XWeapons.SniperRifle] ExchangeFireModes=0 Priority=10 [XWeapons.Painter] ExchangeFireModes=0 Priority=11 [XWeapons.Redeemer] ExchangeFireModes=0 Priority=12 [XWeapons.BallLauncher] ExchangeFireModes=0 Priority=13 [XInterface.MenuInstantAction] URLOptionsPlayer= URLOptionsGame=?bAutoNumBots=true?WeaponStay=true URLOptionsRound= URLOptionsMutators= GameType=Class'XGame.xDeathMatch' [XInterface.MenuMultiPlayerHost] URLOptionsServer=?Lan?bAutoNumBots=False?MaxPlayers=32?MinPlayers=1 URLOptionsGame=?WeaponStay=true URLOptionsRound= URLOptionsMutatorList= GameType=Class'XGame.xDeathMatch' URLOptionsMutators= bDedicatedServer=False [UnrealGame.UnrealPawn] bPlayerShadows=False bPlayOwnFootsteps=True SelectedEquipment[0]=0 SelectedEquipment[1]=0 SelectedEquipment[2]=0 SelectedEquipment[3]=0 SelectedEquipment[4]=0 SelectedEquipment[5]=0 SelectedEquipment[6]=0 SelectedEquipment[7]=0 SelectedEquipment[8]=0 SelectedEquipment[9]=0 SelectedEquipment[10]=0 SelectedEquipment[11]=0 SelectedEquipment[12]=0 SelectedEquipment[13]=0 SelectedEquipment[14]=0 SelectedEquipment[15]=0 bBlobShadow=True [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack= [Engine.Controller] Handedness=1.000000